Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-04 Thread Clement Chou
, probably one of the most popular multiplayer shooters out there. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, May 03, 2013 9:56 PM Subject: Re: [Audyssey] Mysteries of the Ancients Considerations Hi Charles

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-04 Thread Thomas Ward
Hi Clement, Exactly. The mouse demo was suppose to give gamers an idea of how Max Shrapnel was to be controlled, and to give them a little practice using the mouse as Max Shrapnel was to be largely played using the mouse much like Swamp is today. Of course, I remember people wined and complained

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-04 Thread shaun everiss
Hay I never meant anything by the messages I sent yesterday. I was never involved in the james north crazyness, sertainly I never sent a bad mail to my knowledge to him personally. I never meant to annoy him i or any other dev I was just musing on events thats all. I didn't mean to bitch really

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-04 Thread shaun everiss
the best, Ibrahim. -Original Message- From: shaun everiss Sent: Friday, May 03, 2013 4:54 AM To: Gamers Discussion list Subject: Re: [Audyssey] Mysteries of the Ancients Considerations who cares! He screwed several people, he's no one now. Just like every dev that decides to leave

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-04 Thread Clement Chou
: Saturday, May 04, 2013 1:41 AM Subject: Re: [Audyssey] Mysteries of the Ancients Considerations Hi Clement, Exactly. The mouse demo was suppose to give gamers an idea of how Max Shrapnel was to be controlled, and to give them a little practice using the mouse as Max Shrapnel was to be largely

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-04 Thread shaun everiss
there is no disputing that tom. The espsoftworks era was good. he cranked everything out. when he went to alchemy was the time things went south. I am sure if he stayed with esp he would continue as is but maybe he was bored with that. At 08:41 PM 5/4/2013, you wrote: Hi Clement, Exactly.

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-04 Thread Cara Quinn
Hi Thomas, this is really interesting. To be fair though, before Swamp, we did have mouse support in Audio Quake, more specifically, Jedi Quake. :) So while these weren't the only FPS titles with mouse support, they sure sound cool and I wish they were on Mac! Thanks so much for the info!…

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-04 Thread Cara Quinn
To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, May 04, 2013 1:41 AM Subject: Re: [Audyssey] Mysteries of the Ancients Considerations Hi Clement, Exactly. The mouse demo was suppose to give gamers an idea of how Max Shrapnel was to be controlled, and to give them a little practice

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-04 Thread hayden presley
Of Thomas Ward Sent: Saturday, May 04, 2013 3:42 AM To: Gamers Discussion list Subject: Re: [Audyssey] Mysteries of the Ancients Considerations Hi Clement, Exactly. The mouse demo was suppose to give gamers an idea of how Max Shrapnel was to be controlled, and to give them a little practice using

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-04 Thread Draconis
Hi Shaun, You are incorrect on a couple points. First, James sold ESP Softworks to Adora because of the treatment he was getting from the community. He decided he wanted out, because it had escalated to such a degree. So your assertion that the trouble started with Alchemy is incorrect. He

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-04 Thread Charles Rivard
presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Saturday, May 04, 2013 10:19 AM Subject: Re: [Audyssey] Mysteries of the Ancients Considerations You know, I do find it interesting that his two pinball games remain to this day the only two we have. I am a little

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-04 Thread Draconis
Subject: Re: [Audyssey] Mysteries of the Ancients Considerations You know, I do find it interesting that his two pinball games remain to this day the only two we have. I am a little surprised that nobody has ever attempted to create one since. Best Regards, Hayden -Original Message

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-04 Thread Cara Quinn
: [Audyssey] Mysteries of the Ancients Considerations HI Clement, I'm curious why you're saying that Audio Quake was 'too lucky? The original (pre-Jedi Quake) version is Quake itself with only the adaptive features in place to allow VI players to play the game. Can you clarify your

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-03 Thread Lisa Hayes
well you're doing the job now and we're glad of it. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, May 03, 2013 1:52 PM Subject: Re: [Audyssey] Mysteries

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-03 Thread Lisa Hayes
private time. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, May 03, 2013 3:08 PM Subject: Re: [Audyssey] Mysteries of the Ancients Considerations Hi Raul

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-03 Thread Thomas Ward
Hi Lisa, Yes, and I think most people will be happy with the end results. I just spent some considerable time going through my music and sound effects library and have been finding some better music and sounds for Mysteries of the Ancients than those that came with the 2006-2008 versions of

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-03 Thread Lisa Hayes
It sounds good Thomas it so does. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, May 03, 2013 4:52 PM Subject: Re: [Audyssey] Mysteries of the Ancients

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-03 Thread Sarah Haake
Hi Thomas, well, as far as I can remember you didn't really make it clear that all these Betas just were tests for your engine, which you can gather from the fact that I'm not the only one who understood it wrong. I thought, like others here did too, that these Betas were actual steps towards

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-03 Thread Raul A. Gallegos
Well, I can certainly understand his reasoning for not spilling out his personal life. Unfortunately when you are in the spotlight it can make you look bad. I tend to be that way myself where I don't publicize my personal life. So if projects I'm involved with seem to not get done, or whether

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-03 Thread Raul A. Gallegos
just wondered and now am riddled with curiousity. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: Draconis i...@dracoent.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, May 03, 2013 1:39 AM Subject: Re: [Audyssey] Mysteries of the Ancients

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-03 Thread Thomas Ward
Hi Sarah, As you know they say hindsight is 20/20, and I can certainly see what part I had to play in the confusion. As you said I didn't really make it clear to the customers that those betas weren't necessarily going to reflect the final product although I was thinking of something like that

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-03 Thread Draconis
Hi Tom, Shaun, and all, Once again, after telling myself I should quit dealing with this list day-to-day, I find myself responding to a message. I will never learn, apparently. LOL Shaun: It is messages like yours that makes devs like myself not want to support the blind gaming community…at

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-03 Thread Charles Rivard
Makes sense in all cases. Thanks. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, May 02, 2013 3:53 PM Subject: Re: [Audyssey] Mysteries

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-03 Thread Charles Rivard
: Thursday, May 02, 2013 10:52 PM Subject: Re: [Audyssey] Mysteries of the Ancients Considerations Hi Lisa, That's a good question. I don't really know what happened to James North because after I took over Raceway and Montezuma's Revenge we didn't talk much. All I do know is that he said he

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-03 Thread Charles Rivard
The mouse demo?? --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, May 02, 2013 11:47 PM Subject: Re: [Audyssey] Mysteries of the Ancients

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-03 Thread Lisa Hayes
- From: Charles Rivard wee1s...@fidnet.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, May 03, 2013 11:52 PM Subject: Re: [Audyssey] Mysteries of the Ancients Considerations If anyone knows how he is doing, and what he is doing, I, too, would like to know. Talking with him during

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-03 Thread Thomas Ward
Hi Charles, You and many people probably forgot but while all the list was focused on Montezuma's Revenge James North wrote a simple game in the inter rum that was a prototype of a game he was working on simply called the Mouse Demo. You might say this Mouse Demo was the forerunner of Swamp

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-03 Thread shaun everiss
swamp is sertainly better. however that doesn't mean you can't create a campaign and upload it. obviously you would have to have a swampish style to it with objectives fitting one maybe I may look at that who knows. At 04:56 PM 5/4/2013, you wrote: Hi Charles, You and many people probably

[Audyssey] Mysteries of the Ancients Considerations

2013-05-02 Thread Thomas Ward
Hello everyone, As many of you know back in 2008 when I was literally almost ready to release Montezuma's Revenge AKA Montezuma's Return I got a cease and desist letter from someone purported to represent Utopia who now owns the rights to both of those games. At the time I was extremely

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-02 Thread Raul A. Gallegos
Hi, quite honestly at this point I just want a game from you. I personally don't care which one it is as long as I get it since I paid you in 2008 or 2009, I forget which. I'd be fine with either type since no matter which way it goes, it will be of some kind of adventure. The only thing I ask

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-02 Thread Thomas Ward
Hi Raul, Lol. I knew someone was going to say that, and I understand your feelings as well. I know it has been irritating for some folks for me to stop and start over etc but a lot of the reason for that was because of testing, experimentation, and fooling around with the engine rather than a

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-02 Thread Phil Vlasak
Hi Thomas, I would welcome a side scrolling type Montezuma's Revenge game named Mysteries of the Ancients. However, I would like you to keep the voice of Angela Carter, as you purchased the voice recordings for that game. Unless you are saving it for your future Tomb Hunter series, but then

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-02 Thread Thomas Ward
Hi Phil, Angela Carter is being reserved for my Tomb Hunter series of games. Mysteries of the Ancients will likely be just a stand alone treasure hunting adventure with its own back story and main character. In fact, I am thinking of an Indiana Jones type character much like the original game.

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-02 Thread Greg Steel
Hey Tom I would be stoaked about it. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, May 02, 2013 7:39 AM Subject: [Audyssey] Mysteries of the Ancients Considerations Hello everyone, As many of you know

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-02 Thread Draconis
Hi Tom, I say go for it, and make a Mac version as well. LOL. Sadly, James North cut me, and most everyone else, out of his life at the time he turned over Monty to you. I considered him a friend, and hope he has managed to get his life together. I was actually the one who came up with the

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-02 Thread Draconis
I can empathize. Unfortunately, with this community, you're damned if you do, and damned if you don't. While Draconis worked on our new game engine, I kept pretty quiet about what we were doing. So everyone thought we were dead. A decision I still get flack for from time to time. But if you do

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-02 Thread Michael Feir
I certainly would be Thomas. You would at last be free of at least that part of what you origionally took on. Just as long as it feels right for you and lets you move onto other territory after. Pack it with as much replay value as you can so that it serves as an advertisement for your next title.

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-02 Thread Bryan Peterson
How about Idaho Jones? LOL. But thou must! On 5/2/2013 9:35 AM, Thomas Ward wrote: Hi Phil, Angela Carter is being reserved for my Tomb Hunter series of games. Mysteries of the Ancients will likely be just a stand alone treasure hunting adventure with its own back story and main character. In

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-02 Thread Charles Rivard
] Mysteries of the Ancients Considerations Hello everyone, As many of you know back in 2008 when I was literally almost ready to release Montezuma's Revenge AKA Montezuma's Return I got a cease and desist letter from someone purported to represent Utopia who now owns the rights to both of those

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-02 Thread Charles Rivard
, but Labs are a close second. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, May 02, 2013 10:20 AM Subject: Re: [Audyssey] Mysteries of the Ancients Considerations Hi Raul, Lol. I knew someone was going

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-02 Thread Thomas Ward
Hi Charles, Smile. We will get their sooner or later. If I go with this new idea for Mysteries of the Ancients, which I am pretty certain I will, this will be the final rewrite as I'm sick of messing with it. As for Windows XP compatibility there is no reason to worry. The Evolution Engine Links

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-02 Thread Thomas Ward
Hi Michael, That's the idea. One thing of using a simple arcade type side-scroller like the original Montezuma's Revenge I can load it up with things like unlockable trophies, maybe have a high score server,add bonus rounds etc all which should add replay value to the game. Something else I might

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-02 Thread Charles Rivard
? Same idea. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: Draconis i...@dracoent.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, May 02, 2013 10:44 AM Subject: Re: [Audyssey] Mysteries of the Ancients Considerations I

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-02 Thread Thomas Ward
Hi Josh, Exactly. I think a lot of people got frustrated and upset with me because when I wrote the initial version of Mysteries of the Ancients it was being used as a sample application for the engine. /At the time I wasn't seriously involved in developing the game itself and was testing various

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-02 Thread Thomas Ward
Hi Josh., Interesting. I didn't know you came up with the name of Arizona Smith. I admit it is a decent name, and is kind of like Indiana Jones without outright using George Lucas's ideas. :D As far as a Mac port we will see. Right now I don't have a Mac so don't have the hardware and software

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-02 Thread Sarah Haake
Hi Thomas, honestly, I have to stop myself from screaming out loud when I read one of these messages from you in which you change your plans again, and again, and again... I think you get my drift here. Just finally finish something, ok? And honestly, even if you say it would not take long

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-02 Thread Bryan Peterson
I would suggest Idaho Jones. Then it'd be a play both on Indiana Jones and a favorite restaurant of mine called Idaho Joe's LOL. I like it when devs throw in little bits of humor like that. But thou must! On 5/2/2013 11:36 AM, Thomas Ward wrote: Hi Josh., Interesting. I didn't know you came

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-02 Thread Charles Rivard
. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, May 02, 2013 12:18 PM Subject: Re: [Audyssey] Mysteries of the Ancients Considerations Hi Michael

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-02 Thread Allan Thompson
Hi Tom, I aam a fan of both games. I layed Monty on the atari computers they came out with in the early eighties and Tomb Raider was still one of my all time favorite sighted games for the PS1. So I would just say Both, lol. Both sound intrigueing. I guess which ever one you do it will be

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-02 Thread Thomas Ward
Hi Charles, If a game is well designed that shouldn't really matter too much. Even though a developer might know where every item and monster is in the game that doesn't necessarily mean achieving those items will be easy or free of challenges. Most of the classic Atari games were extremely

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-02 Thread Lisa Hayes
I'm with charles on this one. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: Charles Rivard wee1s...@fidnet.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, May 03, 2013 2:59 AM Subject: Re: [Audyssey] Mysteries of the Ancients Considerations

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-02 Thread Thomas Ward
Hi Sarah, I do understand your frustration, but what you perhaps don't understand is all those prior releases, MOTA betas 1 through 22, were not serious releases to begin with. They were developed for the soul purpose of testing and developing the game engine which was being worked on in tandem

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-02 Thread Bryan Peterson
I'll amidt that I too have bee a little frustrated but I've always bee willing to wait even though I did preorder. But thou must! On 5/2/2013 7:14 PM, Thomas Ward wrote: Hi Sarah, I do understand your frustration, but what you perhaps don't understand is all those prior releases, MOTA betas

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-02 Thread Raul A. Gallegos
Hello Thomas. I confess to being one of the users who thought the betas were a way to reach the real deal at the end of those beta cycles. So, if my message on this was kind of harsh I apologize in advance. I think like Josh, I believe it was, that's the difference between developers who don't

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-02 Thread shaun everiss
Well you know what I think about it. I started a long message on the audiogames forum but never sent it. I will support you but to be honest I would have shelved all of the games you got with preorders or just released some crappy thing so those that got what they wanted got what they ordered.

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-02 Thread shaun everiss
well I'd like a retro style with it sounding like you were playing an atary unit if it were modern turning it on loading the cart. when you exited the game, pulling the cart putting it away and turning off the unit. after shaddowgate I really dig the retro thing ofcause any chippy stuff is

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-02 Thread Lisa Hayes
list gamers@audyssey.org Sent: Friday, May 03, 2013 1:39 AM Subject: Re: [Audyssey] Mysteries of the Ancients Considerations Hi Tom, I say go for it, and make a Mac version as well. LOL. Sadly, James North cut me, and most everyone else, out of his life at the time he turned over Monty to you. I

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-02 Thread Thomas Ward
Hi Lisa, That's a good question. I don't really know what happened to James North because after I took over Raceway and Montezuma's Revenge we didn't talk much. All I do know is that he said he was done with the blind gaming community, and was moving on with his life. Around 2007, I think it was

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-02 Thread shaun everiss
Discussion list gamers@audyssey.org Sent: Friday, May 03, 2013 1:39 AM Subject: Re: [Audyssey] Mysteries of the Ancients Considerations Hi Tom, I say go for it, and make a Mac version as well. LOL. Sadly, James North cut me, and most everyone else, out of his life at the time he turned over Monty

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-02 Thread shaun everiss
- From: Draconis i...@dracoent.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, May 03, 2013 1:44 AM Subject: Re: [Audyssey] Mysteries of the Ancients Considerations I can empathize. Unfortunately, with this community, you're damned if you do, and damned if you don't. While Draconis

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-02 Thread Ibrahim Gucukoglu
out. All the best, Ibrahim. -Original Message- From: shaun everiss Sent: Friday, May 03, 2013 4:54 AM To: Gamers Discussion list Subject: Re: [Audyssey] Mysteries of the Ancients Considerations who cares! He screwed several people, he's no one now. Just like every dev that decides

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-02 Thread Ibrahim Gucukoglu
] Mysteries of the Ancients Considerations Hi Lisa, That's a good question. I don't really know what happened to James North because after I took over Raceway and Montezuma's Revenge we didn't talk much. All I do know is that he said he was done with the blind gaming community, and was moving

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-02 Thread shaun everiss
well it would be actually interesting to find out what happened and to find out the full story on what actually happened in the first place. We may go on on what we think happened but how did it all start. We know a few facts. 1. he did not release in a while. The industry was growing only

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-02 Thread Thomas Ward
Hi Shaun, Forget it. I definitely don't want a bunch of beeps, boops, bonks, and other retro arcade effects. I could scrape up some wav files that sound light years better than that trash without trying very hard. Plus you don't really understand how difficult it is to make a fully operational

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-02 Thread Thomas Ward
Hi Shaun and all, I'd prefer not to rehash all this crap again, but since the topic came up here is what happened as far as I know. 1. James North had started up Alchemy Game Studios and got Raceway back from Josh intending to complete that game.He also started two other projects, Montezuma's

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-02 Thread Thomas Ward
Hi Ibrahim, Yes, and as I just explained in my prior post there were a lot of things going on that the community was not apprised of at the time. I know for certain he had no intentions in the beginning to renege on his preorders it just ended up that way because he was working through some

Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-02 Thread Thomas Ward
Hi Raul, No offense taken. If you haven't noticed I no longer send out monthly news letters apprising people of what I am doing, not because I am not doing anything, but I don't want to be accountable for saying something one month and then having it thrown back in my face if I have to change it