Maybe there is a point to take from this.

Maybe the kind of people who played TF2 pre-F2P era, aren't the same people
who want to play TF2 now?

Demographics change, if you think the same type of people pick up TF2 today
as the ones who paid money to pick it up pre-F2P, you might be in for a bit
of a shock. Or not, look at your numbers, 50% of your population is just
there because that's where they ended up, they didn't choose to be on your
server.


On Fri, Jan 24, 2014 at 3:10 PM, Doctor McKay <mc...@doctormckay.com> wrote:

> Find me a vanilla server that remains populated without the help of
> Quickplay. They don't exist.
>
>
> Dr. McKay
> www.doctormckay.com
>
>
> On Fri, Jan 24, 2014 at 6:07 PM, Gordon Reynolds <
> thisisgordonsem...@gmail.com> wrote:
>
> > So if you've had a server for a few years and you still get 47% quickplay
> > traffic doesn't that tell you that you're running a server that might be
> > twice as large as it needs to be? I mean if you pulled regulars from
> > quickplay players wouldn't that number slowly drop (during peak), because
> > of all your regulars?
> >
> > Or do quickplayer honestly, literally, -not care what server they are
> on-,
> > and will never add your server to favorites as is?
> >
> >
> > On Thu, Jan 23, 2014 at 8:11 PM, Doctor McKay <mc...@doctormckay.com>
> > wrote:
> >
> > > The cvar was actually added at the request of myself and several
> others.
> > >
> > > I took the liberty to make a chart showing exactly what percent of my
> > > players come from Quickplay. The result was disappointingly high:
> > > http://i.imgur.com/91xNnU1.png
> > >
> > > I don't expect any more than 20% of Quickplay users to uncheck the
> > > "Official servers only" box. That means that I have lost around 40% of
> my
> > > traffic. My community is relatively popular, too. Smaller communities
> or
> > > communities that are just starting up will lose a lot more traffic
> than I
> > > will.
> > >
> > >
> > > Dr. McKay
> > > www.doctormckay.com
> > >
> > >
> > > On Thu, Jan 23, 2014 at 10:48 PM, Robert Paulson <
> thepauls...@gmail.com
> > > >wrote:
> > >
> > > > It's quite obvious really. Valve only makes features to benefit
> > > themselves
> > > > or players, and cl_connectmethod was at face value did not do either
> > one.
> > > >
> > > > They don't care about server owners having this knowledge unless it
> > > > benefits them and didn't even bother to protect the convar from
> > spoofing
> > > by
> > > > a using 1 convar flag.
> > > >
> > > > Its main purpose was to stop server owners from complaining about all
> > the
> > > > restrictions placed on quickplay on the flawed assumption that
> > quickplay
> > > is
> > > > a tiny and unimportant part of your player base.
> > > >
> > > >
> > > >
> > > > On Thu, Jan 23, 2014 at 7:20 PM, Doctor McKay <mc...@doctormckay.com
> >
> > > > wrote:
> > > >
> > > > > While I agree with what you are saying, what does cl_connectmethod
> > have
> > > > to
> > > > > do with any of this?
> > > > > On Jan 23, 2014 9:12 PM, "Robert Paulson" <thepauls...@gmail.com>
> > > wrote:
> > > > >
> > > > > > First they came for the custom attachments, and I did not speak
> > out.
> > > > > > Because I did not use it.
> > > > > > Then they came for fast respawn, and I did not speak out.
> Because I
> > > did
> > > > > not
> > > > > > use it.
> > > > > > Then they came for increased slots, and I did not speak out.
> > Because
> > > I
> > > > > did
> > > > > > not use it.
> > > > > > Then they came for the MOTD, and I did not speak out. Because it
> > > would
> > > > > hurt
> > > > > > others more than me.
> > > > > > Then they came for me, and there was no one left to speak for me.
> > > > > >
> > > > > > This is a repeat of the "Custom Tabs" fiasco. Except Valve
> probably
> > > > won't
> > > > > > remove it this time because they can wave the evidence that a
> > > minority
> > > > of
> > > > > > players use quickplay, despite the fact that quickplay has a
> > monopoly
> > > > on
> > > > > > new players and without them your server is dead. Your current
> > > players
> > > > > > won't play TF2 forever.
> > > > > >
> > > > > > I saw this coming a mile away when Valve released the
> > > cl_connectmethod
> > > > > > convar. As I have said time and time again, Valve has obligations
> > to
> > > > > server
> > > > > > owners as well as players. We, or at least I, bought TF2
>  expecting
> > > not
> > > > > to
> > > > > > have our hosting abilities crippled so much.
> > > > > >
> > > > > > On Thu, Jan 23, 2014 at 5:11 PM, Doctor McKay <
> > mc...@doctormckay.com
> > > >
> > > > > > wrote:
> > > > > >
> > > > > > > Why?
> > > > > > >
> > > > > > > Adding a "Valve servers only" checkbox (that's checked by
> > default)
> > > is
> > > > > > going
> > > > > > > to hurt enough (and only those communities that are playing by
> > the
> > > > > rules;
> > > > > > > cheating communities will just steal *more* traffic from the
> > > > legitimate
> > > > > > > communities).
> > > > > > >
> > > > > > > It's now all but impossible to try to retain a client who
> joined
> > > via
> > > > > > > Quickplay (and those are the clients we *need* to retain). We
> > can't
> > > > > show
> > > > > > > them our website. We can't even allow them to use a menu to
> jump
> > to
> > > > > > another
> > > > > > > one of our servers anymore.
> > > > > > >
> > > > > > > Please think about what you're doing. If your intention is to
> > harm
> > > > the
> > > > > > good
> > > > > > > communities, you're doing a fine job at it.
> > > > > > >
> > > > > > > Dr. McKay
> > > > > > > www.doctormckay.com
> > > > > > > _______________________________________________
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