Ian Parker wrote

> games theory

It produced many studies, many strategies, but they weren't used that
much in the daily business. It's used more as a general guide.
And in times of crisis they preferred to rely on gut feelings. E.g.,
see
http://en.wikipedia.org/wiki/The_Fog_of_War

> How do you cut
> Jerusalem? Israel cuts and the Arabs then decide on the piece they want.
> That is the simplest model.

"For every complex problem there is an answer that is clear, simple,
and wrong." (H. L. Mencken)

SCNR. :)

> This brings me to where I came in. How do you deal with irrational
> decision
> making. I was hoping that social simulation would be seeking to provide
> answers. This does not seem to be the case.

Models of limited rationality (like bounded rationality) are already
used, e.g., in resource mangement & land use studies, peace and conflict
studies and some more.
The problem with those models is to say _how_much_ irrationality there
is. We can assume (and model) perfect rationality and then measure the
gap. Empirically most actors aren't fully irrational or behave random,
so they approach the rational assumptions. What's often more missing is
that actors lack information or the means to utilize them.


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agi
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