Re: [Audyssey] problem with vipmud

2009-08-14 Thread Valiant8086
Try \%1 entered the room. If you have two of those star symbols, %2 will access the second one. That might help. - Original Message - From: Matheus To: gamers@audyssey.org Sent: Thursday, August 13, 2009 9:21 PM Subject: [Audyssey] problem with vipmud hey everyone. i

Re: [Audyssey] The real Game Circle

2009-08-14 Thread Thomas Ward
Hi, Well said. I too also feel as though the accessible games we have are a bit disappointing. No disrespect to my fellow game developers, but there really isn't anything that is really new or innovative to speak of besides Rail Racer. For the most part accessible games tend to fall into two

Re: [Audyssey] The real Game Circle

2009-08-14 Thread william lomas
it will be interesting though to be fair, to see what draconis have up their sleives. i thought 2009 was the year for draconis, but nothing as of yet? On 14 Aug 2009, at 07:29, Thomas Ward wrote: Hi, Well said. I too also feel as though the accessible games we have are a bit

Re: [Audyssey] The real Game Circle

2009-08-14 Thread Che
regarding the idea of developers teaming up, it is a great idea in theory, but a diffficult one to put into practice in reality. every developer i have talked to without exception, myself included have large egos and set ways of doing things, this would be a serious problem i think. secondly,

Re: [Audyssey] The real Game Circle

2009-08-14 Thread Thomas Ward
Hi Che, I know the feeling. I'm not sure why but simple and easy games appears to be what sells in the accessible games market. As many people know one of my plans will be to create a full blown 3d game engine, as in actual 3d levels with 3d objects, 3d movement, as well as 3d audio support.

Re: [Audyssey] problem with vipmud

2009-08-14 Thread peter Mahach
vip's manual says you can access up to 99 stars just so you know but I dout you'd need tht much. - Original Message - From: Valiant8086 valiant8...@lavabit.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, August 14, 2009 8:24 AM Subject: Re: [Audyssey] problem with

Re: [Audyssey] The real Game Circle

2009-08-14 Thread Milos Przic
Yes, fighting game would be cool, something I have been waiting for since I first saw an audio game! - Original Message - From: CSF inc. elohee...@verizon.net To: Che c...@blindadrenaline.com; Gamers Discussion list gamers@audyssey.org Sent: Thursday, August 13, 2009 11:13 PM

Re: [Audyssey] The real Game Circle

2009-08-14 Thread Scott Chesworth
I too am of the pursuation that would quite like to have a fighting game rock my socks off, mainly because I'm too broke to own a console at the moment. Seems to me though having seen some of the PS3 and even the later PS2 titles that it would be a massive project to get it up to current console

[Audyssey] Help with Tank Commander.

2009-08-14 Thread Ryan Conroy
Hi, I was wondering if anyone would be willing to do a walkthrough on Tank Commander for me? I just need the fifth sector done. I can beat all other missions, but not number five. Big thanks for anyone that wants to help. Ryan Click

Re: [Audyssey] Help with Tank Commander.

2009-08-14 Thread Scott Chesworth
Hey Ryan, Check out Raul's walkthrough on www.asmodean.net It's broken down into individual missions so you don't have to spoil anything you don't want too, a really thorough and well played run. hth Scott On 8/14/09, Ryan Conroy staindadd...@juno.com wrote: Hi, I was wondering if anyone

Re: [Audyssey] problem with vipmud

2009-08-14 Thread Matheus
hi, thanks so much peter, aaron and ryan, it worked like a charm. -Mensagem original- De: peter Mahach piterm...@gmail.com Para: Gamers Discussion list gamers@audyssey.org Data: Sexta, 14 de Agosto de 2009 11:37 Assunto: Re: [Audyssey] problem with vipmud vip's manual says you can

Re: [Audyssey] The real Game Circle

2009-08-14 Thread CSF inc.
I agree, and I loved the trailer for Star Wars Jedi Attack.. Hey, you guys do a great job, bottom line.. I know developers are true gamers at the very core and that is what pushes you to make games in general, I just would like to see that 13 year old gamer come back out in the creation of

Re: [Audyssey] The real Game Circle

2009-08-14 Thread CSF inc.
I see this situation as a challenge, I feel with correct marketing and advertising of the games the market would expand; NFB, ACB and others could be considered as a avenue of advertisement. Secondly, even paying monthly for a on - line Digital Marketing, company to push the games for the first

Re: [Audyssey] The real Game Circle

2009-08-14 Thread Tristan B
Its pretty sad, if I must say so myself, because gamers are basicly just shooting themselves in the foot. They ask for enw games, then they complain. Not pointing fingers here, but its what I've noticed. Tristan B TrekGames.net Cosmos - TrekGames.net, port 1234. - Original Message

Re: [Audyssey] The real Game Circle

2009-08-14 Thread Bryan Peterson
You're definitely right about that Tristan. Many of us complain about how most games are too easy, which I can definitely agree with, but then when something new comes out or is even mentioned we start whining and snivelling about how it'd be too hard. Take Technoshock for instance. Granted I

Re: [Audyssey] The real Game Circle

2009-08-14 Thread Tristan B
Hello, I sure hope it does; it sounds like you and her would make a great game dev team. *grins*. And I agree holeheartedly with your message.. Regards, Tristan B TrekGames.net Cosmos - TrekGames.net, port 1234. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net

Re: [Audyssey] The real Game Circle

2009-08-14 Thread Charles Rivard
I'll bet that technical support for a game that was created by a bunch of different developers would be a mess, too. --- Shepherds are the best beasts. - Original Message - From: Che c...@blindadrenaline.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, August 13, 2009

[Audyssey] advertising games - Re: The real Game Circle

2009-08-14 Thread Charles Rivard
As for word of mouth, the best advertising tools are current customers. Us, folks. Spread the word that there are games we can play, and spread the word about where they can be obtained. This kind of advertising is free to the developer, and, the more the better! --- Shepherds are the best

[Audyssey] Che's football game

2009-08-14 Thread Josh
Hi Che, When you make your high quality football game can you make an offline mode where you play against the computer in case people with limited internet connections would rather play offline? Thanks, Josh Join me on klango at www.klango.net visit and sign my petition at:

[Audyssey] che's football game

2009-08-14 Thread Josh
Hi, For those who like to use netbooks, could you add keyboard support? Josh Join me on klango at www.klango.net visit and sign my petition at: http://www.petitiononline.com/coda1234/petition.html and visit my blog at: http://jkenn337.klangoblog.net follow me on twitter at

Re: [Audyssey] the real game circle

2009-08-14 Thread Josh
Hi, I wish liteTech interactive would come back, the trailor for their star wars game sounded pretty cool. Josh Join me on klango at www.klango.net visit and sign my petition at: http://www.petitiononline.com/coda1234/petition.html and visit my blog at: http://jkenn337.klangoblog.net follow

Re: [Audyssey] The real Game Circle

2009-08-14 Thread James Howard
I'll admit, I'm not into audio games that much, because of the simple fact, they're like some say, not really inovative. I don't know about rail racer, cause I haven't ried it yet, but I'm planning on doing so. If I do play any audio games, I only stick to the ones that go online, thats the

Re: [Audyssey] The real Game Circle

2009-08-14 Thread Bryan Peterson
Personally I could care less about online play. I don't know, I've just never had much interest in it. But I imagine my games will probably include the option at some point even if not right away. You have acquired the skill of Weaponry Theremin. Your current level of mastery is 10 Apprentice.

Re: [Audyssey] Help with Tank Commander.

2009-08-14 Thread shaun everiss
raul has one, now I foget the mirrors. At 10:16 p.m. 14/08/2009, you wrote: Hi, I was wondering if anyone would be willing to do a walkthrough on Tank Commander for me? I just need the fifth sector done. I can beat all other missions, but not number five. Big thanks for anyone that wants to

Re: [Audyssey] The real Game Circle

2009-08-14 Thread shaun everiss
well I have always accepted we will always be behind the sighted, no way in fridays that we will ever catch up. and we either catch up or try to adapt. I have the same issue with a voice recorder, I use soni as a prefured recorder as they record in a format meaning better space for recording

Re: [Audyssey] The real Game Circle

2009-08-14 Thread shaun everiss
well I am in pkd, which has piter mach in it. At least from the projects I run some of them say this. no official site yet though all there is is bits and bobs some of which I will comment on at some point. At 06:07 a.m. 15/08/2009, you wrote: I'll bet that technical support for a game that was

Re: [Audyssey] The real Game Circle

2009-08-14 Thread michael barnes
i agree with you since i lost my sight that is all i can play is audio games they do remind me of old video games that i enjoy playing but it would be cool to play never before ideals that none of the sighted game maker ever came up with i do wish someone would make a newer version of

Re: [Audyssey] The real Game Circle

2009-08-14 Thread michael barnes
yes a fighting game would be cool i wish someone would make a mortal kombat game like the old ones not like the ones on ps2 -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __

Re: [Audyssey] The real Game Circle

2009-08-14 Thread CSF inc.
try radio shack and the olympus series; excellent, hit a button and pull and the USB exposes itself, plug right into your port and Wham! For gaming the quality is great, the audio files can be transferred easily and enhanced with effects or whatever you like; great to tape live sounds for any

Re: [Audyssey] che's football game

2009-08-14 Thread Tristan B
What do you mean? I use a netbook, and the only different keys are the page up, page down, and HOME/END. I just do FN + up arrow for the home, for example. Tristan B TrekGames.net Cosmos - TrekGames.net, port 1234. - Original Message - From: Josh jkenn...@gmail.com To: gamers

Re: [Audyssey] The real Game Circle

2009-08-14 Thread Tristan B
totally agree with you there. RPG's are my favorite, or close to it. That's why I have started in coding my own MOO, which is a type of MUD -- on my MUD I enforce being in-character, so the RP gets very intensive, at times. I also like how adventurous MUDS and other text-games can seem at

Re: [Audyssey] The real Game Circle

2009-08-14 Thread Tristan B
Hi, Not to take you down, but... Sadly, it seems to me like the sighted come up with every idea that we have before it ever even seemed like an idea. They have millions and still counting of video games released in one country. Thousands for single consoles, sometimes it seems like whatever

Re: [Audyssey] The real Game Circle

2009-08-14 Thread Charles Rivard
As for game creation ideas, I think of it this way: How long have games for the blind been produced and by how many companies? Compare this with the number of companies that have been producing games for the sighted and the period of time they have been doing so. Fresh ideas are bound to be

Re: [Audyssey] che's football game

2009-08-14 Thread Che
keyboard support will definately be supported, but i can't promise it will be as fulfilling an experience without using a mouse or joystick, the keyboard is simply too limiting, and personally i hate playing action games of any type with it. For example, with the mouse, the speed of your pass

Re: [Audyssey] che's football game

2009-08-14 Thread Charles Rivard
When the game is ready, I'll be curious as to how the location of all the players can be determined by the game player. Hopefully, we can play against other people as well as against the computer. Another thought, although I don't know how popular this would be, would be to be able to set

Re: [Audyssey] The real Game Circle

2009-08-14 Thread shaun everiss
well to tell you the truth there are not so many big shots now. in fact nothing has made the headlines of late. no big company has released anything lately that has hit the lines either my friend that is sighted says he does pick the odd bit up but its not as bussy as it was like a year or 2

[Audyssey] GMA Tank Commander controller support?

2009-08-14 Thread Scott Chesworth
Hi all, The subject asks it all here really. does GTC have any sort of controller support? I've been right through the help system and couldn't track down anything about it, but thought I'd ask here to be doubly sure. Cheers Scott --- Gamers mailing list __ Gamers@audyssey.org If you want to

Re: [Audyssey] The real Game Circle

2009-08-14 Thread Thomas Ward
Hi, All too true. In many cases it boils down to the difference between a corporation and a small business. Comparatively speaking none of us accessible developers are in the same league with the mainstream game companies. That is why we really can't compare with the latest and greatest Play

Re: [Audyssey] The real Game Circle

2009-08-14 Thread Thomas Ward
Hi, Yeah, a game like Civilization or Galaxy Civilization would totally rock. However, as you pointed out that is a rather large task for a one or two man operation. A couple of games I really miss from my sighted days is Mech Warrior and Starcraft. Those were a couple of cool games that have

Re: [Audyssey] Microsoft x box 360 wireless controller for windows

2009-08-14 Thread Thomas Ward
Hi, Same here. I got mine a few months back, and it is the best controller I've owned so far. In terms of developing for it I'm trying an open source technology called SlimDX. It is an open source version of Managed DirectX and it also has support for the XNA libraries including XAudio2, X3D,

Re: [Audyssey] nentendo wii and intro

2009-08-14 Thread Thomas Ward
Hi, Smile. There are always exceptions to the rule. However, by and large the games out there for the WII are pretty much family oriented rather than for the blood and guts fans. Ken wrote: There are a few exceptions to that. The one off hand I can think of is Red Steel, but of course it's

Re: [Audyssey] The real Game Circle

2009-08-14 Thread Bryan Peterson
Ideas themselves, such as general storylines, can't be copyrighted. It's when you start using the names of characters and places that you run the risk of legal trouble. I imagine the main reason people like Phil haven't run into trouble about Sarah and the Castle of Witchcraft and Wizardry,

Re: [Audyssey] Microsoft x box 360 wireless controller for windows

2009-08-14 Thread Thomas Ward
Hi Shaun, Ummm..Don't take one opinion as an absolute sign of failior. I have one myself and it works fine. I have it since I have been experimenting with including XBox 360 controller support in the Genesis Engine at some point. shaun everiss wrote: hmph and I was thinking about getting one

Re: [Audyssey] The real Game Circle

2009-08-14 Thread Thomas Ward
Hi, When it comes to choosing game music a developer must always keep his target audience in mind. Not everyone likes the so-called up to date music you speak of. I know several people who absolutely hate hip-hop and I know a few people who think it is the best music on earth. I personally

Re: [Audyssey] The real Game Circle

2009-08-14 Thread Bryan Peterson
Or you could do what Che did for Rail Racer and give players the option of using their own music via WinAmp. I never did that myself because the music got too distracting and I couldn't hear ART. Actually if Angel and my plans work out we'll probably do that for a lot of our games, particularly

Re: [Audyssey] The real Game Circle

2009-08-14 Thread Thomas Ward
Hi, Unfortunately, that is all too true. Working with other game developers can be and is problematic for a lot of reasons. For example, a couple of years back a lot of people were disappointed when Justin announced he was not going to release Castle Quest. There was a problem with the leade

Re: [Audyssey] The real Game Circle

2009-08-14 Thread Thomas Ward
Hi, And that is exactly the problem game developers face. What would be the point in creating an infurior clone of MK or Street Fighter when the ones out there are already playable. Maybe not 100% accessible, but playable. All I could do is come up with an infurior clone that might get some

[Audyssey] Muds with sound packs

2009-08-14 Thread lindsay
Hi, Are there any other muds, apart from Miriani, that have sound packs for VipMud? Lindsay Cowell --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] The real Game Circle

2009-08-14 Thread CSF inc.
Hey Che, I sent you a song to hear but your server rejected my message stating the size was to much; the file is 4.7 mb; would you like me to set up a link from send space? - Original Message - From: Che c...@blindadrenaline.com To: Gamers Discussion list gamers@audyssey.org Sent:

Re: [Audyssey] The real Game Circle

2009-08-14 Thread Michael Feir
to gamers-ow...@audyssey.org. __ Information from ESET Smart Security, version of virus signature database 4335 (20090814) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E

Re: [Audyssey] The real Game Circle

2009-08-14 Thread Bryan Peterson
Well thankyou. Thankyouverymuch. Yeah, I hope this works out. Angel's offered to try to teach me some of what she knows and we can go from there. Like I may have said she's in college and her major is computer programming. She's actually hoping to open her own computer repair shop someday, but

Re: [Audyssey] The real Game Circle

2009-08-14 Thread Munawar Bijani
Agreed. I have gotten the same complaints about Three-D Velocity--although it seems as if most people here are very tempted to try new things. So yes, you get the occasional this is too hard, add feature X to make it easier message, but for the most part you'll see a positive outlook; if for

Re: [Audyssey] The real Game Circle

2009-08-14 Thread shaun everiss
same here. online play sounds nice but I must admit I rarely have the time or care to go online. Although I enjoyed the comcept, after testing I didn't bother. the other thing is my connection is slow on upload so 12kb. so if I ever needed to download anything ginormous or anything forget it.

Re: [Audyssey] New accessible train simulator in development

2009-08-14 Thread Valiant8086
The .ini track loading system is working now. Nothing is set in stone so this might be different later. At the moment ctrl+o will pop up the list box of tracks that are found in the tracks folder that can be selected. when on a track doing stuff, ctrl+s will save the current state of things so

Re: [Audyssey] The real Game Circle

2009-08-14 Thread Thomas Ward
Hi, Yes, that is definitely one of the major problems I face as a game developer. Even something as simple as a title for a game is already used, copyrighted to the hilt, and there isn't much I can do about it. For example, I've been thinking of creating a large roll playing game. Well, I

Re: [Audyssey] The real Game Circle

2009-08-14 Thread Thomas Ward
Hi, True. There really hasn't been any thing new that has made a big splash of late. At least nothing I would be really interested in. Last fall Edos released Tomb raider 8, but Underworld was more of a disappointment than anything else. The Tomb Raider games have been really losing sales

Re: [Audyssey] GMA Tank Commander controller support?

2009-08-14 Thread Thomas Ward
Hi, Unfortunately, no. Technically the GMA Game Engine has joystick support, but it was never enabled for GTC for some reason. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your

Re: [Audyssey] The real Game Circle

2009-08-14 Thread Thomas Ward
Hi Bryan, Well, my point was that certain games require a certain type of music, a theme to set the mood, and is all part of the art of game design. Sticking heavy metal, hip-hop, or anything else in a game were it doesn't belong will kill the game. You can't write a purely fantacy game and

Re: [Audyssey] nentendo wii and intro

2009-08-14 Thread sal
Hello, I was wondering I was able to get the game started but was wondering for instance when I am playing tennis,and want to play baseball what do I do I tried to play baseball and managed to get it kinda going but it just gives me a few throws where I swing the bat and that's it. and as for

Re: [Audyssey] nentendo wii and intro

2009-08-14 Thread sal
...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ NOD32 4336 (20090814) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com --- Gamers mailing list

Re: [Audyssey] The real Game Circle

2009-08-14 Thread Thomas Ward
Hi Bryan, Yes, there is a gray area where copyrights are concerned. For example, a game company like Edos can copyright a game story called Tomb Raider, with a female character named Lara Croft, and so on. However, that doesn't exclude someone coming up with a similar type of game with

Re: [Audyssey] New accessible train simulator in development

2009-08-14 Thread tim kilgore
Can we check out this cool-sounding sim yet? Tim - Original Message - From: Valiant8086 valiant8...@lavabit.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, August 14, 2009 1:21 AM Subject: Re: [Audyssey] New accessible train simulator in development The .ini track

Re: [Audyssey] New accessible train simulator in development

2009-08-14 Thread dennis
i would like to be a tester - Original Message - From: tim kilgore tim8...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, August 15, 2009 12:32 AM Subject: Re: [Audyssey] New accessible train simulator in development Can we check out this cool-sounding

Re: [Audyssey] The real Game Circle

2009-08-14 Thread Thomas Ward
Hi Charles, Actually, I don't think coming up with fresh ideas is the problem, but the trouble is coming up with a fresh idea that sells. Not everyone can come up with a story line that is in the league of Star Trek, Harry Potter, Star Wars, Final Fantacy, etc. I'm pretty sure when George

Re: [Audyssey] The real Game Circle

2009-08-14 Thread Charles Rivard
To give another example, how about some Iron Butterfly while playing a game of Sudoku? It just doesn't fit. On the other hand, the music and background ambiance in your currently being played demo certainly do fit the game, creating the desired mood. --- Shepherds are the best beasts. -

Re: [Audyssey] The real Game Circle

2009-08-14 Thread Kellie and my lovable Lady J.
Tom, I can tell you thta I support you creating a fully 3d sound and all that engine. I like a challenge and the more complex the game, the more it holds my attention. There are always those who dislike change or something foreign. There are many who critasize the IPhone for being a touch

Re: [Audyssey] nentendo wii and intro

2009-08-14 Thread Ken
questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ NOD32 4336 (20090814) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you

Re: [Audyssey] nentendo wii and intro

2009-08-14 Thread Ken
To switch games: Press the plus key (the little round button to the right of the indented menu button.) Arrow down once to restart a game you want to play, or down twice to quit. This brings you to the game selection menu. The order is tennis on top, then bowling, then baseball, then golf

Re: [Audyssey] nentendo wii and intro

2009-08-14 Thread sal
send E-mail to gamers-ow...@audyssey.org. __ NOD32 4336 (20090814) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr

Re: [Audyssey] New accessible train simulator in development

2009-08-14 Thread Nick Helms
On 8/14/09, dennis dennisl1...@gmail.com wrote: i would like to be a tester - Original Message - From: tim kilgore tim8...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, August 15, 2009 12:32 AM Subject: Re: [Audyssey] New accessible train simulator in

Re: [Audyssey] New accessible train simulator in development

2009-08-14 Thread Nick Helms
Same here Is this a train simulator that you are developing, or did Harren find it? Also, forgive me, but what exactly do you do in a train simulator. Do you just imput two stations and hit ok and watch your train move between them? No afence, but what exactly does it involve? ? Best, Nick On

Re: [Audyssey] nentendo wii and intro

2009-08-14 Thread Ken
Oh and by the way, unless you have a very small child, don't even bother with Wii Music. I mean, it's great if all you want to do is lay down pre-recorded melodies with new rhythms and dynamics, but there is no way to make your own melody. They had a great concept though, so maybe they'll do

Re: [Audyssey] nentendo wii and intro

2009-08-14 Thread sal
messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ NOD32 4336 (20090814) Information __ This message

Re: [Audyssey] The real Game Circle

2009-08-14 Thread Thomas Ward
Hi, That's my problem as well. I like online game play, but I really don't have time to devote to it.I've played some games like SoundRTS and Rail Racer online, but you really have to do it when there are enough people around to play.That's really the problem with network game play. You have

Re: [Audyssey] New accessible train simulator in development

2009-08-14 Thread shaun everiss
aah. thanks for the keys man I suppose if I bothered hacking the code like I do then I would have noticed it. the only thing I have done is to doodle with one of the other projects to make a battle even or something. I'll redo the train again and see. At 06:21 p.m. 14/08/2009, you wrote: The

Re: [Audyssey] New accessible train simulator in development

2009-08-14 Thread shaun everiss
well you can if you get on the test team, for those that don't at some point in the next 2 weeks I will be doing some podcasts on things pkd has done so far. At 04:32 p.m. 15/08/2009, you wrote: Can we check out this cool-sounding sim yet? Tim - Original Message - From: Valiant8086

Re: [Audyssey] New accessible train simulator in development

2009-08-14 Thread william lomas
this sounds boring to be honest lol On 15 Aug 2009, at 05:32, tim kilgore wrote: Can we check out this cool-sounding sim yet? Tim - Original Message - From: Valiant8086 valiant8...@lavabit.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, August 14, 2009 1:21 AM

Re: [Audyssey] The real Game Circle

2009-08-14 Thread william lomas
same for us in the blind community no games have came out this year and we are eight months into the year already On 15 Aug 2009, at 04:58, Thomas Ward wrote: Hi, True. There really hasn't been any thing new that has made a big splash of late. At least nothing I would be really interested

Re: [Audyssey] New accessible train simulator in development

2009-08-14 Thread Thomas Ward
Hi, Well, if their train simulator is anything like Microsoft Train Simulator there is a whole lot more to it then just inputting two locations and letting the train go. In MS Train Simulator you have a variety of trains to choose from. You can pick anything from a classic steam engine to a