Version of steam, kernel and OS:
[ntt@mars ~]$ rpm -qa | grep steam
steam-1.0.0.52-2.fc22.i686
[ntt@mars ~]$ uname -r
4.4.13-200.fc22.x86_64
[ntt@mars ~]$ cat /etc/redhat-release
Fedora release 22 (Twenty Two)
[ntt@mars ~]$
I'm using negativo17 repo for fedora 22:
http://negativo17.org/repos/
Thank you
2016-06-24 21:24 GMT+02:00 DRC <dcomman...@users.sourceforge.net>:
> Not sure. At this point, I'll need to reproduce the issue in order to
> diagnose it. Which version of Steam are you using?
>
> On Jun 24, 2016, at 4:16 AM, Marco Marino <marino....@gmail.com> wrote:
>
> Please have you some suggestion for me? How can I solve?
> Thank you
>
> 2016-06-22 18:49 GMT+02:00 Marco Marino <marino....@gmail.com>:
>
>> I'm able to use kodi with good quality.... but not steam. The problem can
>> be related to the chroot environment of steam?
>>
>> 2016-06-22 18:28 GMT+02:00 Marco Marino <marino....@gmail.com>:
>>
>>> On the server machine I did
>>> sudo chmod u+s /usr/lib64/libdlfaker.so
>>> sudo chmod u+s /usr/lib64/libvglfaker.so
>>>
>>> but I have the same iissue
>>> What I'm wrong?
>>>
>>> Thank you
>>>
>>> 2016-06-22 17:07 GMT+02:00 DRC <dcomman...@users.sourceforge.net>:
>>>
>>>> See
>>>>
>>>> https://cdn.rawgit.com/VirtualGL/virtualgl/2.5/doc/index.html#hd0012
>>>>
>>>>
>>>>
>>>> On Jun 22, 2016, at 1:00 AM, Marco Marino <marino....@gmail.com> wrote:
>>>>
>>>> Ok, error messages:
>>>>
>>>> 1) Trying to start glxgears using the client machine:
>>>>
>>>> ntt@juniper:~$ vglconnect ntt@192.168.15.10
>>>>
>>>> VirtualGL Client 64-bit v2.5 (Build 20160215)
>>>> Listening for unencrypted connections on port 4242
>>>> Redirecting output to /home/ntt/.vgl/vglconnect--:0.log
>>>>
>>>> ntt@192.168.15.10's password:
>>>> Last login: Tue Jun 21 13:52:09 2016 from 89.21.199.213
>>>> [ntt@mars ~]$
>>>> [ntt@mars ~]$
>>>> [ntt@mars ~]$
>>>> [ntt@mars ~]$
>>>> [ntt@mars ~]$ vglrun -d :1 glxgears
>>>> [VGL] NOTICE: Automatically setting VGL_CLIENT environment variable to
>>>> [VGL] 192.168.15.100, the IP address of your SSH client.
>>>> [VGL] ERROR: in readback--
>>>> [VGL] 254: Window has been deleted by window manager
>>>> [ntt@mars ~]$
>>>>
>>>>
>>>> 2) Trying to start steam from the client machine:
>>>>
>>>> [ntt@mars ~]$ LIBGL_DEBUG=verbose vglrun -d :1 steam
>>>> [VGL] NOTICE: Automatically setting VGL_CLIENT environment variable to
>>>> [VGL] 192.168.15.100, the IP address of your SSH client.
>>>> Running Steam on fedora 22 64-bit
>>>> STEAM_RUNTIME is enabled automatically
>>>> ERROR: ld.so: object 'libdlfaker.so' from LD_PRELOAD cannot be
>>>> preloaded (cannot open shared object file): ignored.
>>>> ERROR: ld.so: object 'libvglfaker.so' from LD_PRELOAD cannot be
>>>> preloaded (cannot open shared object file): ignored.
>>>> Installing breakpad exception handler for
>>>> appid(steam)/version(1457636973)
>>>>
>>>> At this point nothing appears and I have to kill the process.
>>>>
>>>> Thank you
>>>>
>>>>
>>>>
>>>> 2016-06-20 17:44 GMT+02:00 DRC <dcomman...@users.sourceforge.net>:
>>>>
>>>>> Impossible to diagnose unless you post the exact error messages you're
>>>>> getting.
>>>>>
>>>>> On Jun 20, 2016, at 4:22 AM, Marco Marino <marino....@gmail.com>
>>>>> wrote:
>>>>>
>>>>> Ok.... I'm trying and it doesn't work. Some details:
>>>>>
>>>>> Server machine:
>>>>> OS = fedora 22 with 4.4.13-200.fc22.x86_64
>>>>> GPU = NVIDIA Corporation GM107GL [Quadro K2200] (rev a2)
>>>>> VIDEO DRIVER = NVIDIA-Linux-x86_64-367.27
>>>>> VirtualGL version = 2.5 (64bit)
>>>>>
>>>>> I followed the guide here http://www.virtualgl.org/Documentation/RHEL6
>>>>> for the installation. I have selinux disabled.
>>>>> Furthermore I used vglserver_config allowing 3d X server and
>>>>> framebuffer access to all users, disabling XTEST extension
>>>>> First strange thing: locally on the server machine I have DISPLAY = :1
>>>>> and not :0. I don't know if this could be a problem....
>>>>> Anyway, the sanity check at chapter 6 of the documentation works well
>>>>> if I use :1 and not :0.
>>>>>
>>>>> Then, from the client machine (ubuntu 16, with the same version of
>>>>> VirtualGL) I did:
>>>>> vglconnect user@vglserver
>>>>> and then
>>>>> vglrun -d :1 glxgears and all works well!
>>>>> However, when I try:
>>>>> vglrun -d :1 steam
>>>>> the application doesn't start. After some initial bash messages it
>>>>> seems that wait for something.....
>>>>>
>>>>> Another try I did:
>>>>> From the server machine I run
>>>>> vglconnect user@vglserver <--- Same ip used from the client machine!
>>>>> then
>>>>> vglrun -d :1 steam
>>>>> and all works well.... I can play steam games (half life2)
>>>>> Please give me an help.
>>>>> Thank you
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> 2016-06-19 14:25 GMT+02:00 DRC <dcomman...@users.sourceforge.net>:
>>>>>
>>>>>> You can share the GPU with a Linux VM and run VirtualGL in the VM,
>>>>>> although I don't see why that's particularly useful compared to running
>>>>>> VirtualGL on a physical Linux machine. VirtualGL is, at the end of the
>>>>>> day,
>>>>>> a means of (1) sharing a server-side GPU among multiple users, and (2)
>>>>>> splitting GLX commands from the regular X11 command stream, so 3D
>>>>>> rendering
>>>>>> can occur on a different X server than X11 rendering (useful because
>>>>>> most X
>>>>>> proxies don't support hardware-accelerated 3D.)
>>>>>>
>>>>>> Please give it a try and report specific problems. We're in a better
>>>>>> position to tell you how to solve problems you encounter rather than
>>>>>> predicting what problems you may encounter.
>>>>>>
>>>>>> On Jun 19, 2016, at 5:02 AM, Marco Marino <marino....@gmail.com>
>>>>>> wrote:
>>>>>>
>>>>>> Ok.... I will give a try. Is there something that I should to know
>>>>>> regarding my nvidia gtx750 card? More precisely I'm using fedora 23 and
>>>>>> nvidia gtx750. Should I install some particular driver? Actually I'm
>>>>>> using
>>>>>> nvidia driver.
>>>>>> Furthermore, is there some way to use virtualgl inside a vm as a
>>>>>> "server"? From my experience I should have a cpu with vt-d support and
>>>>>> expose the gpu directly to the vm, right? Is there some other way?
>>>>>> Thank you
>>>>>>
>>>>>> 2016-06-18 23:02 GMT+02:00 DRC <dcomman...@users.sourceforge.net>:
>>>>>>
>>>>>>> VirtualGL should work with Steam, but there have been issues with it
>>>>>>> in the past, so if you run into any, please report them. In general, if
>>>>>>> VGL
>>>>>>> works with one Steam game, it should work with most or all of them. The
>>>>>>> historic issues we had were more general interaction issues with the
>>>>>>> Steam
>>>>>>> engine.
>>>>>>>
>>>>>>> > On Jun 18, 2016, at 10:51 AM, Marco Marino <marino....@gmail.com>
>>>>>>> wrote:
>>>>>>> >
>>>>>>> > Hi, I'm a bit confused about this argument. Could be possible to
>>>>>>> use virtualgl with steam? I think that steam is a "set" of applications
>>>>>>> where each app is a game. So, more precisely, could be possible to use
>>>>>>> VirtualGL with one or more games of steam? for example with opengl
>>>>>>> games in
>>>>>>> steam??
>>>>>>> > Thank you and I'm sorry if this is a stupid question...
>>>>>>> >
>>>>>>> ------------------------------------------------------------------------------
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>>>>>>> > _______________________________________________
>>>>>>> > VirtualGL-Devel mailing list
>>>>>>> > VirtualGL-Devel@lists.sourceforge.net
>>>>>>> > https://lists.sourceforge.net/lists/listinfo/virtualgl-devel
>>>>>>>
>>>>>>>
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>>>>>>> _______________________________________________
>>>>>>> VirtualGL-Devel mailing list
>>>>>>> VirtualGL-Devel@lists.sourceforge.net
>>>>>>> https://lists.sourceforge.net/lists/listinfo/virtualgl-devel
>>>>>>>
>>>>>>
>>>>>>
>>>>>> ------------------------------------------------------------------------------
>>>>>> What NetFlow Analyzer can do for you? Monitors network bandwidth and
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>>>>>> planning
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>>>>>>
>>>>>> _______________________________________________
>>>>>> VirtualGL-Devel mailing list
>>>>>> VirtualGL-Devel@lists.sourceforge.net
>>>>>> https://lists.sourceforge.net/lists/listinfo/virtualgl-devel
>>>>>>
>>>>>>
>>>>>>
>>>>>> ------------------------------------------------------------------------------
>>>>>> What NetFlow Analyzer can do for you? Monitors network bandwidth and
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>>>>>> NetFlow,
>>>>>> J-Flow, sFlow and other flows. Make informed decisions using capacity
>>>>>> planning
>>>>>> reports. http://sdm.link/zohomanageengine
>>>>>> _______________________________________________
>>>>>> VirtualGL-Devel mailing list
>>>>>> VirtualGL-Devel@lists.sourceforge.net
>>>>>> https://lists.sourceforge.net/lists/listinfo/virtualgl-devel
>>>>>>
>>>>>>
>>>>>
>>>>> ------------------------------------------------------------------------------
>>>>> What NetFlow Analyzer can do for you? Monitors network bandwidth and
>>>>> traffic
>>>>> patterns at an interface-level. Reveals which users, apps, and
>>>>> protocols are
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>>>>> NetFlow,
>>>>> J-Flow, sFlow and other flows. Make informed decisions using capacity
>>>>> planning
>>>>> reports. http://sdm.link/zohomanageengine
>>>>>
>>>>> _______________________________________________
>>>>> VirtualGL-Devel mailing list
>>>>> VirtualGL-Devel@lists.sourceforge.net
>>>>> https://lists.sourceforge.net/lists/listinfo/virtualgl-devel
>>>>>
>>>>>
>>>>>
>>>>> ------------------------------------------------------------------------------
>>>>> What NetFlow Analyzer can do for you? Monitors network bandwidth and
>>>>> traffic
>>>>> patterns at an interface-level. Reveals which users, apps, and
>>>>> protocols are
>>>>> consuming the most bandwidth. Provides multi-vendor support for
>>>>> NetFlow,
>>>>> J-Flow, sFlow and other flows. Make informed decisions using capacity
>>>>> planning
>>>>> reports. http://sdm.link/zohomanageengine
>>>>> _______________________________________________
>>>>> VirtualGL-Devel mailing list
>>>>> VirtualGL-Devel@lists.sourceforge.net
>>>>> https://lists.sourceforge.net/lists/listinfo/virtualgl-devel
>>>>>
>>>>>
>>>>
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>>>>
>>>
>>
>
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