Yes the newcomers need to face the "big dogs" with hundreds of servers.

No it's not "fair", but who was making the assumption that running a Team
Fortress 2 server must be some fair utopia where we all split the amount of
players evenly among ourselves?




On Fri, Jan 24, 2014 at 3:40 PM, Doctor McKay <mc...@doctormckay.com> wrote:

> So newcomers need to face the "big dogs" with hundreds of servers with
> their one server?
>
>
> Dr. McKay
> www.doctormckay.com
>
>
> On Fri, Jan 24, 2014 at 6:35 PM, Nerdboy <nerdb...@gmail.com> wrote:
>
> > An easy solution to allow newcomers to get more traffic would be to
> > reduce the number of servers you run. That way quickplay traffic is
> > distributed more evenly rather than "who bought the most rack space?"
> >
> > On 1/24/14, Valentin G. <nextra...@gmail.com> wrote:
> > > Then explain how should people remedy this situation?
> > >
> > > Not every community can retroactively join the master race and
> > > suddenly be around for 6 years and have a great playerbase out of thin
> > > air. Yes, there are servers that currently rely on quickplay. So what
> > > if 50% is QP traffic. That's still 50% of players that are returning.
> > > In order to increase that percentage of returning players we still
> > > *need* to have the other 50%. If people don't even come to your server
> > > in the first place (by being in the 50% QP population) there is not
> > > even the *chance* of them staying around.
> > >
> > > This is the model when you use QP. Use the system, deliver an
> > > experience that continuously moves the split towards a healthy,
> > > returning player base. Of course it would be great if players still
> > > went around the server browser and naturally found out about new
> > > servers and stayed there. Since that doesn't happen anymore, newer
> > > communities have to rely on quickplay. That's simply how it works.
> > > It's really great for all the people here that have a long history in
> > > their community and a stable and returning playerbase already. Not
> > > everyone can enjoy that, and you are trying to prevent them from even
> > > having the ability to achieve that.
> > >
> > > I really hope one day people get that into their thick heads. There
> > > are start-ups that haven't been around since the TF2 beta. They *can
> > > not* have as healthy of a playerbase as you already have. Don't talk
> > > them down because of that, and even applaud Valve when every chance of
> > > building up their community is ripped from their hands.
> > >
> > > On Sat, Jan 25, 2014 at 12:14 AM, Gordon Reynolds
> > > <thisisgordonsem...@gmail.com> wrote:
> > >> Maybe there is a point to take from this.
> > >>
> > >> Maybe the kind of people who played TF2 pre-F2P era, aren't the same
> > >> people
> > >> who want to play TF2 now?
> > >>
> > >> Demographics change, if you think the same type of people pick up TF2
> > >> today
> > >> as the ones who paid money to pick it up pre-F2P, you might be in for
> a
> > >> bit
> > >> of a shock. Or not, look at your numbers, 50% of your population is
> just
> > >> there because that's where they ended up, they didn't choose to be on
> > >> your
> > >> server.
> > >>
> > >>
> > >> On Fri, Jan 24, 2014 at 3:10 PM, Doctor McKay <mc...@doctormckay.com>
> > >> wrote:
> > >>
> > >>> Find me a vanilla server that remains populated without the help of
> > >>> Quickplay. They don't exist.
> > >>>
> > >>>
> > >>> Dr. McKay
> > >>> www.doctormckay.com
> > >>>
> > >>>
> > >>> On Fri, Jan 24, 2014 at 6:07 PM, Gordon Reynolds <
> > >>> thisisgordonsem...@gmail.com> wrote:
> > >>>
> > >>> > So if you've had a server for a few years and you still get 47%
> > >>> > quickplay
> > >>> > traffic doesn't that tell you that you're running a server that
> might
> > >>> > be
> > >>> > twice as large as it needs to be? I mean if you pulled regulars
> from
> > >>> > quickplay players wouldn't that number slowly drop (during peak),
> > >>> > because
> > >>> > of all your regulars?
> > >>> >
> > >>> > Or do quickplayer honestly, literally, -not care what server they
> are
> > >>> on-,
> > >>> > and will never add your server to favorites as is?
> > >>> >
> > >>> >
> > >>> > On Thu, Jan 23, 2014 at 8:11 PM, Doctor McKay <
> mc...@doctormckay.com
> > >
> > >>> > wrote:
> > >>> >
> > >>> > > The cvar was actually added at the request of myself and several
> > >>> others.
> > >>> > >
> > >>> > > I took the liberty to make a chart showing exactly what percent
> of
> > >>> > > my
> > >>> > > players come from Quickplay. The result was disappointingly high:
> > >>> > > http://i.imgur.com/91xNnU1.png
> > >>> > >
> > >>> > > I don't expect any more than 20% of Quickplay users to uncheck
> the
> > >>> > > "Official servers only" box. That means that I have lost around
> 40%
> > >>> > > of
> > >>> my
> > >>> > > traffic. My community is relatively popular, too. Smaller
> > >>> > > communities
> > >>> or
> > >>> > > communities that are just starting up will lose a lot more
> traffic
> > >>> than I
> > >>> > > will.
> > >>> > >
> > >>> > >
> > >>> > > Dr. McKay
> > >>> > > www.doctormckay.com
> > >>> > >
> > >>> > >
> > >>> > > On Thu, Jan 23, 2014 at 10:48 PM, Robert Paulson <
> > >>> thepauls...@gmail.com
> > >>> > > >wrote:
> > >>> > >
> > >>> > > > It's quite obvious really. Valve only makes features to benefit
> > >>> > > themselves
> > >>> > > > or players, and cl_connectmethod was at face value did not do
> > >>> > > > either
> > >>> > one.
> > >>> > > >
> > >>> > > > They don't care about server owners having this knowledge
> unless
> > >>> > > > it
> > >>> > > > benefits them and didn't even bother to protect the convar from
> > >>> > spoofing
> > >>> > > by
> > >>> > > > a using 1 convar flag.
> > >>> > > >
> > >>> > > > Its main purpose was to stop server owners from complaining
> about
> > >>> > > > all
> > >>> > the
> > >>> > > > restrictions placed on quickplay on the flawed assumption that
> > >>> > quickplay
> > >>> > > is
> > >>> > > > a tiny and unimportant part of your player base.
> > >>> > > >
> > >>> > > >
> > >>> > > >
> > >>> > > > On Thu, Jan 23, 2014 at 7:20 PM, Doctor McKay
> > >>> > > > <mc...@doctormckay.com
> > >>> >
> > >>> > > > wrote:
> > >>> > > >
> > >>> > > > > While I agree with what you are saying, what does
> > >>> > > > > cl_connectmethod
> > >>> > have
> > >>> > > > to
> > >>> > > > > do with any of this?
> > >>> > > > > On Jan 23, 2014 9:12 PM, "Robert Paulson"
> > >>> > > > > <thepauls...@gmail.com>
> > >>> > > wrote:
> > >>> > > > >
> > >>> > > > > > First they came for the custom attachments, and I did not
> > >>> > > > > > speak
> > >>> > out.
> > >>> > > > > > Because I did not use it.
> > >>> > > > > > Then they came for fast respawn, and I did not speak out.
> > >>> Because I
> > >>> > > did
> > >>> > > > > not
> > >>> > > > > > use it.
> > >>> > > > > > Then they came for increased slots, and I did not speak
> out.
> > >>> > Because
> > >>> > > I
> > >>> > > > > did
> > >>> > > > > > not use it.
> > >>> > > > > > Then they came for the MOTD, and I did not speak out.
> Because
> > >>> > > > > > it
> > >>> > > would
> > >>> > > > > hurt
> > >>> > > > > > others more than me.
> > >>> > > > > > Then they came for me, and there was no one left to speak
> for
> > >>> > > > > > me.
> > >>> > > > > >
> > >>> > > > > > This is a repeat of the "Custom Tabs" fiasco. Except Valve
> > >>> probably
> > >>> > > > won't
> > >>> > > > > > remove it this time because they can wave the evidence
> that a
> > >>> > > minority
> > >>> > > > of
> > >>> > > > > > players use quickplay, despite the fact that quickplay has
> a
> > >>> > monopoly
> > >>> > > > on
> > >>> > > > > > new players and without them your server is dead. Your
> > current
> > >>> > > players
> > >>> > > > > > won't play TF2 forever.
> > >>> > > > > >
> > >>> > > > > > I saw this coming a mile away when Valve released the
> > >>> > > cl_connectmethod
> > >>> > > > > > convar. As I have said time and time again, Valve has
> > >>> > > > > > obligations
> > >>> > to
> > >>> > > > > server
> > >>> > > > > > owners as well as players. We, or at least I, bought TF2
> > >>>  expecting
> > >>> > > not
> > >>> > > > > to
> > >>> > > > > > have our hosting abilities crippled so much.
> > >>> > > > > >
> > >>> > > > > > On Thu, Jan 23, 2014 at 5:11 PM, Doctor McKay <
> > >>> > mc...@doctormckay.com
> > >>> > > >
> > >>> > > > > > wrote:
> > >>> > > > > >
> > >>> > > > > > > Why?
> > >>> > > > > > >
> > >>> > > > > > > Adding a "Valve servers only" checkbox (that's checked by
> > >>> > default)
> > >>> > > is
> > >>> > > > > > going
> > >>> > > > > > > to hurt enough (and only those communities that are
> playing
> > >>> > > > > > > by
> > >>> > the
> > >>> > > > > rules;
> > >>> > > > > > > cheating communities will just steal *more* traffic from
> > the
> > >>> > > > legitimate
> > >>> > > > > > > communities).
> > >>> > > > > > >
> > >>> > > > > > > It's now all but impossible to try to retain a client who
> > >>> joined
> > >>> > > via
> > >>> > > > > > > Quickplay (and those are the clients we *need* to
> retain).
> > >>> > > > > > > We
> > >>> > can't
> > >>> > > > > show
> > >>> > > > > > > them our website. We can't even allow them to use a menu
> to
> > >>> jump
> > >>> > to
> > >>> > > > > > another
> > >>> > > > > > > one of our servers anymore.
> > >>> > > > > > >
> > >>> > > > > > > Please think about what you're doing. If your intention
> is
> > >>> > > > > > > to
> > >>> > harm
> > >>> > > > the
> > >>> > > > > > good
> > >>> > > > > > > communities, you're doing a fine job at it.
> > >>> > > > > > >
> > >>> > > > > > > Dr. McKay
> > >>> > > > > > > www.doctormckay.com
> > >>> > > > > > > _______________________________________________
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