Re: [Freedos-user] Sudoku on a 8086 (or anything newer)

2014-07-07 Thread Dale E Sterner
Usually when a web site doesn't work I can look at the source for
that page and see that a new script language is being used.
The header usually tells you the script version and its usually something
new.
Bandwidth is a problem but I never visit sites that require it.
My needs are simple. If there is a good video on the web; the nightly
news
will have it; I don't have to waste time finding it.


cheers
DS



On Mon, 7 Jul 2014 15:18:11 -0400 dmccunney 
writes:
> On Mon, Jul 7, 2014 at 2:57 PM, Dale E Sterner  
> wrote:
> > Opera 10.1. Video & FLASH I don't need. My computer isn't used as 
> an
> > entertainment center. The web needs a steady unchanging format 
> that you can depend on.
> > One day a web site works and the next it doesn't. Just a big pain.
> 
> Flash requires the Adobe Flash Player plugin.  If it's not 
> installed,
> Flash won't happen.
> 
> HTML5 is *not* your problem.  Bandwidth is.  You're on dial up, and
> flash and video both require bandwidth you don't have. (They also
> require system resources.  I have an ancient notebook multi-booting
> Win2K and Linux.  I don't even try to play Flash video.  I see a
> series of still pictures.  The old box has a 767mhz CPU and 256MB 
> RAM,
> and just doesn't have the power to handle the demands.)
> 
> I strongly suspect lack of bandwidth is also what bites you on sites
> that work one day and fail the next.  It's in the interest of web
> sites to be accessible, and most sites of any size are careful about
> changes that may break things for users.  I have broadband.  I see
> occasional instances of sites working one day and not the next, and
> bandwidth is the issue.  *My* bandwidth is fine.  *They* don't have
> sufficient bandwidth from their host, and my attempt to connect 
> times
> out.  But those are all smaller and largely hobbyist sites, 
> operating
> on a shoestring.
> 
> The issue you are facing is that broadband is increasingly 
> prevalent,
> and most sites assume the user will have broadband and a relatively
> current browser supporting current standards.  It's a fair 
> assumption
> because most users *do* have those things.  There simply aren't 
> enough
> who don't to justify the effort needed to accommodate them.
> 
> Like I said, the web won't hold still for you, but HTML5 is not your 
> problem.
> 
> > cheers
> > DS
> __
> Dennis
> https://plus.google.com/u/0/105128793974319004519
> 
>
-
-
> Open source business process management suite built on Java and 
> Eclipse
> Turn processes into business applications with Bonita BPM Community 
> Edition
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> Winner of BOSSIE, CODIE, OW2 and Gartner awards
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> 


**
>From Dale Sterner - MS organic chemistry
http://pubs.acs.org/doi/abs/10.1021/jo00975a052
***


--
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Re: [Freedos-user] Sudoku on a 8086 (or anything newer)

2014-07-07 Thread dmccunney
On Mon, Jul 7, 2014 at 2:57 PM, Dale E Sterner  wrote:
> Opera 10.1. Video & FLASH I don't need. My computer isn't used as an
> entertainment center. The web needs a steady unchanging format that you can 
> depend on.
> One day a web site works and the next it doesn't. Just a big pain.

Flash requires the Adobe Flash Player plugin.  If it's not installed,
Flash won't happen.

HTML5 is *not* your problem.  Bandwidth is.  You're on dial up, and
flash and video both require bandwidth you don't have. (They also
require system resources.  I have an ancient notebook multi-booting
Win2K and Linux.  I don't even try to play Flash video.  I see a
series of still pictures.  The old box has a 767mhz CPU and 256MB RAM,
and just doesn't have the power to handle the demands.)

I strongly suspect lack of bandwidth is also what bites you on sites
that work one day and fail the next.  It's in the interest of web
sites to be accessible, and most sites of any size are careful about
changes that may break things for users.  I have broadband.  I see
occasional instances of sites working one day and not the next, and
bandwidth is the issue.  *My* bandwidth is fine.  *They* don't have
sufficient bandwidth from their host, and my attempt to connect times
out.  But those are all smaller and largely hobbyist sites, operating
on a shoestring.

The issue you are facing is that broadband is increasingly prevalent,
and most sites assume the user will have broadband and a relatively
current browser supporting current standards.  It's a fair assumption
because most users *do* have those things.  There simply aren't enough
who don't to justify the effort needed to accommodate them.

Like I said, the web won't hold still for you, but HTML5 is not your problem.

> cheers
> DS
__
Dennis
https://plus.google.com/u/0/105128793974319004519

--
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Turn processes into business applications with Bonita BPM Community Edition
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Re: [Freedos-user] Sudoku on a 8086 (or anything newer)

2014-07-07 Thread Dale E Sterner
Opera 10.1. Video & FLASH I don't need. My computer isn't used as an
entertainment 
center. The web needs a steady unchanging format that you can depend on.
One day a web site works and the next it doesn't. Just a big pain.


cheers
DS


On Mon, 7 Jul 2014 00:36:32 -0400 dmccunney 
writes:
> On Sun, Jul 6, 2014 at 5:59 PM, Dale E Sterner  
> wrote:
> > Thanks for the link but it takes you to an HTML 5 page, which is a 
> dead
> > end. Thankfully 99% of the web still uses HTML 4. The world needs 
> HTML 5
> > the same way it needs cancer and war. The web needs an constant 
> standard
> > that works every where and you depend on. I'll try your beta 
> version, its
> > probably pretty good.
> 
> What do you use as your browser?  You should be able to view the 
> site.
> 
> HTML is an evolving standard, and HTML5 is the newest iteration.
> Along with HTML5, the current generation of web standards includes
> CSS3 and JavaScript.
> 
> The main interest in HTML5 is the new  keyword, which allows
> streaming video without requiring the Adobe Flash Player.  (It will
> require having the necessary codec installed, but the codec should 
> be
> part of the browser installation.)  Current browser development 
> takes
> the attitude that plugins are bad, and the user should be able to do
> things without resorting to them.  Adobe Flash is the horrible
> example.  Recent versions of Firefox implement a plugin-helper exe,
> which serves as a sandbox in which plugins can run, so a crashing
> plugin does not take the browser down with it.  Adobe Flash Player 
> was
> a principle reason for its development.
> 
> A browser that can handle HTML4 should be able to deal with an HTML5
> site.  Constructs specific to HTML5 won't work, but HTML5 is a
> superset of HTML4, so most of the site should work as expected.
> 
> I'd guess that your real problem is that the site requires 
> JavaScript
> to function correctly.  That is not specific to HTML5.  JavaScript 
> was
> first implemented by Brendan Eich for Netscape Navigator 2, and is 
> now
> supported in almost every browser.  Just about *all* sites now use
> JavaScript as part of their operation.
> 
> If you are using a text mode browser like Links, or a minimal 
> browser
> like Dillo or it's fork, D+, that doesn't support JavaScript, you'll
> have problems.  (Dillo has JavaScript on the development list, but
> they have a lot of DOM work to do before they can support 
> JavaScript.)
> 
> The web has always been a moving target in terms of standards and
> capabilities.  Sorry, but it isn't going to hold still for you.
> __
> Dennis
> https://plus.google.com/u/0/105128793974319004519
> 
>
-
-
> Open source business process management suite built on Java and 
> Eclipse
> Turn processes into business applications with Bonita BPM Community 
> Edition
> Quickly connect people, data, and systems into organized workflows
> Winner of BOSSIE, CODIE, OW2 and Gartner awards
> http://p.sf.net/sfu/Bonitasoft
> ___
> Freedos-user mailing list
> Freedos-user@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/freedos-user
> 
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> 24/7 Technical Support by Experts Call to fix email related issues
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> 


**
>From Dale Sterner - MS organic chemistry
http://pubs.acs.org/doi/abs/10.1021/jo00975a052
***


--
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Turn processes into business applications with Bonita BPM Community Edition
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Re: [Freedos-user] Sudoku on a 8086 (or anything newer)

2014-07-07 Thread Dale E Sterner
I have dial up FLASH & VIDEO would never work even with HTML 5.
There are plenty of plug ins for that. I usually use DOS for video  from
my camera.


cheers
DS


On Mon, 07 Jul 2014 03:15:52 +0200 Eric Auer  writes:
> 
> Hi Dale,
> 
> > Thanks for the link but it takes you to an HTML 5 page, which is a 
> dead
> > end. Thankfully 99% of the web still uses HTML 4. The world needs 
> HTML 5
> > the same way it needs cancer and war. The web needs an constant 
> standard
> 
> Actually HTML 5 is better than Flash for video and animation... ;-)
> 
> > that works every where and you depend on. I'll try your beta 
> version, its
> > probably pretty good.
> 
> Interestingly, while for example
> 
> http://sourceforge.net/projects/sudoku86/files/latest/download
> 
> does try to give you a "noscript" possibility to avoid javascript,
> that link (including the one given earlier in this thread) involves
> yet more redirection. I believe "static" links to the file include:
> 
> > 
>
http://netcologne.dl.sourceforge.net/project/sudoku86/v1.0.2/sudoku86.zip
> 
> I assume that you can vary the hostname to get another mirror :-)
> 
> Eric
> 
> 
> 
>
-
-
> Open source business process management suite built on Java and 
> Eclipse
> Turn processes into business applications with Bonita BPM Community 
> Edition
> Quickly connect people, data, and systems into organized workflows
> Winner of BOSSIE, CODIE, OW2 and Gartner awards
> http://p.sf.net/sfu/Bonitasoft
> ___
> Freedos-user mailing list
> Freedos-user@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/freedos-user
> 
> Support for Email
> 24/7 Technical Support by Experts Call to fix email related issues
> http://thirdpartyoffers.juno.com/TGL3165/53bae84aeb44e684a21bcmp07duc
> 


**
>From Dale Sterner - MS organic chemistry
http://pubs.acs.org/doi/abs/10.1021/jo00975a052
***


--
Open source business process management suite built on Java and Eclipse
Turn processes into business applications with Bonita BPM Community Edition
Quickly connect people, data, and systems into organized workflows
Winner of BOSSIE, CODIE, OW2 and Gartner awards
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Re: [Freedos-user] Sudoku on a 8086 (or anything newer)

2014-07-06 Thread dmccunney
On Sun, Jul 6, 2014 at 5:59 PM, Dale E Sterner  wrote:
> Thanks for the link but it takes you to an HTML 5 page, which is a dead
> end. Thankfully 99% of the web still uses HTML 4. The world needs HTML 5
> the same way it needs cancer and war. The web needs an constant standard
> that works every where and you depend on. I'll try your beta version, its
> probably pretty good.

What do you use as your browser?  You should be able to view the site.

HTML is an evolving standard, and HTML5 is the newest iteration.
Along with HTML5, the current generation of web standards includes
CSS3 and JavaScript.

The main interest in HTML5 is the new  keyword, which allows
streaming video without requiring the Adobe Flash Player.  (It will
require having the necessary codec installed, but the codec should be
part of the browser installation.)  Current browser development takes
the attitude that plugins are bad, and the user should be able to do
things without resorting to them.  Adobe Flash is the horrible
example.  Recent versions of Firefox implement a plugin-helper exe,
which serves as a sandbox in which plugins can run, so a crashing
plugin does not take the browser down with it.  Adobe Flash Player was
a principle reason for its development.

A browser that can handle HTML4 should be able to deal with an HTML5
site.  Constructs specific to HTML5 won't work, but HTML5 is a
superset of HTML4, so most of the site should work as expected.

I'd guess that your real problem is that the site requires JavaScript
to function correctly.  That is not specific to HTML5.  JavaScript was
first implemented by Brendan Eich for Netscape Navigator 2, and is now
supported in almost every browser.  Just about *all* sites now use
JavaScript as part of their operation.

If you are using a text mode browser like Links, or a minimal browser
like Dillo or it's fork, D+, that doesn't support JavaScript, you'll
have problems.  (Dillo has JavaScript on the development list, but
they have a lot of DOM work to do before they can support JavaScript.)

The web has always been a moving target in terms of standards and
capabilities.  Sorry, but it isn't going to hold still for you.
__
Dennis
https://plus.google.com/u/0/105128793974319004519

--
Open source business process management suite built on Java and Eclipse
Turn processes into business applications with Bonita BPM Community Edition
Quickly connect people, data, and systems into organized workflows
Winner of BOSSIE, CODIE, OW2 and Gartner awards
http://p.sf.net/sfu/Bonitasoft
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Re: [Freedos-user] Sudoku on a 8086 (or anything newer)

2014-07-06 Thread Eric Auer

Hi Dale,

> Thanks for the link but it takes you to an HTML 5 page, which is a dead
> end. Thankfully 99% of the web still uses HTML 4. The world needs HTML 5
> the same way it needs cancer and war. The web needs an constant standard

Actually HTML 5 is better than Flash for video and animation... ;-)

> that works every where and you depend on. I'll try your beta version, its
> probably pretty good.

Interestingly, while for example

http://sourceforge.net/projects/sudoku86/files/latest/download

does try to give you a "noscript" possibility to avoid javascript,
that link (including the one given earlier in this thread) involves
yet more redirection. I believe "static" links to the file include:

> http://netcologne.dl.sourceforge.net/project/sudoku86/v1.0.2/sudoku86.zip

I assume that you can vary the hostname to get another mirror :-)

Eric



--
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Re: [Freedos-user] Sudoku on a 8086 (or anything newer)

2014-07-06 Thread Dale E Sterner
Thanks for the link but it takes you to an HTML 5 page, which is a dead
end. Thankfully 99% of the web still uses HTML 4. The world needs HTML 5
the same way it needs cancer and war. The web needs an constant standard
that works every where and you depend on. I'll try your beta version, its
probably pretty good.


cheers
DS


On Sat, 05 Jul 2014 18:08:18 +0200 Mateusz Viste 
writes:
> No, not exactly - the one I had on my private site was the beta 
> version. 
> It changed a bit since then (the beta version had no save feature 
> for 
> example). I think that you should be able to fetch the archive 
> directly 
> (ie bypassing all the html5 stuff) by using this longish link:
> 
>
http://downloads.sourceforge.net/project/sudoku86/v1.0.2/sudoku86.zip?r=h
ttp%3A%2F%2Fsourceforge.net%2Fprojects%2Fsudoku86%2Ffiles%2Fv1.0.2%2F&ts=
1404576261&use_mirror=freefr
> 
> Mateusz
> 
> 
> 
> On 07/05/2014 05:52 PM, Dale E Sterner wrote:
> > Is this the same one that you had on your private web site.
> > Sourceforge is using HTML 5 and I don't own anything that can read 
> HTML
> > 5.
> > I did download the one on your private site - haven't tried it 
> yet.
> > Should be interesting.
> >
> > cheers
> > DS
> >
> > On Sat, 05 Jul 2014 10:36:04 +0200 Mateusz Viste 
> 
> > writes:
> >> Hi all,
> >>
> >> Here I announce the final v1.0.2 of my simple Sudoku game for 
> 8086
> >> and
> >> CGA/VGA.
> >>
> >> This shall be the last version for some time now, since I am 
> pretty
> >> happy with it as it is. The main reason why this version happens 
> is
> >> to
> >> provide a workaround for some buggy mice - specifically for
> >> Rugxulo's
> >> buggy mouse, but I believe there must be other similar models out
> >> there
> >> in the wild ;)
> >>
> >> I took the occasion to add a few additional bits to the game here
> >> and
> >> there. The changelog follows.
> >>
> >> Sudoku86 1.0.2 [05 Jul 2014]:
> >>- Support for double buffering on CGA,
> >>- A few micro-optimizations of video routines,
> >>- Fix for mice that return fake release clicks during an 
> onclick
> >> event,
> >>- Added a help screen under F1,
> >>- Implemented a save/load feature,
> >>- Added keyboard controls: new game (n), clear game (c), quick
> >> selection of digits (1-9), next digit (space), help (F1), save 
> (F5)
> >> and
> >> load (F7),
> >>- Replaced time() with a call to int21,2Ch (smaller code 
> size),
> >>- Custom level files support on command line.
> >>
> >> The game is hosted on sourceforge:
> >> http://sudoku86.sourceforge.net/
> >>
> >> best regards,
> >> Mateusz
> >>
> >>
> >>
> >>
> >> On 06/28/2014 06:49 PM, Mateusz Viste wrote:
> >>> Hi again,
> >>>
> >>> I released a new version of Sudoku86 - the biggest change in
> >> version
> >>> 1.0.1 is support for CGA adapters. There won't be any new 
> version
> >> in any
> >>> near future now, unless some unexpected bug pops out.
> >>>
> >>> Exact changelog below:
> >>>
> >>> - Added support for CGA output,
> >>> - Included the SDM2LEV tool into the public package,
> >>> - Makefile and small adaptations for OpenWatcom compilation
> >> (courtesy
> >>> of Matej Horvat).
> >>>
> >>>  http://sudoku86.sourceforge.net
> >>>
> >>> regards,
> >>> Mateusz
> >>>
> >>>
> >>>
> >>>
> >>> On 06/26/2014 11:47 PM, Mateusz Viste wrote:
>  Hi list,
> 
>  Some days ago I was looking up on the web for some Sudoku games
> >> that
>  would run under FreeDOS. And I found.. almost nothing (only one
> >> game to
>  be precise, that had no mouse support, and of course it wasn't
> >> free/libre).
> 
>  Therefore I decided to give it a try and write a libre Sudoku
> >> game for
>  DOS. And to push the challenge a bit more, I wanted it to work 
> in
> >> real
>  mode :)
> 
>  Mission accomplished - here I present "sudoku86", a Sudoku game
> >> for DOS,
>  running on 8086+ (requires VGA for mode 13h).
> 
>  It was fun to do, I hope it will be of any use to the 
> community.
> 
>    http://sudoku86.sourceforge.net
> 
>  cheers,
>  Mateusz
> 
> >>
> >>
> > 
>
-
> > -
> >> Open source business process management suite built on Java and
> >> Eclipse
> >> Turn processes into business applications with Bonita BPM 
> Community
> >> Edition
> >> Quickly connect people, data, and systems into organized 
> workflows
> >> Winner of BOSSIE, CODIE, OW2 and Gartner awards
> >> http://p.sf.net/sfu/Bonitasoft
> >> ___
> >> Freedos-user mailing list
> >> Freedos-user@lists.sourceforge.net
> >> https://lists.sourceforge.net/lists/listinfo/freedos-user
> >> 
> >> The #1 worst carb EVER (avoid)
> >> This health food causes fat gain, wild energy & blood sugar 
> swings
> >> 
> http://thirdpartyoffers.juno.com/TGL3165/53b816b528e3c16b40ea2mp04du

Re: [Freedos-user] Sudoku on a 8086 (or anything newer)

2014-07-05 Thread Mateusz Viste
No, not exactly - the one I had on my private site was the beta version. 
It changed a bit since then (the beta version had no save feature for 
example). I think that you should be able to fetch the archive directly 
(ie bypassing all the html5 stuff) by using this longish link:

http://downloads.sourceforge.net/project/sudoku86/v1.0.2/sudoku86.zip?r=http%3A%2F%2Fsourceforge.net%2Fprojects%2Fsudoku86%2Ffiles%2Fv1.0.2%2F&ts=1404576261&use_mirror=freefr

Mateusz



On 07/05/2014 05:52 PM, Dale E Sterner wrote:
> Is this the same one that you had on your private web site.
> Sourceforge is using HTML 5 and I don't own anything that can read HTML
> 5.
> I did download the one on your private site - haven't tried it yet.
> Should be interesting.
>
> cheers
> DS
>
> On Sat, 05 Jul 2014 10:36:04 +0200 Mateusz Viste 
> writes:
>> Hi all,
>>
>> Here I announce the final v1.0.2 of my simple Sudoku game for 8086
>> and
>> CGA/VGA.
>>
>> This shall be the last version for some time now, since I am pretty
>> happy with it as it is. The main reason why this version happens is
>> to
>> provide a workaround for some buggy mice - specifically for
>> Rugxulo's
>> buggy mouse, but I believe there must be other similar models out
>> there
>> in the wild ;)
>>
>> I took the occasion to add a few additional bits to the game here
>> and
>> there. The changelog follows.
>>
>> Sudoku86 1.0.2 [05 Jul 2014]:
>>- Support for double buffering on CGA,
>>- A few micro-optimizations of video routines,
>>- Fix for mice that return fake release clicks during an onclick
>> event,
>>- Added a help screen under F1,
>>- Implemented a save/load feature,
>>- Added keyboard controls: new game (n), clear game (c), quick
>> selection of digits (1-9), next digit (space), help (F1), save (F5)
>> and
>> load (F7),
>>- Replaced time() with a call to int21,2Ch (smaller code size),
>>- Custom level files support on command line.
>>
>> The game is hosted on sourceforge:
>> http://sudoku86.sourceforge.net/
>>
>> best regards,
>> Mateusz
>>
>>
>>
>>
>> On 06/28/2014 06:49 PM, Mateusz Viste wrote:
>>> Hi again,
>>>
>>> I released a new version of Sudoku86 - the biggest change in
>> version
>>> 1.0.1 is support for CGA adapters. There won't be any new version
>> in any
>>> near future now, unless some unexpected bug pops out.
>>>
>>> Exact changelog below:
>>>
>>> - Added support for CGA output,
>>> - Included the SDM2LEV tool into the public package,
>>> - Makefile and small adaptations for OpenWatcom compilation
>> (courtesy
>>> of Matej Horvat).
>>>
>>>  http://sudoku86.sourceforge.net
>>>
>>> regards,
>>> Mateusz
>>>
>>>
>>>
>>>
>>> On 06/26/2014 11:47 PM, Mateusz Viste wrote:
 Hi list,

 Some days ago I was looking up on the web for some Sudoku games
>> that
 would run under FreeDOS. And I found.. almost nothing (only one
>> game to
 be precise, that had no mouse support, and of course it wasn't
>> free/libre).

 Therefore I decided to give it a try and write a libre Sudoku
>> game for
 DOS. And to push the challenge a bit more, I wanted it to work in
>> real
 mode :)

 Mission accomplished - here I present "sudoku86", a Sudoku game
>> for DOS,
 running on 8086+ (requires VGA for mode 13h).

 It was fun to do, I hope it will be of any use to the community.

   http://sudoku86.sourceforge.net

 cheers,
 Mateusz

>>
>>
> -
> -
>> Open source business process management suite built on Java and
>> Eclipse
>> Turn processes into business applications with Bonita BPM Community
>> Edition
>> Quickly connect people, data, and systems into organized workflows
>> Winner of BOSSIE, CODIE, OW2 and Gartner awards
>> http://p.sf.net/sfu/Bonitasoft
>> ___
>> Freedos-user mailing list
>> Freedos-user@lists.sourceforge.net
>> https://lists.sourceforge.net/lists/listinfo/freedos-user
>> 
>> The #1 worst carb EVER (avoid)
>> This health food causes fat gain, wild energy & blood sugar swings
>> http://thirdpartyoffers.juno.com/TGL3165/53b816b528e3c16b40ea2mp04duc
>>
>
>
> **
>>From Dale Sterner - MS organic chemistry
> http://pubs.acs.org/doi/abs/10.1021/jo00975a052
> ***
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Re: [Freedos-user] Sudoku on a 8086 (or anything newer)

2014-07-05 Thread Dale E Sterner
Is this the same one that you had on your private web site.
Sourceforge is using HTML 5 and I don't own anything that can read HTML
5.
I did download the one on your private site - haven't tried it yet.
Should be interesting.

cheers
DS

On Sat, 05 Jul 2014 10:36:04 +0200 Mateusz Viste 
writes:
> Hi all,
> 
> Here I announce the final v1.0.2 of my simple Sudoku game for 8086 
> and 
> CGA/VGA.
> 
> This shall be the last version for some time now, since I am pretty 
> happy with it as it is. The main reason why this version happens is 
> to 
> provide a workaround for some buggy mice - specifically for 
> Rugxulo's 
> buggy mouse, but I believe there must be other similar models out 
> there 
> in the wild ;)
> 
> I took the occasion to add a few additional bits to the game here 
> and 
> there. The changelog follows.
> 
> Sudoku86 1.0.2 [05 Jul 2014]:
>   - Support for double buffering on CGA,
>   - A few micro-optimizations of video routines,
>   - Fix for mice that return fake release clicks during an onclick 
> event,
>   - Added a help screen under F1,
>   - Implemented a save/load feature,
>   - Added keyboard controls: new game (n), clear game (c), quick 
> selection of digits (1-9), next digit (space), help (F1), save (F5) 
> and 
> load (F7),
>   - Replaced time() with a call to int21,2Ch (smaller code size),
>   - Custom level files support on command line.
> 
> The game is hosted on sourceforge:
> http://sudoku86.sourceforge.net/
> 
> best regards,
> Mateusz
> 
> 
> 
> 
> On 06/28/2014 06:49 PM, Mateusz Viste wrote:
> > Hi again,
> >
> > I released a new version of Sudoku86 - the biggest change in 
> version
> > 1.0.1 is support for CGA adapters. There won't be any new version 
> in any
> > near future now, unless some unexpected bug pops out.
> >
> > Exact changelog below:
> >
> >- Added support for CGA output,
> >- Included the SDM2LEV tool into the public package,
> >- Makefile and small adaptations for OpenWatcom compilation 
> (courtesy
> > of Matej Horvat).
> >
> > http://sudoku86.sourceforge.net
> >
> > regards,
> > Mateusz
> >
> >
> >
> >
> > On 06/26/2014 11:47 PM, Mateusz Viste wrote:
> >> Hi list,
> >>
> >> Some days ago I was looking up on the web for some Sudoku games 
> that
> >> would run under FreeDOS. And I found.. almost nothing (only one 
> game to
> >> be precise, that had no mouse support, and of course it wasn't 
> free/libre).
> >>
> >> Therefore I decided to give it a try and write a libre Sudoku 
> game for
> >> DOS. And to push the challenge a bit more, I wanted it to work in 
> real
> >> mode :)
> >>
> >> Mission accomplished - here I present "sudoku86", a Sudoku game 
> for DOS,
> >> running on 8086+ (requires VGA for mode 13h).
> >>
> >> It was fun to do, I hope it will be of any use to the community.
> >>
> >>  http://sudoku86.sourceforge.net
> >>
> >> cheers,
> >> Mateusz
> >>
> 
>
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-
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http://pubs.acs.org/doi/abs/10.1021/jo00975a052
***


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Re: [Freedos-user] Sudoku on a 8086 (or anything newer) - ctmouse comments

2014-07-05 Thread Eric Auer

Hi Mateusz, hi players, hi mousers :-)

>   - Fix for mice that return fake release clicks during an onclick event,

To give some cutemouse background on this: The bug so far affected
only Rugxulo's mouse and only the ctmouse 2.1 branch, which uses
the BIOS PS/2 functions to interact with the mouse. Doing so for
anything beyond 2 button mode is known to be a hack anyway, it is
something that is not officially possible ;-) Rugxulo's mouse does
work with ctmouse 1.9 and 2.0 branches. Version 2.0 does PS/2 mice
using direct 8042 controller I/O, while 1.9 is a more conservative
version (no wheel support, vanilla 2 button PS/2 BIOS calls etc.).

If your mouse actually uses USB, both PS/2 BIOS and PS/2 8042 fake
are worth trying, so I cannot make a general recommendation. Note
that you have to enable "legacy USB support" in your BIOS. This is
often the default anyway. If you use separate DOS USB drivers, the
same two styles should be possible.

It would be interesting to hear from you which branch of ctmouse
works best for you :-) I am also interested in hearing which type
of mouse, BIOS and hardware does not work correctly at all with
one or more branches of ctmouse :-)

In any case, please be aware that version 2.1 is not automatically
the best choice for all systems because it has the highest version
number. The other branches are also still worth trying.

>   - Added a help screen under F1,
>   - Implemented a save/load feature,
>   - Added keyboard controls: new game (n), clear game (c), quick 
> selection of digits (1-9), next digit (space), help (F1), save (F5) and 
> load (F7),

Thanks :-)

> The game is hosted on sourceforge:
> http://sudoku86.sourceforge.net/

Regards, Eric



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Re: [Freedos-user] Sudoku on a 8086 (or anything newer)

2014-07-05 Thread Mateusz Viste
Hi all,

Here I announce the final v1.0.2 of my simple Sudoku game for 8086 and 
CGA/VGA.

This shall be the last version for some time now, since I am pretty 
happy with it as it is. The main reason why this version happens is to 
provide a workaround for some buggy mice - specifically for Rugxulo's 
buggy mouse, but I believe there must be other similar models out there 
in the wild ;)

I took the occasion to add a few additional bits to the game here and 
there. The changelog follows.

Sudoku86 1.0.2 [05 Jul 2014]:
  - Support for double buffering on CGA,
  - A few micro-optimizations of video routines,
  - Fix for mice that return fake release clicks during an onclick event,
  - Added a help screen under F1,
  - Implemented a save/load feature,
  - Added keyboard controls: new game (n), clear game (c), quick 
selection of digits (1-9), next digit (space), help (F1), save (F5) and 
load (F7),
  - Replaced time() with a call to int21,2Ch (smaller code size),
  - Custom level files support on command line.

The game is hosted on sourceforge:
http://sudoku86.sourceforge.net/

best regards,
Mateusz




On 06/28/2014 06:49 PM, Mateusz Viste wrote:
> Hi again,
>
> I released a new version of Sudoku86 - the biggest change in version
> 1.0.1 is support for CGA adapters. There won't be any new version in any
> near future now, unless some unexpected bug pops out.
>
> Exact changelog below:
>
>- Added support for CGA output,
>- Included the SDM2LEV tool into the public package,
>- Makefile and small adaptations for OpenWatcom compilation (courtesy
> of Matej Horvat).
>
> http://sudoku86.sourceforge.net
>
> regards,
> Mateusz
>
>
>
>
> On 06/26/2014 11:47 PM, Mateusz Viste wrote:
>> Hi list,
>>
>> Some days ago I was looking up on the web for some Sudoku games that
>> would run under FreeDOS. And I found.. almost nothing (only one game to
>> be precise, that had no mouse support, and of course it wasn't free/libre).
>>
>> Therefore I decided to give it a try and write a libre Sudoku game for
>> DOS. And to push the challenge a bit more, I wanted it to work in real
>> mode :)
>>
>> Mission accomplished - here I present "sudoku86", a Sudoku game for DOS,
>> running on 8086+ (requires VGA for mode 13h).
>>
>> It was fun to do, I hope it will be of any use to the community.
>>
>>  http://sudoku86.sourceforge.net
>>
>> cheers,
>> Mateusz
>>

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Re: [Freedos-user] Sudoku on a 8086 (or anything newer)

2014-07-01 Thread Mateusz Viste
Hi Marcos,

Thanks for the kind words!

Yes, the point was to (try to) create a game that is as 
processing-efficient as possible, and as much power-green as it can get. 
Of course it's just a simple Sudoku, not any rocket science, but still 
it was a 'retro challenge' for me. I'm glad you like it.

The keyboard-driven selection is already implemented on the sourceforge 
svn version. I will think about the saving feature, it is a quite basic 
need (and I would use it myself a few times already).

I can't promess anything, but I hope to release the next version soon 
(maybe this weekend). In the meantime, feel free to check out this beta 
build ;)
  http://www.border6.com/download/IbnH86EhK6YMVM/sudoku86-102-beta.zip

cheers
Mateusz



On 07/01/2014 07:25 PM, Marcos Favero Florence de Barros wrote:
> Hi Mateusz,
>
> Loved your Sudoku! You can be credited for inducing me to play a
> game in a computer for the first time in my life! No kidding.
>
> Worked fine in my pure FreeDOS machine. And it's idle-aware too
> ... CPU idle time 99% ... I always test that :-)
>
>> There won't be any new version in any  near future now, unless
>> some unexpected bug pops out.
>
> Nevertheless, here are my items to your (rapidly growing) wish
> list:
>
> - A save feature to allow resuming game later.
>
> - Digit  selection via keyboard too. That would save a huge
>number of mouse movements to the digit selection column in the
>left, and then back to the desired square.
>
> Thanks!
>
> Marcos
>
>
> --
> Marcos Fávero Florence de Barros
> Campinas, Brazil
>
>
>
> --
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Re: [Freedos-user] Sudoku on a 8086 (or anything newer)

2014-07-01 Thread Marcos Favero Florence de Barros
Hi Mateusz,

Loved your Sudoku! You can be credited for inducing me to play a
game in a computer for the first time in my life! No kidding.

Worked fine in my pure FreeDOS machine. And it's idle-aware too
... CPU idle time 99% ... I always test that :-)

> There won't be any new version in any  near future now, unless
> some unexpected bug pops out.

Nevertheless, here are my items to your (rapidly growing) wish
list:

- A save feature to allow resuming game later.

- Digit  selection via keyboard too. That would save a huge
  number of mouse movements to the digit selection column in the
  left, and then back to the desired square.

Thanks!

Marcos


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Campinas, Brazil



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Re: [Freedos-user] Sudoku on a 8086 (or anything newer)

2014-06-30 Thread Mateusz Viste
On 06/30/2014 10:15 PM, Bret Johnson wrote:
> What you call "hints" is what I call "notes".  To me, hints are something the 
> computer generates "smartly" when you ask it, and notes are something I 
> provide myself and the computer just helps me keep track of them.

Put that way, your definitions are clear - and indeed, Sudoku86 
definitely do 'notes', not 'hints'.

 > Notes do work with the right mouse button

This is actually great news for me - I was starting to fear that the odd 
problem Rugxulo is experiencing is somehow common to everyone besides 
me. I'm glad then it all works as expected for you.

> Nomenclature again, but what others seem to call an "undo" is what I would 
> call "remove".

Yes, I agree the 'undo' name is ambiguous here. The reason I call the 
Sudoku86 behavior an 'undo' is because it will restore the 'notes' you 
made on the field before writing a number into it.

> You definitely need at least minimal documentation on what the mouse buttons 
> are supposed to do in different situations (at least on screen when you're 
> playing the game), and the fact that everything on the keyboard except Escape 
> is useless.  Adding keyboard support would be nice, also.

Now I see it. I was sure that the mouse interface is super-intuitive, 
but of course I was highly subjective in this thinking, and now it's 
obvious that it needs to be explained with some actual words in the 
documentation and possibly in the game itself.

Thank you for your feedback!

Mateusz

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Re: [Freedos-user] Sudoku on a 8086 (or anything newer)

2014-06-30 Thread Bret Johnson
What you call "hints" is what I call "notes".  To me, hints are something the 
computer generates "smartly" when you ask it, and notes are something I provide 
myself and the computer just helps me keep track of them.  It does do notes.

Notes do work with the right mouse button -- I didn't notice that before, 
though I did figure out that the right button is a remove.  Nomenclature again, 
but what others seem to call an "undo" is what I would call "remove".  An undo 
is where the computer undoes the last thing you did, whatever or wherever it 
was.

You definitely need at least minimal documentation on what the mouse buttons 
are supposed to do in different situations (at least on screen when you're 
playing the game), and the fact that everything on the keyboard except Escape 
is useless.  Adding keyboard support would be nice, also.

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Re: [Freedos-user] Sudoku on a 8086 (or anything newer)

2014-06-30 Thread Mateusz Viste
This mouse issue is really bothering me, as I have no much clue what's 
going wrong...

On 06/30/2014 07:50 PM, Rugxulo wrote:
> Right click will erase, but if it's
> already empty, it only temporarily flashes the number (full size).

This sounds very much like you (or your mouse) would click twice - I 
mean, imagine that when you right click, what your mouse (or driver, or 
BIOS, or I don't know what) actually do is (very fast):
  - LEFT click
  - RIGHT click

This would generate exactly the symptoms you have, including the 'fast 
flashing' of the big number.

I know this is a far-fetched idea, but you never know... (and I don't 
have any better idea at hand).

I created a little (4K) test program for the mouse. Could you please use 
it on your hardware and tell me what you see?

http://www.viste-family.net/mateusz/temp/moustest/

The program will simply wait for clicks, and print them on the screen. 
So the whole point would be for you to click with the mouse using left / 
right clicks, and confirm that for every click you obtain exactly 1 and 
only 1 new message on the screen. If you obtain any other behavior, then 
it would be really cool if you could write down the exact messages (ie. 
the AX and BX values that the program will display).

> Naive guess: probably just some accidental residue, some register
> value left unchecked or unrestored that DOSBox is somehow masking.

This would fit of course, if I had tested only on DOSBox.. But I do test 
also on a real PC, with a real mouse on a real PS/2 port (and ctmouse 
2.1b4), and I don't have the problem you describe.

ciao,
Mateusz

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Re: [Freedos-user] Sudoku on a 8086 (or anything newer)

2014-06-30 Thread dmccunney
On Mon, Jun 30, 2014 at 1:50 PM, Rugxulo  wrote:
> BTW, my favorite text editor (which I've been using for years) is TDE,
> and it has a Sudoku expansion pack. I only tried it like once, though.
> (5.2 still isn't finalized. He said at one point that "Sudoku fans
> will be happy", but I can't remember why.) I wish I could point to his
> website to show you, but it never loads for me. He always seems to
> pick the weirdest web hosts, which don't work (oddly).
>
> http://tde.adoxa.vze.com/(from .LSM online)
> ... just redirects to ...
> http://adoxa.altervista.org/tde/
>
> So it actually loads now! I'm surprised.

Jason lives in Australia.  He looks for free web hosts that offer
sufficient bandwidth to handle the (low) traffic, and enough disk
space to host his code.  (Enough disk space is the sticky part.)  I've
never had a problem connecting to any of his various hosts. but I'm in
NYC with good connectivity.  You may be in a area with issues.

According to a Firefox extension, the Altervista server is actually
located in Germany, run by Hetzner Online AG, and is at 5.9.157.106
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Re: [Freedos-user] Sudoku on a 8086 (or anything newer)

2014-06-30 Thread Rugxulo
Hi,

On Mon, Jun 30, 2014 at 11:54 AM, Mateusz Viste  wrote:
>
> Sure there could be lots of additional features (like in any software) -
> I was trying to focus on the most classic vision of Sudoku, and do it
> right, instead of going into hundreds of features that I wouldn't have
> the time to finish. Of course it's not impossible that I'll add some new
> bits in the future, but I can't promess anything.

Standard disclaimer:  "Patches welcome!"  :-)

> Could be that the right click doesn't work for you. If that's the case,
> it's a bug, and I'd really like to know more about it.

In addition to my desktop (Lenovo), I tried on my laptop as well
(Dell). Same CuteMouse version (latest, 2.1b4). Same problem. (I
assume that rules out a BIOS bug.) Right click will erase, but if it's
already empty, it only temporarily flashes the number (full size).
Which is of course not what DOSBox does.

> About "Playability hardness": instead of relying on the embedded levels,
> you could use any *.sdm collection of sudoku levels, and convert it to
> the Sudoku86 format using the tool 'sdm2lev' included in the archive.

Sudoku supposedly originated in Japan, where it's very popular. I've
heard that some people pride themselves on hand-crafting each puzzle.
And of course the difficulty can vary quite a bit. Even our local
newspaper a few years ago started to include them every day (well,
before they went with the three-days-a-week abomination, I haven't
checked lately), from easy (Monday) to difficult (Friday).

Part of the appeal of aidan.c (from IOCCC '05) was generator and
solver in one. (And of course portability, even to lonely ol' DOS.)
But he lamented that you couldn't choose difficulty at generation
time. I've not tried thousands of puzzles, but the single rule seems
to be that it must have one and only one solution. I've heard that
some require you to literally guess (temporarily) instead of pure
elimination. That seems a bit too much! I don't like that at all.

BTW, my favorite text editor (which I've been using for years) is TDE,
and it has a Sudoku expansion pack. I only tried it like once, though.
(5.2 still isn't finalized. He said at one point that "Sudoku fans
will be happy", but I can't remember why.) I wish I could point to his
website to show you, but it never loads for me. He always seems to
pick the weirdest web hosts, which don't work (oddly).

http://tde.adoxa.vze.com/(from .LSM online)
... just redirects to ...
http://adoxa.altervista.org/tde/

So it actually loads now! I'm surprised. Anyways, here's what it says
(just FYI):

"Sudoku (21k): files to use TDE to play a game of Sudoku. More puzzles (52k)"

> Anyway, please let me know about your 'right click' issue, I'm really
> curious.

Naive guess: probably just some accidental residue, some register
value left unchecked or unrestored that DOSBox is somehow masking.

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Re: [Freedos-user] Sudoku on a 8086 (or anything newer)

2014-06-30 Thread Mateusz Viste
Hi Bret,

I see there are more Sudoku players on this mailing list than I expected :)

Sure there could be lots of additional features (like in any software) - 
I was trying to focus on the most classic vision of Sudoku, and do it 
right, instead of going into hundreds of features that I wouldn't have 
the time to finish. Of course it's not impossible that I'll add some new 
bits in the future, but I can't promess anything.

About hints: Yes, I totally agree that doing a Sudoku without being able 
to mark hints is a pain. But Sudoku86 *does* support hinting. Just use 
the right click of your mouse ;)

Could be that the right click doesn't work for you. If that's the case, 
it's a bug, and I'd really like to know more about it. As I wrote in an 
earlier message, DOSEmu was buggy until yesterday, so if you test under 
DOSemu, it's 'normal' the right click doesn't work (try upgrading DOSemu 
from git, it's fixed by now). If you test on something else, please tell 
me what mouse you use (USB/PS2/Serial?) and what mouse driver, so I will 
see if I have any chance to reproduce the problem.

About "Playability hardness": instead of relying on the embedded levels, 
you could use any *.sdm collection of sudoku levels, and convert it to 
the Sudoku86 format using the tool 'sdm2lev' included in the archive.

Anyway, please let me know about your 'right click' issue, I'm really 
curious.

cheers,
Mateusz




On 06/30/2014 06:36 PM, Bret Johnson wrote:
> I'm surprised nobody's yet suggested ways to make a "better" version of 
> Sudoku.  What it is so far is a good start, but there could be a lot more 
> done to it to make it better, for example:
>
> On-line help
> Better Manual
> Allow use of letter, colors, symbols, etc. instead of just numbers
> Different "playability hardness" levels
> Allow "super-hints" (partial/complete fill-in by the computer)
>
> The biggest thing missing, though, is some way to keep "user notes" in each 
> square.  As I'm doing a Sudoku puzzle on paper, I write and erase/cross-out 
> numbers at the bottom of each square as I work through the puzzle paring down 
> the (im)possibilities.  There may be people who can just "look" at a Sudoku 
> puzzle and figure it out, but I certainly can't.  It is a long, involved 
> logical elimination process, and I have to write down notes as I go along.  
> If I'm unable to write notes in an electronic version, I won't use it.  The 
> computer could even do the notes automatically (at least the type of notes I 
> use, which are simply the numbers for a box that can't yet be eliminated as 
> possibilities).
>
> I've seen other people write their notes at the top of the box, and I've 
> experimented a little with different solution methods that involve using all 
> four sides of a box for notes (with different sides corresponding to 
> different "kinds" of notes).  Different people may use different methods, and 
> an electronic version should enable the same kinds of things someone can do 
> with a paper version.
>
> ***
>
> I must also say that having it only require an 8086 is the correct approach.  
> Even though almost everything these days has at least a pentium class 
> machine, a Sudoku game certainly doesn't need more resources than an 8086 can 
> provide.  While it's not chic these days, it's the correct approach, IMO.
>

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Re: [Freedos-user] Sudoku on a 8086 (or anything newer)

2014-06-30 Thread Bret Johnson
I'm surprised nobody's yet suggested ways to make a "better" version of Sudoku. 
 What it is so far is a good start, but there could be a lot more done to it to 
make it better, for example:

On-line help
Better Manual
Allow use of letter, colors, symbols, etc. instead of just numbers
Different "playability hardness" levels
Allow "super-hints" (partial/complete fill-in by the computer)

The biggest thing missing, though, is some way to keep "user notes" in each 
square.  As I'm doing a Sudoku puzzle on paper, I write and erase/cross-out 
numbers at the bottom of each square as I work through the puzzle paring down 
the (im)possibilities.  There may be people who can just "look" at a Sudoku 
puzzle and figure it out, but I certainly can't.  It is a long, involved 
logical elimination process, and I have to write down notes as I go along.  If 
I'm unable to write notes in an electronic version, I won't use it.  The 
computer could even do the notes automatically (at least the type of notes I 
use, which are simply the numbers for a box that can't yet be eliminated as 
possibilities).

I've seen other people write their notes at the top of the box, and I've 
experimented a little with different solution methods that involve using all 
four sides of a box for notes (with different sides corresponding to different 
"kinds" of notes).  Different people may use different methods, and an 
electronic version should enable the same kinds of things someone can do with a 
paper version.

***

I must also say that having it only require an 8086 is the correct approach.  
Even though almost everything these days has at least a pentium class machine, 
a Sudoku game certainly doesn't need more resources than an 8086 can provide.  
While it's not chic these days, it's the correct approach, IMO.

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Re: [Freedos-user] Sudoku on a 8086 (or anything newer)

2014-06-29 Thread Rugxulo
Hi,

On Sun, Jun 29, 2014 at 4:49 PM, Mateusz Viste  wrote:
> On 06/29/2014 10:53 PM, Rugxulo wrote:
>
>> CGA honestly doesn't look too bad here.
>
> As for something that runs on technology that is 30 years old, yeah I
> guess it looks acceptable :)

Even VGA (or SVGA or VESA) is ancient tech to most people. Heck, I
hear people complain about DirectX 9 or OpenGL 2.x being too old. Even
SDL 1.2 is considered old and inferior. (Some people are never happy.)

>> I rebooted to pure FreeDOS, and it "mostly" works there. (I'm using
>> CuteMouse, of course.) Undo move works but adding hints doesn't.
>
> This sounds insane, since hints and undo is exactly the same mouse
> routine. But of course strange bugs happen, too. I'd love to reproduce
> the problem - could you provide the exact version of CuteMouse you're
> using please?

Latest one, I think, though I'm not on that (desktop) machine right
now. I think it's 2.1b4. It could be a BIOS bug since it's basically
emulating PS/2 via USB. Well, if you can't reproduce it, I don't know
what to tell you. At least undo works. Hints aren't a deal breaker, I
don't need them.

>> P.S. Did you test the new OpenWatcom support?
>
> As Matej already stated, I forgot to include his Makefile in the package
> indeed.. Anyway, I repackaged and reuploaded the sudoku86.zip archive
> right now, with proper content. And no, I haven't tested OW support myself,
> but I believe Matej did, so it should be cool :)

I'll try it later.

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Re: [Freedos-user] Sudoku on a 8086 (or anything newer)

2014-06-29 Thread Mateusz Viste
On 06/29/2014 10:53 PM, Rugxulo wrote:
> CGA honestly doesn't look too bad here.

As for something that runs on technology that is 30 years old, yeah I 
guess it looks acceptable :)

> You're right, I was quick testing under DOSEMU. It didn't work there.
> Of course DOSBox works fine.

BTW, Mr. Sergeev fixed DOSemu this morning, so the devel branch on the 
git tree works fine with Sudoku86 now.

> I rebooted to pure FreeDOS, and it "mostly" works there. (I'm using
> CuteMouse, of course.) Undo move works but adding hints doesn't.

This sounds insane, since hints and undo is exactly the same mouse 
routine. But of course strange bugs happen, too. I'd love to reproduce 
the problem - could you provide the exact version of CuteMouse you're 
using please?

> P.S. Did you test the new OpenWatcom support? Your changelog made it
> sound like the makefile was updated (no) or an additional one was
> included (no). A quick build didn't seem to work for me at all, but I
> didn't look too closely. Not a big deal, just a curiosity.

As Matej already stated, I forgot to include his Makefile in the package 
indeed.. (or rather I forgot to modify my package building script to 
include the alternative makefile). Anyway, I repackaged and reuploaded 
the sudoku86.zip archive right now, with proper content.
And no, I haven't tested OW support myself, but I believe Matej did, so 
it should be cool :)

cheers,
Mateusz

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Re: [Freedos-user] Sudoku on a 8086 (or anything newer)

2014-06-29 Thread Matej Horvat
On Sun, 29 Jun 2014 22:53:47 +0200, Rugxulo  wrote:

> P.S. Did you test the new OpenWatcom support? Your changelog made it
> sound like the makefile was updated (no) or an additional one was
> included (no). A quick build didn't seem to work for me at all, but I
> didn't look too closely. Not a big deal, just a curiosity.

Looks like Mateusz forgot to include the Open Watcom makefile in the  
package. If you go to the SourceForge site, it's there, called  
Makefile.wcl. It works for me.

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Re: [Freedos-user] Sudoku on a 8086 (or anything newer)

2014-06-29 Thread Rugxulo
Hi,

On Sat, Jun 28, 2014 at 2:11 AM, Mateusz Viste  wrote:
>
> On 06/28/2014 03:30 AM, Rugxulo wrote:
>
> About VGA - simply because I needed 256 colors to make sudoku86 look
> pleasent. But I do plan implementing CGA support soon (but it will be
> deadly ugly).

CGA honestly doesn't look too bad here.

And yes, I was being (half) serious that old 8086 users probably don't
have VGA (at least not by default). Plus it gave me an excuse to
mention Trixter's recent 8088 Domination!   :-)

>> My only complaint is lack of undo. Well, is there undo? Or hints? I
>> can't seem to figure out if the right mouse button does anything or
>> not.
>
> Yes, it does. Using the right button you should be able to either undo
> your move (any move), or - if no move has been done - set a hint (see
> screenshots on the projects website - there are hints on almost every
> one of them).
>
> If the right click doesn't work you, then it's clearly a bug (either in
> your mouse driver, or in sudoku86 - and I'd be thrilled to hear more
> about it offlist - especially what mouse driver you use).
>
> Note, that if you are running DOSEmu there is a bug in its mouse
> emulation that I already described here:

You're right, I was quick testing under DOSEMU. It didn't work there.
Of course DOSBox works fine.

I rebooted to pure FreeDOS, and it "mostly" works there. (I'm using
CuteMouse, of course.) Undo move works but adding hints doesn't.

> I tested sudoku86 also on DOSBox and a real PC, and it worked fine in
> both cases. Let me know :)

P.S. Did you test the new OpenWatcom support? Your changelog made it
sound like the makefile was updated (no) or an additional one was
included (no). A quick build didn't seem to work for me at all, but I
didn't look too closely. Not a big deal, just a curiosity.

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Re: [Freedos-user] Sudoku on a 8086 (or anything newer)

2014-06-28 Thread Mateusz Viste
Hi again,

I released a new version of Sudoku86 - the biggest change in version 
1.0.1 is support for CGA adapters. There won't be any new version in any 
near future now, unless some unexpected bug pops out.

Exact changelog below:

  - Added support for CGA output,
  - Included the SDM2LEV tool into the public package,
  - Makefile and small adaptations for OpenWatcom compilation (courtesy 
of Matej Horvat).

   http://sudoku86.sourceforge.net

regards,
Mateusz




On 06/26/2014 11:47 PM, Mateusz Viste wrote:
> Hi list,
>
> Some days ago I was looking up on the web for some Sudoku games that
> would run under FreeDOS. And I found.. almost nothing (only one game to
> be precise, that had no mouse support, and of course it wasn't free/libre).
>
> Therefore I decided to give it a try and write a libre Sudoku game for
> DOS. And to push the challenge a bit more, I wanted it to work in real
> mode :)
>
> Mission accomplished - here I present "sudoku86", a Sudoku game for DOS,
> running on 8086+ (requires VGA for mode 13h).
>
> It was fun to do, I hope it will be of any use to the community.
>
> http://sudoku86.sourceforge.net
>
> cheers,
> Mateusz
>
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Re: [Freedos-user] Sudoku on a 8086 (or anything newer)

2014-06-28 Thread Zbigniew
2014-06-28 14:44 GMT+02:00, Mateusz Viste :
> On 06/28/2014 11:59 AM, Zbigniew wrote:
>> Not much sense. Probably no one but you will try it on ugly CGA.
>
> Yes, I don't have any doubts about this.
> But looking that way, developing on DOS in 2014 doesn't make any sense
> either.

Not really: DOS still has its community, as we both see ;) - but does
CGA have its "community"?

The ugliest graphics ever; probably only ZX81 had even worse. :D
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Re: [Freedos-user] Sudoku on a 8086 (or anything newer)

2014-06-28 Thread Mateusz Viste
On 06/28/2014 11:59 AM, Zbigniew wrote:
> Not much sense. Probably no one but you will try it on ugly CGA.

Yes, I don't have any doubts about this.
But looking that way, developing on DOS in 2014 doesn't make any sense 
either. It's just fun in spare time ;)

On 06/28/2014 02:19 PM, Dennis Holierhoek wrote:> Why don't you just 
write a sudoku program in plain text if you want to
 > make it compatible?

Sure, it would be an option, too. But my goal is not to make a sudoku 
that runs on anything at all cost, just a sudoku game for DOS that can 
have as low requirements as possible, while still being playable more 
than once :)


cheers,
Mateusz

P.S. Actually I already did CGA support, needs only a few minor 
adjustments yet. That's how it looks like:
http://www.viste-family.net/mateusz/temp/sudoku86-cga/sudoku86_cga_scaled.png

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Re: [Freedos-user] Sudoku on a 8086 (or anything newer)

2014-06-28 Thread Dennis Holierhoek
Why don't you just write a sudoku program in plain text if you want to make it 
compatible?

 Zbigniew schreef 

>2014-06-28 9:11 GMT+02:00, Mateusz Viste :
>
>> About VGA - simply because I needed 256 colors to make sudoku86 look
>> pleasent. But I do plan implementing CGA support soon (but it will be
>> deadly ugly).
>
>Not much sense. Probably no one but you will try it on ugly CGA.
>-- 
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>
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Re: [Freedos-user] Sudoku on a 8086 (or anything newer)

2014-06-28 Thread Zbigniew
2014-06-28 9:11 GMT+02:00, Mateusz Viste :

> About VGA - simply because I needed 256 colors to make sudoku86 look
> pleasent. But I do plan implementing CGA support soon (but it will be
> deadly ugly).

Not much sense. Probably no one but you will try it on ugly CGA.
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Re: [Freedos-user] Sudoku on a 8086 (or anything newer)

2014-06-28 Thread Mateusz Viste
Hi Rugxulo, thanks for the nice feedback!

On 06/28/2014 03:30 AM, Rugxulo wrote:
> You mean interactive? Or just solvers? Or puzzle generators?

I mean interactive - ie. something you can actual play :)

> Why VGA? Granted, I know Mike Chambers ported Wolf3D to (very slowly!)
> run on 8086 too, but "most" 8086 users probably don't have VGA. Well,
> they probably don't even have CGA (...)

As Dennis already stated, the "run on a 8086" idea is more of a concept 
than a realistic production :P Meaning I find it retro-cool to do 
something that could run on a 1981 PC, but I actually don't expect 
anyone having such a vintage machine will bother running sudoku86...

About VGA - simply because I needed 256 colors to make sudoku86 look 
pleasent. But I do plan implementing CGA support soon (but it will be 
deadly ugly).

> My only complaint is lack of undo. Well, is there undo? Or hints? I
> can't seem to figure out if the right mouse button does anything or
> not.

Yes, it does. Using the right button you should be able to either undo 
your move (any move), or - if no move has been done - set a hint (see 
screenshots on the projects website - there are hints on almost every 
one of them).

If the right click doesn't work you, then it's clearly a bug (either in 
your mouse driver, or in sudoku86 - and I'd be thrilled to hear more 
about it offlist - especially what mouse driver you use).

Note, that if you are running DOSEmu there is a bug in its mouse 
emulation that I already described here:

http://sourceforge.net/p/dosemu/bugs/543/

As a workaround under DOSEmu, you could use "emumouse 3", and then use 
the middle button of the mouse. DOSemu seems to mismatch the mouse 
buttons in some weird way.

I tested sudoku86 also on DOSBox and a real PC, and it worked fine in 
both cases. Let me know :)

cheers,
Mateusz

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Re: [Freedos-user] Sudoku on a 8086 (or anything newer)

2014-06-27 Thread dmccunney
On Fri, Jun 27, 2014 at 9:30 PM, Rugxulo  wrote:

> Why VGA? Granted, I know Mike Chambers ported Wolf3D to (very slowly!)
> run on 8086 too, but "most" 8086 users probably don't have VGA. Well,
> they probably don't even have CGA, but at least CGA can do more than
> you think:

Oh, come now.  Just how many actual 8086 users do you suppose there
are these days?

Anyone likely to run this game under FreeDOS is almost certainly doing
so on at least an 80286, and more likely a 386 class processor, and
has at least VGA graphics.

The key to Mateus's effort is that it *can* run on an 8086 with VGA,
not that anyone *will*.

Even in embedded systems where FreeDOS might find a niche, things are
well beyond the 8086.  Current embedded systems are increasingly based
on 32 bit processors like the current ARM offerings, and the
limitations are in other areas.
__
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https://plus.google.com/u/0/105128793974319004519

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Re: [Freedos-user] Sudoku on a 8086 (or anything newer)

2014-06-27 Thread Rugxulo
Hi,

On Thu, Jun 26, 2014 at 4:47 PM, Mateusz Viste  wrote:
>
> Some days ago I was looking up on the web for some Sudoku games that
> would run under FreeDOS. And I found.. almost nothing (only one game to
> be precise, that had no mouse support, and of course it wasn't free/libre).

You mean interactive? Or just solvers? Or puzzle generators?

Yes, I vaguely remember seeing one freeware graphical DOS version a
few years ago, but I don't remember the details.

For solvers, just for completeness, off the top of my head, I know of
three obvious options that can work in DOS:

1). The old Hugi compo winner (62-byte .COM, 186+)
= http://www.hugi.scene.org/compo/compoold.htm#compo25
= 
http://board.flatassembler.net/topic.php?t=6076&postdays=0&postorder=asc&start=0
2). IOCCC '05 entry aidan.c (also can generate puzzles; supposedly
also tested with BC45 small model)
= http://www.ioccc.org/years.html#2005
3). Lots of solvers in various languages, e.g. Lua or XPL0
= see http://rosettacode.org/wiki/Sudoku

> Therefore I decided to give it a try and write a libre Sudoku game for
> DOS. And to push the challenge a bit more, I wanted it to work in real
> mode :)

Looks quite good. I'm impressed. But I already knew you were cool.   B-)

> Mission accomplished - here I present "sudoku86", a Sudoku game for DOS,
> running on 8086+ (requires VGA for mode 13h).

Why VGA? Granted, I know Mike Chambers ported Wolf3D to (very slowly!)
run on 8086 too, but "most" 8086 users probably don't have VGA. Well,
they probably don't even have CGA, but at least CGA can do more than
you think:

(8088 Domination, sequel to 8088 Corruption)
http://www.osnews.com/story/27792/Full-motion_video_on_a_1981_IBM_PC

Just FYI in case you weren't aware yet.   ;-)  CGA ftw! :-P

> It was fun to do, I hope it will be of any use to the community.
>
>http://sudoku86.sourceforge.net

My only complaint is lack of undo. Well, is there undo? Or hints? I
can't seem to figure out if the right mouse button does anything or
not. It's quite frustrating to accidentally make a mistake (two 4s in
the same block) and not be able to erase it.

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