That is , it renders the object , then the outline . I
need the object to be transparent
Yep, I was going to suggest the materials library/constant/fade material ...
and set the level of fade for your foreground objects as you need but I cant
test this for outlines. Also forced visibility for the background might be
useful but again I am unable to test.
Neil Cooke
----- Original Message -----
From: "studio" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Sunday, January 07, 2007 5:21 PM
Subject: Re: How Do I render The Wireframe ?
Outline will wipe out background if you use the Black and White render
setting option. Perhaps if you try Reasonable Quality or Quality over
speed
... and check the draw outline option in its render settings tab ...
maybe
the rest of the "reasonable quality" might hold anything else you need.
Just
check the black outline and make sure the second box down is not checked.
Neil Cooke
Tried that too but it is the same as the built-in "Shaded with white
outlines" . That is , it renders the object , then the outline . I
need the object to be transparent , or not rendered at all )ex-
cept the wireframe) .
I'm sure it is possible with VSL , to create a material that
renders wires, or Post-Processes the wireframe . There may even
be some kind of workaround using the background image instead
of the camera backdrop , but I can't create it or find any
solution .
Too bad . Being able to match wires to video is essential
and the only way I can do that at the moment is to simply
advance forward , one frame at a time and then do a manual
screen grab .
Which reminds me , didn't we have a 'Frame-Forward' control
on the Animation Playback window ? I know we did in V3 , but
I could have sworn I saw it in V4.5 too . Maybe there's a
hotkey for that ?
Thanks .
studio
>> I don't know about wireframe rendering but wonder if simple outline
>> rendering would be enough. Hopefully you wont have too many sds
>> objects
>> or
>> if you do then maybe you can kill all their working lines with only
>> one
>> or
>> two identifiers.
>> Neil Cooke
>
> Thanks for the reply :
>
> I tried that but the render wipes out the very
> critical - camera backdrop image , which contains the
> movie I am trying to match the wireframes to .
>
> An OpenGL animation preview would be perfect , but
> it plays too fast for the graphic card to update the
> scene in OpenGL , so all I get is very blurry OpenGL
> animation preview renders . This is no good either .
>
> We should have a control for animation previews that
> allows us to have the scene rendered fully in OpenGL
> before the next frame advances (in my opinion) , same
> as a raytraced preview .
>
> On the subject of wireframes , for some reason I
> thought we had a handy "wireframe invisible" control
> somewhere on one of the horizontal toolbars (and a
> "Raytrace Invisible" one too) ?
>
> It's a pain to have to keep bring up property windows
> and then grabbing the proper tab to turn off WF visible
> and then to go back to the tab you were working with .
>
> Thought we had a toolbar shortcut ?
>
> Thanks .
>
> studio
>
>
>
>
>
>> > Greetings :
>> >
>> > In V3 we had a little control called "Render Wire"
>> > which was a simple method to render the wireframe of
>> > some objects . How do we do this in V5 ?
>> >
>> > I am trying to match the wireframe of objects in my
>> > scene with the imported Icarus camera data , to the
>> > imported movie I used in Icarus . I am close and now
>> > want to check accuracies with an animation WF test .
>> >
>> > The movie is now my camera backdrop and I have been
>> > attempting to render an animation which will combine
>> > the rendered wireframe with the backdrop image .
>> >
>> > No-go so far . The workaround method I used was to
>> > do an animation preview of the wireframes in OpenGL
>> > and then do a rendered anim of the backdrop movie and
>> > then combine them in Post Processing on the 3rd pass .
>> >
>> > Can anyone think of a better/faster workaround ?
>> >
>> > Thanks .
>> >
>> > studio
>> >
>>
>>
>>
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