No I mean you, as the big dogs, are part of the problem and should
scale back your networks if you're concerned about the little guy.

On 1/24/14, Doctor McKay <mc...@doctormckay.com> wrote:
> So newcomers need to face the "big dogs" with hundreds of servers with
> their one server?
>
>
> Dr. McKay
> www.doctormckay.com
>
>
> On Fri, Jan 24, 2014 at 6:35 PM, Nerdboy <nerdb...@gmail.com> wrote:
>
>> An easy solution to allow newcomers to get more traffic would be to
>> reduce the number of servers you run. That way quickplay traffic is
>> distributed more evenly rather than "who bought the most rack space?"
>>
>> On 1/24/14, Valentin G. <nextra...@gmail.com> wrote:
>> > Then explain how should people remedy this situation?
>> >
>> > Not every community can retroactively join the master race and
>> > suddenly be around for 6 years and have a great playerbase out of thin
>> > air. Yes, there are servers that currently rely on quickplay. So what
>> > if 50% is QP traffic. That's still 50% of players that are returning.
>> > In order to increase that percentage of returning players we still
>> > *need* to have the other 50%. If people don't even come to your server
>> > in the first place (by being in the 50% QP population) there is not
>> > even the *chance* of them staying around.
>> >
>> > This is the model when you use QP. Use the system, deliver an
>> > experience that continuously moves the split towards a healthy,
>> > returning player base. Of course it would be great if players still
>> > went around the server browser and naturally found out about new
>> > servers and stayed there. Since that doesn't happen anymore, newer
>> > communities have to rely on quickplay. That's simply how it works.
>> > It's really great for all the people here that have a long history in
>> > their community and a stable and returning playerbase already. Not
>> > everyone can enjoy that, and you are trying to prevent them from even
>> > having the ability to achieve that.
>> >
>> > I really hope one day people get that into their thick heads. There
>> > are start-ups that haven't been around since the TF2 beta. They *can
>> > not* have as healthy of a playerbase as you already have. Don't talk
>> > them down because of that, and even applaud Valve when every chance of
>> > building up their community is ripped from their hands.
>> >
>> > On Sat, Jan 25, 2014 at 12:14 AM, Gordon Reynolds
>> > <thisisgordonsem...@gmail.com> wrote:
>> >> Maybe there is a point to take from this.
>> >>
>> >> Maybe the kind of people who played TF2 pre-F2P era, aren't the same
>> >> people
>> >> who want to play TF2 now?
>> >>
>> >> Demographics change, if you think the same type of people pick up TF2
>> >> today
>> >> as the ones who paid money to pick it up pre-F2P, you might be in for
>> >> a
>> >> bit
>> >> of a shock. Or not, look at your numbers, 50% of your population is
>> >> just
>> >> there because that's where they ended up, they didn't choose to be on
>> >> your
>> >> server.
>> >>
>> >>
>> >> On Fri, Jan 24, 2014 at 3:10 PM, Doctor McKay <mc...@doctormckay.com>
>> >> wrote:
>> >>
>> >>> Find me a vanilla server that remains populated without the help of
>> >>> Quickplay. They don't exist.
>> >>>
>> >>>
>> >>> Dr. McKay
>> >>> www.doctormckay.com
>> >>>
>> >>>
>> >>> On Fri, Jan 24, 2014 at 6:07 PM, Gordon Reynolds <
>> >>> thisisgordonsem...@gmail.com> wrote:
>> >>>
>> >>> > So if you've had a server for a few years and you still get 47%
>> >>> > quickplay
>> >>> > traffic doesn't that tell you that you're running a server that
>> >>> > might
>> >>> > be
>> >>> > twice as large as it needs to be? I mean if you pulled regulars
>> >>> > from
>> >>> > quickplay players wouldn't that number slowly drop (during peak),
>> >>> > because
>> >>> > of all your regulars?
>> >>> >
>> >>> > Or do quickplayer honestly, literally, -not care what server they
>> >>> > are
>> >>> on-,
>> >>> > and will never add your server to favorites as is?
>> >>> >
>> >>> >
>> >>> > On Thu, Jan 23, 2014 at 8:11 PM, Doctor McKay
>> >>> > <mc...@doctormckay.com
>> >
>> >>> > wrote:
>> >>> >
>> >>> > > The cvar was actually added at the request of myself and several
>> >>> others.
>> >>> > >
>> >>> > > I took the liberty to make a chart showing exactly what percent
>> >>> > > of
>> >>> > > my
>> >>> > > players come from Quickplay. The result was disappointingly high:
>> >>> > > http://i.imgur.com/91xNnU1.png
>> >>> > >
>> >>> > > I don't expect any more than 20% of Quickplay users to uncheck
>> >>> > > the
>> >>> > > "Official servers only" box. That means that I have lost around
>> >>> > > 40%
>> >>> > > of
>> >>> my
>> >>> > > traffic. My community is relatively popular, too. Smaller
>> >>> > > communities
>> >>> or
>> >>> > > communities that are just starting up will lose a lot more
>> >>> > > traffic
>> >>> than I
>> >>> > > will.
>> >>> > >
>> >>> > >
>> >>> > > Dr. McKay
>> >>> > > www.doctormckay.com
>> >>> > >
>> >>> > >
>> >>> > > On Thu, Jan 23, 2014 at 10:48 PM, Robert Paulson <
>> >>> thepauls...@gmail.com
>> >>> > > >wrote:
>> >>> > >
>> >>> > > > It's quite obvious really. Valve only makes features to benefit
>> >>> > > themselves
>> >>> > > > or players, and cl_connectmethod was at face value did not do
>> >>> > > > either
>> >>> > one.
>> >>> > > >
>> >>> > > > They don't care about server owners having this knowledge
>> >>> > > > unless
>> >>> > > > it
>> >>> > > > benefits them and didn't even bother to protect the convar from
>> >>> > spoofing
>> >>> > > by
>> >>> > > > a using 1 convar flag.
>> >>> > > >
>> >>> > > > Its main purpose was to stop server owners from complaining
>> >>> > > > about
>> >>> > > > all
>> >>> > the
>> >>> > > > restrictions placed on quickplay on the flawed assumption that
>> >>> > quickplay
>> >>> > > is
>> >>> > > > a tiny and unimportant part of your player base.
>> >>> > > >
>> >>> > > >
>> >>> > > >
>> >>> > > > On Thu, Jan 23, 2014 at 7:20 PM, Doctor McKay
>> >>> > > > <mc...@doctormckay.com
>> >>> >
>> >>> > > > wrote:
>> >>> > > >
>> >>> > > > > While I agree with what you are saying, what does
>> >>> > > > > cl_connectmethod
>> >>> > have
>> >>> > > > to
>> >>> > > > > do with any of this?
>> >>> > > > > On Jan 23, 2014 9:12 PM, "Robert Paulson"
>> >>> > > > > <thepauls...@gmail.com>
>> >>> > > wrote:
>> >>> > > > >
>> >>> > > > > > First they came for the custom attachments, and I did not
>> >>> > > > > > speak
>> >>> > out.
>> >>> > > > > > Because I did not use it.
>> >>> > > > > > Then they came for fast respawn, and I did not speak out.
>> >>> Because I
>> >>> > > did
>> >>> > > > > not
>> >>> > > > > > use it.
>> >>> > > > > > Then they came for increased slots, and I did not speak
>> >>> > > > > > out.
>> >>> > Because
>> >>> > > I
>> >>> > > > > did
>> >>> > > > > > not use it.
>> >>> > > > > > Then they came for the MOTD, and I did not speak out.
>> >>> > > > > > Because
>> >>> > > > > > it
>> >>> > > would
>> >>> > > > > hurt
>> >>> > > > > > others more than me.
>> >>> > > > > > Then they came for me, and there was no one left to speak
>> >>> > > > > > for
>> >>> > > > > > me.
>> >>> > > > > >
>> >>> > > > > > This is a repeat of the "Custom Tabs" fiasco. Except Valve
>> >>> probably
>> >>> > > > won't
>> >>> > > > > > remove it this time because they can wave the evidence that
>> >>> > > > > > a
>> >>> > > minority
>> >>> > > > of
>> >>> > > > > > players use quickplay, despite the fact that quickplay has
>> >>> > > > > > a
>> >>> > monopoly
>> >>> > > > on
>> >>> > > > > > new players and without them your server is dead. Your
>> current
>> >>> > > players
>> >>> > > > > > won't play TF2 forever.
>> >>> > > > > >
>> >>> > > > > > I saw this coming a mile away when Valve released the
>> >>> > > cl_connectmethod
>> >>> > > > > > convar. As I have said time and time again, Valve has
>> >>> > > > > > obligations
>> >>> > to
>> >>> > > > > server
>> >>> > > > > > owners as well as players. We, or at least I, bought TF2
>> >>>  expecting
>> >>> > > not
>> >>> > > > > to
>> >>> > > > > > have our hosting abilities crippled so much.
>> >>> > > > > >
>> >>> > > > > > On Thu, Jan 23, 2014 at 5:11 PM, Doctor McKay <
>> >>> > mc...@doctormckay.com
>> >>> > > >
>> >>> > > > > > wrote:
>> >>> > > > > >
>> >>> > > > > > > Why?
>> >>> > > > > > >
>> >>> > > > > > > Adding a "Valve servers only" checkbox (that's checked by
>> >>> > default)
>> >>> > > is
>> >>> > > > > > going
>> >>> > > > > > > to hurt enough (and only those communities that are
>> >>> > > > > > > playing
>> >>> > > > > > > by
>> >>> > the
>> >>> > > > > rules;
>> >>> > > > > > > cheating communities will just steal *more* traffic from
>> the
>> >>> > > > legitimate
>> >>> > > > > > > communities).
>> >>> > > > > > >
>> >>> > > > > > > It's now all but impossible to try to retain a client who
>> >>> joined
>> >>> > > via
>> >>> > > > > > > Quickplay (and those are the clients we *need* to
>> >>> > > > > > > retain).
>> >>> > > > > > > We
>> >>> > can't
>> >>> > > > > show
>> >>> > > > > > > them our website. We can't even allow them to use a menu
>> >>> > > > > > > to
>> >>> jump
>> >>> > to
>> >>> > > > > > another
>> >>> > > > > > > one of our servers anymore.
>> >>> > > > > > >
>> >>> > > > > > > Please think about what you're doing. If your intention
>> >>> > > > > > > is
>> >>> > > > > > > to
>> >>> > harm
>> >>> > > > the
>> >>> > > > > > good
>> >>> > > > > > > communities, you're doing a fine job at it.
>> >>> > > > > > >
>> >>> > > > > > > Dr. McKay
>> >>> > > > > > > www.doctormckay.com
>> >>> > > > > > > _______________________________________________
>> >>> > > > > > > To unsubscribe, edit your list preferences, or view the
>> list
>> >>> > > > archives,
>> >>> > > > > > > please visit:
>> >>> > > > > > >
>> >>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>> >>> > > > > > >
>> >>> > > > > > _______________________________________________
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>> >>> > > archives,
>> >>> > > > > > please visit:
>> >>> > > > > >
>> >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>> >>> > > > > >
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>> >>> > > > > please visit:
>> >>> > > > >
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>> >>> > > > please visit:
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>> >>>
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>> >> please visit:
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>> >
>>
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