Ok, error messages:
1) Trying to start glxgears using the client machine:
ntt@juniper:~$ vglconnect ntt@192.168.15.10
VirtualGL Client 64-bit v2.5 (Build 20160215)
Listening for unencrypted connections on port 4242
Redirecting output to /home/ntt/.vgl/vglconnect--:0.log
ntt@192.168.15.10's password:
Last login: Tue Jun 21 13:52:09 2016 from 89.21.199.213
[ntt@mars ~]$
[ntt@mars ~]$
[ntt@mars ~]$
[ntt@mars ~]$
[ntt@mars ~]$ vglrun -d :1 glxgears
[VGL] NOTICE: Automatically setting VGL_CLIENT environment variable to
[VGL] 192.168.15.100, the IP address of your SSH client.
[VGL] ERROR: in readback--
[VGL] 254: Window has been deleted by window manager
[ntt@mars ~]$
2) Trying to start steam from the client machine:
[ntt@mars ~]$ LIBGL_DEBUG=verbose vglrun -d :1 steam
[VGL] NOTICE: Automatically setting VGL_CLIENT environment variable to
[VGL] 192.168.15.100, the IP address of your SSH client.
Running Steam on fedora 22 64-bit
STEAM_RUNTIME is enabled automatically
ERROR: ld.so: object 'libdlfaker.so' from LD_PRELOAD cannot be preloaded
(cannot open shared object file): ignored.
ERROR: ld.so: object 'libvglfaker.so' from LD_PRELOAD cannot be preloaded
(cannot open shared object file): ignored.
Installing breakpad exception handler for appid(steam)/version(1457636973)
At this point nothing appears and I have to kill the process.
Thank you
2016-06-20 17:44 GMT+02:00 DRC <dcomman...@users.sourceforge.net>:
> Impossible to diagnose unless you post the exact error messages you're
> getting.
>
> On Jun 20, 2016, at 4:22 AM, Marco Marino <marino....@gmail.com> wrote:
>
> Ok.... I'm trying and it doesn't work. Some details:
>
> Server machine:
> OS = fedora 22 with 4.4.13-200.fc22.x86_64
> GPU = NVIDIA Corporation GM107GL [Quadro K2200] (rev a2)
> VIDEO DRIVER = NVIDIA-Linux-x86_64-367.27
> VirtualGL version = 2.5 (64bit)
>
> I followed the guide here http://www.virtualgl.org/Documentation/RHEL6
> for the installation. I have selinux disabled.
> Furthermore I used vglserver_config allowing 3d X server and framebuffer
> access to all users, disabling XTEST extension
> First strange thing: locally on the server machine I have DISPLAY = :1 and
> not :0. I don't know if this could be a problem....
> Anyway, the sanity check at chapter 6 of the documentation works well if I
> use :1 and not :0.
>
> Then, from the client machine (ubuntu 16, with the same version of
> VirtualGL) I did:
> vglconnect user@vglserver
> and then
> vglrun -d :1 glxgears and all works well!
> However, when I try:
> vglrun -d :1 steam
> the application doesn't start. After some initial bash messages it seems
> that wait for something.....
>
> Another try I did:
> From the server machine I run
> vglconnect user@vglserver <--- Same ip used from the client machine!
> then
> vglrun -d :1 steam
> and all works well.... I can play steam games (half life2)
> Please give me an help.
> Thank you
>
>
>
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>
> 2016-06-19 14:25 GMT+02:00 DRC <dcomman...@users.sourceforge.net>:
>
>> You can share the GPU with a Linux VM and run VirtualGL in the VM,
>> although I don't see why that's particularly useful compared to running
>> VirtualGL on a physical Linux machine. VirtualGL is, at the end of the day,
>> a means of (1) sharing a server-side GPU among multiple users, and (2)
>> splitting GLX commands from the regular X11 command stream, so 3D rendering
>> can occur on a different X server than X11 rendering (useful because most X
>> proxies don't support hardware-accelerated 3D.)
>>
>> Please give it a try and report specific problems. We're in a better
>> position to tell you how to solve problems you encounter rather than
>> predicting what problems you may encounter.
>>
>> On Jun 19, 2016, at 5:02 AM, Marco Marino <marino....@gmail.com> wrote:
>>
>> Ok.... I will give a try. Is there something that I should to know
>> regarding my nvidia gtx750 card? More precisely I'm using fedora 23 and
>> nvidia gtx750. Should I install some particular driver? Actually I'm using
>> nvidia driver.
>> Furthermore, is there some way to use virtualgl inside a vm as a
>> "server"? From my experience I should have a cpu with vt-d support and
>> expose the gpu directly to the vm, right? Is there some other way?
>> Thank you
>>
>> 2016-06-18 23:02 GMT+02:00 DRC <dcomman...@users.sourceforge.net>:
>>
>>> VirtualGL should work with Steam, but there have been issues with it in
>>> the past, so if you run into any, please report them. In general, if VGL
>>> works with one Steam game, it should work with most or all of them. The
>>> historic issues we had were more general interaction issues with the Steam
>>> engine.
>>>
>>> > On Jun 18, 2016, at 10:51 AM, Marco Marino <marino....@gmail.com>
>>> wrote:
>>> >
>>> > Hi, I'm a bit confused about this argument. Could be possible to use
>>> virtualgl with steam? I think that steam is a "set" of applications where
>>> each app is a game. So, more precisely, could be possible to use VirtualGL
>>> with one or more games of steam? for example with opengl games in steam??
>>> > Thank you and I'm sorry if this is a stupid question...
>>> >
>>> ------------------------------------------------------------------------------
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>>> > _______________________________________________
>>> > VirtualGL-Devel mailing list
>>> > VirtualGL-Devel@lists.sourceforge.net
>>> > https://lists.sourceforge.net/lists/listinfo/virtualgl-devel
>>>
>>>
>>> ------------------------------------------------------------------------------
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>>> VirtualGL-Devel mailing list
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>>> https://lists.sourceforge.net/lists/listinfo/virtualgl-devel
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>>
>>
>> ------------------------------------------------------------------------------
>> What NetFlow Analyzer can do for you? Monitors network bandwidth and
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>> _______________________________________________
>> VirtualGL-Devel mailing list
>> VirtualGL-Devel@lists.sourceforge.net
>> https://lists.sourceforge.net/lists/listinfo/virtualgl-devel
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>> ------------------------------------------------------------------------------
>> What NetFlow Analyzer can do for you? Monitors network bandwidth and
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>> _______________________________________________
>> VirtualGL-Devel mailing list
>> VirtualGL-Devel@lists.sourceforge.net
>> https://lists.sourceforge.net/lists/listinfo/virtualgl-devel
>>
>>
>
> ------------------------------------------------------------------------------
> What NetFlow Analyzer can do for you? Monitors network bandwidth and
> traffic
> patterns at an interface-level. Reveals which users, apps, and protocols
> are
> consuming the most bandwidth. Provides multi-vendor support for NetFlow,
> J-Flow, sFlow and other flows. Make informed decisions using capacity
> planning
> reports. http://sdm.link/zohomanageengine
>
> _______________________________________________
> VirtualGL-Devel mailing list
> VirtualGL-Devel@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/virtualgl-devel
>
>
>
> ------------------------------------------------------------------------------
> What NetFlow Analyzer can do for you? Monitors network bandwidth and
> traffic
> patterns at an interface-level. Reveals which users, apps, and protocols
> are
> consuming the most bandwidth. Provides multi-vendor support for NetFlow,
> J-Flow, sFlow and other flows. Make informed decisions using capacity
> planning
> reports. http://sdm.link/zohomanageengine
> _______________________________________________
> VirtualGL-Devel mailing list
> VirtualGL-Devel@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/virtualgl-devel
>
>
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