[Audyssey] Mysteries of the Ancients question

2016-09-22 Thread MikeFont
Hi list, I just recently downloaded and am playing beta 22 of mota. But I'm stopped at two points where I can't move on from. Either the statue near the beginning, or the first lever. I hit enter on the lever and it clicks, but nothing happens and nothing appears and I go nowhere. I really hope

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-04 Thread Clement Chou
, probably one of the most popular multiplayer shooters out there. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, May 03, 2013 9:56 PM Subject: Re: [Audyssey] Mysteries of the Ancients Considerations Hi Charles

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-04 Thread Thomas Ward
Hi Clement, Exactly. The mouse demo was suppose to give gamers an idea of how Max Shrapnel was to be controlled, and to give them a little practice using the mouse as Max Shrapnel was to be largely played using the mouse much like Swamp is today. Of course, I remember people wined and complained

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-04 Thread shaun everiss
Hay I never meant anything by the messages I sent yesterday. I was never involved in the james north crazyness, sertainly I never sent a bad mail to my knowledge to him personally. I never meant to annoy him i or any other dev I was just musing on events thats all. I didn't mean to bitch really

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-04 Thread shaun everiss
the best, Ibrahim. -Original Message- From: shaun everiss Sent: Friday, May 03, 2013 4:54 AM To: Gamers Discussion list Subject: Re: [Audyssey] Mysteries of the Ancients Considerations who cares! He screwed several people, he's no one now. Just like every dev that decides to leave

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-04 Thread Clement Chou
: Saturday, May 04, 2013 1:41 AM Subject: Re: [Audyssey] Mysteries of the Ancients Considerations Hi Clement, Exactly. The mouse demo was suppose to give gamers an idea of how Max Shrapnel was to be controlled, and to give them a little practice using the mouse as Max Shrapnel was to be largely

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-04 Thread shaun everiss
there is no disputing that tom. The espsoftworks era was good. he cranked everything out. when he went to alchemy was the time things went south. I am sure if he stayed with esp he would continue as is but maybe he was bored with that. At 08:41 PM 5/4/2013, you wrote: Hi Clement, Exactly.

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-04 Thread Cara Quinn
Hi Thomas, this is really interesting. To be fair though, before Swamp, we did have mouse support in Audio Quake, more specifically, Jedi Quake. :) So while these weren't the only FPS titles with mouse support, they sure sound cool and I wish they were on Mac! Thanks so much for the info!…

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-04 Thread Cara Quinn
To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, May 04, 2013 1:41 AM Subject: Re: [Audyssey] Mysteries of the Ancients Considerations Hi Clement, Exactly. The mouse demo was suppose to give gamers an idea of how Max Shrapnel was to be controlled, and to give them a little practice

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-04 Thread hayden presley
Of Thomas Ward Sent: Saturday, May 04, 2013 3:42 AM To: Gamers Discussion list Subject: Re: [Audyssey] Mysteries of the Ancients Considerations Hi Clement, Exactly. The mouse demo was suppose to give gamers an idea of how Max Shrapnel was to be controlled, and to give them a little practice using

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-04 Thread Draconis
Hi Shaun, You are incorrect on a couple points. First, James sold ESP Softworks to Adora because of the treatment he was getting from the community. He decided he wanted out, because it had escalated to such a degree. So your assertion that the trouble started with Alchemy is incorrect. He

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-04 Thread Charles Rivard
presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Saturday, May 04, 2013 10:19 AM Subject: Re: [Audyssey] Mysteries of the Ancients Considerations You know, I do find it interesting that his two pinball games remain to this day the only two we have. I am a little

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-04 Thread Draconis
Subject: Re: [Audyssey] Mysteries of the Ancients Considerations You know, I do find it interesting that his two pinball games remain to this day the only two we have. I am a little surprised that nobody has ever attempted to create one since. Best Regards, Hayden -Original Message

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-04 Thread Cara Quinn
: [Audyssey] Mysteries of the Ancients Considerations HI Clement, I'm curious why you're saying that Audio Quake was 'too lucky? The original (pre-Jedi Quake) version is Quake itself with only the adaptive features in place to allow VI players to play the game. Can you clarify your

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-03 Thread Lisa Hayes
well you're doing the job now and we're glad of it. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, May 03, 2013 1:52 PM Subject: Re: [Audyssey] Mysteries

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-03 Thread Lisa Hayes
private time. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, May 03, 2013 3:08 PM Subject: Re: [Audyssey] Mysteries of the Ancients Considerations Hi Raul

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-03 Thread Thomas Ward
Hi Lisa, Yes, and I think most people will be happy with the end results. I just spent some considerable time going through my music and sound effects library and have been finding some better music and sounds for Mysteries of the Ancients than those that came with the 2006-2008 versions of

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-03 Thread Lisa Hayes
It sounds good Thomas it so does. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, May 03, 2013 4:52 PM Subject: Re: [Audyssey] Mysteries of the Ancients

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-03 Thread Sarah Haake
Hi Thomas, well, as far as I can remember you didn't really make it clear that all these Betas just were tests for your engine, which you can gather from the fact that I'm not the only one who understood it wrong. I thought, like others here did too, that these Betas were actual steps towards

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-03 Thread Raul A. Gallegos
Well, I can certainly understand his reasoning for not spilling out his personal life. Unfortunately when you are in the spotlight it can make you look bad. I tend to be that way myself where I don't publicize my personal life. So if projects I'm involved with seem to not get done, or whether

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-03 Thread Raul A. Gallegos
just wondered and now am riddled with curiousity. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: Draconis i...@dracoent.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, May 03, 2013 1:39 AM Subject: Re: [Audyssey] Mysteries of the Ancients

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-03 Thread Thomas Ward
Hi Sarah, As you know they say hindsight is 20/20, and I can certainly see what part I had to play in the confusion. As you said I didn't really make it clear to the customers that those betas weren't necessarily going to reflect the final product although I was thinking of something like that

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-03 Thread Draconis
Hi Tom, Shaun, and all, Once again, after telling myself I should quit dealing with this list day-to-day, I find myself responding to a message. I will never learn, apparently. LOL Shaun: It is messages like yours that makes devs like myself not want to support the blind gaming community…at

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-03 Thread Charles Rivard
Makes sense in all cases. Thanks. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, May 02, 2013 3:53 PM Subject: Re: [Audyssey] Mysteries

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-03 Thread Charles Rivard
: Thursday, May 02, 2013 10:52 PM Subject: Re: [Audyssey] Mysteries of the Ancients Considerations Hi Lisa, That's a good question. I don't really know what happened to James North because after I took over Raceway and Montezuma's Revenge we didn't talk much. All I do know is that he said he

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-03 Thread Charles Rivard
The mouse demo?? --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, May 02, 2013 11:47 PM Subject: Re: [Audyssey] Mysteries of the Ancients

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-03 Thread Lisa Hayes
- From: Charles Rivard wee1s...@fidnet.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, May 03, 2013 11:52 PM Subject: Re: [Audyssey] Mysteries of the Ancients Considerations If anyone knows how he is doing, and what he is doing, I, too, would like to know. Talking with him during

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-03 Thread Thomas Ward
Hi Charles, You and many people probably forgot but while all the list was focused on Montezuma's Revenge James North wrote a simple game in the inter rum that was a prototype of a game he was working on simply called the Mouse Demo. You might say this Mouse Demo was the forerunner of Swamp

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-03 Thread shaun everiss
swamp is sertainly better. however that doesn't mean you can't create a campaign and upload it. obviously you would have to have a swampish style to it with objectives fitting one maybe I may look at that who knows. At 04:56 PM 5/4/2013, you wrote: Hi Charles, You and many people probably

[Audyssey] Mysteries of the Ancients Considerations

2013-05-02 Thread Thomas Ward
Hello everyone, As many of you know back in 2008 when I was literally almost ready to release Montezuma's Revenge AKA Montezuma's Return I got a cease and desist letter from someone purported to represent Utopia who now owns the rights to both of those games. At the time I was extremely

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-02 Thread Raul A. Gallegos
Hi, quite honestly at this point I just want a game from you. I personally don't care which one it is as long as I get it since I paid you in 2008 or 2009, I forget which. I'd be fine with either type since no matter which way it goes, it will be of some kind of adventure. The only thing I ask

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-02 Thread Thomas Ward
Hi Raul, Lol. I knew someone was going to say that, and I understand your feelings as well. I know it has been irritating for some folks for me to stop and start over etc but a lot of the reason for that was because of testing, experimentation, and fooling around with the engine rather than a

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-02 Thread Phil Vlasak
Hi Thomas, I would welcome a side scrolling type Montezuma's Revenge game named Mysteries of the Ancients. However, I would like you to keep the voice of Angela Carter, as you purchased the voice recordings for that game. Unless you are saving it for your future Tomb Hunter series, but then

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-02 Thread Thomas Ward
Hi Phil, Angela Carter is being reserved for my Tomb Hunter series of games. Mysteries of the Ancients will likely be just a stand alone treasure hunting adventure with its own back story and main character. In fact, I am thinking of an Indiana Jones type character much like the original game.

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-02 Thread Greg Steel
Hey Tom I would be stoaked about it. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, May 02, 2013 7:39 AM Subject: [Audyssey] Mysteries of the Ancients Considerations Hello everyone, As many of you know

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-02 Thread Draconis
Hi Tom, I say go for it, and make a Mac version as well. LOL. Sadly, James North cut me, and most everyone else, out of his life at the time he turned over Monty to you. I considered him a friend, and hope he has managed to get his life together. I was actually the one who came up with the

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-02 Thread Draconis
I can empathize. Unfortunately, with this community, you're damned if you do, and damned if you don't. While Draconis worked on our new game engine, I kept pretty quiet about what we were doing. So everyone thought we were dead. A decision I still get flack for from time to time. But if you do

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-02 Thread Michael Feir
I certainly would be Thomas. You would at last be free of at least that part of what you origionally took on. Just as long as it feels right for you and lets you move onto other territory after. Pack it with as much replay value as you can so that it serves as an advertisement for your next title.

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-02 Thread Bryan Peterson
How about Idaho Jones? LOL. But thou must! On 5/2/2013 9:35 AM, Thomas Ward wrote: Hi Phil, Angela Carter is being reserved for my Tomb Hunter series of games. Mysteries of the Ancients will likely be just a stand alone treasure hunting adventure with its own back story and main character. In

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-02 Thread Charles Rivard
] Mysteries of the Ancients Considerations Hello everyone, As many of you know back in 2008 when I was literally almost ready to release Montezuma's Revenge AKA Montezuma's Return I got a cease and desist letter from someone purported to represent Utopia who now owns the rights to both of those

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-02 Thread Charles Rivard
, but Labs are a close second. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, May 02, 2013 10:20 AM Subject: Re: [Audyssey] Mysteries of the Ancients Considerations Hi Raul, Lol. I knew someone was going

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-02 Thread Thomas Ward
Hi Charles, Smile. We will get their sooner or later. If I go with this new idea for Mysteries of the Ancients, which I am pretty certain I will, this will be the final rewrite as I'm sick of messing with it. As for Windows XP compatibility there is no reason to worry. The Evolution Engine Links

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-02 Thread Thomas Ward
Hi Michael, That's the idea. One thing of using a simple arcade type side-scroller like the original Montezuma's Revenge I can load it up with things like unlockable trophies, maybe have a high score server,add bonus rounds etc all which should add replay value to the game. Something else I might

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-02 Thread Charles Rivard
? Same idea. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: Draconis i...@dracoent.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, May 02, 2013 10:44 AM Subject: Re: [Audyssey] Mysteries of the Ancients Considerations I

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-02 Thread Thomas Ward
Hi Josh, Exactly. I think a lot of people got frustrated and upset with me because when I wrote the initial version of Mysteries of the Ancients it was being used as a sample application for the engine. /At the time I wasn't seriously involved in developing the game itself and was testing various

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-02 Thread Thomas Ward
Hi Josh., Interesting. I didn't know you came up with the name of Arizona Smith. I admit it is a decent name, and is kind of like Indiana Jones without outright using George Lucas's ideas. :D As far as a Mac port we will see. Right now I don't have a Mac so don't have the hardware and software

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-02 Thread Sarah Haake
Hi Thomas, honestly, I have to stop myself from screaming out loud when I read one of these messages from you in which you change your plans again, and again, and again... I think you get my drift here. Just finally finish something, ok? And honestly, even if you say it would not take long

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-02 Thread Bryan Peterson
I would suggest Idaho Jones. Then it'd be a play both on Indiana Jones and a favorite restaurant of mine called Idaho Joe's LOL. I like it when devs throw in little bits of humor like that. But thou must! On 5/2/2013 11:36 AM, Thomas Ward wrote: Hi Josh., Interesting. I didn't know you came

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-02 Thread Charles Rivard
. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, May 02, 2013 12:18 PM Subject: Re: [Audyssey] Mysteries of the Ancients Considerations Hi Michael

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-02 Thread Allan Thompson
Hi Tom, I aam a fan of both games. I layed Monty on the atari computers they came out with in the early eighties and Tomb Raider was still one of my all time favorite sighted games for the PS1. So I would just say Both, lol. Both sound intrigueing. I guess which ever one you do it will be

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-02 Thread Thomas Ward
Hi Charles, If a game is well designed that shouldn't really matter too much. Even though a developer might know where every item and monster is in the game that doesn't necessarily mean achieving those items will be easy or free of challenges. Most of the classic Atari games were extremely

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-02 Thread Lisa Hayes
I'm with charles on this one. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: Charles Rivard wee1s...@fidnet.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, May 03, 2013 2:59 AM Subject: Re: [Audyssey] Mysteries of the Ancients Considerations

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-02 Thread Thomas Ward
Hi Sarah, I do understand your frustration, but what you perhaps don't understand is all those prior releases, MOTA betas 1 through 22, were not serious releases to begin with. They were developed for the soul purpose of testing and developing the game engine which was being worked on in tandem

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-02 Thread Bryan Peterson
I'll amidt that I too have bee a little frustrated but I've always bee willing to wait even though I did preorder. But thou must! On 5/2/2013 7:14 PM, Thomas Ward wrote: Hi Sarah, I do understand your frustration, but what you perhaps don't understand is all those prior releases, MOTA betas

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-02 Thread Raul A. Gallegos
Hello Thomas. I confess to being one of the users who thought the betas were a way to reach the real deal at the end of those beta cycles. So, if my message on this was kind of harsh I apologize in advance. I think like Josh, I believe it was, that's the difference between developers who don't

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-02 Thread shaun everiss
Well you know what I think about it. I started a long message on the audiogames forum but never sent it. I will support you but to be honest I would have shelved all of the games you got with preorders or just released some crappy thing so those that got what they wanted got what they ordered.

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-02 Thread shaun everiss
well I'd like a retro style with it sounding like you were playing an atary unit if it were modern turning it on loading the cart. when you exited the game, pulling the cart putting it away and turning off the unit. after shaddowgate I really dig the retro thing ofcause any chippy stuff is

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-02 Thread Lisa Hayes
list gamers@audyssey.org Sent: Friday, May 03, 2013 1:39 AM Subject: Re: [Audyssey] Mysteries of the Ancients Considerations Hi Tom, I say go for it, and make a Mac version as well. LOL. Sadly, James North cut me, and most everyone else, out of his life at the time he turned over Monty to you. I

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-02 Thread Thomas Ward
Hi Lisa, That's a good question. I don't really know what happened to James North because after I took over Raceway and Montezuma's Revenge we didn't talk much. All I do know is that he said he was done with the blind gaming community, and was moving on with his life. Around 2007, I think it was

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-02 Thread shaun everiss
Discussion list gamers@audyssey.org Sent: Friday, May 03, 2013 1:39 AM Subject: Re: [Audyssey] Mysteries of the Ancients Considerations Hi Tom, I say go for it, and make a Mac version as well. LOL. Sadly, James North cut me, and most everyone else, out of his life at the time he turned over Monty

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-02 Thread shaun everiss
- From: Draconis i...@dracoent.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, May 03, 2013 1:44 AM Subject: Re: [Audyssey] Mysteries of the Ancients Considerations I can empathize. Unfortunately, with this community, you're damned if you do, and damned if you don't. While Draconis

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-02 Thread Ibrahim Gucukoglu
out. All the best, Ibrahim. -Original Message- From: shaun everiss Sent: Friday, May 03, 2013 4:54 AM To: Gamers Discussion list Subject: Re: [Audyssey] Mysteries of the Ancients Considerations who cares! He screwed several people, he's no one now. Just like every dev that decides

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-02 Thread Ibrahim Gucukoglu
] Mysteries of the Ancients Considerations Hi Lisa, That's a good question. I don't really know what happened to James North because after I took over Raceway and Montezuma's Revenge we didn't talk much. All I do know is that he said he was done with the blind gaming community, and was moving

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-02 Thread shaun everiss
well it would be actually interesting to find out what happened and to find out the full story on what actually happened in the first place. We may go on on what we think happened but how did it all start. We know a few facts. 1. he did not release in a while. The industry was growing only

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-02 Thread Thomas Ward
Hi Shaun, Forget it. I definitely don't want a bunch of beeps, boops, bonks, and other retro arcade effects. I could scrape up some wav files that sound light years better than that trash without trying very hard. Plus you don't really understand how difficult it is to make a fully operational

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-02 Thread Thomas Ward
Hi Shaun and all, I'd prefer not to rehash all this crap again, but since the topic came up here is what happened as far as I know. 1. James North had started up Alchemy Game Studios and got Raceway back from Josh intending to complete that game.He also started two other projects, Montezuma's

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-02 Thread Thomas Ward
Hi Ibrahim, Yes, and as I just explained in my prior post there were a lot of things going on that the community was not apprised of at the time. I know for certain he had no intentions in the beginning to renege on his preorders it just ended up that way because he was working through some

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-02 Thread Thomas Ward
Hi Raul, No offense taken. If you haven't noticed I no longer send out monthly news letters apprising people of what I am doing, not because I am not doing anything, but I don't want to be accountable for saying something one month and then having it thrown back in my face if I have to change it

Re: [Audyssey] Mysteries of the Ancients News

2012-01-07 Thread Yohandy
=9778718rrid=C714DC93-BC0B-4441-AD27-F345856231A1 - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 07, 2012 12:46 AM Subject: Re: [Audyssey] Mysteries of the Ancients News Shouldn't be a problem

Re: [Audyssey] Mysteries of the Ancients News

2012-01-07 Thread Yohandy
Sent: Friday, January 06, 2012 11:03 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Yeah... unfortunately, I can't do that. lol Right now everything old I have is running off emulators or through collections. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net

Re: [Audyssey] Mysteries of the Ancients News

2012-01-07 Thread Clement Chou
...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 07, 2012 10:39 AM Subject: Re: [Audyssey] Mysteries of the Ancients News wait, isn't the game already configured to sapi? do I have to use japanese sapi or something? -- Sign up to bing, and earn

Re: [Audyssey] Mysteries of the Ancients News

2012-01-07 Thread Clement Chou
, January 07, 2012 10:42 AM Subject: Re: [Audyssey] Mysteries of the Ancients News I still have my snes. doesn't work too well, but thing's super old anyway. could be the cartridges and not the console itself for all I know. -- Sign up to bing, and earn rewards simply by browsing the web

Re: [Audyssey] Mysteries of the Ancients News

2012-01-07 Thread Thomas Ward
Hi Jim, Yeah, it is hard when you are looking for realism, but I think I've solved this staircase issue. I've looked through my archive and have found some alternative stone step sounds. They aren't bad, and they are different enough from the stone floor sounds that you'll instantly know this is

Re: [Audyssey] Mysteries of the Ancients News

2012-01-07 Thread Bryan Peterson
, January 07, 2012 11:56 AM Subject: Re: [Audyssey] Mysteries of the Ancients News Clean the inside of it a bit and check your cartriges... it should work fine. Mine worked for over 12 years with no hitches... we got it before I began my existence. lol - Original Message - From: Yohandy

Re: [Audyssey] Mysteries of the Ancients News

2012-01-07 Thread Yohandy
gamers@audyssey.org Sent: Saturday, January 07, 2012 1:56 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Clean the inside of it a bit and check your cartriges... it should work fine. Mine worked for over 12 years with no hitches... we got it before I began my existence. lol

Re: [Audyssey] Mysteries of the Ancients News

2012-01-07 Thread Hayden Presley
-boun...@audyssey.org] On Behalf Of Yohandy Sent: Saturday, January 07, 2012 8:38 PM To: Gamers Discussion list Subject: Re: [Audyssey] Mysteries of the Ancients News the hilarious thing is how well these consoles work. then you have the new gens like ps3 and xbox 360, and those have all sorts

Re: [Audyssey] Mysteries of the Ancients News

2012-01-07 Thread Clement Chou
: Saturday, January 07, 2012 6:38 PM Subject: Re: [Audyssey] Mysteries of the Ancients News the hilarious thing is how well these consoles work. then you have the new gens like ps3 and xbox 360, and those have all sorts of glitches, RROD and YLODS etc. it's sort of embarrassing. think your ps3

Re: [Audyssey] Mysteries of the Ancients News

2012-01-06 Thread dark
Hi Tom. Your point about stair cases actually brings up another issue I've noticed in audio. While animation and creating graphics are by no means easy, it is stil possible for even an indi developer to actually draw whatever graphics he/she wants, in fact a graphic designer to perform this

Re: [Audyssey] Mysteries of the Ancients News

2012-01-06 Thread dark
some people trouble I'm not sure. Beware the grue! Dark. - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 06, 2012 3:37 AM Subject: Re: [Audyssey] Mysteries of the Ancients News Could there be a bit

Re: [Audyssey] Mysteries of the Ancients News

2012-01-06 Thread dark
I will agree with clemment there, I ws at the castleton caverns last summer and indeed there was a huge amount of distinguishable echoes in the various chambers, though whether these translate into something you could put into a game I'm not sure. For anyone who has seen it, that was where

Re: [Audyssey] Mysteries of the Ancients News

2012-01-06 Thread Bryan Peterson
Subject: Re: [Audyssey] Mysteries of the Ancients News I will agree with clemment there, I ws at the castleton caverns last summer and indeed there was a huge amount of distinguishable echoes in the various chambers, though whether these translate into something you could put into a game I'm

Re: [Audyssey] Mysteries of the Ancients News

2012-01-06 Thread QuentinC
Hello, I know that it's really not an easy task because it requires expensive commercial audio libraries, but I think that one should really much more play with echo and reverberation in 3D audiogames. It's more realist, of course, but can also be helpful in giving some hints on where you are

Re: [Audyssey] Mysteries of the Ancients News

2012-01-06 Thread Jim Kitchen
Hi Thomas, Maybe for the stairs, you could take the step sound that you have and use Gold Wave, Sound Forge or whatever, and raise or lower the pitch a bit. or add a bit of grit sound, or stretch it, or give it some flanger, or Doppler, or see what it sounds like backwards. But yeah, we

Re: [Audyssey] Mysteries of the Ancients News

2012-01-06 Thread dan cook
Hi, Firstly, I have found the discussion of what constitutes a true two-d complex or even normal mainstream sidescroller incredibly interesting and if nothing else, I've learned a fair bit about that today. :D Secondly, I too have been down a mine, admittedly a salt mine in Austria, however I

Re: [Audyssey] Mysteries of the Ancients News

2012-01-06 Thread john
@audyssey.org Date sent: Wed, 4 Jan 2012 15:55:50 -0800 Subject: Re: [Audyssey] Mysteries of the Ancients News What I would do is have pitches for that kind of thing. Higher pitch for above and lower pitch for below. I would have it so that as soon as an enemy got within your attack range, it would

Re: [Audyssey] Mysteries of the Ancients News

2012-01-06 Thread Clement Chou
: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 05, 2012 9:23 PM Subject: Re: [Audyssey] Mysteries of the Ancients News then they will never play such games. it's that simple. lots of blind people can afford things like ipods, ipads, and iphones

Re: [Audyssey] Mysteries of the Ancients News

2012-01-06 Thread Clement Chou
...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 05, 2012 9:45 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Well as for buying the computer not necessarily. Voc Rehab might have paid for that and the screen reader. As for buying IPads and IPhones

Re: [Audyssey] Mysteries of the Ancients News

2012-01-06 Thread Clement Chou
: Re: [Audyssey] Mysteries of the Ancients News I did wonder about that myself clemment, but would there be enough difference betwene an echowing and none echowing footstep to tell you instantly your on stairs? possibly, though whether you'd have to make the echo unrealistically large

Re: [Audyssey] Mysteries of the Ancients News

2012-01-06 Thread Clement Chou
Well, Dan, I've gotta say that's ironic... because I was in the saltmines as well. Of course it was whenI went to Europe with my high school choir, but it was incredible being underground... --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] Mysteries of the Ancients News

2012-01-06 Thread Yohandy
Discussion list gamers@audyssey.org Sent: Friday, January 06, 2012 10:36 AM Subject: Re: [Audyssey] Mysteries of the Ancients News Well, as it turns out.. iphones and ipads are good things to have. A console is just a bonus... you're starting to come off as I sometimes do. While I understand the view you

Re: [Audyssey] Mysteries of the Ancients News

2012-01-06 Thread Thomas Ward
Hi Dan, No, that makes perfect sense. I suppose once I get all the game mechanics etc in place I can play around with the environmental effects and see if I might add some echo where it would be useful. I know in Shades of Doom, for example, when you near a wall you here your footsteps echo. Its

Re: [Audyssey] Mysteries of the Ancients News

2012-01-06 Thread Thomas Ward
Hi Quentin, I agree that I should definitely play around with echo, low bypass filters, and other environmental effects once I get the game written and basic mechanics in place. However, as far as a library goes obviously something like FMOD has all the DSP effects right out of the box, but there

Re: [Audyssey] Mysteries of the Ancients News

2012-01-06 Thread Thomas Ward
Dark, You hit the nail on the head as they say. A sighted person can just open any graphics editer and draw any and all images they need. They may not be the worlds greatest artest but they can work with the graphics editer to come up with something decent. With audio that's not so easy. If I

Re: [Audyssey] Mysteries of the Ancients News

2012-01-06 Thread dark
Hi Tom. Well on the egypt front myself, perhaps I can offer some information sinse I visited egypt in 2009. The tombs I saw were generally like very long stone passages sloping downwards into the earth, but also were very narrow in comparison to their length (though stil perhaps 20 feet

Re: [Audyssey] Mysteries of the Ancients News

2012-01-06 Thread Bryan Peterson
Discussion list gamers@audyssey.org Sent: Friday, January 06, 2012 8:43 AM Subject: Re: [Audyssey] Mysteries of the Ancients News While I agree with you, I don't think that getting a console means simply a couple games. There are more than just fighting games, and for those who want to get into them

Re: [Audyssey] Mysteries of the Ancients News

2012-01-06 Thread Clement Chou
aspect and nuance of the game to you. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 06, 2012 3:18 PM Subject: Re: [Audyssey] Mysteries of the Ancients News But not all those games are truly playable

Re: [Audyssey] Mysteries of the Ancients News

2012-01-06 Thread Bryan Peterson
burzum-ishi krimpatul. - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 06, 2012 4:32 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Just depends on the genre you want to explore. Though I

Re: [Audyssey] Mysteries of the Ancients News

2012-01-06 Thread Clement Chou
definitely didn't learn heavenly sword on my own. lol - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 06, 2012 4:01 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Oh I know. For instance I

Re: [Audyssey] Mysteries of the Ancients News

2012-01-06 Thread Bryan Peterson
@audyssey.org Sent: Friday, January 06, 2012 5:26 PM Subject: Re: [Audyssey] Mysteries of the Ancients News See? That's the problem... most vi gamers wouldn't even go that far. They'd take a look at the game, not be able to play it and just leave it. Noone thinks to look further into it, or ask if anyone

Re: [Audyssey] Mysteries of the Ancients News

2012-01-06 Thread Thomas Ward
Hi, Right. The same applies to the WWE wrestling games for Play Station and XBox. Certainly there is a fair amount of things you have to remember like menus, remember what button performs what buttons you need to pull off a certain wrestling move, but otherwise pretty playable. If you have the

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