I'm able to use kodi with good quality.... but not steam. The problem can
be related to the chroot environment of steam?

2016-06-22 18:28 GMT+02:00 Marco Marino <marino....@gmail.com>:

> On the server machine I did
> sudo chmod u+s /usr/lib64/libdlfaker.so
> sudo chmod u+s /usr/lib64/libvglfaker.so
>
> but I have the same iissue
> What I'm wrong?
>
> Thank you
>
> 2016-06-22 17:07 GMT+02:00 DRC <dcomman...@users.sourceforge.net>:
>
>> See
>>
>> https://cdn.rawgit.com/VirtualGL/virtualgl/2.5/doc/index.html#hd0012
>>
>>
>>
>> On Jun 22, 2016, at 1:00 AM, Marco Marino <marino....@gmail.com> wrote:
>>
>> Ok, error messages:
>>
>> 1) Trying to start glxgears using the client machine:
>>
>> ntt@juniper:~$ vglconnect ntt@192.168.15.10
>>
>> VirtualGL Client 64-bit v2.5 (Build 20160215)
>> Listening for unencrypted connections on port 4242
>> Redirecting output to /home/ntt/.vgl/vglconnect--:0.log
>>
>> ntt@192.168.15.10's password:
>> Last login: Tue Jun 21 13:52:09 2016 from 89.21.199.213
>> [ntt@mars ~]$
>> [ntt@mars ~]$
>> [ntt@mars ~]$
>> [ntt@mars ~]$
>> [ntt@mars ~]$ vglrun -d :1 glxgears
>> [VGL] NOTICE: Automatically setting VGL_CLIENT environment variable to
>> [VGL]    192.168.15.100, the IP address of your SSH client.
>> [VGL] ERROR: in readback--
>> [VGL]    254: Window has been deleted by window manager
>> [ntt@mars ~]$
>>
>>
>> 2) Trying to start steam from the client machine:
>>
>> [ntt@mars ~]$ LIBGL_DEBUG=verbose vglrun -d :1 steam
>> [VGL] NOTICE: Automatically setting VGL_CLIENT environment variable to
>> [VGL]    192.168.15.100, the IP address of your SSH client.
>> Running Steam on fedora 22 64-bit
>> STEAM_RUNTIME is enabled automatically
>> ERROR: ld.so: object 'libdlfaker.so' from LD_PRELOAD cannot be preloaded
>> (cannot open shared object file): ignored.
>> ERROR: ld.so: object 'libvglfaker.so' from LD_PRELOAD cannot be preloaded
>> (cannot open shared object file): ignored.
>> Installing breakpad exception handler for appid(steam)/version(1457636973)
>>
>> At this point nothing appears and I have to kill the process.
>>
>> Thank you
>>
>>
>>
>> 2016-06-20 17:44 GMT+02:00 DRC <dcomman...@users.sourceforge.net>:
>>
>>> Impossible to diagnose unless you post the exact error messages you're
>>> getting.
>>>
>>> On Jun 20, 2016, at 4:22 AM, Marco Marino <marino....@gmail.com> wrote:
>>>
>>> Ok.... I'm trying and it doesn't work. Some details:
>>>
>>> Server machine:
>>> OS = fedora 22 with 4.4.13-200.fc22.x86_64
>>> GPU = NVIDIA Corporation GM107GL [Quadro K2200] (rev a2)
>>> VIDEO DRIVER = NVIDIA-Linux-x86_64-367.27
>>> VirtualGL version = 2.5 (64bit)
>>>
>>> I followed the guide here http://www.virtualgl.org/Documentation/RHEL6
>>> for the installation. I have selinux disabled.
>>> Furthermore I used vglserver_config allowing 3d X server and framebuffer
>>> access to all users, disabling XTEST extension
>>> First strange thing: locally on the server machine I have DISPLAY = :1
>>> and not :0. I don't know if this could be a problem....
>>> Anyway, the sanity check at chapter 6 of the documentation works well if
>>> I use :1 and not :0.
>>>
>>> Then, from the client machine (ubuntu 16, with the same version of
>>> VirtualGL) I did:
>>> vglconnect user@vglserver
>>> and then
>>> vglrun -d :1 glxgears and all works well!
>>> However, when I try:
>>> vglrun -d :1 steam
>>> the application doesn't start. After some initial bash messages it seems
>>> that wait for something.....
>>>
>>> Another try I did:
>>> From the server machine I run
>>> vglconnect user@vglserver <--- Same ip used from the client machine!
>>> then
>>> vglrun -d :1 steam
>>> and all works well.... I can play steam games (half life2)
>>> Please give me an help.
>>> Thank you
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>> 2016-06-19 14:25 GMT+02:00 DRC <dcomman...@users.sourceforge.net>:
>>>
>>>> You can share the GPU with a Linux VM and run VirtualGL in the VM,
>>>> although I don't see why that's particularly useful compared to running
>>>> VirtualGL on a physical Linux machine. VirtualGL is, at the end of the day,
>>>> a means of (1) sharing a server-side GPU among multiple users, and (2)
>>>> splitting GLX commands from the regular X11 command stream, so 3D rendering
>>>> can occur on a different X server than X11 rendering (useful because most X
>>>> proxies don't support hardware-accelerated 3D.)
>>>>
>>>> Please give it a try and report specific problems. We're in a better
>>>> position to tell you how to solve problems you encounter rather than
>>>> predicting what problems you may encounter.
>>>>
>>>> On Jun 19, 2016, at 5:02 AM, Marco Marino <marino....@gmail.com> wrote:
>>>>
>>>> Ok.... I will give a try. Is there something that I should to know
>>>> regarding my nvidia gtx750 card? More precisely I'm using fedora 23 and
>>>> nvidia gtx750. Should I install some particular driver? Actually I'm using
>>>> nvidia driver.
>>>> Furthermore, is there some way to use virtualgl inside a vm as a
>>>> "server"? From my experience I should have a cpu with vt-d support and
>>>> expose the gpu directly to the vm, right? Is there some other way?
>>>> Thank you
>>>>
>>>> 2016-06-18 23:02 GMT+02:00 DRC <dcomman...@users.sourceforge.net>:
>>>>
>>>>> VirtualGL should work with Steam, but there have been issues with it
>>>>> in the past, so if you run into any, please report them. In general, if 
>>>>> VGL
>>>>> works with one Steam game, it should work with most or all of them. The
>>>>> historic issues we had were more general interaction issues with the Steam
>>>>> engine.
>>>>>
>>>>> > On Jun 18, 2016, at 10:51 AM, Marco Marino <marino....@gmail.com>
>>>>> wrote:
>>>>> >
>>>>> > Hi, I'm a bit confused about this argument. Could be possible to use
>>>>> virtualgl with steam? I think that steam is a "set" of applications where
>>>>> each app is a game. So, more precisely, could be possible to use VirtualGL
>>>>> with one or more games of steam? for example with opengl games in steam??
>>>>> > Thank you and I'm sorry if this is a stupid question...
>>>>> >
>>>>> ------------------------------------------------------------------------------
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>>>>
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>>>> protocols are
>>>> consuming the most bandwidth. Provides multi-vendor support for
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>>>> protocols are
>>>> consuming the most bandwidth. Provides multi-vendor support for NetFlow,
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>>>
>>> ------------------------------------------------------------------------------
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>>> traffic
>>> patterns at an interface-level. Reveals which users, apps, and protocols
>>> are
>>> consuming the most bandwidth. Provides multi-vendor support for NetFlow,
>>> J-Flow, sFlow and other flows. Make informed decisions using capacity
>>> planning
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>>> traffic
>>> patterns at an interface-level. Reveals which users, apps, and protocols
>>> are
>>> consuming the most bandwidth. Provides multi-vendor support for NetFlow,
>>> J-Flow, sFlow and other flows. Make informed decisions using capacity
>>> planning
>>> reports. http://sdm.link/zohomanageengine
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>>
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