I don't know about wireframe rendering but wonder if simple outline rendering would be enough. Hopefully you wont have too many sds objects or if you do then maybe you can kill all their working lines with only one or two identifiers.

Neil Cooke


----- Original Message ----- From: "studio" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Sunday, January 07, 2007 10:19 AM
Subject: How Do I render The Wireframe ?


Greetings :

 In V3 we had a little control called "Render Wire"
which was a simple method to render the wireframe of
some objects . How do we do this in V5 ?

 I am trying to match the wireframe of objects in my
scene with the imported Icarus camera data , to the
imported movie I used in Icarus . I am close and now
want to check accuracies with an animation WF test .

 The movie is now my camera backdrop and I have been
attempting to render an animation which will combine
the rendered wireframe with the backdrop image .

 No-go so far . The workaround method I used was to
do an animation preview of the wireframes in OpenGL
and then do a rendered anim of the backdrop movie and
then combine them in Post Processing on the 3rd pass .

 Can anyone think of a better/faster workaround ?

Thanks .

studio


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