Re: [Flightgear-devel] Till Busch's terrain shaders

2009-08-08 Thread Vivian Meazza
Tim Moore wrote I've committed a version of Till Busch's terrain effects, as seen at LinuxTag. I know that he hasn't finished tuning them, and I've changed his landmass effect to use the base terrain texture, which he's not entirely in agreement with :) Nevertheless, they are great

Re: [Flightgear-devel] Till Busch's terrain shaders

2009-08-08 Thread Vivian Meazza
I wrote: I've committed a version of Till Busch's terrain effects, as seen at LinuxTag. I know that he hasn't finished tuning them, and I've changed his landmass effect to use the base terrain texture, which he's not entirely in agreement with :) Nevertheless, they are great

Re: [Flightgear-devel] New FDM: Vamos automotive simulation in flightgear

2009-08-05 Thread Vivian Meazza
Detlef wrote On Saturday 01 August 2009 11:20:14 Detlef Faber wrote: And what about Scenery Models with slopes or ramps on it? Currently these cannot have ground properties and planes/cars can easily drive through walls because only horizontal surfaces are considered for collision

Re: [Flightgear-devel] Heliflyer :-(

2009-08-01 Thread Vivian Meazza
Heiko Schulz wrote -Original Message- From: [mailto:aeitsch...@yahoo.de] Sent: 01 August 2009 13:58 To: FGFS Developers Mail List; FlightGear user discussions Subject: [Flightgear-devel] Heliflyer :-( Hello community, Today I got sad news: Georg Vollnhals, also known as

Re: [Flightgear-devel] Still Multiplayer Weirdness...

2009-07-25 Thread Vivian Meazza
Rob, Both pilot list and chat rely on Nasal, while the mp aircraft itself does not. Any sign of a nasal error in the terminal? Could be very early in the start-up. Vivian -Original Message- From: Rob Shearman, Jr. [mailto:rmsj...@yahoo.com] Sent: 25 July 2009 17:51 To:

Re: [Flightgear-devel] view manager look at mode

2009-07-23 Thread Vivian Meazza
Gene Buckle On Thu, 23 Jul 2009, Martin Spott wrote: Jon Stockill wrote: AFAIK we're currently limited to 1 camera, which would mean you'd need 2 instances of FlightGear in order to get the 2 different views. The file FlightGear/docs-mini/README.multiscreen explains how to add

Re: [Flightgear-devel] Carrier A-12 São Paulo ex-Foch

2009-07-22 Thread Vivian Meazza
Gustavo Andreoni Vieira d'Almeida wrote I new in this list, and developing a A-4KU Skyhawk II from Brazilian Navy and he operate in the Carrier A-12 São Paulo (ex-Foch) adquired from French Navy on 2000. I sugest change the nomenclature of Foch in FlightGear, and i can create the Textures

Re: [Flightgear-devel] [Simgear-cvslogs]CVS:source/simgear/propsprops.cxx, 1.44, 1.45 props.hxx, 1.32, 1.33

2009-07-20 Thread Vivian Meazza
simgear/math/SGMathFwd.hxx to #include simgear/math/SGMath.hxx in props.cxx -Original Message- From: Vivian Meazza [mailto:vivian.mea...@lineone.net] Sent: 19 July 2009 23:47 To: 'FlightGear developers discussions' Subject: Re: [Flightgear-devel][Simgear-cvslogs]CVS:source/simgear

Re: [Flightgear-devel] [Simgear-cvslogs] CVS: source/simgear/propsprops.cxx, 1.44, 1.45 props.hxx, 1.32, 1.33

2009-07-19 Thread Vivian Meazza
Alan Teeder RE: [Simgear-cvslogs] CVS: source/simgear/props props.cxx, 1.44,1.45 props.hxx, 1.32, 1.33 Sadly, props.hxx is still getting me errors with MSVC 2008 - see attached error log. -Original Message- From: Tim Moore [mailto:timo...@baron.flightgear.org

Re: [Flightgear-devel] [Simgear-cvslogs]CVS:source/simgear/propsprops.cxx, 1.44, 1.45 props.hxx, 1.32, 1.33

2009-07-19 Thread Vivian Meazza
Alan, Tim's fixes are now in CVS although not quite finished: you might have to add NOMINMAX to your pre-processor definitions. I'd be interested to hear how you get on. Vivian -Original Message- From: Alan Teeder [mailto:ajtee...@v-twin.org.uk] Sent: 19 July 2009 17:52

Re: [Flightgear-devel] [Simgear-cvslogs]CVS:source/simgear/propsprops.cxx, 1.44, 1.45 props.hxx, 1.32, 1.33

2009-07-19 Thread Vivian Meazza
And I forgot - you need to change #include simgear/math/SGMathFwd.hxx to #include simgear/math/SGMath.hxx in props.cxx -Original Message- From: Vivian Meazza [mailto:vivian.mea...@lineone.net] Sent: 19 July 2009 23:47 To: 'FlightGear developers discussions' Subject: Re: [Flightgear

Re: [Flightgear-devel] [Flightgear-cvslogs] CVS:data/Models/Airport BAK-12-0.ac, NONE,

2009-07-15 Thread Vivian Meazza
Martin Spott Vivian Meazza wrote: Update of /var/cvs/FlightGear-0.9/data/Models/Airport In directory baron.flightgear.org:/tmp/cvs-serv26998 Added Files: BAK-12-0.ac BAK12.xml Log Message: Add runway arrester gear type BAK-12. Based on Dave Culp's original work Just

Re: [Flightgear-devel] How does the Radar work?

2009-07-06 Thread Vivian Meazza
Aeitsch wrote Unfortunately the weather bit is broken, and is likely to remain so until we can figure out a way to detect cloud locations. Which should imho maybe possible, as the the position of each cloud can be find in the property browser. Maybe Stuart can help here- our clouds

Re: [Flightgear-devel] How does the Radar work?

2009-07-04 Thread Vivian Meazza
Steven_Lingsq http://www.flightgear.org/forums/memberlist.php?mode=viewprofileu=7200 Wxradar.cxx generates a texture on the fly - Aircraft/Instruments/Textures/od_wxradar.rgb is the default location, but another can be specified in the radar configuration - which can be used in 3d or 2d

Re: [Flightgear-devel] Cygwin

2009-06-27 Thread Vivian Meazza
Jon S. Berndt wrote: Is cygwin still supported as a build environment for FlightGear? Or, would it be possible/easier to get a version that works with MS VC++ 2008 Express Edition? I haven't built using Cygwin for a while now. I migrated to MSVC9 because, while FG built OK, OSG wouldn't

[Flightgear-devel] [RFC] AIbase.cxx - RADAR

2009-06-23 Thread Vivian Meazza
The radar implementation in AIBase.cxx makes the assumption that the radar is fixed on the longitudinal axis of the model. (It also assumes rotations and elevations are in the local horizontal and that the radar is at the origin of the model.) The radar data are used to drive the target markers on

Re: [Flightgear-devel] Smoothing issues on some models

2009-06-11 Thread Vivian Meazza
Jim, Long time no see! I agree with all you say, except the default crease angle is 45 degs in the latest version of AC3D. But even that is often too shallow. I find 61 degs a good default, and then adjust as required. Vivian -Original Message- From: Jim Wilson

Re: [Flightgear-devel] [bug?] Embedded Nasal no longer executed on model loading?

2009-06-11 Thread Vivian Meazza
Anders Gidenstam wrote On Thu, 11 Jun 2009, Mathias Fröhlich wrote: Ok, I have reverted a change from that date. It works for the hangar doors for me. So could you please double check if this is sufficient for all issues? Thanks and sorry! Hi, No problem. Yes, it works again

Re: [Flightgear-devel] [bug?] Embedded Nasal no longer executed on model loading?

2009-06-09 Thread Vivian Meazza
Anders Gidenstam wrote On Fri, 22 May 2009, Mathias Fröhlich wrote: Hi, On Friday 22 May 2009 17:21:39 Vivian Meazza wrote: Seems to work now - thanks. Thanks! Hi again, It seems embedded Nasal has broken again. The doors of Hangar 1 at KNUQ stay shut (and mp-carrier

Re: [Flightgear-devel] Sky dive free fall

2009-05-30 Thread Vivian Meazza
I don't see much of a problem with a suitable jumper. Making it a ballistic object with drag and mass would be easy. But a more realistic FDM . Hmmm Vivian -Original Message- From: Curtis Olson [mailto:curtol...@gmail.com] Sent: 30 May 2009 16:25 To: FlightGear developers

Re: [Flightgear-devel] Extending weather scenarios - Was:Visibility and ceiling options broken?

2009-05-29 Thread Vivian Meazza
-Original Message- From: Torsten Dreyer [mailto:tors...@t3r.de] Sent: 29 May 2009 11:30 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] Extending weather scenarios - Was:Visibility and ceiling options broken? So - I am just about to commit what I have done

Re: [Flightgear-devel] Extending weather scenarios - Was:Visibility and ceiling options broken?

2009-05-29 Thread Vivian Meazza
Torsten wrote So - I am just about to commit what I have done so far. And now i did. If anything is broken or does not work as expected, please shout. So far - manual input doesn't appear to work, and instant apply for fair-weather appears to drop back to the previous selection, but

Re: [Flightgear-devel] Flightgear-devel Digest, Vol 37, Issue 13

2009-05-29 Thread Vivian Meazza
attachment was scrubbed... -- Message: 14 Date: Thu, 28 May 2009 17:12:44 +0100 From: Vivian Meazza vivian.mea...@lineone.net Subject: Re: [Flightgear-devel] Flightgear-devel Digest, Vol 37, Issue 12 To: 'FlightGear developers discussions' flightgear

Re: [Flightgear-devel] Flightgear-devel Digest, Vol 37, Issue 12

2009-05-28 Thread Vivian Meazza
Done - but you will need to check that it has been done correctly Vivian -Original Message- From: Charlie Andrews [mailto:charlie.andr...@tiscali.co.uk] Sent: 28 May 2009 16:35 To: flightgear-devel@lists.sourceforge.net Subject: Re: [Flightgear-devel] Flightgear-devel Digest, Vol

Re: [Flightgear-devel] Bug: jumping AI (wingmen demo)

2009-05-27 Thread Vivian Meazza
Heiko wrote Hi, flying again with the wingmen_demo's I noticed that the wingmen aircrafts jumping. There is a short period of a even flightlevel, then suddenly they jumps very fast up and down, then they rest again in a even flightlevel, and so on... It occurs on land like ocean and

Re: [Flightgear-devel] Bug: jumping AI (wingmen demo)

2009-05-27 Thread Vivian Meazza
I wrote Heiko wrote Hi, flying again with the wingmen_demo's I noticed that the wingmen aircrafts jumping. There is a short period of a even flightlevel, then suddenly they jumps very fast up and down, then they rest again in a even flightlevel, and so on... It occurs on

Re: [Flightgear-devel] [bug?] Embedded Nasal no longer executedonmodel loading?

2009-05-22 Thread Vivian Meazza
Mathias wrote Hi, On Thursday 21 May 2009 23:05:20 Vivian Meazza wrote: Looks very much like Mathias' updates to SG on 17 May broke embedded Nasal. Haven't found out exactly which update is to blame though. If you know which one, tell me. We had that 'on load callback' code spread

Re: [Flightgear-devel] [bug?] Embedded Nasal no longer executed onmodel loading?

2009-05-22 Thread Vivian Meazza
Mathias wrote On Thursday 21 May 2009 11:22:15 Anders Gidenstam wrote: Have anyone else noticed that Nasal code embedded in 3d model XML files (e.g. in nasalload/load/nasal blocks) do not execute on model loading anymore? Or is this a local problem with my installation (I have tried

Re: [Flightgear-devel] [bug?] Embedded Nasal no longer executed on model loading?

2009-05-21 Thread Vivian Meazza
Anders Gidenstam wrote Hi, Have anyone else noticed that Nasal code embedded in 3d model XML files (e.g. in nasalload/load/nasal blocks) do not execute on model loading anymore? Or is this a local problem with my installation (I have tried updating to the latest OSG development release

Re: [Flightgear-devel] [bug?] Embedded Nasal no longer executed onmodel loading?

2009-05-21 Thread Vivian Meazza
I wrote Anders Gidenstam wrote Hi, Have anyone else noticed that Nasal code embedded in 3d model XML files (e.g. in nasalload/load/nasal blocks) do not execute on model loading anymore? Or is this a local problem with my installation (I have tried updating to the latest OSG

Re: [Flightgear-devel] Traffic manager and AI scenarios

2009-05-12 Thread Vivian Meazza
Victhor wrote: I think I have already reported this a long time ago, but no one replied. :( All of these errors have been found with log level set to debug. AI scenario: loading scenario 'nimitz_demo' Segmentation fault Traffic manager: Warning: Successfully found a parking for a

Re: [Flightgear-devel] Bug report: Nimitz demo and AI traffic manager

2009-04-27 Thread Vivian Meazza
Victhor wrote I use CVS data and source. It could be a simple conflict in the nimitz_demo.xml file. Victhor wrote The nimitz_demo one just said(even with --log-level=debug) that nimitz_demo failed to load. The traffic manager one happened after it displayed a message that it

Re: [Flightgear-devel] Bug report: Nimitz demo and AI traffic manager

2009-04-26 Thread Vivian Meazza
Victhor wrote The nimitz_demo one just said(even with --log-level=debug) that nimitz_demo failed to load. The traffic manager one happened after it displayed a message that it had found a parking position for an AI plane, but it wasn't an error. Hi Vithor, On Sunday 26 April 2009

Re: [Flightgear-devel] nan report

2009-04-24 Thread Vivian Meazza
Mathias wrote Hi, On Tuesday 21 April 2009 02:34:06 gerard robin wrote: On mardi 21 avril 2009, syd adams wrote: Im getting the same messages at startup , at any airport I try , but usually it stops after an exit and restart. I thought it was something local since no one on IRC

Re: [Flightgear-devel] aircraft modeling question

2009-04-19 Thread Vivian Meazza
Mathias Fröhlich Hi Curt, On Thursday 16 April 2009 20:24:02 Curtis Olson wrote: I was hoping for a reasonably simple solution without needing new external software development, but the idea of leveraging the multiplayer protocol is interesting. I notice that with our existing

Re: [Flightgear-devel] Sky dome coloring

2009-04-12 Thread Vivian Meazza
Erik After a request in the forum for a nice pink sunset I decided to update the sky coloring a bit. The fog color now transitions into the sky dome which gives a way better result (imho). (changes are both in SimGear and FlightGear). Let me know what you all think. I haven't been

Re: [Flightgear-devel] Sky dome coloring

2009-04-12 Thread Vivian Meazza
Erik Vivian Meazza wrote: Erik After a request in the forum for a nice pink sunset I decided to update the sky coloring a bit. The fog color now transitions into the sky dome which gives a way better result (imho). (changes are both in SimGear and FlightGear). Let me know

[Flightgear-devel] [ANN] - Aircraft Carrier Improvements

2009-04-10 Thread Vivian Meazza
Hi, Alexis Bory has added some wonderful detail to our model of the Nimitz class. I think he's mad :-) but see for yourself: ftp://ftp.abbeytheatre2.org.uk/fgfs/Nimitz/Vinson-1.jpg ftp://ftp.abbeytheatre2.org.uk/fgfs/Nimitz/Vinson-2.jpg The new model increases the vertex count by an order of

Re: [Flightgear-devel] RFC: graphics effects files

2009-04-07 Thread Vivian Meazza
Erik wrote Mathias Fröhlich wrote: Catching up with an already heated up discussion. IMO: Tim should go on and include arrays into the property system. I even believe that aggregates and more sophisticated types will be something good to have. There is still something that

Re: [Flightgear-devel] upper atmosphere ambient changes

2009-04-06 Thread Vivian Meazza
S Andreason wrote Erik Hofman wrote: Why wait for a NASA Shuttle? There already exist several models to see the /interesting/ effects at altitude, some which have changed with the new ambient values. For good or for bad? (and if for bad what exactly, or as precise as possible).

Re: [Flightgear-devel] Scene ambient and specularcolor changes

2009-04-06 Thread Vivian Meazza
S Andreason wrote Vivian Meazza wrote: I think it's as right as we are going to get it, given all the unknowns about the objects and the scattering particles in the environment at any time or place. One more thing, the trees are still very dark, especially noticeable

Re: [Flightgear-devel] RFC: graphics effects files

2009-04-05 Thread Vivian Meazza
Ron Jensen wrote On Sat, 2009-04-04 at 20:54 -0500, Curtis Olson wrote: Since the beginning of time, computers have included the concept of arrays. Since the birth of the property system in FlightGear, it has supported booleans, integer, floating point, and double floating point

Re: [Flightgear-devel] Scene ambient and specularcolor changes

2009-04-05 Thread Vivian Meazza
Erik wrote Vivian Meazza wrote: I'm doing a small adjustment in light.cxx - seems to work: float ambient = _ambient_tbl-interpolate( deg ) + (0.25 + 0.75 * visibility_inv/10); Not sure that I fancy tinkering around in Data/Lighting/ambient - someone has obviously taken

Re: [Flightgear-devel] Scene ambient and specularcolor changes

2009-04-05 Thread Vivian Meazza
Erik Melchior FRANZ wrote: * Vivian Meazza -- Saturday 04 April 2009: This is how I think it should look, Does indeed look much better here (on my *still* quite bad monitor ;-). Alright I've updated the ambient table (multiplied all values by 2.5) Let me know what you all think

Re: [Flightgear-devel] Scene ambient and specularcolor changes

2009-04-05 Thread Vivian Meazza
Erik wrote Vivian Meazza wrote: I've now amended the table to reflect the static offset, and I'm happy with the result. Even at midnight? I was worried the ambient might be too light with a static offset. Do you want proceed with this, or just drop it? Lets get it right

Re: [Flightgear-devel] RFC: graphics effects files

2009-04-04 Thread Vivian Meazza
Tim Moore Hello, A couple of weeks ago I was asked for a sample of an effects file that uses my proposed changes to the property system; here it is. The syntax differs from current property system syntax in two ways: it uses vector types for some properties, and some properties can have a

Re: [Flightgear-devel] Scene ambient and specularcolor changes

2009-04-04 Thread Vivian Meazza
Erik There seemed to be a problem with my mail since I noticed in the archives there were some replies to my previous post about this item. I've tweaked the values some more and think I've got it just about right (or good enough) this time. Erik The ambient light is still too low

Re: [Flightgear-devel] *** SPAM *** Re: Scene ambient and specularcolor changes

2009-04-04 Thread Vivian Meazza
Erik Melchior FRANZ wrote: * Vivian Meazza -- Saturday 04 April 2009: I can fix it here, to my entire satisfaction, so if everyone else is happy, don't worry. I can't really say much about this, as I'm using a rather old and not so great monitor that I don't seem to be able

Re: [Flightgear-devel] RFC: graphics effects files

2009-04-04 Thread Vivian Meazza
Melchior * Heiko Schulz -- Saturday 04 April 2009: How would it be better, and would all what Tim wants to do, be still possible? The features that Tim is talking about (effects and stuff), and the XML and property tree representation do IMHO not have much to do with each other.

Re: [Flightgear-devel] *** SPAM *** Re: Scene ambient and specularcolor changes

2009-04-03 Thread Vivian Meazza
Erik Erik Hofman wrote: After reading the comments I agree with it. I'll take some time to adjust the ambient accordingly. This has been committed to CVS now. Let me know what you think. (keep in mind that the darkest ambient color is defined in data/Lighting/ambient which has not

Re: [Flightgear-devel] *** SPAM *** Re: Scene ambient andspecularcolor changes

2009-04-02 Thread Vivian Meazza
Lee Qid wrtote Hi there, let me join this discussion: Very good summary indeed. Pretty much what I was just writing. If you want to get a feel of specular highlights, look at car-paint, and observe what is reflected on the metal that actually causes the highlights. You will find that

Re: [Flightgear-devel] *** SPAM *** Re: Scene ambient and specularcolor changes

2009-04-01 Thread Vivian Meazza
LeeE On Wednesday 01 April 2009, Erik Hofman wrote: Heiko Schulz wrote: I'm against this code- I can't really understand what's the intention of this code is- destroying glossiness? Only when it's foggy. On bright clear days it will shine like before. The real intent is to make it

Re: [Flightgear-devel] Scene ambient and specular color changes

2009-03-31 Thread Vivian Meazza
Melchior This change doesn't look right to me: +float av = thesky-get_visibility(); +if (av 45000.0) av = 45000.0; +float visibility_norm = av/45000.0; -float specular = _specular_tbl-interpolate( deg ); +float specular = _specular_tbl-interpolate( deg ) *

Re: [Flightgear-devel] Fwd: Remove right access to CVS FlightGear/data

2009-03-27 Thread Vivian Meazza
Curt Leave them in CVS for now. Perhaps someone will be interested enough to adopt one or more of the orphans and give them a bit of TLC. If not – well they will wither and die over time. No harm done either way. Pity that such a talented member of the development team should choose to

Re: [Flightgear-devel] Carrier landing and groundcache with JSBSimAircrafts

2009-03-24 Thread Vivian Meazza
Mathias wrote Hi, On Monday 23 March 2009 13:14:49 gerard robin wrote: When we start FG with a JSBSim aircraft on a moving carrier the groundcache is right, the Aircraft behaviour is right as long as we don't leave the deck. That nice groundcache feature definitively vanish when

Re: [Flightgear-devel] Submodels on AI Objects

2009-02-22 Thread Vivian Meazza
Detlef Faber wrote -Original Message- From: [mailto:i...@faber-it.de] Sent: 22 February 2009 09:12 To: FlightGear developers discussions Subject: [Flightgear-devel] Submodels on AI Objects Hello exerybody, I've been trying for quite a while now to attach submodels to AI- or

Re: [Flightgear-devel] Submodels on AI Objects

2009-02-22 Thread Vivian Meazza
-Original Message- From: Detlef Faber [mailto:fa...@sol2500.net] Sent: 22 February 2009 12:25 To: vivian.mea...@lineone.net; FlightGear developers discussions Subject: Re: [Flightgear-devel] Submodels on AI Objects Am Sonntag, den 22.02.2009, 11:16 + schrieb Vivian Meazza

Re: [Flightgear-devel] simgear: win32 fix, iolib.c errors

2009-02-19 Thread Vivian Meazza
This patch works here, and should be applied to simgear-cvs without delay. Vivian -Original Message- From: john grant [mailto:johnkonradgr...@yahoo.com] Sent: 19 February 2009 19:22 To: flightgear-devel@lists.sourceforge.net Subject: [Flightgear-devel] simgear: win32 fix, iolib.c

Re: [Flightgear-devel] Difference between AIBallistic andBallistic-Submodels?

2009-02-18 Thread Vivian Meazza
Heiko Schulz wrote Trying to make a pickupable load for the S-64E Skycrane I digged in into AI- Ballistic models. It seems to be buggy, then the AI-Model dissapear when force-stabilized enabled, which is pretty bad for me. Regarding the Hunter and the Seahawk I noticed that it uses the AI-

Re: [Flightgear-devel] Compile Error:cannot convert parameter 1 from 'FGPositioned *const ' to 'const FGPositioned::Type'

2009-02-13 Thread Vivian Meazza
It compiles here under MSVC8, but I’m aware of at least one other report of this problem. The current analysis is that if you compile in release mode, it works OK, but the error appears in debug mode. If you try that, I would be interested in the result. Vivian -Original

Re: [Flightgear-devel] Compile Error:cannot convert parameter 1 from 'FGPositioned *const ' to 'const FGPositioned::Type'

2009-02-13 Thread Vivian Meazza
] Compile Error:cannot convert parameter 1 from 'FGPositioned *const ' to 'const FGPositioned::Type' On 13 Feb 2009, at 09:23, Vivian Meazza wrote: It compiles here under MSVC8, but I'm aware of at least one other report of this problem. The current analysis is that if you compile in release

Re: [Flightgear-devel] Git MS Windows

2009-02-08 Thread Vivian Meazza
Melchior MS Windows users who are interested in Git might want to check this out: http://code.google.com/p/gitextensions/ Nice screenshots there as well. :-) m. I will try it - pity about the intergation though Vivian

Re: [Flightgear-devel] The use of models from other formats

2009-02-07 Thread Vivian Meazza
Ian Jeez, what's the problem? If you really want to share models what's stopping you? Not some half-hard ill-informed comments on this list I hope. If your models aren't GPL that just means _we_ can't bundle them with FG. That's not a problem - there are several places around that offer nice

Re: [Flightgear-devel] The use of models from other formats

2009-02-06 Thread Vivian Meazza
Ian, Those boxes import nicely into AC3D here. How about a real challenge? Vivian -Original Message- From: FGD ML [mailto:fg...@pomf.net] Sent: 06 February 2009 10:18 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] The use of models from other formats

Re: [Flightgear-devel] The use of models from other formats

2009-02-06 Thread Vivian Meazza
Reagan wrote Vivian Meazza wrote: Fred Vivian, apparently, the challenge is to start AC3D under Vista 64 -Fred - Vivian Meazza a écrit : Ian, Those boxes import nicely into AC3D here. How about a real challenge? PS there seems to be a workaround

Re: [Flightgear-devel] The use of models from other formats

2009-02-06 Thread Vivian Meazza
Fred Vivian, apparently, the challenge is to start AC3D under Vista 64 -Fred - Vivian Meazza a écrit : Ian, Those boxes import nicely into AC3D here. How about a real challenge? ... snip ... Well, that might be a bridge too far, and it's a good reason

Re: [Flightgear-devel] The use of models from other formats

2009-02-06 Thread Vivian Meazza
Fred Vivian, apparently, the challenge is to start AC3D under Vista 64 -Fred - Vivian Meazza a écrit : Ian, Those boxes import nicely into AC3D here. How about a real challenge? PS there seems to be a workaround - here: http://www.inivis.com/forum/showthread.php?p

Re: [Flightgear-devel] The use of models from other formats

2009-02-06 Thread Vivian Meazza
Ian, Whoa there, it's not all doom and gloom. As Csaba posted earlier there is a bug in the .lwo handling in osg, not in fg. As he also pointed out, it's believed to have been fixed. I'm checking that now. What has not been pointed out is that there is a conversion utility in osg which

Re: [Flightgear-devel] The use of models from other formats

2009-02-06 Thread Vivian Meazza
Ian, I think we are nearly there. Osg 2.8 has fixed the bug: ftp://ftp.abbeytheatre2.org.uk/fgfs/Screen-shots/hunter-lwo-tanks.jpg Here we have a .ac aircraft with 2 .lwo droptanks slaved to it. They drop too! I still cannot confirm how textures are handled, or not as the case might

Re: [Flightgear-devel] FlightGear 1.9.1

2009-01-27 Thread Vivian Meazza
Csaba Halász On Tue, Jan 27, 2009 at 3:44 AM, Ron Jensen w...@jentronics.com wrote: A simple onespeed supercharger example is shown below: numboostspeeds 1 /numboostspeeds ratedboost18.15/ratedboost1 !-- 46.5 inHg -- ratedpower1 1900 /ratedpower1 !-- Horsepower --

Re: [Flightgear-devel] doppler volume

2009-01-22 Thread Vivian Meazza
James Sleeman wrote Hi Maik, Maik Justus wrote: the effect you are discussing is not the Doppler effect, but just the Yes, I know it's not a function of the Doppler itself, but I was thinking more along the lines of the volume drop off, if it were better, might help the

Re: [Flightgear-devel] doppler volume

2009-01-22 Thread Vivian Meazza
Melchior FRANZ Subject: Re: [Flightgear-devel] doppler volume * Maik Justus -- Thursday 22 January 2009: Vivian Meazza schrieb am 22.01.2009 11:17: I would think that the attenuation of sound in air is amenable to mathematical calculation. Yes it is. But it depends

Re: [Flightgear-devel] flyby volume (was: Doppler volume)

2009-01-22 Thread Vivian Meazza
as to come closer than expected. On 01/22/2009 03:17 AM, Vivian Meazza wrote: I would think that the attenuation of sound in air is amenable to mathematical calculation. It is. In the near field it goes like 1/r^2. In the far field it is exponential; see FAR A36.7 if you want the lurid

Re: [Flightgear-devel] FlightGear 1.9.1

2009-01-12 Thread Vivian Meazza
Alexis wrote 9.1 Vivian Meazza wrote: I'm seeing segfaults from time to time with Windows and CVS/Head trying to start when mp is running. Csaba Halász reports the same. It's most frustrating to try to track this one down, because it is not reliably repeatable. Assuming that we

Re: [Flightgear-devel] There have problems with VC8 project files In FlightGear 1.9 source code.

2009-01-10 Thread Vivian Meazza
Why not use MSVC2008 – its available free from MS. And then as Fred says convert from the 7.1 project files. I think we could remove the VC8 stuff now. It’s redundant, and misleading. Vivian -Original Message- From: »ÆÖ¾Ó [mailto:hzy5...@163.com] Sent: 10 January 2009 06:56

Re: [Flightgear-devel] [PATCH] overflow in Instrumentation/gps.cxx

2009-01-02 Thread Vivian Meazza
Csaba Halász wrote 0x007e1c50 in GPS::updateTTWNode (this=0xce164c0, c...@0x7fff664fdee0, distance_m=12822604.584446406, no...@0x7fff664fddd0) at src/Instrumentation/gps.cxx:483 483 unsigned int TTW_seconds = (int) (TTW + 0.5); (gdb) p TTW $10 = 62278235905.950584 Not

Re: [Flightgear-devel] NaN hunting, part #2: YASim/Thruster.cpp rev 1.3

2009-01-01 Thread Vivian Meazza
Csaba Halász wrote -- revision 1.3 date: 2008/12/04 18:47:49; author: mfranz; state: Exp; lines: +1 -1 Allow negative thrust. This allows a single recoil or vibration thruster to accelerate in both directions. THROTTLE input still clamps to 0/1 by default. (OK'ed by

Re: [Flightgear-devel] Possible far camera problem in Custom Triple screen setup

2009-01-01 Thread Vivian Meazza
Tim Moore wrote Tim Moore wrote: Whoops! I've recreated your problem and I'll try to get a fix out soon. Tim Durk Talsma wrote: Hi All, After today's CVS update (~8:00AM, CET), I'm only seeing approximately 10 meters of scenery around me, using my customized camera setup

Re: [Flightgear-devel] Big black box

2008-12-31 Thread Vivian Meazza
Fred wrote An early 1.9.1 ? - -- message original -- Sujet:Re: [Flightgear-devel] Big black box De: Stuart Buchanan stuart_d_bucha...@yahoo.co.uk Date: 31.12.2008 09:51 Tim Moore wrote: Yeah, the lack of frame buffer object support turned out to be the common

Re: [Flightgear-devel] Big black box

2008-12-31 Thread Vivian Meazza
Fred wrote Hi Durk, my intention is to post a win32 binary update as soon as the issues reported by Vivian and you are addressed. I don't think the new commited code requires a data update. -Fred -- message original -- Sujet:Re: [Flightgear-devel] Big black box De: Durk

Re: [Flightgear-devel] Big black box

2008-12-31 Thread Vivian Meazza
James Turner wrote On 31 Dec 2008, at 11:28, Yon Uriarte wrote: I havent cvs updated in a few days, but merging both the use OpenThreads atomic and use display lists for shader trees would benefit win32 users and general fps. I'll see if I can merge soon and repost a patch.

Re: [Flightgear-devel] Yon's SGReferenced patch.

2008-12-31 Thread Vivian Meazza
Installing that, thanks. -Original Message- From: James Turner [mailto:zakal...@mac.com] Sent: 31 December 2008 14:09 To: FlightGear developers discussions Subject: [Flightgear-devel] Yon's SGReferenced patch. Here's the patch again:

Re: [Flightgear-devel] Yon's SGReferenced patch.

2008-12-31 Thread Vivian Meazza
(seems improbable). I think it worthwhile to include this patch in cvs. Vivian -Original Message- From: Vivian Meazza [mailto:vivian.mea...@lineone.net] Sent: 31 December 2008 14:50 To: 'FlightGear developers discussions' Subject: Re: [Flightgear-devel] Yon's SGReferenced

Re: [Flightgear-devel] [Flightgear-cvslogs] CVS: source/src/Airports runwaybase.cxx, NONE, 1.1 runwaybase.hxx, NONE, 1.1 Makefile.am, 1.14, 1.15 apt_loader.cxx, 1.22, 1.23 runways.cxx, 1.36, 1.37 runw

2008-12-30 Thread Vivian Meazza
James Turner wrote -Original Message- From: [mailto:j...@baron.flightgear.org] Sent: 29 December 2008 22:23 To: flightgear-cvsl...@lists.sourceforge.net Subject: [Flightgear-cvslogs] CVS: source/src/Airports runwaybase.cxx, NONE,1.1 runwaybase.hxx, NONE, 1.1 Makefile.am, 1.14,1.15

Re: [Flightgear-devel] Panel designers: feedback needed

2008-12-28 Thread Vivian Meazza
James Turner asked From: [mailto:zakal...@mac.com] I'm planning to create some slightly advanced cockpit instruments in the near future, and to do this I need to support some more complex text displays. (This is for the character-based displays on the KLN89/94/etc GPSs, and FMS/MCDU units

Re: [Flightgear-devel] [Simgear-cvslogs] CVS: source/simgear/math SGGeodesy.cxx, 1.8, 1.9

2008-12-27 Thread Vivian Meazza
Tim Moore wrote James Turner wrote: On 27 Dec 2008, at 08:16, Tim Moore wrote: Modified Files: SGGeodesy.cxx Log Message: Fix include path snip *** SGGeodesy.cxx 26 Dec 2008 12:08:28 - 1.8 --- SGGeodesy.cxx 27 Dec 2008 08:16:03 - 1.9

Re: [Flightgear-devel] [Simgear-cvslogs] CVS: source/simgear/mathSGGeodesy.cxx, 1.8, 1.9

2008-12-27 Thread Vivian Meazza
, add #undef max #undef min at the top of that SGMisc.hxx, just before class ... I thought it was a local problem at my end cause I'm always changing things, heh. It's been that way for a few days. hth, yon On Sat, Dec 27, 2008 at 12:21 PM, Vivian Meazza vivian.mea

Re: [Flightgear-devel] [Simgear-cvslogs] CVS: source/simgear/math SGGeodesy.cxx, 1.8, 1.9

2008-12-27 Thread Vivian Meazza
James Turner wrote On 27 Dec 2008, at 11:21, Vivian Meazza wrote: Hmmm, neither version compiles here with MSVC9. Gives the following error: source\simgear\math\SGMisc.hxx(27) : error C2059: syntax error : 'L_TYPE_raw' followed by hundreds of errors like this: 1d:\cygwin

Re: [Flightgear-devel] FlightGear 1.9.0 ChangeLog Summary

2008-12-21 Thread Vivian Meazza
Melchior FRANZ wrote * Durk Talsma -- Sunday 21 December 2008: current 1.9.0 version of FlightGear is build upon the critically acclaimed snip - AI code can generate wingmen That's not strictly an AI thing AFAIK, but submodels with some Nasal controlling code, and it's only

Re: [Flightgear-devel] FlightGear 1.9.0 ChangeLog Summary

2008-12-21 Thread Vivian Meazza
I wrote Melchior FRANZ wrote * Durk Talsma -- Sunday 21 December 2008: current 1.9.0 version of FlightGear is build upon the critically acclaimed snip - AI code can generate wingmen That's not strictly an AI thing AFAIK, but submodels with some Nasal controlling code,

Re: [Flightgear-devel] Further 3D clouds patch

2008-12-19 Thread Vivian Meazza
Stuart Buchanan wrote Attached is yet another 3D clouds patch, to fix the following: 1) The 3D clouds were not modified by the cloud coverage, due to some problems with osg::Switch 2) METAR changes to cloud coverage were not obeyed. 3) Making changes via the Cloud dialog had no effect

Re: [Flightgear-devel] Further 3D clouds patch

2008-12-19 Thread Vivian Meazza
SCTO36 BKN047 OVC060 -Original Message- From: Stuart Buchanan [mailto:stuart_d_bucha...@yahoo.co.uk] Sent: 19 December 2008 10:44 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] Further 3D clouds patch Vivian wrote: I hope I'm doing something wrong with

Re: [Flightgear-devel] Further 3D clouds patch

2008-12-19 Thread Vivian Meazza
Stuart Buchanan wrote Of course, by the time I looked the METAR had changed. No matter - this gives a very similar effect: SCTO36 BKN047 OVC060 Don't suppose that helps much Yes, it helps. I can put together the appropriate cloud layers from that information. Meanwhile, I'm

Re: [Flightgear-devel] Final (?) 3D clouds patch

2008-12-08 Thread Vivian Meazza
Heiko Schulz wrote: Hi, Hi All, Attached is what I'm hoping will be the final 3D clouds patch. It does the following: - Replaces simple shader attributes with vectors (this was missed out of the last patch by mistake) - Includes Yon's Fog update code (Thanks!) - Fixes a

Re: [Flightgear-devel] Another simple question

2008-12-05 Thread Vivian Meazza
Frederic Bouvier wrote -Original Message- From: Frederic Bouvier [mailto:[EMAIL PROTECTED] Sent: 04 December 2008 23:11 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] Another simple question - Gordon Hart (UK) a écrit : Hello again, Thanks for

Re: [Flightgear-devel] FlightGear 1.99.5: Release Candidate

2008-12-01 Thread Vivian Meazza
-Original Message- From: AJ MacLeod [mailto:[EMAIL PROTECTED] Sent: 01 December 2008 09:06 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] FlightGear 1.99.5: Release Candidate On Monday 01 December 2008 08:59:19 James Sleeman wrote: I admit I am not a

Re: [Flightgear-devel] FlightGear 1.99.5: Release Candidate

2008-12-01 Thread Vivian Meazza
James Turner On 1 Dec 2008, at 11:03, Alexis Bory - xiii wrote: For the remaining .rgb files, yes it's also possible to switch them to png though it's going to be a huge commiting work as the f-14 use tenth of different textures. I'll try beginning with the biggest textures. An

Re: [Flightgear-devel] Fwd: Astrasim Expo Flight Simulation Shows 2009

2008-11-24 Thread Vivian Meazza
Jon Stockill Curtis Olson wrote: I received this email today and am forwarding it to our devel list so all our UK based developers can see. -- Forwarded message -- From: *John Marshall* [EMAIL PROTECTED] If interested in attending, I do have presentation pack's

Re: [Flightgear-devel] Further 3D Clouds updates

2008-11-24 Thread Vivian Meazza
Frederic Bouvier wrote Attached is a small patch for 3D clouds. It provide the following: 1) Proper spherical distribution of sprites (previously they were distributed cylindrically - whoops) 2) Better shading, so the bottom of the cloud is darker than the top. 3) Fixed a couple of

Re: [Flightgear-devel] model manager: fluttering problem fixed

2008-11-19 Thread Vivian Meazza
gerard robin wrote On mercredi 19 novembre 2008, Melchior FRANZ wrote: The model manager allows to add models at runtime. Most often they are static (- geo.put_model()), but one can also register them with adjustable position/orientation properties. If the object was moving

<    1   2   3   4   5   6   7   8   9   10   >