Correct ! Now you get what I'm trying to say . That , tiny,
tiny , tiny little part of the manual (that talks about this
feature) is missing some (?!?!?!?!) vital information ...
Hmmmm, now I've pressed F1 for UVimage tool.
OK, can be more information, but....it's ok.
Maybe the missing information is, that you can only
bake things, which are available in the shader?
Should I set up a short tutorial :-?
Matthias
No, a very long one please! Actually, Map2Obj and UVImage are just those
tools that deserve whole chapters in the manual instead of a few short
references.
Frankly, like Garry I'm getting a bit fed up with the whole subject... I'm
dropping the idea of a high-quality real-time walkthrough within RS3s with
baked illumination. If we have such trouble to get even simple test scenes
working without much hassle, how about serious scenes with hunderds of
objects? Forget it!
I tried to bake indirect illumination in a ceiling in one of the stock
sample scenes (a house Building) but only ended up with black mappings. But
I know this can work , I did it in the past.
Also, I tried to bake a shadowmap into a cylinder; it did show up both in
OGL and raytracing but it was very dislocated (the two didn't match). I
noticed that RS generates spherical mappings for all analytics, maybe that's
a problem too.
No time at the moment to get into this further, some heavy modeling to do!
thanks everyone for the efforts,
Mark
PS I don't know if it's my ISP's mailserver that marks these mails as
possible spam, I'll look into it