You should always install the VirtualGL package that matches the architecture 
of your system (the amd64 package.) Then you should install the "virtualgl32" 
supplemental package to add 32-bit application support.

> On Jun 26, 2016, at 5:06 AM, Marco Marino <marino....@gmail.com> wrote:
> 
> Ok, I installed the 32bit version of VirtualGL and now I have the 32bit 
> version of libraries needed (I also have the 64bit version). 
> Now I can launch steam with success but I cannot play to any game. I tried 
> half life2 and dota.
> Some logs here:
> 
> 
> [ntt@localhost ~]$ vglrun -d :1 steam
> [VGL] NOTICE: Automatically setting VGL_CLIENT environment variable to
> [VGL]    192.168.13.106, the IP address of your SSH client.
> Running Steam on fedora 22 64-bit
> STEAM_RUNTIME is enabled automatically
> Installing breakpad exception handler for appid(steam)/version(1465948400)
> Installing breakpad exception handler for appid(steam)/version(1465948400)
> Installing breakpad exception handler for appid(steam)/version(1465948400)
> Fontconfig error: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 72: 
> non-double matrix element
> Fontconfig error: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 72: 
> non-double matrix element
> Fontconfig warning: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 80: 
> saw unknown, expected number
> Fontconfig warning: "/etc/fonts/conf.d/65-0-lohit-bengali.conf", line 32: 
> unknown element "langset"
> Fontconfig warning: "/etc/fonts/conf.d/69-gnu-free-sans.conf", line 24: 
> unknown element "langset"
> Fontconfig warning: "/etc/fonts/conf.d/69-gnu-free-serif.conf", line 24: 
> unknown element "langset"
> [0626/130442:ERROR:main_delegate.cc(779)] Could not load cef_extensions.pak
> [0626/130442:ERROR:browser_main_loop.cc(217)] Running without the SUID 
> sandbox! See 
> https://chromium.googlesource.com/chromium/src/+/master/docs/linux_suid_sandbox_development.md
>  for more information on developing with the sandbox on.
> Installing breakpad exception handler for 
> appid(steamwebhelper)/version(20160614232302)
> Installing breakpad exception handler for 
> appid(steamwebhelper)/version(1465946582)
> [0626/130442:ERROR:main_delegate.cc(779)] Could not load cef_extensions.pak
> Installing breakpad exception handler for appid(steam)/version(1465948400)
> Installing breakpad exception handler for appid(steam)/version(1465948400)
> Installing breakpad exception handler for appid(steam)/version(1465948400)
> Installing breakpad exception handler for appid(steam)/version(1465948400)
> Installing breakpad exception handler for appid(steam)/version(1465948400)
> Installing breakpad exception handler for appid(steam)/version(1465948400)
> Created shared memory when not owner SteamController_Shared_mem
> Installing breakpad exception handler for appid(steam)/version(1465948400)
> Installing breakpad exception handler for appid(steam)/version(1465948400)
> PulseAudio connect failed (used only for Mic Volume Control) with error: 
> Access denied
> Installing breakpad exception handler for 
> appid(steamwebhelper)/version(20160614232302)
> Installing breakpad exception handler for 
> appid(steamwebhelper)/version(1465948400)
> Installing breakpad exception handler for 
> appid(steamwebhelper)/version(1465948400)
> Generating new string page texture 5: 128x256, total string texture memory is 
> 131,07 KB
> Generating new string page texture 6: 64x256, total string texture memory is 
> 196,61 KB
> Generating new string page texture 7: 48x256, total string texture memory is 
> 245,76 KB
> Generating new string page texture 8: 256x256, total string texture memory is 
> 507,90 KB
> Generating new string page texture 9: 8x256, total string texture memory is 
> 516,10 KB
> Generating new string page texture 10: 16x256, total string texture memory is 
> 532,48 KB
> Generating new string page texture 11: 24x256, total string texture memory is 
> 557,06 KB
> Generating new string page texture 12: 32x256, total string texture memory is 
> 589,82 KB
> Installing breakpad exception handler for appid(steam)/version(1465948400)
> Installing breakpad exception handler for appid(steam)/version(1465948400)
> roaming config store loaded successfully - 635 bytes.
> migrating temporary roaming config store
> Fontconfig error: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 72: 
> non-double matrix element
> Fontconfig error: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 72: 
> non-double matrix element
> Fontconfig warning: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 80: 
> saw unknown, expected number
> Fontconfig warning: "/etc/fonts/conf.d/65-0-lohit-bengali.conf", line 32: 
> unknown element "langset"
> Fontconfig warning: "/etc/fonts/conf.d/69-gnu-free-sans.conf", line 24: 
> unknown element "langset"
> Fontconfig warning: "/etc/fonts/conf.d/69-gnu-free-serif.conf", line 24: 
> unknown element "langset"
> Installing breakpad exception handler for appid(steam)/version(1465948400)
> Failed to init SteamVR because it isn't installed
> ExecCommandLine: ""/home/ntt/.local/share/Steam/ubuntu12_32/steam" "
> Installing breakpad exception handler for appid(steam)/version(1465948400)
> System startup time: 12,90 seconds
> Generating new string page texture 81: 128x256, total string texture memory 
> is 131,07 KB
> Running Steam on fedora 22 64-bit
> STEAM_RUNTIME has been set by the user to: 
> /home/ntt/.local/share/Steam/ubuntu12_32/steam-runtime
> ExecCommandLine: "/home/ntt/.steam/root/ubuntu12_32/steam 
> steam://open/driverhelperready"
> ExecSteamURL: "steam://open/driverhelperready"
> Installing breakpad exception handler for appid(steam)/version(1465948400)
> Generating new string page texture 100: 128x256, total string texture memory 
> is 720,90 KB
> Generating new string page texture 101: 128x256, total string texture memory 
> is 851,97 KB
> Generating new string page texture 107: 256x256, total string texture memory 
> is 1,11 MB
> Game update: AppID 570 "Dota 2", ProcID 7972, IP 0.0.0.0:0
> ERROR: ld.so: object 
> '/home/ntt/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from 
> LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
> ERROR: ld.so: object 
> '/home/ntt/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from 
> LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
> pid 7974 != 7973, skipping destruction (fork without exec?)
> ERROR: ld.so: object 
> '/home/ntt/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from 
> LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
> ERROR: ld.so: object 
> '/home/ntt/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from 
> LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
> Using breakpad crash handler
> Setting breakpad minidump AppID = 570
> Forcing breakpad minidump interfaces to load
> Looking up breakpad interfaces from steamclient
> Calling BreakpadMiniDumpSystemInit
> Looking up breakpad interfaces from steamclient
> Calling BreakpadMiniDumpSystemInit
> Steam_SetMinidumpSteamID:  Caching Steam ID:  76561198158949763 [API loaded 
> yes]
> Steam_SetMinidumpSteamID:  Setting Steam ID:  76561198158949763
> Setting breakpad minidump AppID = 373300
> ERROR: ld.so: object 
> '/home/ntt/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from 
> LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
> ERROR: ld.so: object 
> '/home/ntt/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from 
> LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
> ERROR: ld.so: object 
> '/home/ntt/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so' from 
> LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
> crash_20160626130503_1.dmp[7989]: Uploading dump (out-of-process)
> /tmp/dumps/crash_20160626130503_1.dmp
> /home/ntt/.local/share/Steam/steamapps/common/dota 2 beta/game/dota.sh: line 
> 104:  7976 Segmentation fault      (core dumped) ${STEAM_RUNTIME_PREFIX} 
> ${GAME_DEBUGGER} "${GAMEROOT}"/${GAMEEXE} "$@"
> Game removed: AppID 570 "Dota 2", ProcID 7976 
> No cached sticky mapping in 
> ActivateActionSet.crash_20160626130503_1.dmp[7989]: Finished uploading 
> minidump (out-of-process): success = yes
> crash_20160626130503_1.dmp[7989]: response: Discarded=1
> crash_20160626130503_1.dmp[7989]: file 
> ''/tmp/dumps/crash_20160626130503_1.dmp'', upload yes: ''Discarded=1''
> pid 7989 != 7987, skipping destruction (fork without exec?)
> process 7831: The last reference on a connection was dropped without closing 
> the connection. This is a bug in an application. See dbus_connection_unref() 
> documentation for details.
> Most likely, the application was supposed to call dbus_connection_close(), 
> since this is a private connection.
> Refresh rate: 60
> Refresh rate: 60
> Refresh rate: 60
> Refresh rate: 60
> Refresh rate: 60
> Refresh rate: 60
> Refresh rate: 60
> Refresh rate: 60
> Refresh rate: 60
> Refresh rate: 60
> Refresh rate: 1
> Refresh rate: 1
> Refresh rate: 1
> Refresh rate: 1
> [2016-06-26 13:04:41] Startup - updater built Jun 14 2016 23:23:08
> [2016-06-26 13:04:41] Verifying installation...
> [2016-06-26 13:04:41] Verification complete
> Unable to remove /home/ntt/.local/share/Steam/CONFIG/SteamAppData.vdf!
> 
> [2016-06-26 13:05:16] Shutdown
> [ntt@localhost ~]$
> 
> 
> 
> Clearly the error is 
> ERROR: ld.so: object 
> '/home/ntt/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from 
> LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
> ERROR: ld.so: object 
> '/home/ntt/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so' from 
> LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
> 
> But it seems to try 32bit and 32bit version without success.... I'm 
> confused....
> Thank you
> 
> 
> 
> 
> 
> 2016-06-26 9:37 GMT+02:00 Marco Marino <marino....@gmail.com>:
>> should I need the 32 bit version of libdlfaker.so and libvglfaker.so??? 
>> Actually I have only the 64bit version...... Maybe I need to install 32 bit 
>> libs?
>> Thank you
>> 
>> 2016-06-25 7:35 GMT+02:00 Marco Marino <marino....@gmail.com>:
>>> Version of steam, kernel and OS:
>>> 
>>> [ntt@mars ~]$ rpm -qa | grep steam
>>> steam-1.0.0.52-2.fc22.i686
>>> [ntt@mars ~]$ uname -r
>>> 4.4.13-200.fc22.x86_64
>>> [ntt@mars ~]$ cat /etc/redhat-release 
>>> Fedora release 22 (Twenty Two)
>>> [ntt@mars ~]$
>>> 
>>> I'm using negativo17 repo for fedora 22:
>>> http://negativo17.org/repos/
>>> 
>>> 
>>> Thank you
>>> 
>>> 
>>> 2016-06-24 21:24 GMT+02:00 DRC <dcomman...@users.sourceforge.net>:
>>>> Not sure. At this point, I'll need to reproduce the issue in order to 
>>>> diagnose it. Which version of Steam are you using?
>>>> 
>>>>> On Jun 24, 2016, at 4:16 AM, Marco Marino <marino....@gmail.com> wrote:
>>>>> 
>>>>> Please have you some suggestion for me? How can I solve?
>>>>> Thank you
>>>>> 
>>>>> 2016-06-22 18:49 GMT+02:00 Marco Marino <marino....@gmail.com>:
>>>>>> I'm able to use kodi with good quality.... but not steam. The problem 
>>>>>> can be related to the chroot environment of steam?
>>>>>> 
>>>>>> 2016-06-22 18:28 GMT+02:00 Marco Marino <marino....@gmail.com>:
>>>>>>> On the server machine I did
>>>>>>> sudo chmod u+s /usr/lib64/libdlfaker.so
>>>>>>> sudo chmod u+s /usr/lib64/libvglfaker.so
>>>>>>> 
>>>>>>> but I have the same iissue
>>>>>>> What I'm wrong?
>>>>>>> 
>>>>>>> Thank you
>>>>>>> 
>>>>>>> 2016-06-22 17:07 GMT+02:00 DRC <dcomman...@users.sourceforge.net>:
>>>>>>>> See
>>>>>>>> 
>>>>>>>> https://cdn.rawgit.com/VirtualGL/virtualgl/2.5/doc/index.html#hd0012
>>>>>>>> 
>>>>>>>> 
>>>>>>>> 
>>>>>>>>> On Jun 22, 2016, at 1:00 AM, Marco Marino <marino....@gmail.com> 
>>>>>>>>> wrote:
>>>>>>>>> 
>>>>>>>>> Ok, error messages:
>>>>>>>>> 
>>>>>>>>> 1) Trying to start glxgears using the client machine:
>>>>>>>>> 
>>>>>>>>> ntt@juniper:~$ vglconnect ntt@192.168.15.10
>>>>>>>>> 
>>>>>>>>> VirtualGL Client 64-bit v2.5 (Build 20160215)
>>>>>>>>> Listening for unencrypted connections on port 4242
>>>>>>>>> Redirecting output to /home/ntt/.vgl/vglconnect--:0.log
>>>>>>>>> 
>>>>>>>>> ntt@192.168.15.10's password: 
>>>>>>>>> Last login: Tue Jun 21 13:52:09 2016 from 89.21.199.213
>>>>>>>>> [ntt@mars ~]$ 
>>>>>>>>> [ntt@mars ~]$ 
>>>>>>>>> [ntt@mars ~]$ 
>>>>>>>>> [ntt@mars ~]$ 
>>>>>>>>> [ntt@mars ~]$ vglrun -d :1 glxgears
>>>>>>>>> [VGL] NOTICE: Automatically setting VGL_CLIENT environment variable to
>>>>>>>>> [VGL]    192.168.15.100, the IP address of your SSH client.
>>>>>>>>> [VGL] ERROR: in readback--
>>>>>>>>> [VGL]    254: Window has been deleted by window manager
>>>>>>>>> [ntt@mars ~]$
>>>>>>>>> 
>>>>>>>>> 
>>>>>>>>> 2) Trying to start steam from the client machine:
>>>>>>>>> 
>>>>>>>>> [ntt@mars ~]$ LIBGL_DEBUG=verbose vglrun -d :1 steam
>>>>>>>>> [VGL] NOTICE: Automatically setting VGL_CLIENT environment variable to
>>>>>>>>> [VGL]    192.168.15.100, the IP address of your SSH client.
>>>>>>>>> Running Steam on fedora 22 64-bit
>>>>>>>>> STEAM_RUNTIME is enabled automatically
>>>>>>>>> ERROR: ld.so: object 'libdlfaker.so' from LD_PRELOAD cannot be 
>>>>>>>>> preloaded (cannot open shared object file): ignored.
>>>>>>>>> ERROR: ld.so: object 'libvglfaker.so' from LD_PRELOAD cannot be 
>>>>>>>>> preloaded (cannot open shared object file): ignored.
>>>>>>>>> Installing breakpad exception handler for 
>>>>>>>>> appid(steam)/version(1457636973)
>>>>>>>>> 
>>>>>>>>> At this point nothing appears and I have to kill the process.
>>>>>>>>> 
>>>>>>>>> Thank you
>>>>>>>>> 
>>>>>>>>> 
>>>>>>>>> 
>>>>>>>>> 2016-06-20 17:44 GMT+02:00 DRC <dcomman...@users.sourceforge.net>:
>>>>>>>>>> Impossible to diagnose unless you post the exact error messages 
>>>>>>>>>> you're getting.
>>>>>>>>>> 
>>>>>>>>>>> On Jun 20, 2016, at 4:22 AM, Marco Marino <marino....@gmail.com> 
>>>>>>>>>>> wrote:
>>>>>>>>>>> 
>>>>>>>>>>> Ok.... I'm trying and it doesn't work. Some details:
>>>>>>>>>>> 
>>>>>>>>>>> Server machine:
>>>>>>>>>>> OS = fedora 22 with 4.4.13-200.fc22.x86_64
>>>>>>>>>>> GPU = NVIDIA Corporation GM107GL [Quadro K2200] (rev a2)
>>>>>>>>>>> VIDEO DRIVER = NVIDIA-Linux-x86_64-367.27
>>>>>>>>>>> VirtualGL version = 2.5 (64bit)
>>>>>>>>>>> 
>>>>>>>>>>> I followed the guide here 
>>>>>>>>>>> http://www.virtualgl.org/Documentation/RHEL6 for the installation. 
>>>>>>>>>>> I have selinux disabled.
>>>>>>>>>>> Furthermore I used vglserver_config allowing 3d X server and 
>>>>>>>>>>> framebuffer access to all users, disabling XTEST extension
>>>>>>>>>>> First strange thing: locally on the server machine I have DISPLAY = 
>>>>>>>>>>> :1 and not :0. I don't know if this could be a problem....
>>>>>>>>>>> Anyway, the sanity check at chapter 6 of the documentation works 
>>>>>>>>>>> well if I use :1 and not :0.
>>>>>>>>>>> 
>>>>>>>>>>> Then, from the client machine (ubuntu 16, with the same version of 
>>>>>>>>>>> VirtualGL) I did:
>>>>>>>>>>> vglconnect user@vglserver
>>>>>>>>>>> and then
>>>>>>>>>>> vglrun -d :1 glxgears and all works well!
>>>>>>>>>>> However, when I try:
>>>>>>>>>>> vglrun -d :1 steam 
>>>>>>>>>>> the application doesn't start. After some initial bash messages it 
>>>>>>>>>>> seems that wait for something.....
>>>>>>>>>>> 
>>>>>>>>>>> Another try I did:
>>>>>>>>>>> From the server machine I run
>>>>>>>>>>> vglconnect user@vglserver <--- Same ip used from the client machine!
>>>>>>>>>>> then
>>>>>>>>>>> vglrun -d :1 steam
>>>>>>>>>>> and all works well.... I can play steam games (half life2)
>>>>>>>>>>> Please give me an help.
>>>>>>>>>>> Thank you
>>>>>>>>>>> 
>>>>>>>>>>> 
>>>>>>>>>>> 
>>>>>>>>>>> 
>>>>>>>>>>> 
>>>>>>>>>>> 
>>>>>>>>>>> 
>>>>>>>>>>> 
>>>>>>>>>>> 
>>>>>>>>>>> 
>>>>>>>>>>> 
>>>>>>>>>>> 
>>>>>>>>>>> 
>>>>>>>>>>> 
>>>>>>>>>>> 
>>>>>>>>>>> 
>>>>>>>>>>> 
>>>>>>>>>>> 
>>>>>>>>>>> 
>>>>>>>>>>> 
>>>>>>>>>>> 
>>>>>>>>>>> 2016-06-19 14:25 GMT+02:00 DRC <dcomman...@users.sourceforge.net>:
>>>>>>>>>>>> You can share the GPU with a Linux VM and run VirtualGL in the VM, 
>>>>>>>>>>>> although I don't see why that's particularly useful compared to 
>>>>>>>>>>>> running VirtualGL on a physical Linux machine. VirtualGL is, at 
>>>>>>>>>>>> the end of the day, a means of (1) sharing a server-side GPU among 
>>>>>>>>>>>> multiple users, and (2) splitting GLX commands from the regular 
>>>>>>>>>>>> X11 command stream, so 3D rendering can occur on a different X 
>>>>>>>>>>>> server than X11 rendering (useful because most X proxies don't 
>>>>>>>>>>>> support hardware-accelerated 3D.)
>>>>>>>>>>>> 
>>>>>>>>>>>> Please give it a try and report specific problems. We're in a 
>>>>>>>>>>>> better position to tell you how to solve problems you encounter 
>>>>>>>>>>>> rather than predicting what problems you may encounter.
>>>>>>>>>>>> 
>>>>>>>>>>>>> On Jun 19, 2016, at 5:02 AM, Marco Marino <marino....@gmail.com> 
>>>>>>>>>>>>> wrote:
>>>>>>>>>>>>> 
>>>>>>>>>>>>> Ok.... I will give a try. Is there something that I should to 
>>>>>>>>>>>>> know regarding my nvidia gtx750 card? More precisely I'm using 
>>>>>>>>>>>>> fedora 23 and nvidia gtx750. Should I install some particular 
>>>>>>>>>>>>> driver? Actually I'm using nvidia driver.
>>>>>>>>>>>>> Furthermore, is there some way to use virtualgl inside a vm as a 
>>>>>>>>>>>>> "server"? From my experience I should have a cpu with vt-d 
>>>>>>>>>>>>> support and expose the gpu directly to the vm, right? Is there 
>>>>>>>>>>>>> some other way?
>>>>>>>>>>>>> Thank you
>>>>>>>>>>>>> 
>>>>>>>>>>>>> 2016-06-18 23:02 GMT+02:00 DRC <dcomman...@users.sourceforge.net>:
>>>>>>>>>>>>>> VirtualGL should work with Steam, but there have been issues 
>>>>>>>>>>>>>> with it in the past, so if you run into any, please report them. 
>>>>>>>>>>>>>> In general, if VGL works with one Steam game, it should work 
>>>>>>>>>>>>>> with most or all of them. The historic issues we had were more 
>>>>>>>>>>>>>> general interaction issues with the Steam engine.
>>>>>>>>>>>>>> 
>>>>>>>>>>>>>> > On Jun 18, 2016, at 10:51 AM, Marco Marino 
>>>>>>>>>>>>>> > <marino....@gmail.com> wrote:
>>>>>>>>>>>>>> >
>>>>>>>>>>>>>> > Hi, I'm a bit confused about this argument. Could be possible 
>>>>>>>>>>>>>> > to use virtualgl with steam? I think that steam is a "set" of 
>>>>>>>>>>>>>> > applications where each app is a game. So, more precisely, 
>>>>>>>>>>>>>> > could be possible to use VirtualGL with one or more games of 
>>>>>>>>>>>>>> > steam? for example with opengl games in steam??
>>>>>>>>>>>>>> > Thank you and I'm sorry if this is a stupid question...
>>>>>>>>>>>>>> > ------------------------------------------------------------------------------
>>>>>>>>>>>>>> > What NetFlow Analyzer can do for you? Monitors network 
>>>>>>>>>>>>>> > bandwidth and traffic
>>>>>>>>>>>>>> > patterns at an interface-level. Reveals which users, apps, and 
>>>>>>>>>>>>>> > protocols are
>>>>>>>>>>>>>> > consuming the most bandwidth. Provides multi-vendor support 
>>>>>>>>>>>>>> > for NetFlow,
>>>>>>>>>>>>>> > J-Flow, sFlow and other flows. Make informed decisions using 
>>>>>>>>>>>>>> > capacity planning
>>>>>>>>>>>>>> > reports. http://sdm.link/zohomanageengine
>>>>>>>>>>>>>> > _______________________________________________
>>>>>>>>>>>>>> > VirtualGL-Devel mailing list
>>>>>>>>>>>>>> > VirtualGL-Devel@lists.sourceforge.net
>>>>>>>>>>>>>> > https://lists.sourceforge.net/lists/listinfo/virtualgl-devel
>>>>>>>>>>>>>> 
>>>>>>>>>>>>>> ------------------------------------------------------------------------------
>>>>>>>>>>>>>> What NetFlow Analyzer can do for you? Monitors network bandwidth 
>>>>>>>>>>>>>> and traffic
>>>>>>>>>>>>>> patterns at an interface-level. Reveals which users, apps, and 
>>>>>>>>>>>>>> protocols are
>>>>>>>>>>>>>> consuming the most bandwidth. Provides multi-vendor support for 
>>>>>>>>>>>>>> NetFlow,
>>>>>>>>>>>>>> J-Flow, sFlow and other flows. Make informed decisions using 
>>>>>>>>>>>>>> capacity planning
>>>>>>>>>>>>>> reports. http://sdm.link/zohomanageengine
>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>> VirtualGL-Devel mailing list
>>>>>>>>>>>>>> VirtualGL-Devel@lists.sourceforge.net
>>>>>>>>>>>>>> https://lists.sourceforge.net/lists/listinfo/virtualgl-devel
>>>>>>>>>>>>> 
>>>>>>>>>>>>> ------------------------------------------------------------------------------
>>>>>>>>>>>>> What NetFlow Analyzer can do for you? Monitors network bandwidth 
>>>>>>>>>>>>> and traffic
>>>>>>>>>>>>> patterns at an interface-level. Reveals which users, apps, and 
>>>>>>>>>>>>> protocols are 
>>>>>>>>>>>>> consuming the most bandwidth. Provides multi-vendor support for 
>>>>>>>>>>>>> NetFlow, 
>>>>>>>>>>>>> J-Flow, sFlow and other flows. Make informed decisions using 
>>>>>>>>>>>>> capacity planning
>>>>>>>>>>>>> reports. http://sdm.link/zohomanageengine
>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>> VirtualGL-Devel mailing list
>>>>>>>>>>>>> VirtualGL-Devel@lists.sourceforge.net
>>>>>>>>>>>>> https://lists.sourceforge.net/lists/listinfo/virtualgl-devel
>>>>>>>>>>>> 
>>>>>>>>>>>> ------------------------------------------------------------------------------
>>>>>>>>>>>> What NetFlow Analyzer can do for you? Monitors network bandwidth 
>>>>>>>>>>>> and traffic
>>>>>>>>>>>> patterns at an interface-level. Reveals which users, apps, and 
>>>>>>>>>>>> protocols are
>>>>>>>>>>>> consuming the most bandwidth. Provides multi-vendor support for 
>>>>>>>>>>>> NetFlow,
>>>>>>>>>>>> J-Flow, sFlow and other flows. Make informed decisions using 
>>>>>>>>>>>> capacity planning
>>>>>>>>>>>> reports. http://sdm.link/zohomanageengine
>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>> VirtualGL-Devel mailing list
>>>>>>>>>>>> VirtualGL-Devel@lists.sourceforge.net
>>>>>>>>>>>> https://lists.sourceforge.net/lists/listinfo/virtualgl-devel
>>>>>>>>>>>> 
>>>>>>>>>>> 
>>>>>>>>>>> ------------------------------------------------------------------------------
>>>>>>>>>>> What NetFlow Analyzer can do for you? Monitors network bandwidth 
>>>>>>>>>>> and traffic
>>>>>>>>>>> patterns at an interface-level. Reveals which users, apps, and 
>>>>>>>>>>> protocols are 
>>>>>>>>>>> consuming the most bandwidth. Provides multi-vendor support for 
>>>>>>>>>>> NetFlow, 
>>>>>>>>>>> J-Flow, sFlow and other flows. Make informed decisions using 
>>>>>>>>>>> capacity planning
>>>>>>>>>>> reports. http://sdm.link/zohomanageengine
>>>>>>>>>>> _______________________________________________
>>>>>>>>>>> VirtualGL-Devel mailing list
>>>>>>>>>>> VirtualGL-Devel@lists.sourceforge.net
>>>>>>>>>>> https://lists.sourceforge.net/lists/listinfo/virtualgl-devel
>>>>>>>>>> 
>>>>>>>>>> ------------------------------------------------------------------------------
>>>>>>>>>> What NetFlow Analyzer can do for you? Monitors network bandwidth and 
>>>>>>>>>> traffic
>>>>>>>>>> patterns at an interface-level. Reveals which users, apps, and 
>>>>>>>>>> protocols are
>>>>>>>>>> consuming the most bandwidth. Provides multi-vendor support for 
>>>>>>>>>> NetFlow,
>>>>>>>>>> J-Flow, sFlow and other flows. Make informed decisions using 
>>>>>>>>>> capacity planning
>>>>>>>>>> reports. http://sdm.link/zohomanageengine
>>>>>>>>>> _______________________________________________
>>>>>>>>>> VirtualGL-Devel mailing list
>>>>>>>>>> VirtualGL-Devel@lists.sourceforge.net
>>>>>>>>>> https://lists.sourceforge.net/lists/listinfo/virtualgl-devel
>>>>>>>>>> 
>>>>>>>>> 
>>>>>>>>> ------------------------------------------------------------------------------
>>>>>>>>> Attend Shape: An AT&T Tech Expo July 15-16. Meet us at AT&T Park in 
>>>>>>>>> San
>>>>>>>>> Francisco, CA to explore cutting-edge tech and listen to tech 
>>>>>>>>> luminaries
>>>>>>>>> present their vision of the future. This family event has something 
>>>>>>>>> for
>>>>>>>>> everyone, including kids. Get more information and register today.
>>>>>>>>> http://sdm.link/attshape
>>>>>>>>> _______________________________________________
>>>>>>>>> VirtualGL-Devel mailing list
>>>>>>>>> VirtualGL-Devel@lists.sourceforge.net
>>>>>>>>> https://lists.sourceforge.net/lists/listinfo/virtualgl-devel
>>>>>>>> 
>>>>>>>> ------------------------------------------------------------------------------
>>>>>>>> Attend Shape: An AT&T Tech Expo July 15-16. Meet us at AT&T Park in San
>>>>>>>> Francisco, CA to explore cutting-edge tech and listen to tech 
>>>>>>>> luminaries
>>>>>>>> present their vision of the future. This family event has something for
>>>>>>>> everyone, including kids. Get more information and register today.
>>>>>>>> http://sdm.link/attshape
>>>>>>>> _______________________________________________
>>>>>>>> VirtualGL-Devel mailing list
>>>>>>>> VirtualGL-Devel@lists.sourceforge.net
>>>>>>>> https://lists.sourceforge.net/lists/listinfo/virtualgl-devel
>>>>>>>> 
>>>>>>> 
>>>>>> 
>>>>> 
>>>>> ------------------------------------------------------------------------------
>>>>> Attend Shape: An AT&T Tech Expo July 15-16. Meet us at AT&T Park in San
>>>>> Francisco, CA to explore cutting-edge tech and listen to tech luminaries
>>>>> present their vision of the future. This family event has something for
>>>>> everyone, including kids. Get more information and register today.
>>>>> http://sdm.link/attshape
>>>>> _______________________________________________
>>>>> VirtualGL-Devel mailing list
>>>>> VirtualGL-Devel@lists.sourceforge.net
>>>>> https://lists.sourceforge.net/lists/listinfo/virtualgl-devel
>>>> 
>>>> ------------------------------------------------------------------------------
>>>> Attend Shape: An AT&T Tech Expo July 15-16. Meet us at AT&T Park in San
>>>> Francisco, CA to explore cutting-edge tech and listen to tech luminaries
>>>> present their vision of the future. This family event has something for
>>>> everyone, including kids. Get more information and register today.
>>>> http://sdm.link/attshape
>>>> _______________________________________________
>>>> VirtualGL-Devel mailing list
>>>> VirtualGL-Devel@lists.sourceforge.net
>>>> https://lists.sourceforge.net/lists/listinfo/virtualgl-devel
>>>> 
>>> 
>> 
> 
> ------------------------------------------------------------------------------
> Attend Shape: An AT&T Tech Expo July 15-16. Meet us at AT&T Park in San
> Francisco, CA to explore cutting-edge tech and listen to tech luminaries
> present their vision of the future. This family event has something for
> everyone, including kids. Get more information and register today.
> http://sdm.link/attshape
> _______________________________________________
> VirtualGL-Devel mailing list
> VirtualGL-Devel@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/virtualgl-devel
------------------------------------------------------------------------------
Attend Shape: An AT&T Tech Expo July 15-16. Meet us at AT&T Park in San
Francisco, CA to explore cutting-edge tech and listen to tech luminaries
present their vision of the future. This family event has something for
everyone, including kids. Get more information and register today.
http://sdm.link/attshape
_______________________________________________
VirtualGL-Devel mailing list
VirtualGL-Devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/virtualgl-devel

Reply via email to