, probably one of
the most popular multiplayer shooters out there.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 03, 2013 9:56 PM
Subject: Re: [Audyssey] Mysteries of the Ancients Considerations
Hi Charles
Hi Clement,
Exactly. The mouse demo was suppose to give gamers an idea of how Max
Shrapnel was to be controlled, and to give them a little practice
using the mouse as Max Shrapnel was to be largely played using the
mouse much like Swamp is today. Of course, I remember people wined
and complained
Hay I never meant anything by the messages I sent yesterday.
I was never involved in the james north
crazyness, sertainly I never sent a bad mail to my knowledge to him personally.
I never meant to annoy him i or any other dev I
was just musing on events thats all.
I didn't mean to bitch really
the best, Ibrahim.
-Original Message- From: shaun everiss
Sent: Friday, May 03, 2013 4:54 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Mysteries of the Ancients Considerations
who cares!
He screwed several people, he's no one now.
Just like every dev that decides to leave
: Saturday, May 04, 2013 1:41 AM
Subject: Re: [Audyssey] Mysteries of the Ancients Considerations
Hi Clement,
Exactly. The mouse demo was suppose to give gamers an idea of how Max
Shrapnel was to be controlled, and to give them a little practice
using the mouse as Max Shrapnel was to be largely
there is no disputing that tom.
The espsoftworks era was good.
he cranked everything out.
when he went to alchemy was the time things went south.
I am sure if he stayed with esp he would continue as is but maybe he
was bored with that.
At 08:41 PM 5/4/2013, you wrote:
Hi Clement,
Exactly.
Hi Thomas, this is really interesting. To be fair though, before Swamp, we did
have mouse support in Audio Quake, more specifically, Jedi Quake. :)
So while these weren't the only FPS titles with mouse support, they sure sound
cool and I wish they were on Mac!
Thanks so much for the info!…
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 04, 2013 1:41 AM
Subject: Re: [Audyssey] Mysteries of the Ancients Considerations
Hi Clement,
Exactly. The mouse demo was suppose to give gamers an idea of how Max
Shrapnel was to be controlled, and to give them a little practice
Of Thomas Ward
Sent: Saturday, May 04, 2013 3:42 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Mysteries of the Ancients Considerations
Hi Clement,
Exactly. The mouse demo was suppose to give gamers an idea of how Max
Shrapnel was to be controlled, and to give them a little practice using
Hi Shaun,
You are incorrect on a couple points.
First, James sold ESP Softworks to Adora because of the treatment he was
getting from the community. He decided he wanted out, because it had escalated
to such a degree. So your assertion that the trouble started with Alchemy is
incorrect.
He
presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, May 04, 2013 10:19 AM
Subject: Re: [Audyssey] Mysteries of the Ancients Considerations
You know, I do find it interesting that his two pinball games remain to
this
day the only two we have. I am a little
Subject: Re: [Audyssey] Mysteries of the Ancients Considerations
You know, I do find it interesting that his two pinball games remain to this
day the only two we have. I am a little surprised that nobody has ever
attempted to create one since.
Best Regards,
Hayden
-Original Message
: [Audyssey] Mysteries of the Ancients Considerations
HI Clement,
I'm curious why you're saying that Audio Quake was 'too lucky?
The original (pre-Jedi Quake) version is Quake itself with only the adaptive
features in place to allow VI players to play the game.
Can you clarify your
well you're doing the job now and we're glad of it.
Lisa Hayes
www.nutrimetics.com.au/lisahayes
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 03, 2013 1:52 PM
Subject: Re: [Audyssey] Mysteries
private time.
Lisa Hayes
www.nutrimetics.com.au/lisahayes
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 03, 2013 3:08 PM
Subject: Re: [Audyssey] Mysteries of the Ancients Considerations
Hi Raul
Hi Lisa,
Yes, and I think most people will be happy with the end results. I
just spent some considerable time going through my music and sound
effects library and have been finding some better music and sounds for
Mysteries of the Ancients than those that came with the 2006-2008
versions of
It sounds good Thomas it so does.
Lisa Hayes
www.nutrimetics.com.au/lisahayes
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 03, 2013 4:52 PM
Subject: Re: [Audyssey] Mysteries of the Ancients
Hi Thomas,
well, as far as I can remember you didn't really make it clear that all
these Betas just were tests for your engine, which you can gather from the
fact that I'm not the only one who understood it wrong. I thought, like
others here did too, that these Betas were actual steps towards
Well, I can certainly understand his reasoning for not spilling out his
personal life. Unfortunately when you are in the spotlight it can make
you look bad. I tend to be that way myself where I don't publicize my
personal life. So if projects I'm involved with seem to not get done, or
whether
just wondered and now am
riddled with curiousity.
Lisa Hayes
www.nutrimetics.com.au/lisahayes
- Original Message - From: Draconis i...@dracoent.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 03, 2013 1:39 AM
Subject: Re: [Audyssey] Mysteries of the Ancients
Hi Sarah,
As you know they say hindsight is 20/20, and I can certainly see what
part I had to play in the confusion. As you said I didn't really make
it clear to the customers that those betas weren't necessarily going
to reflect the final product although I was thinking of something like
that
Hi Tom, Shaun, and all,
Once again, after telling myself I should quit dealing with this list
day-to-day, I find myself responding to a message. I will never learn,
apparently. LOL
Shaun: It is messages like yours that makes devs like myself not want to
support the blind gaming community…at
Makes sense in all cases. Thanks.
---
Shepherds are the best beasts, but Labs are a close second.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, May 02, 2013 3:53 PM
Subject: Re: [Audyssey] Mysteries
: Thursday, May 02, 2013 10:52 PM
Subject: Re: [Audyssey] Mysteries of the Ancients Considerations
Hi Lisa,
That's a good question. I don't really know what happened to James
North because after I took over Raceway and Montezuma's Revenge we
didn't talk much. All I do know is that he said he
The mouse demo??
---
Shepherds are the best beasts, but Labs are a close second.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, May 02, 2013 11:47 PM
Subject: Re: [Audyssey] Mysteries of the Ancients
-
From: Charles Rivard wee1s...@fidnet.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 03, 2013 11:52 PM
Subject: Re: [Audyssey] Mysteries of the Ancients Considerations
If anyone knows how he is doing, and what he is doing, I, too, would like
to know. Talking with him during
Hi Charles,
You and many people probably forgot but while all the list was focused
on Montezuma's Revenge James North wrote a simple game in the inter
rum that was a prototype of a game he was working on simply called the
Mouse Demo. You might say this Mouse Demo was the forerunner of Swamp
swamp is sertainly better.
however that doesn't mean you can't create a campaign and upload it.
obviously you would have to have a swampish style to it with
objectives fitting one maybe I may look at that who knows.
At 04:56 PM 5/4/2013, you wrote:
Hi Charles,
You and many people probably
Hello everyone,
As many of you know back in 2008 when I was literally almost ready to
release Montezuma's Revenge AKA Montezuma's Return I got a cease and
desist letter from someone purported to represent Utopia who now owns
the rights to both of those games. At the time I was extremely
Hi, quite honestly at this point I just want a game from you. I
personally don't care which one it is as long as I get it since I paid
you in 2008 or 2009, I forget which. I'd be fine with either type since
no matter which way it goes, it will be of some kind of adventure. The
only thing I ask
Hi Raul,
Lol. I knew someone was going to say that, and I understand your
feelings as well. I know it has been irritating for some folks for me
to stop and start over etc but a lot of the reason for that was
because of testing, experimentation, and fooling around with the
engine rather than a
Hi Thomas,
I would welcome a side scrolling type Montezuma's Revenge game named
Mysteries of the Ancients.
However, I would like you to keep the voice of Angela Carter, as you
purchased the voice recordings for that game.
Unless you are saving it for your future Tomb Hunter series, but then
Hi Phil,
Angela Carter is being reserved for my Tomb Hunter series of games.
Mysteries of the Ancients will likely be just a stand alone treasure
hunting adventure with its own back story and main character. In fact,
I am thinking of an Indiana Jones type character much like the
original game.
Hey Tom I would be stoaked about it.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, May 02, 2013 7:39 AM
Subject: [Audyssey] Mysteries of the Ancients Considerations
Hello everyone,
As many of you know
Hi Tom,
I say go for it, and make a Mac version as well. LOL.
Sadly, James North cut me, and most everyone else, out of his life at the time
he turned over Monty to you. I considered him a friend, and hope he has managed
to get his life together.
I was actually the one who came up with the
I can empathize. Unfortunately, with this community, you're damned if you do,
and damned if you don't. While Draconis worked on our new game engine, I kept
pretty quiet about what we were doing. So everyone thought we were dead. A
decision I still get flack for from time to time. But if you do
I certainly would be Thomas. You would at last be free of at least
that part of what you origionally took on. Just as long as it feels
right for you and lets you move onto other territory after. Pack it
with as much replay value as you can so that it serves as an
advertisement for your next title.
How about Idaho Jones? LOL.
But thou must!
On 5/2/2013 9:35 AM, Thomas Ward wrote:
Hi Phil,
Angela Carter is being reserved for my Tomb Hunter series of games.
Mysteries of the Ancients will likely be just a stand alone treasure
hunting adventure with its own back story and main character. In
] Mysteries of the Ancients Considerations
Hello everyone,
As many of you know back in 2008 when I was literally almost ready to
release Montezuma's Revenge AKA Montezuma's Return I got a cease and
desist letter from someone purported to represent Utopia who now owns
the rights to both of those
, but Labs are a close second.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, May 02, 2013 10:20 AM
Subject: Re: [Audyssey] Mysteries of the Ancients Considerations
Hi Raul,
Lol. I knew someone was going
Hi Charles,
Smile. We will get their sooner or later. If I go with this new idea
for Mysteries of the Ancients, which I am pretty certain I will, this
will be the final rewrite as I'm sick of messing with it.
As for Windows XP compatibility there is no reason to worry. The
Evolution Engine Links
Hi Michael,
That's the idea. One thing of using a simple arcade type side-scroller
like the original Montezuma's Revenge I can load it up with things
like unlockable trophies, maybe have a high score server,add bonus
rounds etc all which should add replay value to the game. Something
else I might
? Same
idea.
---
Shepherds are the best beasts, but Labs are a close second.
- Original Message -
From: Draconis i...@dracoent.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, May 02, 2013 10:44 AM
Subject: Re: [Audyssey] Mysteries of the Ancients Considerations
I
Hi Josh,
Exactly. I think a lot of people got frustrated and upset with me
because when I wrote the initial version of Mysteries of the Ancients
it was being used as a sample application for the engine. /At the time
I wasn't seriously involved in developing the game itself and was
testing various
Hi Josh.,
Interesting. I didn't know you came up with the name of Arizona Smith.
I admit it is a decent name, and is kind of like Indiana Jones without
outright using George Lucas's ideas. :D
As far as a Mac port we will see. Right now I don't have a Mac so
don't have the hardware and software
Hi Thomas,
honestly, I have to stop myself from screaming out loud when I read one of
these messages from you in which you change your plans again, and again,
and again... I think you get my drift here.
Just finally finish something, ok?
And honestly, even if you say it would not take long
I would suggest Idaho Jones. Then it'd be a play both on Indiana Jones
and a favorite restaurant of mine called Idaho Joe's LOL. I like it when
devs throw in little bits of humor like that.
But thou must!
On 5/2/2013 11:36 AM, Thomas Ward wrote:
Hi Josh.,
Interesting. I didn't know you came
.
---
Shepherds are the best beasts, but Labs are a close second.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, May 02, 2013 12:18 PM
Subject: Re: [Audyssey] Mysteries of the Ancients Considerations
Hi Michael
Hi Tom,
I aam a fan of both games. I layed Monty on the atari computers they came out
with in the early eighties and Tomb Raider was still one of my all time
favorite sighted games for the PS1. So I would just say Both, lol.
Both sound intrigueing. I guess which ever one you do it will be
Hi Charles,
If a game is well designed that shouldn't really matter too much. Even
though a developer might know where every item and monster is in the
game that doesn't necessarily mean achieving those items will be easy
or free of challenges. Most of the classic Atari games were extremely
I'm with charles on this one.
Lisa Hayes
www.nutrimetics.com.au/lisahayes
- Original Message -
From: Charles Rivard wee1s...@fidnet.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 03, 2013 2:59 AM
Subject: Re: [Audyssey] Mysteries of the Ancients Considerations
Hi Sarah,
I do understand your frustration, but what you perhaps don't
understand is all those prior releases, MOTA betas 1 through 22, were
not serious releases to begin with. They were developed for the soul
purpose of testing and developing the game engine which was being
worked on in tandem
I'll amidt that I too have bee a little frustrated but I've always bee
willing to wait even though I did preorder.
But thou must!
On 5/2/2013 7:14 PM, Thomas Ward wrote:
Hi Sarah,
I do understand your frustration, but what you perhaps don't
understand is all those prior releases, MOTA betas
Hello Thomas. I confess to being one of the users who thought the betas
were a way to reach the real deal at the end of those beta cycles. So,
if my message on this was kind of harsh I apologize in advance. I think
like Josh, I believe it was, that's the difference between developers
who don't
Well you know what I think about it.
I started a long message on the audiogames forum but never sent it.
I will support you but to be honest I would have shelved all of the
games you got with preorders or just released some crappy thing so
those that got what they wanted got what they ordered.
well I'd like a retro style with it sounding like you were playing an
atary unit if it were modern turning it on loading the cart.
when you exited the game, pulling the cart putting it away and
turning off the unit.
after shaddowgate I really dig the retro thing ofcause any chippy
stuff is
list gamers@audyssey.org
Sent: Friday, May 03, 2013 1:39 AM
Subject: Re: [Audyssey] Mysteries of the Ancients Considerations
Hi Tom,
I say go for it, and make a Mac version as well. LOL.
Sadly, James North cut me, and most everyone else, out of his life at the
time he turned over Monty to you. I
Hi Lisa,
That's a good question. I don't really know what happened to James
North because after I took over Raceway and Montezuma's Revenge we
didn't talk much. All I do know is that he said he was done with the
blind gaming community, and was moving on with his life. Around 2007,
I think it was
Discussion list gamers@audyssey.org
Sent: Friday, May 03, 2013 1:39 AM
Subject: Re: [Audyssey] Mysteries of the Ancients Considerations
Hi Tom,
I say go for it, and make a Mac version as well. LOL.
Sadly, James North cut me, and most everyone else, out of his life
at the time he turned over Monty
- From: Draconis i...@dracoent.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 03, 2013 1:44 AM
Subject: Re: [Audyssey] Mysteries of the Ancients Considerations
I can empathize. Unfortunately, with this community, you're damned
if you do, and damned if you don't. While Draconis
out.
All the best, Ibrahim.
-Original Message-
From: shaun everiss
Sent: Friday, May 03, 2013 4:54 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Mysteries of the Ancients Considerations
who cares!
He screwed several people, he's no one now.
Just like every dev that decides
] Mysteries of the Ancients Considerations
Hi Lisa,
That's a good question. I don't really know what happened to James
North because after I took over Raceway and Montezuma's Revenge we
didn't talk much. All I do know is that he said he was done with the
blind gaming community, and was moving
well it would be actually interesting to find out what happened and
to find out the full story on what actually happened in the first place.
We may go on on what we think happened but how did it all start.
We know a few facts.
1. he did not release in a while.
The industry was growing only
Hi Shaun,
Forget it. I definitely don't want a bunch of beeps, boops, bonks, and
other retro arcade effects. I could scrape up some wav files that
sound light years better than that trash without trying very hard.
Plus you don't really understand how difficult it is to make a fully
operational
Hi Shaun and all,
I'd prefer not to rehash all this crap again, but since the topic came
up here is what happened as far as I know.
1. James North had started up Alchemy Game Studios and got Raceway
back from Josh intending to complete that game.He also started two
other projects, Montezuma's
Hi Ibrahim,
Yes, and as I just explained in my prior post there were a lot of
things going on that the community was not apprised of at the time. I
know for certain he had no intentions in the beginning to renege on
his preorders it just ended up that way because he was working through
some
Hi Raul,
No offense taken. If you haven't noticed I no longer send out monthly
news letters apprising people of what I am doing, not because I am not
doing anything, but I don't want to be accountable for saying
something one month and then having it thrown back in my face if I
have to change it
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