Re: OT - extruding in Maya?

2020-07-02 Thread Andi Farhall
we need more Houdini questions

From: softimage-boun...@listproc.autodesk.com 
 on behalf of Chris Marshall 

Sent: 02 July 2020 10:47
To: Official Softimage Users Mailing List. 
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Subject: Re: OT - extruding in Maya?

It's getting very quiet in here


On Fri, 26 Jun 2020 at 11:58, 
mailto:x...@colorshopvfx.dk>> wrote:

Apologies for the Maya OT - this is the only place where it is possible to get 
sensible feedback also on Maya stuff.


As you will know if you have used Maya, the extrude tools sucks spades compared 
to XSI's . My question is if you have come across good scripts or third party 
tools that do it better, ie more like the way it is done in XSI?


Thanks

Morten



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Re: Softimage mailing list: 2019 by the numbers

2020-01-09 Thread Andi Farhall
we could just swap the names and  carry on

From: softimage-boun...@listproc.autodesk.com 
 on behalf of Steven Caron 

Sent: 09 January 2020 03:27
To: Official Softimage Users Mailing List. 
https://u9432639.ct.sendgrid.net/wf/click?upn=lIXdN6W56FnEjHCwrBXqOq0HQNpV0huvAGw1zu6Xp8eVQuk2cNZiNFjx2k-2FfTNchiLG9o7ECJDJ0Mw-2FRzSlfldhFWvv2G7M9xrogMv-2BiUgrG-2BmCVAfC2HxBWG0Czpbw8UUe9Xkbh68Twjp-2FiA-2FSErOu3nkV-2BHSYN4Xoi4cYvgB1kOdRrbMYHkt5C9Md3fqQiR5pxCzYRYBlG0uUn61-2BvIaLocqwJO9w5FM4ETKfcY4GBMNxjYMQzjrJcBCOQHqvBkSRMDWGpqO9zOt0pS56NbL6yq7m8a0czKUNqyFx44ADp6XCzZrQr7mdiG8SyPf9KOgd8-2BwIM3o24mgvtfHF1Xn24BdOBbdiwEK4pAZvyO362Qw7GBO5biVKSWnRs479YoWYhdnkCs9NpHGrypNEffA-3D-3D_a6oQc7tnfcb0GKvoO27fPkrQ0ATQyF1SDBXJOg7-2FbuTQITtw7-2FwU9BAnGhktZRnjq9B4-2FgAgEkXSachCLzuErN5BrAxe1yTAypx7Ja4xAVl0sklXBwe6nzM3u1fIM-2BoiCmcPqTxE5flnEdm6hL-2Fb8pi5qeXhxoJBz4V9-2BgNAKmITsU21Feit5wEXBM1xrke2TnC-2FJAX5vAtNTm1Z-2FQZ-2FetIiPTneUUBK3VfhQiyXxaqBj73VT8Z-2B3b2GL20sP0fk
  
Subject: Re: Softimage mailing list: 2019 by the numbers

ya, that is a craaazy drop off. would love to see the increase on the houdini 
forums ;)

On Wed, Jan 8, 2020 at 6:34 PM Matt Morris 
mailto:matt...@gmail.com>> wrote:
Feeling a little maudlin at those figures.

Had a quick look back at list activity:

2011 - 2013: holding pretty steady at around 12k posts a year.
2014: 14k posts (eol announcement)
2015: 4055 (crazy drop off)
2016: 3282
2017: 2311
2018: 1058
2019: 657


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Re: VDB stuff

2018-05-31 Thread Andi Farhall
A bit more info would help but,


first off download the workgroup which has the plugin already in it, point your 
soft to it with the plugin manager, most likely restart soft then see if the 
ice nodes are in the preset manager



From: softimage-boun...@listproc.autodesk.com 
 on behalf of WilliamP 

Sent: 30 May 2018 21:43:46
To: Official Softimage Users Mailing 
List.https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist=DwIFEA=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=XWNc7LLPHAGMtjqFjCIpr5L1Lz7sCtGxtbkL3nnMARE=HPMUHx_TdvK3ZaaDBPTmBx2NSGIdYagVs0Mzmpq4xlM=
Subject: VDB stuff

Hi All

Please excuse my parachuting in like this but I am not sure where to get the 
info I’m looking for and hope someone here can direct me.

Is there an archive somewhere that I can look previous topics up on, in case 
what I’m looking for has already been hashed over already?

I am trying to get Redshift to render VDB files in Softimage 2015, like can be 
seen here 
https://urldefense.proofpoint.com/v2/url?u=http-3A__cgicoffee.com_blog_2016_06_softimage-2Dice-2Dvdb-2Dredshift=DwIFEA=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=XWNc7LLPHAGMtjqFjCIpr5L1Lz7sCtGxtbkL3nnMARE=Mj-mkxx9h-PSBhtZd_ygoAsxov5JhH5jPIZlwtWc9Sc=,
 and while I’ve chased down as many links as I can online, I suspect I’m going 
about installing the addons improperly, or missing a step, or something.

Any assistance, or direction to a detailed set of installation instructions 
would be appreciated, thanks!

William

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Re: Any Dinosaurs Still Lurking?

2018-05-12 Thread Andi Farhall


I still lurk...

but then i still use soft every day ??

A>

From: softimage-boun...@listproc.autodesk.com 
 on behalf of Francois Lord 

Sent: 12 May 2018 01:52:59
To: softimage@listproc.autodesk.com
Subject: Re: Any Dinosaurs Still Lurking?


I must admit I lurk less and less. I look at the emails subjects from time to 
time. This one called me. ;)

On 2018-05-11 01:53 PM, Bill Hinkson wrote:
I still lurk.

On Fri, May 11, 2018 at 1:05 PM, patrick nethercoat 
> wrote:
My hands are not yet cold and dead.

On 11 May 2018 at 18:01, Sandy Sutherland 
> wrote:
Yep still around as one of them 'from before'

S.

On 11 May 2018 at 17:23, Bradley Gabe 
> wrote:

Just curious?

Now that I’m a resident in San Antonio, I was reminiscing about old SIGGRAPHs 
on the Riverwalk, and came to the realization that the Softimage mailing lists, 
for me at least, were my Facebook before there was official social media.

San Antonio still owes me a camera! -- Softimage Mailing List. To 
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Re: selecting nulls inside of geometry when xray is on

2018-04-18 Thread Andi Farhall
or just use the null selection filter...



...
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From: softimage-boun...@listproc.autodesk.com 
 on behalf of Andres Stephens 

Sent: 18 April 2018 16:30:59
To: Official Softimage Users Mailing List. 
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Subject: RE: selecting nulls inside of geometry when xray is on


You need to set a variable in the bat file.
They disabled this to optimize the viewport responsiveness.
A UI workaround: If you hold don’t CTRL while clicking, or SHIFT, or ALT, I 
think this alternates the selections under mouse. I don’t recall.

Here is the variable:

File Location
C:\Program Files\Autodesk\Softimage 2015\Application\bin\setenv.bat


Append:

:Fix selection block

set XSI_DISABLE_NEW_PICK=1





-Draise




From: softimage-boun...@listproc.autodesk.com 
 on behalf of Softimage 

Sent: Wednesday, April 18, 2018 11:27:49 AM
To: Official Softimage Users Mailing List. 
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Subject: Re: selecting nulls inside of geometry when xray is on

Make the outer object unselectable?
Is that enough for what you want?
Cheers
Lawrence

> On 18 Apr 2018, at 17:21, David Gallagher Softimage 
>  wrote:
>
>
> Hello!
> Autodesk wouldn't issue me a license for Softimage 2014 on my new
> computer so I'm forced to use Softimage 2015 on it now.
> Unfortunately now I don't seem to be able to select objects inside of
> polygon models. It always selects the outermost object which is the
> geometry. In previous versions I would turn the camera to xray which
> would then allow me to select nulls and objects inside/behind the geo.
>
> I'm looking for some option that would restore this workflow but so far
> no luck.
>
> Ideas?
> Thanks,
> Dave G
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Re: ADSK *can* be very helpful :)

2018-03-13 Thread Andi Farhall
I bet you're feeling uneasy

From: softimage-boun...@listproc.autodesk.com 
 on behalf of Sven Constable 

Sent: 12 March 2018 19:02:59
To: softimage@listproc.autodesk.com
Subject: ADSK *can* be very helpful :)


just contacted ADSK support about the issue, that an old network license 
(softimage 2011)  was not listed in my account. It was not listed for several 
years btw and I didn't care but since I plan to move even the old licenses to a 
new server, I contacted them via the online chat.

Problem solved in minutes. I wouldn't have expect this, really.



Sven




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Re: Friday Flashback #330

2018-02-12 Thread Andi Farhall


and clients came with budgets

From: softimage-boun...@listproc.autodesk.com 
 on behalf of Sven Constable 

Sent: 11 February 2018 03:29:43
To: 'Official Softimage Users Mailing List. 
https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist=DwIFAg=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=YmMTHOhfPmmBWK5_e25gCHODTejBHcUCWeZKSVUFVds=vAcIR2nrVguNxO3Leg8glrB6aZntaqOL4qrrZDxIcwM='
Subject: RE: Friday Flashback #330

That time was more interesting, wasn't it? We had to fight against technical
limitations and prepare a ground for anything. 3D was so exciting and new,
we had everything under control. Then it became standard and we loose
grounds. I'm kidding. Not loosing grounds :) But 3D is not the same as it
were back then.
Sometimes I miss the old days, when 3D was expensive and rare.

-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind
Sent: Sunday, February 11, 2018 3:43 AM
To: softimage@listproc.autodesk.com
Subject: RE: Friday Flashback #330

I meant working in the 'Dot Com' era nearly killed a lot of us too as we
were putting in so many hours with (by today's standards) very primitive
tools in what was the wild west of 3D's uprising as a medium.

Working with stop-motion was a long and grueling process too, but there was
a structure and process to it and your lives had a rhythm which could be
managed.

Working in digital was the wild west where everything was an experiment
because few standards had been established yet.  That required lots of trial
and error to figure it all out, and then lots of lobbying to get your
methods accepted and adopted as the way to do it.  Apply all that on top of
back breaking production schedules to get content produced was very hard on
animators.  In the early part of my career, it wasn't unusual for me to
spend 100-120 hours per week at the office.  There was an 14 month stretch
where I almost never saw the sun other than when in transit to get lunch.  A
lot of that was from working for heavily mismanaged studios with large
ambitions and big budgets.  Gave me access to technologies and top tier
programmers I wouldn't have had otherwise, but came at the cost of personal
well being as deadlines were extremely unrealistic, and failure to deliver
meant closure of the studio and loss of job (which eventually happened
anyway).  Back in those days hardware and software were too expensive to
purchase for home use, so if you needed a demo reel, you were likely using
company equipment in the off hours.  So, you either did the work, or you
didn't work at all.

Matt





Date: Sun, 11 Feb 2018 02:39:58 +0100
From: "Sven Constable" 
Subject: RE: Friday Flashback #330
To: "'Official Softimage Users Mailing List.
https://urldefense.proofpoint.com/v2/url?u=https-3A__nam01.safelinks.protection.outlook.com_-3Furl-3Dhttps-253A-252F-252Furldefense.proofpoint.com-252Fv2-252Furl-253Fu-253Dhttps-2D3A-5F-5Fgroups.google.com-5Fforum-26data-3D02-257C01-257C-257C3d5ce9a1e21b43460b8408d570ffb957-257C84df9e7fe9f640afb435-257C1-257C0-257C636539165984731342-26sdata-3D80tkXeXnCg-252BOUbIqEJe48VQiyCXBzSLwtZM5TzH-252B5so-253D-26reserved-3D0=DwIFAg=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=YmMTHOhfPmmBWK5_e25gCHODTejBHcUCWeZKSVUFVds=u-6XWtMlLT1cw05RF_WQYndK59VU3U-TIQ-LHe6Fmpg=
_-23-21forum_xsi-5Flist=DwIFAw=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2
pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=6sva7jE3WQQZ-AeMfxXWvwS1Z
RPyS4zwCD42vVNCHNk=kUcfGP0t5vViiy3w5VkBPsVLsdy5-HRt-OnAlqI9Pn4='"

Oh I think I misunderstood you when you said It killed us. You meant killing
in a positive way, right? Sorry, that was lost in translation.
Sven


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inevitable misery...

2017-08-04 Thread Andi Farhall
https://knowledge.autodesk.com/search-result/caas/sfdcarticles/sfdcarticles/Changes-in-Licensing-for-Arnold.html

Changes in Licensing for Arnold | Search | Autodesk Knowledge 
Network
knowledge.autodesk.com
Solid Angle, and the Arnold renderer, were acquired by Autodesk in 2016. As 
part of our ongoing integration process, Arnold transitions to the Autodesk 
Licensing Framework on July 25, 2017. This change applies to new licenses of 
Arnold. The Autodesk Licensing Framework is the same licensing technology we 
use for many of our other software products including Autodesk® Maya® and 
Autodesk® 3ds Max®


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Re: softimage/windows10/dualscreen

2017-07-13 Thread Andi Farhall
My default position was to install the latest drivers unless there was 
information to the contrary. When you say other crap do you mean everything 
except the actual driver itself? For the less informed (like me) how can i tell 
if they're incorrect?



From: softimage-boun...@listproc.autodesk.com 
 on behalf of Matt Lind 

Sent: 13 July 2017 10:54:32
To: softimage@listproc.autodesk.com
Subject: RE: softimage/windows10/dualscreen

I have a nearly 10 year old Dell Precision Workstation which had an Nvidia
GeForce GTX 260, and is now equipped with a Nvidia Quadro K4200.  Neither
had any issues.

Check your drivers, they might be old or incorrect.  Don't install the other
Nvidia crap they try to bundle into the driver.

Matt


Date: Thu, 13 Jul 2017 11:35:18 +0100
From: "adrian wyer" 
Subject: RE: softimage/windows10/dualscreen
To: "'Official Softimage Users Mailing

my money is on the old quadro time for a new 1080ti?

take old yella out back and do the honourable thing mate

a

Adrian Wyer
Fluid Pictures
75-77 Margaret St.
London
W1W 8SY
++44(0) 207 580 0829


adrian.w...@fluid-pictures.com

www.fluid-pictures.com



Fluid Pictures Limited is registered in England and Wales.
Company number:5657815
VAT number: 872 6893 71


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Re: softimage/windows10/dualscreen

2017-07-13 Thread Andi Farhall
Hi Jonathon,


may I ask what gpu/driver setup you're using?


I know my Quadro K4000 is oldish but i was getting similar glitches using a 1080



From: softimage-boun...@listproc.autodesk.com 
<softimage-boun...@listproc.autodesk.com> on behalf of Jonathan Moore 
<jonathan.moo...@gmail.com>
Sent: 13 July 2017 10:40:45
To: Official Softimage Users Mailing List. 
https://groups.google.com/forum/#!forum/xsi_list
Subject: Re: softimage/windows10/dualscreen

Seems like a driver/GPU issue to me too as I've been running Win 10 with XSI 
without any problems for 12 months or so.

On 13 July 2017 at 11:35, adrian wyer 
<adrian.w...@fluid-pictures.com<mailto:adrian.w...@fluid-pictures.com>> wrote:
my money is on the old quadro time for a new 1080ti?

take old yella out back and do the honourable thing mate

a

Adrian Wyer
Fluid Pictures
75-77 Margaret St.
London
W1W 8SY
++44(0) 207 580 0829<tel:%2B%2B44%280%29%20207%20580%200829>


adrian.w...@fluid-pictures.com<mailto:adrian.w...@fluid-pictures.com>

www.fluid-pictures.com<http://www.fluid-pictures.com>



Fluid Pictures Limited is registered in England and Wales.
Company number:5657815
VAT number: 872 6893 71

-Original Message-
From: 
softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>
[mailto:softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>]
 On Behalf Of Matt Lind
Sent: 13 July 2017 11:23
To: softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>
Subject: Re: softimage/windows10/dualscreen

Check your drivers, I've been running Softimage on Windows 10 for the past
year without issue.

Matt



Date: Thu, 13 Jul 2017 10:18:30 +
From: Andi Farhall <hack...@outlook.com<mailto:hack...@outlook.com>>
Subject: Re: softimage/windows10/dualscreen
To: "Official Softimage Users Mailing List.

Content-Type: text/plain; charset="utf-8"



first day of using soft and win 10 and It's not going well scene save -
everything goes black, render region - everything goes black, looks like
it's back to 7 at the weekend.


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Re: softimage/windows10/dualscreen

2017-07-12 Thread Andi Farhall
Hi Sven.


primary is the lh monitor, task bar on the rh monitor so there's a couple of 
options there to tweak, as for a soft profile in the driver I've not seen 
softimage offered as a profile for a long time, but i'll have a look at 
whatever other options are there..


cheers,


Andi



From: softimage-boun...@listproc.autodesk.com 
<softimage-boun...@listproc.autodesk.com> on behalf of Sven Constable 
<sixsi_l...@imagefront.de>
Sent: 12 July 2017 18:41:49
To: 'Official Softimage Users Mailing List. 
https://groups.google.com/forum/#!forum/xsi_list'
Subject: RE: softimage/windows10/dualscreen

Just a quick thought: Do you have the monitor on the right hand side running as 
the primary monitor? And maybe check the nVidia settings for using the 
Softimage profile. Doesn't look like a driver issue, but who knows.
Sven

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Andi Farhall
Sent: Wednesday, July 12, 2017 7:49 PM
To: softimage@listproc.autodesk.com
Subject: softimage/windows10/dualscreen

I got some new hardware running windows 10, I thought it was inevitable that I 
go that route rather then sticking to win7 (the irony isn't lost on me) and I 
cannot get the dual screen setup to play nice. It keeps squeezing itself into 
one monitor and then back again at the most inappropriate moments. I'm running 
an older quadro - a k4000 with a pair of headless 1080's for redhift. I've 
poked about in as many settings as I can find

I don't want to roll back to Win7 but I will if i can't sort this out.

any pointers really appreciated,

cheers,
Andi
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softimage/windows10/dualscreen

2017-07-12 Thread Andi Farhall
I got some new hardware running windows 10, I thought it was inevitable that I 
go that route rather then sticking to win7 (the irony isn't lost on me) and I 
cannot get the dual screen setup to play nice. It keeps squeezing itself into 
one monitor and then back again at the most inappropriate moments. I'm running 
an older quadro - a k4000 with a pair of headless 1080's for redhift. I've 
poked about in as many settings as I can find

I don't want to roll back to Win7 but I will if i can't sort this out.

any pointers really appreciated,

cheers,
Andi
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Re: [OT] Autodesk - another angry customer

2017-03-09 Thread Andi Farhall


...and once you're all on subscription see what we do to the sub prices then

even more reason to be on the Houdini boat

From: softimage-boun...@listproc.autodesk.com 
 on behalf of gareth bell 

Sent: 08 March 2017 20:04:39
To: softimage@listproc.autodesk.com
Subject: [OT] Autodesk - another angry customer


https://solidedging.wordpress.com/2017/03/07/autodesks-patronizing-screw-you-love-letter/

[https://solidedging.files.wordpress.com/2017/03/screenhunter_283-mar-07-13-25.jpg]

Autodesk’s Patronizing Screw You Love 
Letter
solidedging.wordpress.com
So today it was my turn to get the notice from Autodesk of their new and 
improved upcoming subscription only paradigm. I really wonder what goes on in 
the minds of corporate and marketing officers …


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Re: Am I being an idiot, probably

2017-03-01 Thread Andi Farhall
the side fx forums and od force are very friendly places, i've asked complete 
beginner questions there...


...
http://www.hackneyeffects.com/
https://vimeo.com/user4174293
http://www.linkedin.com/pub/andi-farhall/b/496/b21


http://www.flickr.com/photos/lord_hackney/
http://spylon.tumblr.com/


This email and any attachments to it may be confidential and are intended 
solely for the use of the individual to whom it is addressed. Any views or 
opinions expressed are solely those of the author and do not necessarily 
represent those of Hackney Effects Ltd.

If you are not the intended recipient of this email, you must neither take any 
action based upon its contents, nor copy or show it to anyone.

Please contact the sender if you believe you have received this email in error.



From: softimage-boun...@listproc.autodesk.com 
<softimage-boun...@listproc.autodesk.com> on behalf of Laurence Dodd 
<laure...@porkpie.tv>
Sent: 01 March 2017 17:49:54
To: Official Softimage Users Mailing List. 
https://groups.google.com/forum/#!forum/xsi_list
Subject: Re: Am I being an idiot, probably

I'm a bit concerned about how much I've taken on, is any willing to do some 
mentoring/consulting, for money of course, I just dont want to look like the 
noob I am to this new client.

On 1 March 2017 at 17:46, Jonathan Moore 
<jonathan.moo...@gmail.com<mailto:jonathan.moo...@gmail.com>> wrote:
Apologies Andy (Nicholas) I hadn't seen you'd already replied with the answer.

On 1 March 2017 at 17:41, Andi Farhall 
<hack...@outlook.com<mailto:hack...@outlook.com>> wrote:

i've been following along to some paid tutorials,


this set might help.


http://www.rohandalvi.net/textures/







...
http://www.hackneyeffects.com/
https://vimeo.com/user4174293
http://www.linkedin.com/pub/andi-farhall/b/496/b21


http://www.flickr.com/photos/lord_hackney/
http://spylon.tumblr.com/


This email and any attachments to it may be confidential and are intended 
solely for the use of the individual to whom it is addressed. Any views or 
opinions expressed are solely those of the author and do not necessarily 
represent those of Hackney Effects Ltd.

If you are not the intended recipient of this email, you must neither take any 
action based upon its contents, nor copy or show it to anyone.

Please contact the sender if you believe you have received this email in error.



From: 
softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>
 
<softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>>
 on behalf of Laurence Dodd <laure...@porkpie.tv<mailto:laure...@porkpie.tv>>
Sent: 01 March 2017 17:30:55

To: Official Softimage Users Mailing List. 
https://groups.google.com/forum/#!forum/xsi_list
Subject: Re: Am I being an idiot, probably

Yes, scary indeed.
Are there and sample scenes around I can look at? I couldn't see any.


On 1 March 2017 at 17:25, Andi Farhall 
<hack...@outlook.com<mailto:hack...@outlook.com>> wrote:

i think the idea is you can assign any part of a network to an object so you 
can drag the principled shader from /mat onto an object or you can dive inside 
and and assign stuff from inside instead. It's one big network where multiple 
shader can be joined up at different levels (i think) The material palette 
seems slightly redundant to me so far, You can get the the internals of the 
principled shader by right clicking and selecting allow editing of contents 
(but then it gets scary)




...
http://www.hackneyeffects.com/
https://vimeo.com/user4174293
http://www.linkedin.com/pub/andi-farhall/b/496/b21


http://www.flickr.com/photos/lord_hackney/
http://spylon.tumblr.com/


This email and any attachments to it may be confidential and are intended 
solely for the use of the individual to whom it is addressed. Any views or 
opinions expressed are solely those of the author and do not necessarily 
represent those of Hackney Effects Ltd.

If you are not the intended recipient of this email, you must neither take any 
action based upon its contents, nor copy or show it to anyone.

Please contact the sender if you believe you have received this email in error.



From: 
softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>
 
<softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>>
 on behalf of Laurence Dodd <laure...@porkpie

Re: Am I being an idiot, probably

2017-03-01 Thread Andi Farhall
i've been following along to some paid tutorials,


this set might help.


http://www.rohandalvi.net/textures/







...
http://www.hackneyeffects.com/
https://vimeo.com/user4174293
http://www.linkedin.com/pub/andi-farhall/b/496/b21


http://www.flickr.com/photos/lord_hackney/
http://spylon.tumblr.com/


This email and any attachments to it may be confidential and are intended 
solely for the use of the individual to whom it is addressed. Any views or 
opinions expressed are solely those of the author and do not necessarily 
represent those of Hackney Effects Ltd.

If you are not the intended recipient of this email, you must neither take any 
action based upon its contents, nor copy or show it to anyone.

Please contact the sender if you believe you have received this email in error.



From: softimage-boun...@listproc.autodesk.com 
<softimage-boun...@listproc.autodesk.com> on behalf of Laurence Dodd 
<laure...@porkpie.tv>
Sent: 01 March 2017 17:30:55
To: Official Softimage Users Mailing List. 
https://groups.google.com/forum/#!forum/xsi_list
Subject: Re: Am I being an idiot, probably

Yes, scary indeed.
Are there and sample scenes around I can look at? I couldn't see any.


On 1 March 2017 at 17:25, Andi Farhall 
<hack...@outlook.com<mailto:hack...@outlook.com>> wrote:

i think the idea is you can assign any part of a network to an object so you 
can drag the principled shader from /mat onto an object or you can dive inside 
and and assign stuff from inside instead. It's one big network where multiple 
shader can be joined up at different levels (i think) The material palette 
seems slightly redundant to me so far, You can get the the internals of the 
principled shader by right clicking and selecting allow editing of contents 
(but then it gets scary)




...
http://www.hackneyeffects.com/
https://vimeo.com/user4174293
http://www.linkedin.com/pub/andi-farhall/b/496/b21


http://www.flickr.com/photos/lord_hackney/
http://spylon.tumblr.com/


This email and any attachments to it may be confidential and are intended 
solely for the use of the individual to whom it is addressed. Any views or 
opinions expressed are solely those of the author and do not necessarily 
represent those of Hackney Effects Ltd.

If you are not the intended recipient of this email, you must neither take any 
action based upon its contents, nor copy or show it to anyone.

Please contact the sender if you believe you have received this email in error.



From: 
softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>
 
<softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>>
 on behalf of Laurence Dodd <laure...@porkpie.tv<mailto:laure...@porkpie.tv>>
Sent: 01 March 2017 17:16:36

To: Official Softimage Users Mailing List. 
https://groups.google.com/forum/#!forum/xsi_list
Subject: Re: Am I being an idiot, probably

I'm a bit confused about the whole material Palette thing. If I have two 
shaders, say a glass and a liquid, if I go into either of the Disney castle 
icon shaders they are both on each other. And is the principled shader more 
"black boxed" now, and I should do all layering in this top level?

On 1 March 2017 at 17:12, Andi Farhall 
<hack...@outlook.com<mailto:hack...@outlook.com>> wrote:

fortune favours the bold Lawrence!



...
http://www.hackneyeffects.com/
https://vimeo.com/user4174293
http://www.linkedin.com/pub/andi-farhall/b/496/b21


http://www.flickr.com/photos/lord_hackney/
http://spylon.tumblr.com/


This email and any attachments to it may be confidential and are intended 
solely for the use of the individual to whom it is addressed. Any views or 
opinions expressed are solely those of the author and do not necessarily 
represent those of Hackney Effects Ltd.

If you are not the intended recipient of this email, you must neither take any 
action based upon its contents, nor copy or show it to anyone.

Please contact the sender if you believe you have received this email in error.



From: 
softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>
 
<softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>>
 on behalf of Laurence Dodd <laure...@porkpie.tv<mailto:laure...@porkpie.tv>>
Sent: 01 March 2017 17:10:42
To: Official Softimage Users Mailing List. 
https://groups.google.com/forum/#!foru

Re: Am I being an idiot, probably

2017-03-01 Thread Andi Farhall
i think the idea is you can assign any part of a network to an object so you 
can drag the principled shader from /mat onto an object or you can dive inside 
and and assign stuff from inside instead. It's one big network where multiple 
shader can be joined up at different levels (i think) The material palette 
seems slightly redundant to me so far, You can get the the internals of the 
principled shader by right clicking and selecting allow editing of contents 
(but then it gets scary)




...
http://www.hackneyeffects.com/
https://vimeo.com/user4174293
http://www.linkedin.com/pub/andi-farhall/b/496/b21


http://www.flickr.com/photos/lord_hackney/
http://spylon.tumblr.com/


This email and any attachments to it may be confidential and are intended 
solely for the use of the individual to whom it is addressed. Any views or 
opinions expressed are solely those of the author and do not necessarily 
represent those of Hackney Effects Ltd.

If you are not the intended recipient of this email, you must neither take any 
action based upon its contents, nor copy or show it to anyone.

Please contact the sender if you believe you have received this email in error.



From: softimage-boun...@listproc.autodesk.com 
<softimage-boun...@listproc.autodesk.com> on behalf of Laurence Dodd 
<laure...@porkpie.tv>
Sent: 01 March 2017 17:16:36
To: Official Softimage Users Mailing List. 
https://groups.google.com/forum/#!forum/xsi_list
Subject: Re: Am I being an idiot, probably

I'm a bit confused about the whole material Palette thing. If I have two 
shaders, say a glass and a liquid, if I go into either of the Disney castle 
icon shaders they are both on each other. And is the principled shader more 
"black boxed" now, and I should do all layering in this top level?

On 1 March 2017 at 17:12, Andi Farhall 
<hack...@outlook.com<mailto:hack...@outlook.com>> wrote:

fortune favours the bold Lawrence!



...
http://www.hackneyeffects.com/
https://vimeo.com/user4174293
http://www.linkedin.com/pub/andi-farhall/b/496/b21


http://www.flickr.com/photos/lord_hackney/
http://spylon.tumblr.com/


This email and any attachments to it may be confidential and are intended 
solely for the use of the individual to whom it is addressed. Any views or 
opinions expressed are solely those of the author and do not necessarily 
represent those of Hackney Effects Ltd.

If you are not the intended recipient of this email, you must neither take any 
action based upon its contents, nor copy or show it to anyone.

Please contact the sender if you believe you have received this email in error.



From: 
softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>
 
<softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>>
 on behalf of Laurence Dodd <laure...@porkpie.tv<mailto:laure...@porkpie.tv>>
Sent: 01 March 2017 17:10:42
To: Official Softimage Users Mailing List. 
https://groups.google.com/forum/#!forum/xsi_list
Subject: Re: Am I being an idiot, probably

Hmm, I think, I've got in a mess, it's working sort of, but I've been ad libbing


On 1 March 2017 at 17:08, Andy Nicholas 
<a...@andynicholas.com<mailto:a...@andynicholas.com>> wrote:
It's all changed in v16. You need to go to the new /mat context instead of 
/shop.


On 01/03/2017 16:39, Laurence Dodd wrote:
This is a Houdini question, I feel too stupid to ask on the Houdini forum.
I am just trying to set up a layered shader in Mantra, if I look at this 
tutorial
https://www.sidefx.com/tutorials/curvature-vop/
it looks so easy, but when I go to SHOP as she does I get no option for 
principled shader, I have to use a material Shader builder node, it's all 
different, and doesn't work nearly as well.
My main problem is that the shader puts my texture one to each poly, it does 
have UV's.
Arrgh this is taking me too long.

Am I missing something basic?

Thanks everyone

--

Laurence Dodd
Porkpie Animation

E: laure...@porkpie.tv<mailto:laure...@porkpie.tv>
W: www.porkpie.tv<http://www.porkpie.tv>
M: 07570 702 576
T: 01273 278 382



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Laurence Dodd
Porkpie Animation

E: la

Re: Am I being an idiot, probably

2017-03-01 Thread Andi Farhall
fortune favours the bold Lawrence!



...
http://www.hackneyeffects.com/
https://vimeo.com/user4174293
http://www.linkedin.com/pub/andi-farhall/b/496/b21


http://www.flickr.com/photos/lord_hackney/
http://spylon.tumblr.com/


This email and any attachments to it may be confidential and are intended 
solely for the use of the individual to whom it is addressed. Any views or 
opinions expressed are solely those of the author and do not necessarily 
represent those of Hackney Effects Ltd.

If you are not the intended recipient of this email, you must neither take any 
action based upon its contents, nor copy or show it to anyone.

Please contact the sender if you believe you have received this email in error.



From: softimage-boun...@listproc.autodesk.com 
<softimage-boun...@listproc.autodesk.com> on behalf of Laurence Dodd 
<laure...@porkpie.tv>
Sent: 01 March 2017 17:10:42
To: Official Softimage Users Mailing List. 
https://groups.google.com/forum/#!forum/xsi_list
Subject: Re: Am I being an idiot, probably

Hmm, I think, I've got in a mess, it's working sort of, but I've been ad libbing


On 1 March 2017 at 17:08, Andy Nicholas 
<a...@andynicholas.com<mailto:a...@andynicholas.com>> wrote:
It's all changed in v16. You need to go to the new /mat context instead of 
/shop.


On 01/03/2017 16:39, Laurence Dodd wrote:
This is a Houdini question, I feel too stupid to ask on the Houdini forum.
I am just trying to set up a layered shader in Mantra, if I look at this 
tutorial
https://www.sidefx.com/tutorials/curvature-vop/
it looks so easy, but when I go to SHOP as she does I get no option for 
principled shader, I have to use a material Shader builder node, it's all 
different, and doesn't work nearly as well.
My main problem is that the shader puts my texture one to each poly, it does 
have UV's.
Arrgh this is taking me too long.

Am I missing something basic?

Thanks everyone

--

Laurence Dodd
Porkpie Animation

E: laure...@porkpie.tv<mailto:laure...@porkpie.tv>
W: www.porkpie.tv<http://www.porkpie.tv>
M: 07570 702 576
T: 01273 278 382



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Porkpie Animation

E: laure...@porkpie.tv<mailto:laure...@porkpie.tv>
W: www.porkpie.tv<http://www.porkpie.tv>
M: 07570 702 576
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Re: Am I being an idiot, probably

2017-03-01 Thread Andi Farhall
Have you got the shadng layer thing (uv's) plugged into the s and t ports? That 
should sort out the textures


...
http://www.hackneyeffects.com/
https://vimeo.com/user4174293
http://www.linkedin.com/pub/andi-farhall/b/496/b21


http://www.flickr.com/photos/lord_hackney/
http://spylon.tumblr.com/


This email and any attachments to it may be confidential and are intended 
solely for the use of the individual to whom it is addressed. Any views or 
opinions expressed are solely those of the author and do not necessarily 
represent those of Hackney Effects Ltd.

If you are not the intended recipient of this email, you must neither take any 
action based upon its contents, nor copy or show it to anyone.

Please contact the sender if you believe you have received this email in error.



From: softimage-boun...@listproc.autodesk.com 
<softimage-boun...@listproc.autodesk.com> on behalf of Laurence Dodd 
<laure...@porkpie.tv>
Sent: 01 March 2017 16:39:55
To: Official Softimage Users Mailing List. 
https://groups.google.com/forum/#!forum/xsi_list
Subject: Am I being an idiot, probably

This is a Houdini question, I feel too stupid to ask on the Houdini forum.
I am just trying to set up a layered shader in Mantra, if I look at this 
tutorial
https://www.sidefx.com/tutorials/curvature-vop/
it looks so easy, but when I go to SHOP as she does I get no option for 
principled shader, I have to use a material Shader builder node, it's all 
different, and doesn't work nearly as well.
My main problem is that the shader puts my texture one to each poly, it does 
have UV's.
Arrgh this is taking me too long.

Am I missing something basic?

Thanks everyone

--

Laurence Dodd
Porkpie Animation

E: laure...@porkpie.tv<mailto:laure...@porkpie.tv>
W: www.porkpie.tv<http://www.porkpie.tv>
M: 07570 702 576
T: 01273 278 382
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"unsubscribe" in the subject, and reply to confirm.

Re: Maya

2017-02-20 Thread Andi Farhall
Yes, it probably was unprofessional for which I apologise. It was an offhand 
remark made after a few beers on a Saturday.  So probably not the best time to 
be posting.


I might point out that the individuals who made him go on camera and tell 
everyone it was going to be fine when they had no intention of it being so were 
also being unprofessional.


But I still apologise for the remark.

From: softimage-boun...@listproc.autodesk.com 
<softimage-boun...@listproc.autodesk.com> on behalf of Sven Constable 
<sixsi_l...@imagefront.de>
Sent: 18 February 2017 18:30:42
To: 'Official Softimage Users Mailing List. 
https://groups.google.com/forum/#!forum/xsi_list'
Subject: RE: Maya

I would like to see the list staying professional as it was through the years. 
This was inappropiate.

Sven
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Andi Farhall
Sent: Saturday, February 18, 2017 7:09 PM
To: Official Softimage Users Mailing List. 
https://groups.google.com/forum/#!forum/xsi_list
Subject: Re: Maya


a face only a mother could love




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<softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>>
 on behalf of Tenshi Sama <tenshi...@gmail.com<mailto:tenshi...@gmail.com>>
Sent: 18 February 2017 12:05:14
To: Official Softimage Users Mailing List. 
https://groups.google.com/forum/#!forum/xsi_list
Subject: Re: Maya

:(

https://youtu.be/WcDn8gVPY_8

On Sat, Feb 18, 2017 at 1:22 AM, Andrew Prostrelov 
<prostre...@gmail.com<mailto:prostre...@gmail.com>> wrote:
> Just another day in the wonderful world of Maya...
totally agree.
The same stuff all over internet.
Every one in a pain of Maya "great" UI design, legacy crap and bugs all over 
the place.

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Re: Maya

2017-02-18 Thread Andi Farhall
a face only a mother could love



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From: softimage-boun...@listproc.autodesk.com 
<softimage-boun...@listproc.autodesk.com> on behalf of Tenshi Sama 
<tenshi...@gmail.com>
Sent: 18 February 2017 12:05:14
To: Official Softimage Users Mailing List. 
https://groups.google.com/forum/#!forum/xsi_list
Subject: Re: Maya

:(

https://youtu.be/WcDn8gVPY_8

On Sat, Feb 18, 2017 at 1:22 AM, Andrew Prostrelov 
<prostre...@gmail.com<mailto:prostre...@gmail.com>> wrote:
> Just another day in the wonderful world of Maya...
totally agree.
The same stuff all over internet.
Every one in a pain of Maya "great" UI design, legacy crap and bugs all over 
the place.


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Re: Opinion gathering

2017-02-16 Thread Andi Farhall
>From a personal perspective It's Houdini for me. Maya will only get worse the 
>more they dick about with it and having to buy a shed load of plugins just to 
>make it usable is too expensive for most freelancers. I've also much more 
>faith in SideFX to keep providing me with evolving software.


A>


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From: softimage-boun...@listproc.autodesk.com 
<softimage-boun...@listproc.autodesk.com> on behalf of Laurence Dodd 
<laure...@porkpie.tv>
Sent: 16 February 2017 09:29:04
To: Official Softimage Users Mailing List. 
https://groups.google.com/forum/#!forum/xsi_list
Subject: Opinion gathering

I've been looking at houdini, liking it a lot, but what houses in London are 
switching to it? Or am I, once again choosing the underdog software  
(Combustion, anyone?)

Also, if I recommend it as the main software where I usually work, will they be 
able to get Houdini people that are generalists, are enough of us switching?

Just throwing these out there to gather the mood.

Cheers all

--

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Porkpie Animation

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Re: Setting two weightmaps with Set Weightmap by Volume?

2017-01-04 Thread Andi Farhall
although i imagine if you hunt around inside the compound it's probably setting 
a value on an attribute which both compounds are trying to use. Find what's 
using the attribute and rename each instance in the second compound


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From: softimage-boun...@listproc.autodesk.com 
<softimage-boun...@listproc.autodesk.com> on behalf of Morten Bartholdy 
<x...@colorshopvfx.dk>
Sent: 04 January 2017 01:36
To: Userlist, Softimage
Subject: Setting two weightmaps with Set Weightmap by Volume?

I am trying to create two separate dynamic weightmaps on an object using Giulio 
Tonini's excellent Set Weightmap by Volume compound. They work fine separately, 
but I need to combine both in the Rendertree and no matter what I try, it only 
creates one of the maps when both compounds are plugged in at the same time. I 
have tried doing each in a separate ICE Tree, read, log and write the values, 
but still no cigar. It seems creating one weightmap prevents te other from 
being created.

https://vimeo.com/88671801

http://giuliotonini.blogspot.dk/search/label/Compound

Any ideas on how to do this, or if it is at all possible?

Thanks.

Morten
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Re: Setting two weightmaps with Set Weightmap by Volume?

2017-01-04 Thread Andi Farhall
i've no idea what the compound is doing (having not looked at it) but as a 
dirty workaround you could have two objects with one weightmap each and combine 
the weightmaps into a third one simply in ice and use that in the render tree


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From: softimage-boun...@listproc.autodesk.com 
<softimage-boun...@listproc.autodesk.com> on behalf of Morten Bartholdy 
<x...@colorshopvfx.dk>
Sent: 04 January 2017 01:36
To: Userlist, Softimage
Subject: Setting two weightmaps with Set Weightmap by Volume?

I am trying to create two separate dynamic weightmaps on an object using Giulio 
Tonini's excellent Set Weightmap by Volume compound. They work fine separately, 
but I need to combine both in the Rendertree and no matter what I try, it only 
creates one of the maps when both compounds are plugged in at the same time. I 
have tried doing each in a separate ICE Tree, read, log and write the values, 
but still no cigar. It seems creating one weightmap prevents te other from 
being created.

https://vimeo.com/88671801

http://giuliotonini.blogspot.dk/search/label/Compound

Any ideas on how to do this, or if it is at all possible?

Thanks.

Morten
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Re: How to initialize particle emmision?

2016-11-15 Thread Andi Farhall
the weightmap or test inside null rout would work but you'll end up emitting a 
shed load of particles thaty ou don't need. You could use raycast or closest 
location to get a point that you could use with emit from position, but you 
would need to randomize the emission position in track with the scale of the 
null, that would be a faster sim.


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From: softimage-boun...@listproc.autodesk.com 
<softimage-boun...@listproc.autodesk.com> on behalf of Morten Bartholdy 
<x...@colorshopvfx.dk>
Sent: 15 November 2016 12:44
To: Userlist, Softimage
Subject: How to initialize particle emmision?

I am looking at different methods for initializing particle emmmisions from 
various geometry. Ideally I would like to move a Null along a surface and the 
part of the surface which is inside the Null (with a volumic icon) starts 
emitting particles, and stops when the null moves on away.

Momentum has a good way to do this but gets slow due to the collisions and with 
an ordinary particle sim I have gotten reasonable results with the Emit Splash 
from Surface Collision compound, but it is a bit quirky with its calculation of 
velocity.

So if I have a surface and just want it to emit particles from the part of the 
surface which is inside a null, how would I do that?

Thanks
Morten
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RE: redshift - best 980Ti

2016-05-11 Thread Andi Farhall
I looked at the asus strix 980ti. Couldn't actually fit it into my t7600 so 
something to watch out for also.
https://www.epsilonpc.co.uk/asus-strix-gtx980ti-dc3oc-6gd5-gaming-nvidia-geforce-gtx-980-ti-6gb.html

A.




...http://www.hackneyeffects.com/https://vimeo.com/user4174293http://www.linkedin.com/pub/andi-farhall/b/496/b21http://www.flickr.com/photos/lord_hackney/http://spylon.tumblr.com/This
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error.

Date: Mon, 9 May 2016 12:51:25 +0100
Subject: redshift - best 980Ti
From: adammsee...@gmail.com
To: softimage@listproc.autodesk.com

Hi Folks,
Wondered if there was a favoured 980ti for Redshift?

This seems to be the fastest but is it the best?

Zotac GeForce GTX 980 Ti AMP Extreme 6 
GBhttps://www.amazon.co.uk/Zotac-GeForce-Extreme-PCI-E-Graphics/dp/B00YOJ91YO/ref=sr_1_2



gtx1080 released at $599 soon though.. plenty of tumbling prices straight after 
I assume.


Tricky time to buy.

Adam.

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RE: material library export

2016-02-16 Thread Andi Farhall
on 2015 rather than sp2 but i had a situation on reading a matlib where it came 
in as empty and renamed __DEFAULT__. Totally unexplained, but restarting soft 
and reloading the scene "fixed" the issue. Try a clean start.. Merge the 
scene... I'm assuming you have more than half a dozen shaders in there?

Andi

...http://www.hackneyeffects.com/https://vimeo.com/user4174293http://www.linkedin.com/pub/andi-farhall/b/496/b21http://www.flickr.com/photos/lord_hackney/http://spylon.tumblr.com/This
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error.

From: mirkoj.anima...@gmail.com
Date: Tue, 16 Feb 2016 12:46:21 +0100
Subject: material library export
To: softimage@listproc.autodesk.com

Hey guys,Can anyone try exporting an material library from si2015 sp2?It worked 
perfectly a while ago but I just needed it and there is simply nothing exported 
at all.Any ideas?
-- 
Mirko Jankovicskype: mirko-jankovic
https://vimeo.com/mirkoj

Need some help with rendering an Redshift project?
http://www.gpuoven.com/

  

RE: The public SI freelancer Index

2016-02-08 Thread Andi Farhall
just added myself too.
Andi.

...http://www.hackneyeffects.com/https://vimeo.com/user4174293http://www.linkedin.com/pub/andi-farhall/b/496/b21http://www.flickr.com/photos/lord_hackney/http://spylon.tumblr.com/This
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expressed are solely those of the author and do not necessarily represent those 
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must neither take any action based upon its contents, nor copy or show it to 
anyone.Please contact the sender if you believe you have received this email in 
error.

From: ron...@toonafish.nl
Subject: Re: The public SI freelancer Index
Date: Mon, 8 Feb 2016 17:22:12 +0100
To: davidsa...@sfr.fr; softimage@listproc.autodesk.com

Great, just added my name to the list.
-Ronald





On 05 Feb 2016, at 23:50, David Saber <davidsa...@sfr.fr> wrote:Great idea!

Let's not forget my Excel file for XSI mailing list people. In case the list 
disapears, write your name and email in this list : http://1drv.ms/1PFAzyv
People who subscribe to this list will receive an invitation to join an "XSI 
mailing list" LinkedIn group.
Don't edit the "invitation date" comumn, except if you update your email 
address. In that case, just delete the date in this column.
Thanks, see you,

David

  

RE: volumetric particle render - with motion blur

2015-04-27 Thread Andi Farhall
the cached out, including the volume cloud attribute and the primary ray  
raytrace one was my starting point... still gives me nada. Seems this one 
really is a fix it in post situation! ver2015 btw
cheers everyone,

A

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http://www.flickr.com/photos/lord_hackney/
http://spylon.tumblr.com/
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this email in error.

Date: Sun, 26 Apr 2015 20:34:37 -0400
From: jasonsta...@gmail.com
To: softimage@listproc.autodesk.com
Subject: Re: volumetric particle render - with motion blur


  


  
  
I found where I found that out,



ActionArt is smarter than all of us :)





www.si-community.com
• View topic - ICE Particle Volume Shader and Motion Blur


ActionArt 

  Post subject: Re: ICE
  Particle Volume Shader and Motion Blur

  PostPosted: 30 Jan 2011,
  21:47 

  

  I FINALLY figured out how
  to make motion blur work with the particle volume shader.
  Here's the trick for anyone who might be interested:

  

  1) Cache Particles - this
  is in the documentation

  

  2) Turn OFF scanline for
  primary rays! (Raytrace ONLY) - this is what I was missing
  and doesn't seem to be in the documentation.

  

  Now it works perfectly and
  fairly fast.










On Saturday, April 25, 2015 11:52:29, pete...@skynet.be wrote:



  you might be a smarter cookie than I am (it’s likely even) – but
  as 

  far as I know motion blur does NOT work on volumetric particles.

  What does work with the particle volume shader, is aligning the 

  particles along their velocity, and making them soft streaks which
  is 

  going to give you something very similar to motion blur. You have
  to 

  dig into the compound for this - I think it’s all in the particle
  

  shaper. Might that be what you had in mind?

  *From:* Andi Farhall mailto:hack...@outlook.com

  *Sent:* Friday, April 24, 2015 12:34 PM

  *To:* softimage@listproc.autodesk.com 

  mailto:softimage@listproc.autodesk.com

  *Subject:* volumetric particle render - with motion blur

  Hi chaps,

  it's been ages (years) since I've used mental ray, but I clearly 

  remember rendering ice particles with the mental ray volume
  renderer 

  and motion blur. It was very slow but it worked.

  Now I have to do something similar again, I can't for the life of
  me 

  get it to work, the cloud is cached and motion blur works as
  expected 

  with a phong but not a volume render. MB set to end on frame. The
  

  camera is static. Anybody remember a specific hoop that needs to
  be 

  jumped through?

  cheers,

  Andi

  

...

  http://www.hackneyeffects.com/

  https://vimeo.com/user4174293

  http://www.linkedin.com/pub/andi-farhall/b/496/b21

  http://www.flickr.com/photos/lord_hackney/

  http://spylon.tumblr.com/

  

  This email and any attachments to it may be confidential and are 

  intended solely for the use of the individual to whom it is
  addressed. 

  Any views or opinions expressed are solely those of the author and
  do 

  not necessarily represent those of Hackney Effects Ltd.

  

  If you are not the intended recipient of this email, you must
  neither 

  take any action based upon its contents, nor copy or show it to
  anyone.

  

  Please contact the sender if you believe you have received this
  email 

  in error.

  

  





  

RE: volumetric particle render - with motion blur

2015-04-27 Thread Andi Farhall
From the horses mouth as they say...
Thanks very much Holger, a few options to try there.


cheers,
A

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http://spylon.tumblr.com/
This email and any attachments to it may be confidential and are intended 
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From: x...@digidragon.de
To: softimage@listproc.autodesk.com
Subject: RE: volumetric particle render - with motion blur
Date: Mon, 27 Apr 2015 18:51:49 +0200








Hi
 
Motion Blur on particles movement does not work, Motion vector 
for Camera movement should/could work.
 
You have three choices:
1) Open the volume shader and put and save 
the motion vectors into a framebuffer.
Then blur them in comp.
 
2) Let the shader blur the particle 
texture.
You can enable it in the Texture coord tab of the particle density 
shader.
It helps using slightly larger particles and enabling elliptical 
shape and align on velocity.
 
3) Use 
the ICE Strand Trails and the trail settings in the particle density 
shader.
Might 
require to change the ice tree to support frame sub-steps or change the scene 
into 250FPS and render every 10th image.
http://www.binaryalchemy.de/develop/shd_vol/img/PT_Trail.jpg
(sample scene ICE_TrailGlass.scn)
 
 
Holger Schönberger
technical director
The day has 24 hours, if that does not suffice, 
I will take the night

 


  
  
  From: softimage-boun...@listproc.autodesk.com 
  [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Andi 
  Farhall
Sent: Monday, April 27, 2015 11:32 AM
To: 
  softimage@listproc.autodesk.com
Subject: RE: volumetric particle 
  render - with motion blur


  
  the cached out, including the volume cloud attribute and the 
  primary ray  raytrace one was my starting point... still gives me nada. 
  Seems this one really is a fix it in post situation! ver2015 btw
  

  cheers 
  everyone,

A

...

  http://www.hackneyeffects.com/
  https://vimeo.com/user4174293
  http://www.linkedin.com/pub/andi-farhall/b/496/b21
  

  

  http://www.flickr.com/photos/lord_hackney/
http://spylon.tumblr.com/
  

  
  This email and any attachments to it may be confidential 
  and are intended solely for the use of the individual to whom it is 
addressed. 
  Any views or opinions expressed are solely those of the author and do not 
  necessarily represent those of Hackney Effects Ltd.
  If you are not the intended recipient of this email, you 
  must neither take any action based upon its contents, nor copy or show it to 
  anyone.
  Please contact the sender if you believe you have 
  received this email in 
  error.


  
  
  Date: Sun, 26 Apr 2015 20:34:37 -0400
From: jasonsta...@gmail.com
To: 
  softimage@listproc.autodesk.com
Subject: Re: volumetric particle render - 
  with motion blur

I found where I found that out,

ActionArt is 
  smarter than all of us :)


www.si-community.com • View topic - ICE Particle Volume Shader 
  and Motion Blur

  ActionArt 

Post 
subject: Re: ICE Particle Volume Shader and Motion 
Blur
PostPosted: 30 Jan 2011, 21:47 


I FINALLY figured out how to make motion blur work with 
the particle volume shader. Here's the trick for anyone who might be 
interested:

1) Cache Particles - this is in the 
documentation

2) Turn OFF scanline for primary rays! (Raytrace ONLY) 
- this is what I was missing and doesn't seem to be in the 
documentation.

Now it works perfectly and fairly 
fast.




On Saturday, 
  April 25, 2015 11:52:29, pete...@skynet.be wrote:

  
you might be a smarter cookie than I am (it’s likely even) – 
but as 
far as I know motion blur does NOT work on volumetric 
particles.
What does work with the particle volume shader, is aligning 
the 
particles along their velocity, and making them soft streaks which 
is 
going to give you something very similar to motion blur. You have to 

dig into the compound for this - I think it’s all in the particle 

shaper. Might that be what you had in mind?
*From:* Andi Farhall mailto:hack...@outlook.com
*Sent:* 
Friday, April 24, 2015 12:34 PM
*To:* softimage@listproc.autodesk.com 

mailto:softimage@listproc.autodesk.com
*Subject:* 
volumetric particle render - with motion blur
Hi chaps,
it's been

volumetric particle render - with motion blur

2015-04-24 Thread Andi Farhall
Hi chaps,
it's been ages (years) since I've used mental ray, but I clearly remember 
rendering ice particles with the mental ray volume renderer and motion blur. It 
was very slow but it worked. 
Now I have to do something similar again, I can't for the life of me get it to 
work, the cloud is cached and motion blur works as expected with a phong but 
not a volume render. MB set to end on frame.  The camera is static. Anybody 
remember a specific hoop that needs to be jumped through?

cheers,
Andi 
...
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or show it to anyone.Please contact the sender if you believe you have received 
this email in 
error.  
   

volumetric particle render - with motion blur

2015-04-24 Thread Andi Farhall
Hi chaps,
it's been ages (years) since I've used mental ray, but I clearly remember 
rendering ice particles with the mental ray volume renderer and motion blur. It 
was very slow but it worked. 
Now I have to do something similar again, I can't for the life of me get it to 
work, the cloud is cached and motion blur works as expected with a phong but 
not a volume render. MB set to end on frame.  The camera is static. Anybody 
remember a specific hoop that needs to be jumped through?

cheers,
Andi 
...
http://www.hackneyeffects.com/https://vimeo.com/user4174293http://www.linkedin.com/pub/andi-farhall/b/496/b21

http://www.flickr.com/photos/lord_hackney/
http://spylon.tumblr.com/
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or show it to anyone.Please contact the sender if you believe you have received 
this email in 
error.  
   

RE: OT: Hypershade changes in Maya 2016

2015-04-13 Thread Andi Farhall
...titter
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or show it to anyone.Please contact the sender if you believe you have received 
this email in error.

From: adrian.w...@fluid-pictures.com
To: softimage@listproc.autodesk.com
Subject: RE: OT: Hypershade changes in Maya 2016
Date: Mon, 13 Apr 2015 17:31:47 +0100


















looks like a biog step in the right
direction, kudos to the devs

 

now, about ICE...

 

a

 









From:
softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau

Sent: 13 April 2015 17:11

To:
softimage@listproc.autodesk.com

Subject: Re: OT: Hypershade
changes in Maya 2016



 

The node
editor remembers the last graph when you reopen it.  Tabs allow you to
remember multiple graphs.




On Apr 13, 2015 11:02 AM, Ognjen Vukovic ognj...@gmail.com wrote:



What irkes me is the fact that you need to create tabs to save your
network graph lay out. This should just be default instead of drawing it out
every time you decide you to graph it... Its not really that important, but its
just shabby.





 



On Mon, Apr 13, 2015 at 4:41 PM, Simon Reeves si...@simonreeves.com
wrote:



yeah it's much better, the node editor is much improved, responsive
when making connections much more rendertree/ice like than the clumsy old
version



 





They could have improved the horrible shaderball area though...





 





 




















Simon Reeves

London, UK

si...@simonreeves.com

www.simonreeves.com

www.analogstudio.co.uk











 



On 13 April 2015 at 10:47, Angus Davidson angus.david...@wits.ac.za
wrote:



Makes me somewhat sad that there will be no new features for  Si
2016, However must say while I am forced to use Maya I am at least excited
about the hypershade finally getting some much needed love. 



 





https://www.youtube.com/watch?v=VRVXXw5NZC0





 





 



 





 








 
  
  
   

This
communication is intended for the addressee only. It is confidential. If
you have received this communication in error, please notify us immediately
and destroy the original message. You may not copy or disseminate this
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RE: Very OT: for the love of your career.. try houdini

2015-03-23 Thread Andi Farhall
to select an object in your scene, right click your item (in the explorer) and 
and choose select in scene
was all I needed to hear. 
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 Date: Mon, 23 Mar 2015 10:03:12 -0400
 Subject: Re: Very OT: for the love of your career.. try houdini
 From: luceri...@gmail.com
 To: softimage@listproc.autodesk.com
 
 On Mon, Mar 23, 2015 at 9:09 AM, Simon Reeves si...@simonreeves.com wrote:
  I've used it a decent amount as the guys at the foundation of our studio all
  use it, but I really dislike it (I used it years ago too before xsi) it is
  so dis-organised and slow, I think it breeds sloppy workflow with messy
  scenes in terms of scene organisation naming etc. XSI has explorer
  (amazing), maya has outliner (just about good enough) max has... a selection
  window? Rubbish.
 
 Max has Scene Explorer now, actually,
 https://www.youtube.com/watch?v=H9wtsmfmBLY
 
   But speaking of vray implementation, I have found it great in Maya compared
  with xsi where there were always wee irratations (mostly limited by porting
  it across from Max/Maya I think - not their fault)
 
  

RE: scalar state still working?

2015-03-18 Thread Andi Farhall
working here - ver 2015

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this email in error.

 Date: Wed, 18 Mar 2015 18:31:45 +0200
 From: nagv...@gmail.com
 To: softimage@listproc.autodesk.com
 Subject: scalar state still working?
 
 Hey guys
 I remember using the scalar state node, with a gradient, to create a 
 gradient based on incidence... this doesn't work any more??
 Am I being dumb, or is it broken?
 G
  

RE: scalar state still working?

2015-03-18 Thread Andi Farhall
bugger, I'll never work again

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From: cgc...@gmail.com
Date: Wed, 18 Mar 2015 17:55:19 +
Subject: Re: scalar state still working?
To: softimage@listproc.autodesk.com

sacrilege, the scene material has been compromised ;)
On 18 March 2015 at 17:53, Andi Farhall hack...@outlook.com wrote:



or like this
  

...
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or show it to anyone.Please contact the sender if you believe you have received 
this email in error.

Date: Wed, 18 Mar 2015 17:27:14 +
Subject: Re: scalar state still working?
From: adammsee...@gmail.com
To: softimage@listproc.autodesk.com

If you're Arnolding then you can use the utility shader's  ndoteye as incidence.
A.

On 18 March 2015 at 17:17, Orlando Esponda orlando.espo...@gmail.com wrote:
try an incidence node connected to the input of a gradient mixer.

On Wed, Mar 18, 2015 at 10:31 AM, Gerbrand Nel nagv...@gmail.com wrote:
Hey guys

I remember using the scalar state node, with a gradient, to create a gradient 
based on incidence... this doesn't work any more??

Am I being dumb, or is it broken?

G




  

  

RE: scalar state still working?

2015-03-18 Thread Andi Farhall
or like this
  

...
http://www.hackneyeffects.com/https://vimeo.com/user4174293http://www.linkedin.com/pub/andi-farhall/b/496/b21

http://www.flickr.com/photos/lord_hackney/
http://spylon.tumblr.com/
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this email, you must neither take any action based upon its contents, nor copy 
or show it to anyone.Please contact the sender if you believe you have received 
this email in error.

Date: Wed, 18 Mar 2015 17:27:14 +
Subject: Re: scalar state still working?
From: adammsee...@gmail.com
To: softimage@listproc.autodesk.com

If you're Arnolding then you can use the utility shader's  ndoteye as incidence.
A.

On 18 March 2015 at 17:17, Orlando Esponda orlando.espo...@gmail.com wrote:
try an incidence node connected to the input of a gradient mixer.

On Wed, Mar 18, 2015 at 10:31 AM, Gerbrand Nel nagv...@gmail.com wrote:
Hey guys

I remember using the scalar state node, with a gradient, to create a gradient 
based on incidence... this doesn't work any more??

Am I being dumb, or is it broken?

G




  

RE: Very OT: for the love of your career.. try houdini

2015-03-17 Thread Andi Farhall
no need to get all soppy

...
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or show it to anyone.Please contact the sender if you believe you have received 
this email in error.

Date: Tue, 17 Mar 2015 10:51:21 -0700
Subject: Re: Very OT: for the love of your career.. try houdini
From: ntmon...@gmail.com
To: softimage@listproc.autodesk.com

What a beautiful post and watching out for your fellow artists.  
On Tue, Mar 17, 2015 at 3:11 AM, Gerbrand Nel nagv...@gmail.com wrote:
I'm not getting anything out of posting this, except knowing I might save the 
life of a fellow artist.



So I spent the last year learning Maya, and got to a point where I can compete 
against people straight out of collage.

This got me a bit down, as I'm one of the more experienced softimage artists 
here in South Africa.

At the end of 2014 I realized that 3D is no longer fun if it all has to happen 
in maya for me.

My brain doesn't work the way maya works.

I'm also not much of a clairvoyant, so predicting what I have to do now, just 
in case the director asks for something in 2 weeks from now, lead to allot of 
back tracking.



At first I decided to learn Maya over houdini because of the price tag of 
Houdini FX.

It also seemed like I would exclude myself from bigger projects if I was one, 
of only a few houdini artists around.

Houdini indie, and indie engine has completely nullified these concerns.



The perceived learning curve of houdini was also a bit of a concern to me.



I started learning houdini 2 months ago, and I can do more with it, than I can 
with Maya after a year.

The first few days in houdini is pretty hard, but the whole package works as 
one. Once you get your head around its fundamentals, doing something new is fun 
and pretty easy.



This might not be true for everyone here, but some of us needs a non 
destructive open work flow.

So if you guys haven't tried it yet, and if you are fed up with the whole 
there is a script for that mentality... there is a sop for that



G


  

RE: Maya thinks they're clever....and that's the problem

2015-02-25 Thread Andi Farhall
Something they put unruly animators in, generally made of corrugated tin I 
believe.

...
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or show it to anyone.Please contact the sender if you believe you have received 
this email in error.

Date: Wed, 25 Feb 2015 11:10:02 +
Subject: Re: Maya thinks they're cleverand that's the problem
From: chrismarshal...@gmail.com
To: softimage@listproc.autodesk.com

What's the Hot Box? Or have I just made that up?

  

RE: Maya thinks they're clever....and that's the problem

2015-02-22 Thread Andi Farhall
and the good news is.. the Softimage you all have installed will continue 
to out perform Maya for years to come, don't let AD convince you that the 
emperor is finely clothed when in fact he's naked.

...
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or show it to anyone.Please contact the sender if you believe you have received 
this email in error.

Date: Sat, 21 Feb 2015 12:41:43 -0600
Subject: Re: Maya thinks they're cleverand that's the problem
From: i.anima...@gmail.com
To: softimage@listproc.autodesk.com

Sorry, odd auto spellcheck correction there...not that I can entirely disagree 
with it...but still want to stay professional and all.

On Sat, Feb 21, 2015 at 12:33 PM, Eric Turman i.anima...@gmail.com wrote:
Poignantly sad and true Bradley...although Autodicks broke the machine so that 
users couldn't switch back.
2015-02-21 12:31 GMT-06:00 Bradley Gabe witha...@gmail.com:




-- 


 

 -=T=-



-- 


 

 -=T=-
  

RE: Maya thinks they're clever....and that's the problem

2015-02-19 Thread Andi Farhall
I can feel my mental health being eroded by having to use maya. Selecting 
things is making me want punch things. Thankfully this isn't permanent and i 
can go back to normality sometime next week.

and breath.




Date: Thu, 19 Feb 2015 20:50:49 +1100
Subject: Re: Maya thinks they're cleverand that's the problem
From: raffsxsil...@googlemail.com
To: softimage@listproc.autodesk.com

Didn't Autodesk ACTUALLY buy something virology or pharmacology related 
recently? Vague memories of some scary piece of news.
On 19 Feb 2015 12:12, Bradley Gabe witha...@gmail.com wrote:
Sorry John, you didn't hear. I fixed Ebola a while ago. However, Autodesk 
bought out the technology and has discontinued it in favor of only supporting 
their Hanta virus cure. 
No worries, if you do contract Ebola, you can just use the Hanta treatment. 
Granted, it doesn't effectively treat Ebola, but a virus is a virus. 

Sent from my iPhone
On Feb 18, 2015, at 2:01 PM, john clausing jclausin...@yahoo.com wrote:

 i feel absolutely comfortable blaming Brad.not just for the cool names, 
but for virtually everything.dangit Brad.why haven't you fixed Ebola yet
sheeesh On Wednesday, February 18, 2015 2:54 PM, Ed Harriss 
ed.harr...@sas.com wrote: 

 
 




You know all those “cool” names? 
Well, it’s Brad’s fault. (Isn’t it always?) 
   
Long live Outliner Cheese and Directed Acyclic Monkeys! 
   
   
Ed 
   



  

RE: extruding a word along a curve

2015-02-16 Thread Andi Farhall
Bastard! It'll only do the first CURVE in the list! oops.
can you get away with a curve defomed piece of geometry, maybe with a slice op 
under the curve deform?

...
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or show it to anyone.Please contact the sender if you believe you have received 
this email in error.

From: adrian.w...@fluid-pictures.com
To: softimage@listproc.autodesk.com
Subject: extruding a word along a curve
Date: Mon, 16 Feb 2015 14:39:35 +




















hey guys, clue is in the title!

 

any easy way of extruding a word (made of curves) along
another curve

 

default settings only extrude first letter and have a
bunch of these to do, so want avoid manual extrusion per letter approach!

 

 

thanks

 

a

 

Adrian Wyer

Fluid Pictures

75-77
  Margaret St.

London

W1W 8SY 

++44(0) 207 580 0829 





adrian.w...@fluid-pictures.com



www.fluid-pictures.com




 



Fluid Pictures Limited is registered in England
and Wales.

Company number:5657815

VAT number: 872 6893 71

 

  

RE: SiToA Mailing List

2015-02-04 Thread Andi Farhall
I had to go through solid angle, you can't just subscribe like you can the soft 
one

...
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or show it to anyone.Please contact the sender if you believe you have received 
this email in error.

From: garethb...@outlook.com
To: softimage@listproc.autodesk.com
Subject: SiToA Mailing List
Date: Wed, 4 Feb 2015 11:46:21 +




It's a bit late in the day for this but does anyone know how to sign up to the 
SiToA mailing list?

Got some questions. 
  

RE: maya graph dependencies

2015-02-03 Thread Andi Farhall
perhaps this is what they mean by humanize.

...
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 Subject: Re: maya graph dependencies
 From: jordiba...@gmail.com
 Date: Tue, 3 Feb 2015 13:17:26 +
 To: a...@andynicholas.com; softimage@listproc.autodesk.com
 
 I wonder how does it look a full character outlined in this manner… will it 
 even fit on a 4K screen?
 
 :-/
 
 jb
 
 
 
  On 3 Feb 2015, at 11:31, a...@andynicholas.com wrote:
  
  Oh god. I nearly threw up in my mouth looking at that ;) How would anyone 
  ever
  know that hooking those nodes up like that would be a permissible operation?
  
  
  I'm sure this must make sense to someone, and I'd bet that there's some 
  genius
  programming going on to make that work. But to me, that picture epitomises
  everything that is wrong with Maya.
  
  A
  
  
  
  
  On 02 February 2015 at 21:17 Mario Reitbauer cont...@marioreitbauer.at 
  wrote:
  
  
  Hey guys
  Could someone explain me this ;)
  I just can't wrap my head around why, what, when is executed/calculated.
  And what is driving what.
  
  
  
  
 
 
  

RE: Sad days...

2015-02-02 Thread Andi Farhall
Stepford wives

...
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this email, you must neither take any action based upon its contents, nor copy 
or show it to anyone.Please contact the sender if you believe you have received 
this email in error.

From: garethb...@outlook.com
To: softimage@listproc.autodesk.com
Subject: RE: Sad days...
Date: Mon, 2 Feb 2015 15:49:35 +




#heresy

Date: Mon, 2 Feb 2015 10:39:20 -0500
Subject: Re: Sad days...
From: youngupstar...@gmail.com
To: softimage@listproc.autodesk.com

I have to admit. I have been making my peace with Maya the last few weeks. 

On Mon, Feb 2, 2015 at 7:56 AM, Jason S jasonsta...@gmail.com wrote:

  

  
  
Denial or perhaps some belief that
  this;

   ...arguably the most creative, agile, and powerful pieces of
3d software in the VFX industry.

  

  ... should take precedence over the fact that it's not further
  being developed (by it's owner)

  given that description will most likely still be applicable for as
  long as there wouldn't be something much more like it.

  

  In any event,  thanks for having given so much to the community, I
  often read how your sessions were very refreshing and inspiring!

  cheers,

  

  

  On 02/02/15 3:27, Laurence Dodd wrote:



  Denial is getting much harder these days.
Thanks guys.
  
  

On 2 February 2015 at 01:27, Jason S jasonsta...@gmail.com
  wrote:

  

  I would rather identify Softimage related declines as
Bullshit days.

  





On 02/01/15 18:49, Matt Morris wrote:

  

  
  

  
Man I loved the atmosphere of that first meeting!
  Ok we had some sound troubles, but the enthusiasm
  and just the sheer amount of people there made it
  feel like SI still had a future. Thanks for the
  good times Andy and everyone there!



  

  On Sunday, 1 February 2015, Jacob Gonzalez 
jacobgo...@gmail.com
  wrote:



sad


  indeed!!
  

  
  it was certainly great stuff what you guys
put together with SIC!!
  

  
  J



On Sunday, 1 February 2015, a...@andynicholas.com
a...@andynicholas.com

wrote:

 One


  last tribute as our web hosting is about to
  run out...

  

  http://www.softimagecreatives.com

  

  

  A huge thanks to all of you who supported us.

  

  Andy


  





-- 

www.matinai.com

  
  


  

  







-- 


  Laurence Dodd
Porkpie Animation
  

  E: laure...@porkpie.tv

  W: www.porkpie.tv

  M: 07570
702 576

T: 01273
278 382


  



  



-- 
www.johnrichardsanchez.com

  

RE: test

2015-01-28 Thread Andi Farhall
sping

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From: grahame.ful...@autodesk.com
To: softimage@listproc.autodesk.com
Subject: RE: test
Date: Wed, 28 Jan 2015 16:15:08 +

Nurse! From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ponthieux, Joseph 
G. (LARC-E1A)[LITES]
Sent: Wednesday, January 28, 2015 11:14 AM
To: softimage@listproc.autodesk.com
Subject: RE: test doink Was it Ben White that used that expression back in the 
day? --Joey  __Opinions stated 
here-in are strictly those of the author and do not represent the opinions of 
NASA or any other party. From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Angus Davidson
Sent: Wednesday, January 28, 2015 10:49 AM
To: softimage@listproc.autodesk.com
Subject: RE: test bah-- 
Angus Davidson074 580 3744 On 28 January 2015 at 3:57:41 PM, Ed Harriss 
(ed.harr...@sas.com) wrote:
foo From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Artur Wozniak
Sent: Wednesday, January 28, 2015 8:45 AM
To: softimage@listproc.autodesk.com
Subject: Re: test ding dong 2015-01-28 14:20 GMT+01:00 Sebastien Sterling 
sebastien.sterl...@gmail.com:Yop On 28 January 2015 at 12:41, Adam Seeley 
adammsee...@gmail.com wrote:-ing.  Adam.  This communication is intended for 
the addressee only. It is confidential. If you have received this communication 
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agreements between the University and outsiders are subject to South African 
Law unless the University agrees in writing to the contrary. /table  
   

RE: Lets Hope Autodesk Buys the Foundry!

2014-12-18 Thread Andi Farhall
Personally I think all of this old source code base is now worthless.
I would agree, and I would include Maya.

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From: mirkoj.anima...@gmail.com
Date: Thu, 18 Dec 2014 20:22:00 +0100
Subject: Re: Lets Hope Autodesk Buys the Foundry!
To: softimage@listproc.autodesk.com

 I think people just want the existing, production-proven ones they are used 
to,
Well this goes also for Softimage for a lot of artist out there but doesn't 
meant a thing later when it was chopped down
On Thu, Dec 18, 2014 at 8:18 PM, Luc-Eric Rousseau luceri...@gmail.com 
wrote:Does anybody want a new compositor? I don't think they do.  I think 
people just want the existing, production-proven ones they are used to, 
cheaper.  What people have in their hands is pretty great already.
btw autodesk doesn't own eddie/illusion/matador/ER, just the source code of the 
fxtree, which doesn't really have any eddie in it and not that much of the 
other ones. Personally I think all of this old source code base is now 
worthless.

On Thu, Dec 18, 2014 at 1:28 PM, Paul Griswold 
pgrisw...@fusiondigitalproductions.com wrote:Doesn't ADSK own Toxik, 
Composite, Smoke, Flame, FX Tree (Eddie, Media Illusion, Matador), as well as 
Elastic Reality (inside the FX Tree)?  On top of that they have a fantastic 
vector paint program called Sketchbook Designer (not Sketchbook Pro, though 
that's pretty spiffy too).
It seems like they already own enough technology to create the greatest 
compositor the world has ever seen.  I wonder what the problem is?  Leadership? 
 Nah
-PG








  

RE: Merry Christmas everyone

2014-12-16 Thread Andi Farhall
Wyer Off!

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Date: Tue, 16 Dec 2014 16:35:52 +0100
Subject: Re: Merry Christmas everyone
From: jens.lindgren@gmail.com
To: softimage@listproc.autodesk.com

Merry Christmas all!
/Jens
On Mon, Dec 15, 2014 at 1:29 AM, Ognjen Vukovic ognj...@gmail.com wrote:Merry 
Christmas all, albeit a bit early :) but never-the less, i wish you all a joy 
full relaxing holiday.


On Sun, Dec 14, 2014 at 11:32 PM, Sebastien Sterling 
sebastien.sterl...@gmail.com wrote:Thank you :) and likewise.

On 14 December 2014 at 21:34, Tenshi S. tenshu...@gmail.com wrote:Merry 
Christmas to all Softimage users!

On Thu, Dec 11, 2014 at 5:07 AM, adrian wyer adrian.w...@fluid-pictures.com 
wrote:













Maya-ry xmas!

 

(couldn't resist)

 

a

 









From:
softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Alok Gandhi

Sent: 11 December 2014 04:42

To:
softimage@listproc.autodesk.com

Subject: Re: Merry Christmas
everyone



 



Merry Christmas all!



Sent from my iPhone







On 11-Dec-2014, at 6:31 am, Greg Punchatz g...@janimation.com wrote:









Merry Christmas Votch and everyone else too!



 







 



On Tue, Dec 9, 2014 at 10:25 PM, Votch megavo...@gmail.com
wrote:





 
















-- 
Jens Lindgren

VFX Supervisor  Lead TD
Magoo 3D Studios
  

RE: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-11-28 Thread Andi Farhall

Never quite as bad as dragging the root of the server in windows somewhere by 
mistake ;-)

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Date: Fri, 28 Nov 2014 13:03:33 -0500
From: flordli...@gmail.com
To: softimage@listproc.autodesk.com
Subject: Re: Need your opinion to improve Maya Outliner/ Attribute Editor


  

  
  
No, I'm talking about the way Softimage does it. You can just drag
and drop objects around to change the hierarchy. I would prefer if
you had to press a key to be able to mess with the parenting by drag
and drop.



On 28-Nov-14 12:19, Peter Agg wrote:


'p' should do it, or are you after something else?

  

  On Fri Nov 28 2014 at 17:17:25 Francois
Lord flordli...@gmail.com
wrote:


   However, I would prefer
to have a shortcut key pressed to be able to reparent things
in the explorer. Right now, it's too easy to mess a
hierarchy when selecting an object and slipping the mouse
too much. You don't even realize you did it.
  



On 26-Nov-14 05:39, adrian wyer wrote:



  
Eric hit most of
  the salient points, however one thing i would add
  is selection modes
 
it's massively
  intuitive and productive being able to select a
  hierarchy with middle click
 
add to this the
  drag and drop features in the softimage explorer
  (for both parenting and copying
  materials/properties) and you can do a huge amount
  of work with minimal clicks
 
a
 


  



  

  


  

RE: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-11-27 Thread Andi Farhall
That picture sums up my current experience of Maya.


From: si...@simonreeves.com
Date: Thu, 27 Nov 2014 17:47:23 +
Subject: Re: Need your opinion to improve Maya Outliner/ Attribute Editor
To: softimage@listproc.autodesk.com

I've only used maya a tiny tiny bit, but Im glad I can see a lot of stuff in 
the node editor.With the properties of the node pops up in the attribute 
editor, that's just like looking at everything through the render tree in xsi 
(which I did, passes, cameras, lights)
this is a bit mad though



Simon ReevesLondon, UK
si...@simonreeves.com
www.simonreeves.comwww.analogstudio.co.uk


On 27 November 2014 at 09:45, Sidi, Daniel daniel.s...@bskyb.com wrote:






Hi,



I think it would be great if we can have colour-coded nodes in the Outliner. A 
bit like the way you can do that in Softimage. It is not
very important, but would be helpful for keeping things organised.



Also, middle-click to select hierarchy is really handy. Please can we have that?



Thanks!







From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Shuting Chang 
[shuting.ch...@autodesk.com]

Sent: 26 November 2014 02:06

To: softimage@listproc.autodesk.com

Cc: Mark Jamieson

Subject: Need your opinion to improve Maya Outliner/ Attribute Editor 






Hi there, 



I’d like to say that Maya is really moving forward. We are looking into 
improving Outliner and Attribute Editor. 
I know the strongest request is to have multiply dock-able Outliners and 
Attribute Editors with the function to pin to certain objects. 



Other than that, I won’t list any thing else as I don’t want to lead the 
direction of the discussion. How we improve the Outliner and AE is totally 
decided by your input. Please let us know what bothers right now and how 
current Outliner and AE are blocking
 you. 



Ideas and Inputs please.



Thanks in advance for you help. This means tremendous for us. 
Shuting



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Carnegie Mellon bvh files

2014-11-18 Thread Andi Farhall
Afternoon, evening or good morning
I'm trying to use the free bvh files from Carnegie Mellon to give me a range of 
mocap files for some ambient crowd rep stuff (using Golaem in Maya), and the 
rig tagging, motor thing is only half working for me. I've got a simple rig 
I've set up in soft, a single chain for the clavicle and hands, two for the 
feet  etc, simple stuff as I've never gone near character/rigging type stuff 
before really. The hips, legs feet chest and neck work, albeit with a bit of 
adjustment and the hands work also, however the shoulders and arms refuse to 
play ball. The bvh file itself has animation on the arms and hands but not the 
clavicles, but nothing gets transferred to these parts of my rig. I ran through 
a digital tutors movie about targeting and motion transfer and got that to work 
no problem but the mocap file they supplied had a lot more markers.
Any body got the Carnegie Mellon stuff to work? There's so much stuff in there  
it seems like a mocap goldmine if i can just get it to work.. 
cheers,
Andi.



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error.  
   

RE: Buy Softimage - is this a real shop?

2014-11-17 Thread Andi Farhall


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Date: Thu, 13 Nov 2014 15:32:09 +0100
Subject: Re: Buy Softimage -  is this a real shop?
From: hirazib...@live.nl
To: softimage@listproc.autodesk.com








But it wouldn't result in job loss per se...  ;)



Greetz

Leendert 



--- Original Message ---



From: Eric Thivierge ethivie...@hybride.com

Sent: 13 November 2014 15:22

To: softimage@listproc.autodesk.com

Subject: Re: Buy Softimage -  is this a real shop?




I don't know, I've seen Raf launch a mouse towards his monitors on a few 
occasions and feared for the life of the poor soul sitting on the opposite side 
of the partitioned wall... lives are at stake here! :P



Eric T.



On 11/13/2014 9:13 AM, Leendert A. Hartog wrote:



Only the monitor industry will suffer, job losses all around...




Greetz

Leendert 

AKA Hirazi Blue





  

RE: Buy Softimage - is this a real shop?

2014-11-13 Thread Andi Farhall
It struck me yesterday, whilst being repeatedly disappointed by maya that it 
wasn't designed as a competition for XSI, it was designed as competition for 
Softimage|3D And i have to say it IS marginally better that Softimage|3D, 
but not as pretty.
now where did my attribute editor go...
A




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Date: Thu, 13 Nov 2014 15:32:09 +0100
Subject: Re: Buy Softimage -  is this a real shop?
From: hirazib...@live.nl
To: softimage@listproc.autodesk.com








But it wouldn't result in job loss per se...  ;)



Greetz

Leendert 



--- Original Message ---



From: Eric Thivierge ethivie...@hybride.com

Sent: 13 November 2014 15:22

To: softimage@listproc.autodesk.com

Subject: Re: Buy Softimage -  is this a real shop?




I don't know, I've seen Raf launch a mouse towards his monitors on a few 
occasions and feared for the life of the poor soul sitting on the opposite side 
of the partitioned wall... lives are at stake here! :P



Eric T.



On 11/13/2014 9:13 AM, Leendert A. Hartog wrote:



Only the monitor industry will suffer, job losses all around...




Greetz

Leendert 

AKA Hirazi Blue





  

RE: Buy Softimage - is this a real shop?

2014-11-13 Thread Andi Farhall
why am i so far off? Power animator wasn't really in the running when soft|3d 
got going, when Maya came out surely it was to get the market that soft|3d had, 
not xsi. Am i wrong?
A
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 Date: Thu, 13 Nov 2014 10:33:35 -0500
 Subject: Re: Buy Softimage -  is this a real shop?
 From: luceri...@gmail.com
 To: softimage@listproc.autodesk.com
 
 you keep telling yourself that buddy!
 
 Also try to find a strange man with a blue police box.
 
 On Thu, Nov 13, 2014 at 10:08 AM, Andi Farhall hack...@outlook.com wrote:
  It struck me yesterday, whilst being repeatedly disappointed by maya that it
  wasn't designed as a competition for XSI, it was designed as competition for
  Softimage|3D And i have to say it IS marginally better that
  Softimage|3D, but not as pretty.
 
  now where did my attribute editor go...
  

RE: maya

2014-11-10 Thread Andi Farhall
I've been in it all day. My emotional range is getting a workout is all I'll 
say. and I've done almost zero actual work. 

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Date: Fri, 7 Nov 2014 19:11:25 +
Subject: Re: maya
From: sebastien.sterl...@gmail.com
To: softimage@listproc.autodesk.com

It would be a little redundant of me to say, i feel you buddy. :P that said...


I feel you buddy ;)

On 7 November 2014 18:47, Ognjen Vukovic ognj...@gmail.com wrote:
But all in all, yes one 'v' did slip through, well maybe not one but two or 
more... i cant handle this anymore...  i probably should keep this to myself, 
but Maya is a piece of ... i love autodesk.  I really love you all. *** . Great 
work guys on Maya. Awesome Cant wait till Maya 2916.

On Fri, Nov 7, 2014 at 7:39 PM, Ognjen Vukovic ognj...@gmail.com wrote:
All ctrl+v and no play makes Jack a dull boy. :)

On Fri, Nov 7, 2014 at 7:36 PM, Alen amu...@xnet.hr wrote:
one v slipped...again :D



On 11/7/2014 7:34 PM, Ognjen Vukovic wrote:


All Maya and no play makes Jack a dull boy.

All Maya and no play makes Jack a dull boy.

All Maya and no play makes Jack a dull boy.

All Maya and no play makes Jack a dull boy.

v

All Maya and no play makes Jack a dull boy.

All Maya and no play makes Jack a dull boy.

All Maya and no play makes Jack a dull boy.

All Maya and no play makes Jack a dull boy.

All Maya and no play makes Jack a dull boy.

All Maya and no play makes Jack a dull boy.











  

RE: more maya......

2014-11-05 Thread Andi Farhall



Hi Jill,
Sofimage has one preference page to set fps, the only time I've ever had a 
problem is when a scene with an incorrect frame rate gets merged in. No need 
for two completely disconnected preference locations to do it. This is an 
example of why maya needs rethinking. 
Clearly what Ben described is the answer to the specific issue (thanks Ben) but 
would you agree that this messy and disconnected  approach to UI is something 
that really should have been addressed in the market leader? 
When will the meat of the humanize maya project be available to see? 

cheers,
Andi
P.s I quite like the default scene setting in Maya. I made a button in soft 
to do the same thing so Maya is one click ahead as far as that's concerned ;-)
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From: jill.ram...@autodesk.com
To: softimage@listproc.autodesk.com
Subject: RE: more maya..
Date: Tue, 4 Nov 2014 20:01:38 +

So Ben is right. This separation of unit settings for the current scene and 
your own unit preferences was put in place to address an issue customers had 
where they’d load someone else’s scene and all of sudden find that their units, 
fps, etc. had all changed when they next created a new scene. For your new 
scene preferences, go to New Scene (option box) and set things the way you 
normally want them to be on creating a new scene. If you then do File - Save 
Preferences, you’ll be OK even in the extremely unlikely event that you should 
crash before exiting.  Hope this helps,Jill From: 
softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ben Beckett
Sent: November-04-14 8:46 AM
To: softimage@listproc.autodesk.com
Subject: Re: more maya.. Its a easy fix. go, file, new scene, click the 
little box set it once in there. Once you open one new scene from there all 
scenes will be it until you change it. If you crash before you close maya you 
will need to redo it. Ben On 4 November 2014 13:39, Sebastien Sterling 
sebastien.sterl...@gmail.com wrote:Chin up buddies, chin up. (cry) On 4 
November 2014 11:17, Gerbrand Nel nagv...@gmail.com wrote:Yup.. been there.. 
still waiting for my composure though 
G
On 2014-11-04 12:47 PM, Andi Farhall wrote:maybe i just need to sit quietly 
here for a bit a regain my composure.   The first hour of my day taken up by 
figuring out why my fps resets itself every time I start a new scene. They 
should have called it Caveat. as you were.

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error.   
  

more maya......

2014-11-04 Thread Andi Farhall
maybe i just need to sit quietly here for a bit a regain my composure. 
The first hour of my day taken up by figuring out why my fps resets itself 
every time I start a new scene. They should have called it Caveat.
as you were.

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error.  
   

RE: more maya......

2014-11-04 Thread Andi Farhall
If you crash before you close maya you will need to redo it.
I want to see that tattooed on Carl Bass's forehead.

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From: nebbeck...@gmail.com
Date: Tue, 4 Nov 2014 13:46:24 +
Subject: Re: more maya..
To: softimage@listproc.autodesk.com

Its a easy fix. go, file, new scene, click the little box set it once in there.
Once you open one new scene from there all scenes will be it until you change 
it.

If you crash before you close maya you will need to redo it.
Ben
On 4 November 2014 13:39, Sebastien Sterling sebastien.sterl...@gmail.com 
wrote:
Chin up buddies, chin up. (cry)

On 4 November 2014 11:17, Gerbrand Nel nagv...@gmail.com wrote:

  

  
  
Yup.. been there.. still waiting for my
  composure though 

  G

  On 2014-11-04 12:47 PM, Andi Farhall wrote:



  
  maybe i just need to sit quietly here for a bit a
regain my composure. 



The first hour of my day taken up by figuring out why my
  fps resets itself every time I start a new scene. They should
  have called it Caveat.



as you were.

  

...

  http://www.hackneyeffects.com/
  https://vimeo.com/user4174293
  http://www.linkedin.com/pub/andi-farhall/b/496/b21
  




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  http://spylon.tumblr.com/




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  the individual to whom it is addressed. Any views or
  opinions expressed are solely those of the author and
  do not necessarily represent those of Hackney Effects
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  contents, nor copy or show it to anyone.
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Where's the best place to send any Maya questions?

2014-10-29 Thread Andi Farhall

Now that we're no longer in Kansas, I'm wondering where I should direct any 
questions relating to maya. Is it really the area forums?
cheers,
Andi.
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error.  
   

RE: Where's the best place to send any Maya questions?

2014-10-29 Thread Andi Farhall
Much obliged Alan,
A

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From: alan.fregt...@gmail.com
Date: Wed, 29 Oct 2014 15:00:12 +
Subject: Re: Where's the best place to send any Maya questions?
To: softimage@listproc.autodesk.com

The maya_he3d (Maya Highend3d) mailinglist is a pretty good place: 
https://groups.google.com/forum/#!forum/maya_he3d


On Wed Oct 29 2014 at 10:54:27 AM Andi Farhall hack...@outlook.com wrote:




Now that we're no longer in Kansas, I'm wondering where I should direct any 
questions relating to maya. Is it really the area forums?
cheers,
Andi.
...
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error.  
   
  

RE: Where's the best place to send any Maya questions?

2014-10-29 Thread Andi Farhall
ho ho ho. Normally I'm up for a bit of maya bashing but, now I have to learn a 
bit and do a job in it I have no time for fun anymore. ;)

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this email in error.

Date: Wed, 29 Oct 2014 17:16:04 +0200
Subject: Re: Where's the best place to send any Maya questions?
From: jason.slab...@gmail.com
To: softimage@listproc.autodesk.com

sorry, couldn't resist. :)
On Wed, Oct 29, 2014 at 5:00 PM, Alan Fregtman alan.fregt...@gmail.com wrote:
The maya_he3d (Maya Highend3d) mailinglist is a pretty good place: 
https://groups.google.com/forum/#!forum/maya_he3d


On Wed Oct 29 2014 at 10:54:27 AM Andi Farhall hack...@outlook.com wrote:




Now that we're no longer in Kansas, I'm wondering where I should direct any 
questions relating to maya. Is it really the area forums?
cheers,
Andi.
...
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this email, you must neither take any action based upon its contents, nor copy 
or show it to anyone.Please contact the sender if you believe you have received 
this email in 
error.  
   



-- 
.
//sim+light+render
  // https://vimeo.com/jasonslabber


  

RE: Where's the best place to send any Maya questions?

2014-10-29 Thread Andi Farhall
cheers Luc-Eric,
A

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this email in error.

 Date: Wed, 29 Oct 2014 11:39:52 -0400
 Subject: Re: Where's the best place to send any Maya questions?
 From: luceri...@gmail.com
 To: softimage@listproc.autodesk.com
 
 cgtalk's maya forum
 
 On Wed, Oct 29, 2014 at 10:54 AM, Andi Farhall hack...@outlook.com wrote:
 
  Now that we're no longer in Kansas, I'm wondering where I should direct any
  questions relating to maya. Is it really the area forums?
 
  cheers,
 
  Andi.
 
  ...
  http://www.hackneyeffects.com/
  https://vimeo.com/user4174293
  http://www.linkedin.com/pub/andi-farhall/b/496/b21
 
 
  http://www.flickr.com/photos/lord_hackney/
  http://spylon.tumblr.com/
 
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  represent those of Hackney Effects Ltd.
 
  If you are not the intended recipient of this email, you must neither take
  any action based upon its contents, nor copy or show it to anyone.
 
  Please contact the sender if you believe you have received this email in
  error.
 
  
  

RE: flexlm autodesk/foundry conflict

2014-07-03 Thread Andi Farhall
could you use rlm for nuke instead?

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this email in error.

From: adrian.w...@fluid-pictures.com
To: softimage@listproc.autodesk.com
Subject: flexlm autodesk/foundry conflict
Date: Thu, 3 Jul 2014 12:31:11 +0100






















out license server blew up, got a new machines set up and
ready to go but noticed some issues

 

autodesk have switched to the latest build of flexLM 11.12

 

the foundry are using an older version

 

on the old machine, both foundry and autodesk lics were
served by the same flexlm and the same lmutil managed them as two services

 

all good

 

but now the foundry one is a different flex
folder/executable

 

the problem is they both default to port 27000, and you get
a conflict meaning no licenses can be pulled by autodesk products

 

the solution posted here works; (basically adding a
different port to the foundry lic)

 

http://upandready.typepad.com/up_and_ready/2014/05/license-manager-1112-and-the-foundry-license-tools.html

 

until the machine reboots, at which point i have to
start/stop/reread until i stumble on the correct configuration

 

not ideal!

would anyone from autodesk care to comment on this?

 

a

 

Adrian Wyer

Fluid Pictures

75-77
  Margaret St.

London

W1W 8SY 

++44(0) 207 580 0829 





adrian.w...@fluid-pictures.com



www.fluid-pictures.com




 



Fluid Pictures Limited is registered in England
and Wales.

Company number:5657815

VAT number: 872 6893 71

 

  

RE: creative meeting

2014-07-01 Thread Andi Farhall
it would be funny. if it weren't so close to the truth!

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this email in error.

Date: Tue, 1 Jul 2014 11:26:13 -0400
Subject: creative meeting
From: magic...@bellsouth.net
To: softimage@listproc.autodesk.com

enjoyhttps://www.youtube.com/watch?v=BKorP55Aqvg

-- 

Best Regards,
  Stephen P. Davidson 

   (954) 552-7956
sdavid...@3danimationmagic.com

Any sufficiently advanced technology is indistinguishable from magic
 - 
Arthur C. Clarke




  

RE: Visual Effects Giants Prime Focus World, Double Negative to Merge

2014-06-27 Thread Andi Farhall
Having been employed at PF for over a decade (until 18 months ago) I can safely 
say it's a sad day for Dneg.

...
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or show it to anyone.Please contact the sender if you believe you have received 
this email in error.

 From: sefstath...@bournemouth.ac.uk
 To: softimage@listproc.autodesk.com
 Date: Wed, 25 Jun 2014 22:46:29 +0100
 Subject: RE: Visual Effects Giants Prime Focus World, Double Negative to Merge
 
 I guess it makes them a pretty big outfit. Prime Focus are a massive company, 
 but there was rumours it was in difficulties. They recently closed some of 
 the London offices I believe, but someone here will know more - they 
 used/still use Softimage in their commercials department.
 
 -Original Message-
 From: Sebastien Sterling [sebastien.sterl...@gmail.com]
 Received: Wednesday, 25 Jun 2014, 21:08
 To: softimage@listproc.autodesk.com [softimage@listproc.autodesk.com]
 Subject: Re: Visual Effects Giants Prime Focus World, Double Negative to Merge
 
 Is this good ? I know next to nothing about Prim Focus.
 
 
 On 25 June 2014 20:38, Sofronis Efstathiou 
 sefstath...@bournemouth.ac.ukmailto:sefstath...@bournemouth.ac.uk wrote:
 Seems like it’s a day for acquisitions/mergers - 
 http://variety.com/2014/biz/news/prime-focus-double-negative-merge-1201246452/
 
 Sofronis Efstathiou
 
 Postgraduate Framework Leader and BFX Competition  Festival Director
 Computer Animation Academic Group
 National Centre for Computer Animation
 
 Email: sefstath...@bournemouth.ac.ukmailto:sefstath...@bournemouth.ac.uk
 
 
 [http://www.bournemouth.ac.uk/Images/QueensAwardLogo.jpg]
 
 BU is a Disability Two Ticks Employer and has signed up to the Mindful 
 Employer charter. Information about the accessibility of University buildings 
 can be found on the BU DisabledGo 
 webpageshttp://www.disabledgo.com/en/org/bournemouth-university
 
 This email is intended only for the person to whom it is addressed and may 
 contain confidential information. If you have received this email in error, 
 please notify the sender and delete this email, which must not be copied, 
 distributed or disclosed to any other person.
 
 Any views or opinions presented are solely those of the author and do not 
 necessarily represent those of Bournemouth University or its subsidiary 
 companies. Nor can any contract be formed on behalf of the University or its 
 subsidiary companies via email.
 
 
  

RE: register once

2014-06-27 Thread Andi Farhall
I didn't realise AD had bought google

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or show it to anyone.Please contact the sender if you believe you have received 
this email in error.

From: adrian.w...@fluid-pictures.com
To: softimage@listproc.autodesk.com
Subject: RE: register once
Date: Thu, 19 Jun 2014 16:45:35 +0100
























it was the browser, i use (SHOCK!!!) IE

 

worked in chrome

 

a

 









From:
softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Andre Zazzera

Sent: 19 June 2014 16:33

To:
softimage@listproc.autodesk.com

Subject: Re: register once



 



Have you tried it in a different browser?   I still use Internet
Explorer a few times a month when Chrome fails, almost exclusively on web
submission forms.





 



On Thu, Jun 19, 2014 at 11:20 AM, Chris Marshall chrismarshal...@gmail.com
wrote:



Every single upgrade requires a phonecall to XTFX for licensing issues.







 



On 19 June 2014 16:18, adrian
wyer adrian.w...@fluid-pictures.com
wrote:





trying to
get my damn license files for 2015

 

get as far
as selecting the account on the register once website, then get a page telling
me to enter the following information

 

Product
Information

 

with nowhere
to fecking enter anything!!!

 

well done
again Autodesk, making life needlessly painful since the 1980s

 

a

 

Adrian Wyer

Fluid Pictures

75-77 Margaret St.

London

W1W 8SY 

++44(0) 207 580 0829 





adrian.w...@fluid-pictures.com



www.fluid-pictures.com 



 



Fluid Pictures Limited is registered in England
and Wales.

Company number:5657815

VAT number: 872 6893 71

 
















-- 









Chris Marshall





Mint Motion Limited





029 20 37 27 57





07730 533 115





www.mintmotion.co.uk





 









 



  

RE: Maya strengts (anyone?)

2014-05-23 Thread Andi Farhall

thanks for that, when I can no longer pay my rent because of this can I camp in 
your massive garden?
...
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or show it to anyone.Please contact the sender if you believe you have received 
this email in error.

Date: Fri, 23 May 2014 12:41:47 +0100
Subject: Re: Maya strengts (anyone?)
From: winder.t...@googlemail.com
To: softimage@listproc.autodesk.com

Well from a companies point of view.

There are MANY MANY times more high quality artists to employ,
which means no problems finding people, and the artists probably drive down 
their own prices.

Ive worked at xsi places where they just couldn't find a freelancer at all - 
because any good ones were permanent at other shops. 

At the moment this is never a a problem with Maya 



On Thu, May 22, 2014 at 7:46 PM, Emilio Hernandez emi...@e-roja.com wrote:

Maybe we can submit tickets to AD...
---
Emilio Hernández   VFX  3D animation.





2014-05-22 13:44 GMT-05:00 Sebastien Sterling sebastien.sterl...@gmail.com:


I think i mentioned before that if you have ten TD's waiting on you of course, 
i assume the experience becomes a lot more fun. but most places even medium 
businesses will not have that kind of work force.







On 22 May 2014 19:25, Meng-Yang Lu ntmon...@gmail.com wrote:



If I were a modeler, animator, or lighter, AND I was absolved of all TD 
responsibilities, I would absolutely love Maya.  This is the vast majority of 
the artist experience.  It is being in an established shop with tools already 
in place to get your work done or a team of TDs to make said tools.  I'm 
surrounded by happy animators, modelers, and lighters. If they hit a problem, 
they just submit a ticket and a magic email appears asking them to restart Maya 
to receive the new goodies.




For non-departmentalized facilities where one artist need to wear all hats and 
FX artists, the Maya experience is a completely different one.  
Maya is the application I have the deepest knowledge in, but even with a medium 
to shallow working knowledge in Softimage or Houdini, I find myself being more 
productive over time in those application as a generalist/TD than in Maya 
alone.  




If I had a nickel for questions starting with... In Maya, can you...  The 
answer is always yes.  Getting to that yes more often than not is really 
painful.  




-Lu   

On Thu, May 22, 2014 at 10:31 AM, Sebastien Sterling 
sebastien.sterl...@gmail.com wrote:




Lol Lu

It's amazing for this, this, this it sucks :)

I believe qualoth has been discontinued. yes next person to offer a feature 
rich cloth solution will be a rich man/woman, may the Fabric enginz be with 
him. 







On 22 May 2014 18:18, Halim Negadi hneg...@gmail.com wrote:





+6 Lu

On Thu, May 22, 2014 at 7:11 PM, Meng-Yang Lu ntmon...@gmail.com wrote:







I think the only failure of the node architecture was that it wasn't meant to 
be used by artists.  Had they had that in consideration, we would've had 
something like ICE or close to it ages ago.  There are still some cool thing 
you can do in the Hypershade today, but it's unwieldy compared to applications 
that knew nodes was going to be tinkered with by artists.








Maya strengths are still it's quick interactive ability to build stuff and 
animate.  Since this is an XSI list, we've all had a taste of what animation 
could be due to some really nice quality of life features.  However, XSI 
never in the time I've done 3D ever caught up in terms of animation 
performance.  It is still king of interactive performance at the cost of shoddy 
user experience.  








Before, Maya was the do-it-all tookit and still can be today.  And a lot of the 
early technology that went into the Maya side were far better implemented than 
in any other package.  The strength was indeed ubiquity, and it was attractive 
to plug-in developers alongside 3DS max.  Shave had more functionality in Maya 
before it was integrated into XSI.  Syflex had more functionality in Maya than 
the XSI integration too.  nCloth is still used in both conventional and 
unconventional ways because every other out of box cloth solver just isn't 
good.  We still rely on nCloth heavily and it's second only to something like 
Qualoft.  nCloth is definitely a strength

RE: where is the Softimage 2015 download?

2014-04-29 Thread Andi Farhall
sorry... freudian slip there
try this one, 
http://trial.autodesk.com/SWDLDNET4/2015/SFTIM/DLM/Autodesk_Softimage_2015_English_Japanese_Win_64bit_dlm.sfx.exe
...
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or show it to anyone.Please contact the sender if you believe you have received 
this email in error.

From: hack...@outlook.com
To: softimage@listproc.autodesk.com
Subject: RE: where is the Softimage 2015 download?
Date: Tue, 29 Apr 2014 13:10:59 +




http://trial.autodesk.com/SWDLDNET4/2015/MAYALT/DLM/Autodesk_Maya_LT_2015_dlm.sfx.exe
A
...
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or show it to anyone.Please contact the sender if you believe you have received 
this email in error.

 Date: Tue, 29 Apr 2014 14:31:37 +0200
 From: e...@mootzoid.com
 To: softimage@listproc.autodesk.com
 Subject: where is the Softimage 2015 download?
 
 Hey guys,
 
 Can anybody tell me where I can download Softimage 2015?
 
 Cheers,
 Eric

  

RE: C y'all

2014-04-25 Thread Andi Farhall
I would say don't go. The Softimage community in all its forms has been an 
excellent place for a long time, and even though AD may have curtailed soft all 
the people will still be around and we will probably be learning something new. 
I guess the list will become more software agnostic (to use an expression i 
don't much like).
A
...
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or show it to anyone.Please contact the sender if you believe you have received 
this email in error.

 Subject: C y'all
 From: xsil...@comxnet.dk
 Date: Fri, 25 Apr 2014 10:04:45 +0200
 To: softimage@listproc.autodesk.com
 
 So long folks. I've severed my subscription with Autodesk and received my 
 Houdini FX license yesterday.
 
 I've got Cinema4d in my pipeline so latest news about HE was the best news 
 ever.
 
 Cheers everyone who's been so helpful here on the list. It's been a pleasure.
 
 Good luck to Autodesk.
 
 Pingo
  

RE: strand tree and xsi2014

2014-04-14 Thread Andi Farhall
Thanks for the compound Hans, and the explanation also, very usefull.

cheers,
Andi

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this email in error.

From: hans.adr...@autodesk.com
To: softimage@listproc.autodesk.com
Subject: RE: strand tree and xsi2014
Date: Mon, 14 Apr 2014 09:05:25 +

Here is the explanation for the modified `Emit Branches` compound:I moved the 
`set data` node to outside of `Add point` node on creation. This is because 
whenever there is a `Add point` node, the custom attribute stored in points may 
be reset. This was the case with `self.__strandTree_NumBranchesPerIteration`, 
which was reset to 0. It caused division by 0 in `Even Distribution Grow` node 
and thus the whole compound does not work. To work around this, we need to set 
the custom attributes in per Object context, instead, so that those attributes 
will not reset when there is another `Add point` node. From: 
softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Hans Adrian 
(Intern)
Sent: Monday, April 14, 2014 4:26 PM
To: softimage@listproc.autodesk.com
Subject: RE: strand tree and xsi2014 Hi, Attached is modified Emit Branches 
compound which would work with the preset basic tree and other basic use. It 
has not been tested exhaustively, though. From: 
softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Cristobal Infante
Sent: Thursday, April 10, 2014 6:08 PM
To: softimage@listproc.autodesk.com
Subject: Re: strand tree and xsi2014 Support your local plugin maker!,  from 
what he is commenting on his video he is not getting enough support from the 
softimage community: https://vimeo.com/90092875 On 10 April 2014 11:03, Andi 
Farhall hack...@outlook.com wrote:yeah the 3d quakers stuff looks good 
certainly worth the pennies they're charging. The ice tutorial stuff looks 
interesting too..  cheers, A

...http://www.hackneyeffects.com/https://vimeo.com/user4174293http://www.linkedin.com/pub/andi-farhall/b/496/b21
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upon its contents, nor copy or show it to anyone.Please contact the sender if 
you believe you have received this email in 
error. Date: Wed, 9 
Apr 2014 20:19:01 -0300
Subject: Re: strand tree and xsi2014
From: xsiml...@gmail.com
To: softimage@listproc.autodesk.com Hi Andi,  not that I know... some ice 
updates really messed up the whole thing. unfortunatelly I will not have the 
time to dig into the nodes and fix it, sorry. have you ever checked the (much 
more elegant solution) Forester plugin from 3dQuakers ? 
(http://3dquakers.com/web/index.php?option=com_contentview=articleid=70Itemid=103)
   2014-04-09 6:20 GMT-03:00 Andi Farhall hack...@outlook.com:Hello, i was 
wondering if someone had tracked down the issue in Fabricio Chamon's superb 
strand tree compounds that stopped it working in  2014? Failing that would I be 
able to find a list of ice nodes that changed between 2013 and 1014 so i could 
at least have a chance of replacing / rebuilding just the bits that changed 
(before i rebuild them all by hand - and then discover that I've still not 
fixed it) cheers, A.

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  http://www.flickr.com/photos/lord_hackney/
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and do not necessarily represent those of Hackney Effects Ltd.If you are not 
the intended recipient

RE: strand tree and xsi2014

2014-04-10 Thread Andi Farhall
yeah the 3d quakers stuff looks good certainly worth the pennies they're 
charging. The ice tutorial stuff looks interesting too..

cheers,
A

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this email in error.

Date: Wed, 9 Apr 2014 20:19:01 -0300
Subject: Re: strand tree and xsi2014
From: xsiml...@gmail.com
To: softimage@listproc.autodesk.com

Hi Andi, 
not that I know... some ice updates really messed up the whole thing. 
unfortunatelly I will not have the time to dig into the nodes and fix it, sorry.

have you ever checked the (much more elegant solution) Forester plugin from 
3dQuakers ? 
(http://3dquakers.com/web/index.php?option=com_contentview=articleid=70Itemid=103)




2014-04-09 6:20 GMT-03:00 Andi Farhall hack...@outlook.com:




Hello,
i was wondering if someone had tracked down the issue in Fabricio Chamon's 
superb strand tree compounds that stopped it working in  2014? Failing that 
would I be able to find a list of ice nodes that changed between 2013 and 1014 
so i could at least have a chance of replacing / rebuilding just the bits that 
changed (before i rebuild them all by hand - and then discover that I've still 
not fixed it)

cheers,
A.

...
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http://www.flickr.com/photos/lord_hackney/
http://spylon.tumblr.com/

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represent those of Hackney Effects Ltd.
If you are not the intended recipient of this email, you must neither take any 
action based upon its contents, nor copy or show it to anyone.
Please contact the sender if you believe you have received this email in 
error.
  

  

strand tree and xsi2014

2014-04-09 Thread Andi Farhall
Hello,
i was wondering if someone had tracked down the issue in Fabricio Chamon's 
superb strand tree compounds that stopped it working in  2014? Failing that 
would I be able to find a list of ice nodes that changed between 2013 and 1014 
so i could at least have a chance of replacing / rebuilding just the bits that 
changed (before i rebuild them all by hand - and then discover that I've still 
not fixed it)
cheers,
A.

...
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http://www.flickr.com/photos/lord_hackney/
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or show it to anyone.Please contact the sender if you believe you have received 
this email in 
error.  
   

RE: 答复: Re[2]: March 28, 2014

2014-04-02 Thread Andi Farhall
i could be wrong but,
https://www.youtube.com/watch?v=lmUXp_zE14E

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or show it to anyone.Please contact the sender if you believe you have received 
this email in error.

 Date: Wed, 2 Apr 2014 13:09:10 -0400
 From: ethivie...@hybride.com
 To: softimage@listproc.autodesk.com
 Subject: Re: 答复: Re[2]: March 28, 2014
 CC: graham.b...@autodesk.com
 
 Then why is this what many might believe in the first place?
 
 On Wednesday, April 02, 2014 12:05:44 PM, Graham Bell wrote:
  I'm sorry I wouldn't necessarily agree with the second point below.
 
  I'm not saying that we're perfect, but there are different levels of 
  engagement and we're not as invisible as many might seem to believe.
 
  

RE: SI and Houdini

2014-03-27 Thread Andi Farhall
Apart from all the dollar blah blah abstract typing stuff  which is off 
putting at first it does seem to provide a way of doing stuff that has an Ice 
approach. Probably the most interesting Houdini sequence i've seen from an ICE 
users point of view.
cheers,
A

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http://spylon.tumblr.com/
This email and any attachments to it may be confidential and are intended 
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represent those of Hackney Effects Ltd.If you are not the intended recipient of 
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or show it to anyone.Please contact the sender if you believe you have received 
this email in error.

Date: Thu, 27 Mar 2014 10:39:01 -0400
Subject: Re: SI and Houdini
From: perryharo...@gmail.com
To: softimage@listproc.autodesk.com

I just watched this tutorial and it REALLY made me feel like this was ICE on 
steroids (as someone put it yesterday).Some of the things you could easily do, 
I can't imagine doing in ICE at all, the way it was done. Switching context (as 
we would in ICE),
is called Promoting an Attribute. It works really well, and allows for some 
fantastic effects. ICE's Switch Context is usually much harder to use(in my 
experience) and doesn't work the way this does.

I urge all of you to watch this as see how ICE-like this is:
https://vimeo.com/groups/25609/videos/56419948


Perry



On Mon, Mar 24, 2014 at 9:24 PM, Martin Contel martin3d...@gmail.com wrote:

LOL!!! I love it:


halfdan wrote:
  Fixed in tomorrow's build.





tomorrow, like the day after today?



then...

Quote:

  tomorrow, like the day after today?   





Thats how we roll here in Houdini land 



--
Martin Contel

Square Enix (Visual Works)


On Tue, Mar 25, 2014 at 4:41 AM, Jordi Bares jordiba...@gmail.com wrote:


My pleasure, I am bit by bit chipping away and will certainly finish it.
And what you highlighted is very true, support and bug fixing is spectacular. I 
can't jump on a job now without knowing these guys have my back and if that 
means it is a bi more expensive so be it. Ultimately it's the client that pays 
right?


Jb
Sent from my iPhone
On 24 Mar 2014, at 16:54, Cristobal Infante cgc...@gmail.com wrote:



Thanks for all the guides Jordi, going thorugh them now!
The sidefx softimage forum is going quite strong, and I am VERY impreseed with 
the way they respond to their users.




Check out how fast this bug was fixed:
http://www.sidefx.com/index.php?option=com_forumItemid=172page=viewtopict=31181










On 20 March 2014 11:19, Jordi Bares jordiba...@gmail.com wrote:




Shading comparision mia material vs mantrasurface
http://www.sidefx.com/index.php?option=com_forumItemid=172page=viewtopicp=144207#144207




I am sure you guys are going to like this one.






Jordi baresjordiba...@gmail.com


On 7 Mar 2014, at 16:59, Jordi Bares jordiba...@gmail.com wrote:




For those that are looking at Houdini for rigging and animation… some tiny 
examples
http://www.youtube.com/watch?v=sOTBdRdClFE




http://www.youtube.com/watch?v=I-cKnahxkUo
https://www.youtube.com/watch?v=uCjsaut_XKk




http://www.youtube.com/watch?v=Eo6Lue1TMZU
https://www.youtube.com/watch?v=X9gHw3jsGMI




https://www.youtube.com/watch?v=RR1gt9BkIw4
https://www.youtube.com/watch?v=J_YVx69zub0





Sure, the animation toolset is not great yet but the rigging toolset is very 
very very powerful (imho much 






Jordi baresjordiba...@gmail.com


On 7 Mar 2014, at 16:34, Jordi Bares jordiba...@gmail.com wrote:




I have prepared already 2 big ones, will finish them tomorrow and post… stay 
put.





Jordi baresjordiba...@gmail.com


On 7 Mar 2014, at 16:16, Arvid Björn arvidbj...@gmail.com wrote:
Fantastic work Jordi, this is exactly the perspective we need!






On Fri, Mar 7, 2014 at 4:47 PM, Gustavo Eggert Boehs gustav...@gmail.com 
wrote:






Thanks for your generosity Mr. Bares. Great homework for the weekend!





Gustavo E Boehs
Dpto. de Expressão Gráfica | Universidade Federal de Santa Catarina | 
http://www.gustavoeb.com.br/









2014-03-07 7:30 GMT-03:00 MauricioPC (gonebadfx) goneba...@gmail.com:











You até fast. Will take a look. Thanls for the efforts. 


From: Jordi Bares







Sent: 07/03/2014 06:57
To: softimage@listproc.autodesk.com







Subject: Re: SI and Houdini




The wheels are moving… if you go to the forum 


http://www.sidefx.com/index.php?option=com_forumItemid=172page=viewtopict=31012start=25









you will have access to my dropbox PDFs so you can download them..


More to come

RE: humanize Maya, SOFT top 5

2014-03-27 Thread Andi Farhall
All of a sudden I feel sorry for Maya users.. 

...
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or show it to anyone.Please contact the sender if you believe you have received 
this email in error.

From: j.ponthi...@nasa.gov
To: softimage@listproc.autodesk.com
Subject: RE: humanize Maya, SOFT top 5
Date: Thu, 27 Mar 2014 17:16:56 +









Create an empty group(null). Make sure it is still selected.
 
Set the null’s rotation to the rotation that you want the object’s pivot to be.
 
Make the object as a child to the null. Middle click drag and drop the object 
on the null in the outliner is the easiest way.
 
Open the new hierarchy and select only the object under the null, and not the 
null.
 
Execute Modify-Freeze Transformations( make sure at least the Freeze Rotate is 
selected in the option box)
 
Execute Edit-Unparent
 
The object will now have the pivot orientation you want. It may also have some 
transformGeometry history as well if you had construction history turned on.
 
Edit-Delete by Type-History if you want to get rid of it.
 
 
--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
Mymic Technical Services
NASA Langley Research Center
__
Opinions stated here-in are strictly those of the author and do not

represent the opinions of NASA or any other party.
 



From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com]
On Behalf Of John Richard Sanchez

Sent: Thursday, March 27, 2014 12:38 PM

To: XSI List to post

Subject: Re: humanize Maya, SOFT top 5


 

So I got my first Maya job in years and here I am trying to figure out how to 
rotate a Pivot ( center in xsi). No you cant rotate a center in Maya you can 
just move it. WTF


 

On Thu, Mar 27, 2014 at 7:32 AM, Peter Agg peter@googlemail.com wrote:

Oh, and another one for my list: Maya's propensity for removing my selection is 
also fairly annoying - simple things like toggling visibility become a bit of a 
pain (of course the lack of a visibility toggle doesn't help in the first 
place).




 

On 27 March 2014 11:07, Brent McPherson brent.mcpher...@autodesk.com wrote:
True, that has always been a problem with US-centric keyboard layouts and it 
always makes sense to do some basic personal customization for international 
keyboards...



P.S. Apple keyboards in the UK have *spiral-galaxy* key where back-tick 
normally is!? I think I'll start calling it the Hawking key for lack of a 
better name. ;-)



http://markinns.com/articles/full/apple_keyboards

--

Brent





From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf
 Of Martin Yara

Sent: 27 March 2014 10:32

To: 
softimage@listproc.autodesk.com

Subject: Re: humanize Maya, SOFT top 5


Oops I pressed send too soon. I meant it is now pretty close to Softimage but 
without the non destructive workflow (edit topology without breaking your 
weights) which is a huge difference but still modeling
 is better than a few years ago.



Thanks Brent for those tips !

I don't think the backtick is usable in a japanese keyboard though. I can't 
find the japanese equivalent.



Martin



On Thu, Mar 27, 2014 at 6:52 PM, Martin Yara 
furik...@gmail.commailto:furik...@gmail.com wrote:

Maya has a Modeling Toolkit since 2014 and it is quite similar to Softimage 
Move Tool. And it is IMHO the best addition Maya has had in the last few years 
from a Modeler POV. I mean it is now pretty close to Softimage (without the







 









-- 

www.johnrichardsanchez.com



  

RE: An Open Letter to Carl Bass

2014-03-26 Thread Andi Farhall


+1


 From: p...@bustykelp.com
 To: softimage@listproc.autodesk.com
 Subject: Re: An Open Letter to Carl Bass
 Date: Wed, 26 Mar 2014 12:55:10 +
 
 What we can do is listen to how this has impacted you and be responsible 
 for helping you get back to a place where each of you are back to creating 
 3D art without thinking about the platform you use. 
 
 And what if your Creating 3D art relies on the unique abilities that ICE 
 affords you? To be able to control everything programatically down to its 
 fundemental component parts?
 
 There seems to be an assumption that skills can just be swapped over to 
 Maya, and this is probably true if your work doesn't deeply involve 
 inventing tools with ICE.
 If you just model, put some bones in and add some blendshapes, animate and 
 render, then I'm sure Maya will do fine. What about those of us who evolved 
 way past that kind of workflow years ago?
 
 I'm not just thinking about the platform I use.  Its the ONLY platform 
 that can actually do what I'm doing unless you include Houdini or Fabric, 
 and neither of them are near the speed of iteration of ICE yet.
 
 Please could I request that you get a Maya guy to try making Maya 
 equivalents of some ICE tools I could demonstrate.. I think the problem 
 would soon become very clear and its not about personal preference. Its 
 about being able to do this stuff at all.
 
 Paul
 
 
  

RE: ICE - When will we have todays functionality in Maya?

2014-03-21 Thread Andi Farhall
same here with Peter's comments. Ice gets used throughout my jobs like glue, or 
really simple procedural tools. Sharing data between objects etc.
Andi

...
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represent those of Hackney Effects Ltd.If you are not the intended recipient of 
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or show it to anyone.Please contact the sender if you believe you have received 
this email in error.

Date: Fri, 21 Mar 2014 17:16:14 +
Subject: Re: ICE - When will we have todays functionality in Maya?
From: juanxsil...@gmail.com
To: softimage@listproc.autodesk.com

totally agree with Martin and Peter.
that's exactly what I'm also very much interested in.
will BiFrost be as versatile as ICE? ;-)

Juan




On Fri, Mar 21, 2014 at 5:09 PM, Peter Agg peter@googlemail.com wrote:

Future releases could encompass more types of solvers (rigid, cloth, 
fluid, liquid, etc, all interacting). And from there, it would be 
amazing to see more procedural geometry generation, destruction and 
stuff like that.

Just stepping away from solvers etc for a moment though: could I use Bifrost to 
do something un-simulated and simple like (for argument's sake) add the frame 
number onto the vertex y positions on an object if they're inside the volume of 
a polygon sphere?




I know personally I'm not worried about the big effects, it's the small 
day-to-day 'simple' stuff which is where I'm concerned about not having ICE. 





On 21 March 2014 16:53, Adrian Graham adrian.gra...@autodesk.com wrote:



Ah, but may I respectfully point out that this was one of the problems with 
ICE, in that its complete and total integration into Softimage makes it 
difficult to engineer and manage, from a software and, unfortunately, a 
marketing point of view.






Most modern software libraries are platform-agnostic, and this is what we're 
aiming for with Bifrost. The problem with ICE is that you had to use Softimage 
in order to gain access to it. Nothing against Softimage, just that you're 
limiting ICE's exposure to the industry at large.






Would a renderer be more or less popular if it only worked with Maya, and not 
with Max or Houdini? No, it should be available on all applications, on all OSs 
if you want it to be successful.



Adrian



From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Marshall




Sent: Friday, March 21, 2014 6:52 AM

To: softimage@listproc.autodesk.com

Subject: Re: ICE - When will we have todays functionality in Maya?



I think we can see there's some reason to look into Bifrost, but I also have a 
nagging feeling it's simply never going to achieve the same level of 
functionality as ICE, for the very reason ICE is essentially being shut down. 
ICE does what it does and is so much more than a particle system, because it is 
built into the very core of Softimage. To attempt to make Bifrost 'future 
proof' they are deliberately *not* building it into the core of Maya, thus 
allowing for the potential for it to be standalone and / or plugged into other 
software / platforms at a later date. But by approaching it in this way, it'll 
only ever be a bolt on, that surely can never achieve that level of flexibility 
that we have with ICE at the heart of Softimage. It feels that the very thing 
that makes ICE such an amazing tool is actually causing it's downfall, and is 
the reason Bifrost can never replace it. And that totally sucks!










On 21 March 2014 10:29, Juan Brockhaus 
juanxsil...@gmail.commailto:juanxsil...@gmail.com wrote:






Hey Adrian,

this is some great info here. and makes me suddenly feel spmehow better ;-)

maybe in two/three years time, when Soft slowly falls back (just due to no 
further development) BiFrost will be in a state where it can take over...? 
(wishful thinking)

If I read between the lines I feel there is hope that BiFrost is not 'just' a 
fluid simulation system and can be used for far more.



Exactly what I personally (and many others) love about ICE. It is (contrary to 
past Autodesk-PR) NOT just a particle-simulation-system, but a swiss army tool 
which can manipulate almost every aspect of data in my scene/objects and build, 
create, deform, etc...




ie at the moment I build shapes/objects made out of dominos. All procedurally 
build in ICE. I made different compounds to stack and pile dominoes in 
different ways and methods. And if the objects I have

trying to looking on the bright side......

2014-03-18 Thread Andi Farhall
my take on it all is that an undeveloped and unsupported soft will be the 
better tool than maya for the likes of us for much more than a couple of years. 
On paper it might look scary but i think it'll be different in practice. Maybe 
we'll be able to keep going long enough to see maya get retired for something 
new. Perhaps bifrost is a separate external app for good reason, a precursor to 
not having maya attached to it and something truly next gen.
I think what we need to do is keep on using soft and remain united as a 
community in doing so, and we have to be right behind the guys who are running 
the places using soft, because all the time they are around making it happen 
then i'll be driving soft.

Andi

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error.  
   

RE: Stand up and be counted

2014-03-17 Thread Andi Farhall
I wonder what Dave Levy thinks? I'm sure he's listening?
you there Dave?
Do I need to tempt you with a spoon?
A.



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this email in error.

From: perryharo...@gmail.com
Subject: Re: Stand up and be counted
Date: Mon, 17 Mar 2014 08:10:14 -0400
To: softimage@listproc.autodesk.com

Alastair,
This is exactly what is needed. Thank you for stating this (and STARTING this)!
Perry



On Mar 17, 2014, at 4:32 AM, Alastair Hearsum hear...@glassworks.co.uk wrote:


  


  
  
Hello



Could I be so bold as to encourage everyone out there to petition
the prominent people in their organisations to stand up and make a
statement. Outside the list would be most beneficial. Do they have
journalistic contacts, open letters etc. The deed may be done but we
want to have a voice, if Maya is a choice, into what the development
priorities are. And, I may be being melodramatic here, we want them
to look into our eyes are they are twisting the knife.



Thanks





Alastair Hearsum





-- 

  
   Alastair Hearsum
  
   Head of 3d 
  

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Pulteney Street

London

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+44 (0)20 7434 1182

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RE: Autodesk response

2014-03-17 Thread Andi Farhall
Hi Maurice
Maintaining the status quo is not going to be a recipe for success either for 
ourselves
how does that not include Maya? That's the ultimate in status quo surely?
Andi



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Date: Mon, 17 Mar 2014 15:04:43 +
From: hear...@glassworks.co.uk
To: softimage@listproc.autodesk.com
Subject: Autodesk response


  


  
  
Hello



Following this article

http://www.creativebloq.com/3d/rip-softimage-reaction-autodesks-decision-kill-3d-software-31410967



here is Autodesk's response

http://www.creativebloq.com/3d/rip-softimage-autodesk-responds-31411033



Alastair





-- 

  
   Alastair Hearsum
  
   Head of 3d 
  

   33/34 Great
Pulteney Street

London

W1F 9NP

+44 (0)20 7434 1182

glassworks.co.uk 
  
Glassworks Terms and Conditions of Sale can be found at
glassworks.co.uk 
  
(Company registered in England with number 04759979. Registered
office 25 Harley Street, London, W1G 9BR. VAT registration
number: 86729) 
  
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RE: YOUR TOP 5

2014-03-13 Thread Andi Farhall
My five as simply put as i can.
workflow - fast an intuitive, enable me to hit ever decreasing deadline.
Ice - a complete game changer, give me the ability to always find a solution to 
a client's requests.
Render setups - Pass, partitions and overides make multi pass rendering very 
easy to do, so little wasted on having to set these things up.
Interface - genuinely customisable to give me the best setup for whichever task 
i'm doing. Unclutered allowing me to see the results of what i'm actually doing.
render region - without this i would spend days just waiting for previews. 
Lookdev is a pleasure using this.




thanks for all you efforts Alastair, very much appreciated.

Andi
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From: richard.cos...@gmail.com
Date: Thu, 13 Mar 2014 10:43:22 +
Subject: Re: YOUR TOP 5
To: softimage@listproc.autodesk.com

- Render setup system hugely flexible, visual and powerful. Passes, partitions, 
overrides and the like. Makes using all other packages seem like a real ball 
ache.
- ICE of course. It empowers you to create something hugely complex in a very 
time efficient and flexible manner without needing to be a python guru. Also 
has created a massive, and amazing ecosystem of ICE resources for the community 
to share (and they do).


- It is as close to a one stop shop as you will ever get. I can tweak a 
particle setup say and instantly see it rendered with the regions.
- Clean yet powerful interface. You always know where you and what your scene 
elements are doing.


- Hugely adaptive to small productions. As you said in your letter Alastair, 
allows you to really punch above your weight in terms of results vs studio size 
and project time.



On 13 March 2014 09:54, Alastair Hearsum hear...@glassworks.co.uk wrote:



  


  
  
Hello



It seems as if I may have some contact with Autodesk shortly! I want
to be armed with some points. What I'd like is your top 5 features
that make Softimage great that we'd miss if we migrated to something
else. 



Please don't give me more than 5 and please don't go on too long
describing them (It takes a while to read all the posts).



Thanks



Alastair



-- 

  
   Alastair Hearsum
  
   Head of 3d 
  

   33/34 Great
Pulteney Street

London

W1F 9NP

+44 (0)20 7434 1182

glassworks.co.uk 
  
Glassworks Terms and Conditions of Sale can be found at
glassworks.co.uk 
  
(Company registered in England with number 04759979. Registered
office 25 Harley Street, London, W1G 9BR. VAT registration
number: 86729) 
  
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message from your system. 

  


  

RE: Update to the Softtimage Transition Plan

2014-03-09 Thread Andi Farhall

Hi Maurice,
so Bifrost is a success you say, so can we expect it to be at least everything 
ICE is and more? Will people who transition to Maya end up not missing ICE 
because that's the number one issue for many of us.
Andi.
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From: maurice.pa...@autodesk.com
To: softimage@listproc.autodesk.com
Subject: RE: Update to the Softtimage Transition Plan
Date: Sun, 9 Mar 2014 04:51:45 +


Hi Sebastian, I’ll try to answer your question as best I can. I have been 
reading the threads and trying to figure out how best to answer questions like 
the one you posed, or even if it was worth it. Especially,  given the fact that 
there is no real reason for anyone here to trust anything I say. I would feel 
the same if I were standing in your shoes – and I have in the past. Before I 
answer your question officially for Autodesk I would like to share my own 
personal experience of situations like these. Once, rather Ironically, when I 
was working for Softimage in 2000, their leadership team asked me to 
communicate the decision to stop development on Media Illusion (another 
acquisition) to our customers, many of whom I had personally trained. These 
things do not get any easier with time.  The decision to make Softimage 2015 
the last release was not made because of cost-issues – that is to say it was 
not done to reduce the operating expenses of the ME division – which is why 
there was no reduction in work force. The decision was made so that we could 
focus our efforts on fewer projects enabling us to better execute on them and 
free resources to research new areas of innovation. Luc-Eric explained this in 
a bit more detail earlier. The decision was made at the end of last year after 
many months of deliberation and it was not something that was undertaken 
lightly (Autodesk’s annual strategic planning cycle, when decisions like these 
are typically made, kicks off in earnest in September). There were many factors 
that led to that decision and although hindsight is great these factors are not 
always predictable. Several of the plans we had previously made did not work 
out as expected and so evolved significantly over time. Anyone who has ever had 
to manage a business or project will probably be familiar with the fact that 
plans can change quite rapidly (and in unexpected directions) as new events 
occur and you react to them. To quote someone a whole lot smarter than I: “the 
best laid plans of mice and men often go astray.” We were optimistic that some 
of the RD methodologies and innovations we were experimenting with would prove 
more fruitful than they did (e.g. projects like skyline). Does that mean we 
should not have attempted them? Personally, I think we need to try and do new 
things even if we know that 99% of attempts at innovation will end in failure - 
after all they sometimes end in success (e.g. Bifrost). Ultimately when we say 
“focus” what we mean is better balancing our finite resources so that we can 
still invest in new research projects – even if these might fail – while 
continuing to evolve and improve existing customer workflows. To enable us to 
continue the former we had to focus on Maya and 3ds Max for the latter. Regards 
maurice  Maurice PatelAutodesk : Tél:  514 954-7134 From: 
softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sebastien Sterling
Sent: Saturday, March 08, 2014 9:55 PM
To: softimage@listproc.autodesk.com
Subject: Re: Update to the Softtimage Transition Plan Maurice ? is softimage 
being discontinued because of cost issues ?or because it is impeding other AD 
products ?it may seem redundant, but this question has not been answered.   
   

RE: Update to the Softtimage Transition Plan

2014-03-09 Thread Andi Farhall
so anyone who has made ice a core part of their toolset is essentially stuffed 
then?


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From: maurice.pa...@autodesk.com
To: softimage@listproc.autodesk.com
Subject: RE: Update to the Softtimage Transition Plan
Date: Sun, 9 Mar 2014 08:38:48 +


Hi Andi,As many people pointed out I don’t think anything else can be a 
complete replacement for ICE. Bifrost is not a port of ICE to Maya and that was 
not the goal nor did I mean to imply that it was. It is just an area of 
innovation for us in the sense that we are creating something from scratch. A 
lot of its design of course was influenced heavily by Naiad and by ICE. Maurice 
Maurice PatelAutodesk : Tél:  514 954-7134 From: 
softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Andi Farhall
Sent: Sunday, March 09, 2014 4:30 AM
To: softimage@listproc.autodesk.com
Subject: RE: Update to the Softtimage Transition Plan 
Hi Maurice, so Bifrost is a success you say, so can we expect it to be at least 
everything ICE is and more? Will people who transition to Maya end up not 
missing ICE because that's the number one issue for many of us. Andi.
...http://www.hackneyeffects.com/https://vimeo.com/user4174293http://www.linkedin.com/pub/andi-farhall/b/496/b21
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you believe you have received this email in 
error. From: 
maurice.pa...@autodesk.com
To: softimage@listproc.autodesk.com
Subject: RE: Update to the Softtimage Transition Plan
Date: Sun, 9 Mar 2014 04:51:45 +Hi Sebastian, I’ll try to answer your 
question as best I can. I have been reading the threads and trying to figure 
out how best to answer questions like the one you posed, or even if it was 
worth it. Especially,  given the fact that there is no real reason for anyone 
here to trust anything I say. I would feel the same if I were standing in your 
shoes – and I have in the past. Before I answer your question officially for 
Autodesk I would like to share my own personal experience of situations like 
these. Once, rather Ironically, when I was working for Softimage in 2000, their 
leadership team asked me to communicate the decision to stop development on 
Media Illusion (another acquisition) to our customers, many of whom I had 
personally trained. These things do not get any easier with time.  The decision 
to make Softimage 2015 the last release was not made because of cost-issues – 
that is to say it was not done to reduce the operating expenses of the ME 
division – which is why there was no reduction in work force. The decision was 
made so that we could focus our efforts on fewer projects enabling us to better 
execute on them and free resources to research new areas of innovation. 
Luc-Eric explained this in a bit more detail earlier. The decision was made at 
the end of last year after many months of deliberation and it was not something 
that was undertaken lightly (Autodesk’s annual strategic planning cycle, when 
decisions like these are typically made, kicks off in earnest in September). 
There were many factors that led to that decision and although hindsight is 
great these factors are not always predictable. Several of the plans we had 
previously made did not work out as expected and so evolved significantly over 
time. Anyone who has ever had to manage a business or project will probably be 
familiar with the fact that plans can change quite rapidly (and in unexpected 
directions) as new events occur and you react to them. To quote someone a whole 
lot smarter than I: “the best laid plans of mice and men often go

Autodesk CEO

2014-03-08 Thread Andi Farhall
Perhaps the more eloquent among us could drop him a line here
https://twitter.com/carlbass

A
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error.  
   

Just a thought - I hear the framestore use an ancient version of maya......

2014-03-07 Thread Andi Farhall
just as a shell basically with their own customization and updating, so could 
one of the larger houses using soft not do the same thing? 

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RE: Listening

2014-03-07 Thread Andi Farhall
Chris, If AD had a product it was worth moving too you would have a way easier 
time. Maya is old, we know it, you know, so if you're not creating something 
truly new and next gen, and no bifrost isn't going to be the answer unless the 
entire thing is rewritten then it's a waste of time. I have a big toolkit, but 
you've just turned up and taken half my tools away and replaced the other half 
with inferior ones. 
A
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or show it to anyone.Please contact the sender if you believe you have received 
this email in error.

 Subject: Re: Listening
 From: jordiba...@gmail.com
 Date: Fri, 7 Mar 2014 22:41:27 +
 To: softimage@listproc.autodesk.com
 
 Actually I would love to take your word so when you are in Soho (UK) I will 
 happily meet for lunch and actually listen to you instead.
 
 My question is a professional one, I have nothing against anyone at Autodesk 
 (I don't even know you guys anymore) How can it be that you (or any other 
 person) gets in front of Softimage users asking about killing the product and 
 the feedback you get give you the impression that is going to be ok??? Who 
 were these people? because I can guarantee you I was not there.
 
 Feel free to email me I and will make sure I clear any appointment.
 
 cheers
 
 Jordi Bares
 jordiba...@gmail.com
 
 On 7 Mar 2014, at 22:05, Chris Vienneau chris.vienn...@autodesk.com wrote:
 
  Hi Mihai,
  
  No it was not my decision to kill Softimage but  I am not pointing up hill 
  or to a nameless figure in the darkness as I work for Autodesk and that was 
  the spirit of the statement that you quoted.  I am here for those people 
  that want to know more about what we are doing for the film vfx industry 
  with our products. You can attack me personally all you want and others can 
  join in if they want. I have been in front of softimage users face to face 
  the last two months and if my path crosses you in the next while I will sit 
  with you to hear you out.
  
  Cv/
  
  From: softimage-boun...@listproc.autodesk.com 
  [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Mihai Iliuta
  Sent: Friday, March 07, 2014 4:56 PM
  To: softimage@listproc.autodesk.com
  Subject: Re: Listening
  
  Are you kidding me?? You're saying he's just a receiver of orders, and 
  didn't know anything about what was actually being decided? And if that's 
  the case, when he ALSO eventually found out, he still continues to work for 
  such people? Or what are you saying exactly?
  More of his bullshit:
  This leads me to my next point. Autodesk is not a person and people 
  posting Autodesk did this or said this on this board is surreal for us and 
  it alienates the community from the company we listen here or 
  at Siggraph or on customer visits and we go back and we all work to make 
  you guys happy and help you make the awesome stuff you do every day. Making 
  it seem like old white guys in robes are pulling the strings actually takes 
  away from this forum as it is a place where the top companies and artists 
  get to talk like we were at the pub or waiting for a render.
  So when somebody lies to your face, repeatedly, what do you call them? How 
  much respect do you still have for them?
  
  On Fri, Mar 7, 2014 at 10:51 PM, Daniel Kim 
  danielki...@gmail.commailto:danielki...@gmail.com wrote:
  Agree with Mauricio
  
  
  ---
  Daniel Kim
  Animation Director  Professional 3D Generalist
  http://www.danielkim3d.com
  ---
  
  
  On Sat, Mar 8, 2014 at 10:46 AM, Maurício PC 
  goneba...@gmail.commailto:goneba...@gmail.com wrote:
  Come on ... is not like he has the final say on things. Attacking him 
  personally won't solve a thing.
  
  Let's all act like grown ups.
  
  
  I curse AD as a company ... but as a company it has employees and most of 
  the time they don't have a fault on how things worked out.
  
  
  Anyway ... just chill out on the personal attacks.
  
  On Fri, Mar 7, 2014 at 6:43 PM, Mihai Iliuta 
  mihai...@gmail.commailto:mihai...@gmail.com wrote:
  You are listening??
  Ok, listen to your own bullshit:
  
  The first is to flatly call out that the rumor that the eol of Softimage

RE: Camera pass overrides?

2014-03-06 Thread Andi Farhall
this was how i used to overide scene ambience in the days of mr  - can't really 
call it a script cos it's just all clipped from the script editor!
CreatePrim Cube, MeshSurfaceSetValue cube.cube.length, 0.01Translate , 0, 
0, -0.005, siAbsolute, siParent, siObj, siZApplyTopoOp DeleteComponent, 
cube.poly[0-2,4,LAST], siUnspecified, siPersistentOperationScale , 0.01, 1, 
1, siAbsolute, siParent, siObj, siXScale , 1, 0.01, 1, siAbsolute, siParent, 
siObj, siYScale , 1, 1, 0.01, siAbsolute, siParent, siObj, siZResetTransform , 
siCtr, siSRT, siXYZFreezeObjSetValue cube.visibility.primray, FalseSetValue 
cube.visibility.scndray, FalseSetValue cube.visibility.shdw, FalseSetValue 
cube.visibility.viewvis, FalseSetValue cube.visibility.rendvis, 
FalseSetValue cube.visibility.selectability, FalseAddProp 
Custom_parameter_list, , , ambient_overiderSIAddCustomParameter 
cube.ambient_overider, red, siDouble, 0, 0, 5, , 5, 0, 
5SIAddCustomParameter cube.ambient_overider, blue, siDouble, 0, 0, 5, , 5, 
0, 5SIAddCustomParameter cube.ambient_overider, green, siDouble, 0, 0, 5, , 
5, 0, 5SelectObj cubeCreatePartitionAddProp OverrideSIAddEntryToOverride 
Passes.Default_Pass.Partition.Override, 
cube.ambient_overider.red,cube.ambient_overider.blue,cube.ambient_overider.greenSelectObj
 cube.ambient_overiderSetMarking redCopyPaste cube.ambient_overider.red, 
, cube.AmbientLighting.ambience.red, 1SetMarking blueCopyPaste 
cube.ambient_overider.blue, , cube.AmbientLighting.ambience.blue, 
1SetMarking greenCopyPaste cube.ambient_overider.green, , 
cube.AmbientLighting.ambience.green, 1SetValue cube.Name, ambient_driver
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From: orlando.espo...@gmail.com
Date: Thu, 6 Mar 2014 08:00:07 -0600
Subject: Re: Camera pass overrides?
To: x...@colorshopvfx.dk; softimage@listproc.autodesk.com

Not sure if it will work, but I barely remember a trick with an implicit 
object: Add an implicit object, which can actually live in a partition, add a 
custom parameter set and add as many parameters as you need. Connect those to 
the lens shader and finally override those instead of the camera directly.



Again, I can't remember if that was the right way to do it, but you can try 
something among those lines.


Orlando.


On Thu, Mar 6, 2014 at 4:41 AM, Morten Bartholdy x...@colorshopvfx.dk wrote:



 

 
 
  
   Life goes on and I have a quick question regarding camera overrrides. I have 
tried forwards and backwards now without succes - am I right in assuming I 
can't create a pass overrride on a camera? Camera does not want to be in a 
partition and so an override applied to the camera sticks there through all 
passes. Can someone confirm this, and is there perhaps a different way?
  
  

  
  
   
My current workaround is to duplicate the camera and change the parameter 
(Ink Lens Shader) for the duplicate camera
, which is not so elegant.
   
  
  
   

 


   
  
  
   

 


   
  
  
   
Thanks.
   
  
  
   

 


   
  
  
   
Morten
   
  
  
   

 


   
  
  
   

 


   
  
  
 





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RE: wake

2014-03-06 Thread Andi Farhall
plus i was at home with food poisoning from the adam and eve pub.
i think wake might be a bit dark how about metamorphosis?
and you clearly can't rush learning houdini so i'll be up for a couple.  

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From: adrian.w...@fluid-pictures.com
To: softimage@listproc.autodesk.com
Subject: wake
Date: Thu, 6 Mar 2014 16:30:28 +






















so following the piss poor turn out on tuesday (you're
excused, it was short notice and a shit day to boot)

 

how about we have a proper drink next week?

 

I'll start the bidding at Thursday in Soho

 

any takers, or will you all be busy learning houdini?

 

a

 

Adrian Wyer

Fluid Pictures

75-77
  Margaret St.

London

W1W 8SY 

++44(0) 207 580 0829 





adrian.w...@fluid-pictures.com



www.fluid-pictures.com




 



Fluid Pictures Limited is registered in England
and Wales.

Company number:5657815

VAT number: 872 6893 71

 

  

Ensuing Chaos

2014-03-03 Thread Andi Farhall
Chaos with the soft community would be exactly what AD want. Divide and rule 
through fear. Bugger that for a game of soldiers out of sheer bloody mindedness 
to not let AD have it all their own way. To buy a pro tool like softimage 
purely to kill it a couple of years later is an act of entirely unethical 
destruction. Roofs are kept over heads and kids fed on the back of software 
that come with the pro label and price.

People, us, will continue to be able to service our clients using soft for a 
number of years to come but it would be prudent to learn something new along 
the way. Maya with it's wide user base and antiquated work flow and elderly 
architecture, Houdini might have a steep learning curve but it seems to be a 
more up to date suggestion. Plus AD won't get your cash.
Revenge is best served cold for a reason

A

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RE: Cloth Character Workflow in Soft

2013-11-08 Thread Andi Farhall
I hate to say it but ncloth is so much better than syflex, even with weightmaps 
in the ice version.  I did some cloth recently and the geometries were not 
optimal for cloth,and Syflex in soft was just too twitchy and unstable for this 
particular situation. but ncloth just chewed through it. It was quick to learn 
just the bits of maya i needed to import a model, cloth sim it and export it 
back to soft. 


I rationalised in my head by just thinking of maya as an alternative cloth 
plugin for soft ;-)
A



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 Date: Fri, 8 Nov 2013 08:50:52 +0100
 From: olivier.jean...@noos.fr
 To: softimage@listproc.autodesk.com
 Subject: Re: Cloth Character Workflow in Soft
 
 On the Syflex (2014) side you have this : 
 http://www.youtube.com/watch?v=HniKq6lxuhk
 It's basic, but just in case...
 
 Le 08/11/2013 08:22, olivier jeannel a écrit :
  http://www.marvelousdesigner.com/learn/lessons.aspx?categoryseq=3
  http://www.marvelousdesigner.com/learn/lessons.aspx?categoryseq=3
 
  Le 08/11/2013 08:00, olivier jeannel a écrit :
  Have a look at Marvelous Designer for cloth styling.
 
  Le 08/11/2013 01:28, Sebastien Sterling a écrit :
  Recently i observed a friend using nCloth to style clothes as well 
  as simulate them, Ncloth allowed him to select points around the 
  cuff and belt line, and add some sort of deformer which would make 
  these sections regress as the rest of the cloth expanded and 
  settles, this created nice overlaps, i've also seen this to some 
  extent in 3DS max's cloth modifier.
 
  Cloth seems to remain an extremely occluded field, there really 
  doesn't seem to be many tutorials or suggestions regarding work-flow 
  regardles of platform or cloth sim
 
  e.g: We've all seen the Lagoa multi physics demo, or the 2012 Syflex 
  ICE implementation, but how do these pertain to an actual character 
  oriented work-flow.
 
  I'd like to take the opportunity of this thread to ask people there 
  impressions and experiences  regarding cloth work-flows in 
  softimage, what works for them what is still relevant.
 
 
 
 
 
 
 
  

render region, with color management and volumics in mr.

2013-10-23 Thread Andi Farhall
A couple of years ago i was doing some volumic lights in arnold and noticed 
some artifacts in the render region when using colour management, which turned 
out to be as a result of the region being 8 bit. I notice now with 2014sp2 that 
i'm getting the same thing with mr and a standard volumic particle setup, doing 
some clouds. It's not in the render so i'm assuming it's the same issue. Just 
wondering if it's been picked up by others
2013sp1 isn't showing the same issue fyi.
cheers,
Andi.

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RE: weightmap driven by velocity?

2013-10-23 Thread Andi Farhall
i did this for a lucozade job where a dancer was emitting stuff based on his 
motion. I used a duplicate frame with a one frame offset to get a basic 
velocity and just set the weightmap value with that, using a rescale node and a 
scalar curve node to give a bit more control.
A

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From: grahame.ful...@autodesk.com
To: softimage@listproc.autodesk.com
Subject: RE: weightmap driven by velocity?
Date: Tue, 22 Oct 2013 16:10:12 +

For something quick and dirty, then before the simulation node you can pop the 
last item out of the StrandPosition array and insert the current PointPosition 
into the first (zeroth) position of the array. The length of the strand will be 
proportional to the average velocity over the last n frames, where n is the 
size of the StrandPosition array.  gray  From: 
softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Johnson
Sent: Tuesday, October 22, 2013 11:33 AM
To: softimage@listproc.autodesk.com
Subject: Re: weightmap driven by velocity? Thanks for all your help 
everyone...much appreciated. Alok...way over my head and Jaff thanks for the 
visuals...I got it built then I had no idea what to do with it? Ha! So here's 
what I'm trying to do. I've attached an image as well as a link to the scene 
file if anyone should be so helpful? My creative director wants to see strands 
coming off an animated person based on velocity. So I showed him a test which 
is dead simple of strands coming off XSI man, with Mocap on him. The strands 
are being emitted from a weight map. My thinking was that the velocity of the 
geometry could drive the intensity of the weight map and there by emit strands 
when something is moving quickly...so in essence there would be short strands 
where the body is moving at a typical to slow rate but the hands and feet would 
be accentuated as they move fast. Then, to add to the complexity I want the 
same velocity, ideally to drive the life/length of the strand. If anyone can 
give me some further direction it would be greatly appreciated.  ScreenGrab 
https://www.dropbox.com/s/z7007jvn4g9p2dd/strandsTest.jpg Scene 
Filehttps://www.dropbox.com/s/or7wluccec12knt/testForClient_velocityTest_10.scn 
On Mon, Oct 21, 2013 at 4:54 PM, Jeff McFall jeff.mcf...@sas.com wrote:I 
think this will work for both cases where you are using a deformed mesh (point 
position) or just the velocity of the geometry itself. I have both setup in 
this sample As mentioned earlier you may probably need to rescale or normalize 
some values jeff From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Johnson
Sent: Monday, October 21, 2013 4:05 PM
To: softimage@listproc.autodesk.com
Subject: Re: weightmap driven by velocity? so as there is no tutorialand I 
'm not that technical...how do you get a geometry's velocity?...The follow up 
question to that will be how do I drive that into a wieght mapsorry bit of 
a hack when it comes to ICE On Mon, Oct 21, 2013 at 3:45 PM, Eric Thivierge 
ethivie...@hybride.com wrote:Actually little tip, you can set the weight map 
min / max to other values to change the range of values aloud in it through ICE.

On Monday, October 21, 2013 3:35:14 PM, Sandy Sutherland wrote:A Weightmap can 
hold greater than 1, so you just need to feed into a
self.foo or something and see what your top level is, then add a
weightmap that goes up to that level.  Then just fire stright into the
WM.  Unless you want it to normalise to 1 as Alok says.

S.

On 2013/10/21 9:29 PM, Alok Gandhi wrote:Don't know of a tutorial but I guess 
you can take the magnitude of
the velocity and plug it into weight values. Of course you will need
to normalize to [0, 1] using a rescale.

On 10/21/2013 3:23 PM, Chris Johnson wrote:Anyone know of a tutorial out there 
that shows how a weight maps
intensity can be affected by velocity? Can you do that in ICE?

--

ALOK

GANDHI

/ directeur technique senior- senior technical directoralok.gan...@modusfx.com 
mailto:alok.gan...@modusfx.com

T:

*450 430-0010 x225

F:

*450 430-0009
www.modusfx.com http://www.modusfx.com

RE: weightmap driven by velocity?

2013-10-23 Thread Andi Farhall
would that be the case with a basic cached character mesh? It was a few years 
ago but i'm sure i ran into trouble. Or maybe i just assumed i would and did it 
that way.
A

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From: car...@gmail.com
Date: Wed, 23 Oct 2013 10:13:47 -0700
Subject: Re: weightmap driven by velocity?
To: softimage@listproc.autodesk.com

if you are emitting particles on the mesh, getting point velocity of the emit 
location is easy. no need to duplicate any geo or do frame offsets.

On Wed, Oct 23, 2013 at 7:54 AM, Andi Farhall hack...@outlook.com wrote:





i did this for a lucozade job where a dancer was emitting stuff based on his 
motion. I used a duplicate frame with a one frame offset to get a basic 
velocity and just set the weightmap value with that, using a rescale node and a 
scalar curve node to give a bit more control.


A

  

OT : regarding the recent anonymous request for artists

2013-10-06 Thread Andi Farhall
I noticed recently there was a post on the 3d animation facebook page, the tone 
of which was exactly the same as the post we had here a few days ago looking 
for artists to join. 
This one was called the artist society and was looking for people to 
essentially volunteer to work for them. There's a questionnaire in one of the 
links which had a few odd questions in it. Maybe I'm naturally suspicious but 
it definitely smelled fishy to me.
A
  
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slightly OT : for those of us (like me) who've never been near maya

2013-09-30 Thread Andi Farhall
I approached learning a bit as an occupational hazard. The job needed ncloth 
for legacy reasons so i thought, ok, how bad can it be. nCloth seemed to do the 
trick, and no doubt there are other parts of maya that are good but good lord 
it's unpleasant to use. As many of us suspect, it's simply a case of seat 
numbers and nothing to do with how good a package is as to where AD pitch it. 
If they seriously expect something like maya to be the future they're all 
barking mad... and as such I'm failry sure that can't be the future. 
Fingers crossed.

just my 5 pence worth.

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RE: custom set data will not show in cache manager

2013-09-18 Thread Andi Farhall
Display the custom attribute values in a window?

That's one I've been told a few times still a bit voodoo though.

A

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Date: Wed, 18 Sep 2013 08:08:07 -0400
Subject: custom set data will not show in cache manager
From: krisri...@gmail.com
To: softimage@listproc.autodesk.com

Why on earth do I have this problem where a custom set data type will not show 
up in the cache manager to be written?!  Its an unpredictable problem.  It 
worked fine yesterday, then suddenly it won't show up.   I sometimes have to 
get it and set it several times for it to show.  Is there a sure fire way 
to force it to show?

Kris

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linux

2013-09-16 Thread Andi Farhall

Crikey it's flakey. It's been nearly a dozen years since I was last in a linux 
environment and i have to say soft is much nicer in winxx. For those of you 
with experience in soft, maya and linux together, does maya play nicer?

cheers,

A
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RE: something broken in syflex ice?

2013-09-11 Thread Andi Farhall
Cheers Dave, at least I'm not going mad. I'll send a bug report in...


Andi.

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Date: Tue, 10 Sep 2013 14:22:37 -0400
Subject: Re: something broken in syflex ice?
From: dbaro...@gmail.com
To: softimage@listproc.autodesk.com

I had a similar problem with the length parameter on the syflexISpring node not 
working.  I'm guessing it happened with the introduction of weightmaps for 
syflex.

I submitted a bug report but you may want to add this one to the list.  



On Tue, Sep 10, 2013 at 1:31 PM, Andi Farhall hack...@outlook.com wrote:




2 point springs appear to broken in 2014sp2/linux. Just to double check, i 
loaded the sample scene that demonstrates the 2 point spring, and there's 
nothing going on. I'll have a butchers at the win7 version later.



cheers,

Andi.

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something broken in syflex ice?

2013-09-10 Thread Andi Farhall
2 point springs appear to broken in 2014sp2/linux. Just to double check, i 
loaded the sample scene that demonstrates the 2 point spring, and there's 
nothing going on. I'll have a butchers at the win7 version later.


cheers,

Andi.

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RE: Envelope freeze

2013-08-22 Thread Andi Farhall
a bit leftfield perhaps but could you have a copy of the character mesh which 
is frozen and then use ice to have the copy follow the original? You could then 
blend between the animated version and the static one.
Andi

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Date: Thu, 22 Aug 2013 09:47:23 -0400
Subject: Envelope freeze
From: ericla...@gmail.com
To: softimage@listproc.autodesk.com

Can anyone think of a clever way to freeze a mesh that's enveloped but not 
destructively?

I'm adding some simulation functions to our character rig, basically just a 
copy of the enveloped mesh that I am using for particle generation. In order 
for my setup to work, it needs to be a static pose. So what I am looking for is 
a way to remove the envelope's influence on a frame I choose, but keeping that 
static pose. Something like when you mute the envelope operator, but the mesh 
needs to stay in that pose and not snap back to it's pre-enveloped position.


I want to be able to re-enable the envelope if I need to.


Thanks,
Eric


Freelance 3D and VFX animator

http://vimeopro.com/user7979713/3d-work

  

RE: Softimage 2015 User Survey

2013-08-16 Thread Andi Farhall
The shortest survey ever? or just me.
Q1: Do you use linux? no
Thanks you for participating in the survey.
A
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Date: Fri, 16 Aug 2013 15:10:55 +0200
Subject: Re: Softimage 2015 User Survey
From: mirkoj.anima...@gmail.com
To: softimage@listproc.autodesk.com

+1 for bigger developer team and more RD dedicated to SI instead of only 
maintenance crew ;)

On Fri, Aug 16, 2013 at 3:03 PM, Miquel Campos miquel.cam...@gmail.com wrote:

+1 for any easy to use distro 



Miquel Campos
www.miquelTD.com





2013/8/16 Alan Fregtman alan.fregt...@gmail.com


+1 for Ubuntu support n̶o̶t̶ ̶i̶n̶v̶o̶l̶v̶i̶n̶g̶ ̶p̶l̶a̶n̶e̶t̶a̶r̶y̶ 
̶a̶l̶i̶g̶n̶m̶e̶n̶t̶ ̶a̶n̶d̶/̶o̶r̶ ̶v̶o̶o̶d̶o̶o̶ ̶s̶a̶c̶r̶i̶f̶i̶c̶e̶s being 
simple.





On Fri, Aug 16, 2013 at 12:48 AM, Angus Davidson angus.david...@wits.ac.za 
wrote:










Hi Chris



Very happy to see this survey (completed) 



The linux installer for Softimage needs a lot of polish. ;) When you guys get 
to it would it be possible to allow an Ubuntu / Linux Mint version as well. I 
know you cant specifically target all distributions, but at least allowing an 
easy install via rpms
 or deb would be a big step forward. Also if it could be robust enough that you 
don't need to spend days trying to get your .so file and other celestial 
entities to align so that it will actually work within a decent timeframe.







Kind regards



Angus







From: Chris Chia [chris.c...@autodesk.com]

Sent: 16 August 2013 04:51 AM

To: softimage@listproc.autodesk.com

Subject: Softimage 2015 User Survey







Hi guys,

We need some inputs from everyone. Please fill up the survey below:

https://customer.voice.autodesk.com/se.ashx?s=077012DC304DCD63

 

The reason for this survey is to access the impact of dropping official support 
for Fedora 14.

If we do drop support, we intend to continue running automated sanity checks on 
Fedora 14 for a while longer.

The officially supported Linux distributions for 2015 is expected to be 
RedHat/CentOS 6.2.

 

Please do so by the end of August. Thanks.

 

 

Regards,

The Softimage Team









 

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