Not sure. At this point, I'll need to reproduce the issue in order to diagnose
it. Which version of Steam are you using?
> On Jun 24, 2016, at 4:16 AM, Marco Marino <marino....@gmail.com> wrote:
>
> Please have you some suggestion for me? How can I solve?
> Thank you
>
> 2016-06-22 18:49 GMT+02:00 Marco Marino <marino....@gmail.com>:
>> I'm able to use kodi with good quality.... but not steam. The problem can be
>> related to the chroot environment of steam?
>>
>> 2016-06-22 18:28 GMT+02:00 Marco Marino <marino....@gmail.com>:
>>> On the server machine I did
>>> sudo chmod u+s /usr/lib64/libdlfaker.so
>>> sudo chmod u+s /usr/lib64/libvglfaker.so
>>>
>>> but I have the same iissue
>>> What I'm wrong?
>>>
>>> Thank you
>>>
>>> 2016-06-22 17:07 GMT+02:00 DRC <dcomman...@users.sourceforge.net>:
>>>> See
>>>>
>>>> https://cdn.rawgit.com/VirtualGL/virtualgl/2.5/doc/index.html#hd0012
>>>>
>>>>
>>>>
>>>>> On Jun 22, 2016, at 1:00 AM, Marco Marino <marino....@gmail.com> wrote:
>>>>>
>>>>> Ok, error messages:
>>>>>
>>>>> 1) Trying to start glxgears using the client machine:
>>>>>
>>>>> ntt@juniper:~$ vglconnect ntt@192.168.15.10
>>>>>
>>>>> VirtualGL Client 64-bit v2.5 (Build 20160215)
>>>>> Listening for unencrypted connections on port 4242
>>>>> Redirecting output to /home/ntt/.vgl/vglconnect--:0.log
>>>>>
>>>>> ntt@192.168.15.10's password:
>>>>> Last login: Tue Jun 21 13:52:09 2016 from 89.21.199.213
>>>>> [ntt@mars ~]$
>>>>> [ntt@mars ~]$
>>>>> [ntt@mars ~]$
>>>>> [ntt@mars ~]$
>>>>> [ntt@mars ~]$ vglrun -d :1 glxgears
>>>>> [VGL] NOTICE: Automatically setting VGL_CLIENT environment variable to
>>>>> [VGL] 192.168.15.100, the IP address of your SSH client.
>>>>> [VGL] ERROR: in readback--
>>>>> [VGL] 254: Window has been deleted by window manager
>>>>> [ntt@mars ~]$
>>>>>
>>>>>
>>>>> 2) Trying to start steam from the client machine:
>>>>>
>>>>> [ntt@mars ~]$ LIBGL_DEBUG=verbose vglrun -d :1 steam
>>>>> [VGL] NOTICE: Automatically setting VGL_CLIENT environment variable to
>>>>> [VGL] 192.168.15.100, the IP address of your SSH client.
>>>>> Running Steam on fedora 22 64-bit
>>>>> STEAM_RUNTIME is enabled automatically
>>>>> ERROR: ld.so: object 'libdlfaker.so' from LD_PRELOAD cannot be preloaded
>>>>> (cannot open shared object file): ignored.
>>>>> ERROR: ld.so: object 'libvglfaker.so' from LD_PRELOAD cannot be preloaded
>>>>> (cannot open shared object file): ignored.
>>>>> Installing breakpad exception handler for appid(steam)/version(1457636973)
>>>>>
>>>>> At this point nothing appears and I have to kill the process.
>>>>>
>>>>> Thank you
>>>>>
>>>>>
>>>>>
>>>>> 2016-06-20 17:44 GMT+02:00 DRC <dcomman...@users.sourceforge.net>:
>>>>>> Impossible to diagnose unless you post the exact error messages you're
>>>>>> getting.
>>>>>>
>>>>>>> On Jun 20, 2016, at 4:22 AM, Marco Marino <marino....@gmail.com> wrote:
>>>>>>>
>>>>>>> Ok.... I'm trying and it doesn't work. Some details:
>>>>>>>
>>>>>>> Server machine:
>>>>>>> OS = fedora 22 with 4.4.13-200.fc22.x86_64
>>>>>>> GPU = NVIDIA Corporation GM107GL [Quadro K2200] (rev a2)
>>>>>>> VIDEO DRIVER = NVIDIA-Linux-x86_64-367.27
>>>>>>> VirtualGL version = 2.5 (64bit)
>>>>>>>
>>>>>>> I followed the guide here http://www.virtualgl.org/Documentation/RHEL6
>>>>>>> for the installation. I have selinux disabled.
>>>>>>> Furthermore I used vglserver_config allowing 3d X server and
>>>>>>> framebuffer access to all users, disabling XTEST extension
>>>>>>> First strange thing: locally on the server machine I have DISPLAY = :1
>>>>>>> and not :0. I don't know if this could be a problem....
>>>>>>> Anyway, the sanity check at chapter 6 of the documentation works well
>>>>>>> if I use :1 and not :0.
>>>>>>>
>>>>>>> Then, from the client machine (ubuntu 16, with the same version of
>>>>>>> VirtualGL) I did:
>>>>>>> vglconnect user@vglserver
>>>>>>> and then
>>>>>>> vglrun -d :1 glxgears and all works well!
>>>>>>> However, when I try:
>>>>>>> vglrun -d :1 steam
>>>>>>> the application doesn't start. After some initial bash messages it
>>>>>>> seems that wait for something.....
>>>>>>>
>>>>>>> Another try I did:
>>>>>>> From the server machine I run
>>>>>>> vglconnect user@vglserver <--- Same ip used from the client machine!
>>>>>>> then
>>>>>>> vglrun -d :1 steam
>>>>>>> and all works well.... I can play steam games (half life2)
>>>>>>> Please give me an help.
>>>>>>> Thank you
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> 2016-06-19 14:25 GMT+02:00 DRC <dcomman...@users.sourceforge.net>:
>>>>>>>> You can share the GPU with a Linux VM and run VirtualGL in the VM,
>>>>>>>> although I don't see why that's particularly useful compared to
>>>>>>>> running VirtualGL on a physical Linux machine. VirtualGL is, at the
>>>>>>>> end of the day, a means of (1) sharing a server-side GPU among
>>>>>>>> multiple users, and (2) splitting GLX commands from the regular X11
>>>>>>>> command stream, so 3D rendering can occur on a different X server than
>>>>>>>> X11 rendering (useful because most X proxies don't support
>>>>>>>> hardware-accelerated 3D.)
>>>>>>>>
>>>>>>>> Please give it a try and report specific problems. We're in a better
>>>>>>>> position to tell you how to solve problems you encounter rather than
>>>>>>>> predicting what problems you may encounter.
>>>>>>>>
>>>>>>>>> On Jun 19, 2016, at 5:02 AM, Marco Marino <marino....@gmail.com>
>>>>>>>>> wrote:
>>>>>>>>>
>>>>>>>>> Ok.... I will give a try. Is there something that I should to know
>>>>>>>>> regarding my nvidia gtx750 card? More precisely I'm using fedora 23
>>>>>>>>> and nvidia gtx750. Should I install some particular driver? Actually
>>>>>>>>> I'm using nvidia driver.
>>>>>>>>> Furthermore, is there some way to use virtualgl inside a vm as a
>>>>>>>>> "server"? From my experience I should have a cpu with vt-d support
>>>>>>>>> and expose the gpu directly to the vm, right? Is there some other way?
>>>>>>>>> Thank you
>>>>>>>>>
>>>>>>>>> 2016-06-18 23:02 GMT+02:00 DRC <dcomman...@users.sourceforge.net>:
>>>>>>>>>> VirtualGL should work with Steam, but there have been issues with it
>>>>>>>>>> in the past, so if you run into any, please report them. In general,
>>>>>>>>>> if VGL works with one Steam game, it should work with most or all of
>>>>>>>>>> them. The historic issues we had were more general interaction
>>>>>>>>>> issues with the Steam engine.
>>>>>>>>>>
>>>>>>>>>> > On Jun 18, 2016, at 10:51 AM, Marco Marino <marino....@gmail.com>
>>>>>>>>>> > wrote:
>>>>>>>>>> >
>>>>>>>>>> > Hi, I'm a bit confused about this argument. Could be possible to
>>>>>>>>>> > use virtualgl with steam? I think that steam is a "set" of
>>>>>>>>>> > applications where each app is a game. So, more precisely, could
>>>>>>>>>> > be possible to use VirtualGL with one or more games of steam? for
>>>>>>>>>> > example with opengl games in steam??
>>>>>>>>>> > Thank you and I'm sorry if this is a stupid question...
>>>>>>>>>> > ------------------------------------------------------------------------------
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>>>>>>>>>> > capacity planning
>>>>>>>>>> > reports. http://sdm.link/zohomanageengine
>>>>>>>>>> > _______________________________________________
>>>>>>>>>> > VirtualGL-Devel mailing list
>>>>>>>>>> > VirtualGL-Devel@lists.sourceforge.net
>>>>>>>>>> > https://lists.sourceforge.net/lists/listinfo/virtualgl-devel
>>>>>>>>>>
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>>>>>>>>>> _______________________________________________
>>>>>>>>>> VirtualGL-Devel mailing list
>>>>>>>>>> VirtualGL-Devel@lists.sourceforge.net
>>>>>>>>>> https://lists.sourceforge.net/lists/listinfo/virtualgl-devel
>>>>>>>>>
>>>>>>>>> ------------------------------------------------------------------------------
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>>>>>>>>> planning
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>>>>>>>>> _______________________________________________
>>>>>>>>> VirtualGL-Devel mailing list
>>>>>>>>> VirtualGL-Devel@lists.sourceforge.net
>>>>>>>>> https://lists.sourceforge.net/lists/listinfo/virtualgl-devel
>>>>>>>>
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>>>>>>>> planning
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>>>>>>>> _______________________________________________
>>>>>>>> VirtualGL-Devel mailing list
>>>>>>>> VirtualGL-Devel@lists.sourceforge.net
>>>>>>>> https://lists.sourceforge.net/lists/listinfo/virtualgl-devel
>>>>>>>
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>>>>>>> _______________________________________________
>>>>>>> VirtualGL-Devel mailing list
>>>>>>> VirtualGL-Devel@lists.sourceforge.net
>>>>>>> https://lists.sourceforge.net/lists/listinfo/virtualgl-devel
>>>>>>
>>>>>> ------------------------------------------------------------------------------
>>>>>> What NetFlow Analyzer can do for you? Monitors network bandwidth and
>>>>>> traffic
>>>>>> patterns at an interface-level. Reveals which users, apps, and protocols
>>>>>> are
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>>>>>> J-Flow, sFlow and other flows. Make informed decisions using capacity
>>>>>> planning
>>>>>> reports. http://sdm.link/zohomanageengine
>>>>>> _______________________________________________
>>>>>> VirtualGL-Devel mailing list
>>>>>> VirtualGL-Devel@lists.sourceforge.net
>>>>>> https://lists.sourceforge.net/lists/listinfo/virtualgl-devel
>>>>>
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