Re: [hlds_linux] My server is still crashing

2011-07-18 Thread E3pO
/home/srcds/srcds_new_surf/orangebox/tf/bin/server.so #300 0xb3f8de54 in CBasePlayer::ValidateCurrentObserverTarget() () from /home/srcds/srcds_new_surf/orangebox/tf/bin/server.so #301 0xb41a7f61 in CTFPlayer::ValidateCurrentObserverTarget() () from

Re: [hlds_linux] TF2 server crashes

2011-07-18 Thread Eric Riemers
I also see still a more then normal amount of crashes. Compared to a box we have with windows, 0 crashes on it. On Fri, 15 Jul 2011 17:51:11 +0200, Saint K. sai...@specialattack.net wrote: The crashes on our servers are still ongoing, while having -debug enabled no coredumps are being created.

Re: [hlds_linux] TF2 server crashes

2011-07-18 Thread Saint K .
It's doing my head in by now because it's too random for words. No debug logs, no core dumps, clean restart/crashes, and mostly just on 2 servers, which runs of the exact same directory, thus files, as the other servers. Go figure. I have given up researching it, quickplay will fill the

Re: [hlds_linux] TF2 server crashes

2011-07-18 Thread ics
Absolutely sure that the crashes aren't plugin related? I haven't had a cash in any server for over a month. -ics - Alkuperäinen viesti - I also see still a more then normal amount of crashes. Compared to a box we have with windows, 0 crashes on it. On Fri, 15 Jul 2011 17:51:11

[hlds_linux] Steam servers IP's

2011-07-18 Thread Saint K .
Hi, Does anyone have a list of IP addresses from the steam authentication and friends/groups servers? I want to explicitly open them in a firewall, no need for whitelisting the content servers. I found a few lists online but they either seem incomplete or out of date. Cheers, Saint K.

Re: [hlds_linux] Steam servers IP's

2011-07-18 Thread Björn Rohlén
Considering how bad this works from time to time, my bet is on a round-robbin dns record. Using a bunch of static IP:s makes no sense. Just string the distfiles, grep out the fqdns and make a little script to remove all previous / open up all resolved IPs from those records every night or whatever

Re: [hlds_linux] TF2 server crashes

2011-07-18 Thread Saint K .
Never can be absolutely sure, however we run just stock stuff from sourcemod, and gScramble. Nothing out of the ordinary. Could always be it, but without srcds providing any debug information there is not much more to look at. Out of 8 servers just 2 show this problem, same machine, same

Re: [hlds_linux] Steam servers IP's

2011-07-18 Thread Saint K .
Yes, I am expecting round-robbin, however, they can't possibly have an unlimited amount of IP's, I'm guessing it should be able to group them together in a few subnets? It's an external firewall, not locally on the machine. So scripting gets a bit more challenging. Any idea's which fqdn's are

Re: [hlds_linux] Steam servers IP's

2011-07-18 Thread Björn Rohlén
Afraid I don't have a server handy (on vacation), but you can find it on your own if its there: *** WARNING: DO NOT RUN LINE BELOW UNLESS YOU UNDERSTAND WHAT IT DOES -- _NEVER_ COPY PASTE FROM THE INTERNET BLINDLY UNLESS YOU ARE 100% SURE YOU KNOW WHAT IS GOING ON *** find

Re: [hlds_linux] TF2 server crashes

2011-07-18 Thread Никита Булаев [Nikita Bulaev]
Confirm - No crashes. 14-24 slots + Replay + QuickPlay and Metamod+Sourcemod 1.3.8 2011/7/18 hlds_linux-requ...@list.valvesoftware.com: Message: 5 Date: Mon, 18 Jul 2011 13:07:43 +0300 From: ics i...@ics-base.net To: Half-Life dedicated Linux server mailing list        

Re: [hlds_linux] TF2 server crashes

2011-07-18 Thread Eric Riemers
Ik draai 1.3.9-dev overigens.. die andere knakker op de mailing list draait 1.3.8. On Mon, 18 Jul 2011 11:25:25 +0200, Saint K. sai...@specialattack.net wrote: It's doing my head in by now because it's too random for words. No debug logs, no core dumps, clean restart/crashes, and mostly just

Re: [hlds_linux] Steam servers IP's

2011-07-18 Thread James Puckett
useful, also no need for the warnings, its fairly obvious what it can do. 2011/7/18 Björn Rohlén bjorn.roh...@gmail.com Afraid I don't have a server handy (on vacation), but you can find it on your own if its there: *** WARNING: DO NOT RUN LINE BELOW UNLESS YOU UNDERSTAND WHAT IT DOES --

Re: [hlds_linux] TF2 server crashes

2011-07-18 Thread Eric Riemers
Woops sorry about that.. On Mon, 18 Jul 2011 13:51:57 +0200, Eric Riemers riem...@binkey.nl wrote: Ik draai 1.3.9-dev overigens.. die andere knakker op de mailing list draait 1.3.8. On Mon, 18 Jul 2011 11:25:25 +0200, Saint K. sai...@specialattack.net wrote: It's doing my head in by now

Re: [hlds_linux] TF2 server crashes

2011-07-18 Thread Saint K .
Wij draaien 1.3.8 stable Snap dr geen kut van :P From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Riemers [riem...@binkey.nl] Sent: 18 July 2011 13:51 To: Half-Life dedicated Linux server

Re: [hlds_linux] TF2 server crashes

2011-07-18 Thread Saint K .
Yea sorry about that one as well lol. Thought we engaged a private conversation there :) Saint K. From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K. [sai...@specialattack.net] Sent: 18 July

Re: [hlds_linux] My server is still crashing

2011-07-18 Thread Sazpaimon
Select the thread that is giving you this output, and run bt -20. That'll give you the first 20 recorded frames of the core dump for that thread. See if that contains the infinite loop. If it doesn't decrease the number to -30, -40, etc. On 7/18/2011 2:00 AM, E3pO wrote:

Re: [hlds_linux] Steam servers IP's

2011-07-18 Thread Saint K .
Hi, Thanks, maybe a stupid question, but which files exactly you refer too with /path/to/steam/dist/files Saint K. From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Björn Rohlén

Re: [hlds_linux] Steam servers IP's

2011-07-18 Thread Björn Rohlén
Where steam store all its files. -Gryzor On Mon, Jul 18, 2011 at 3:15 PM, Saint K. sai...@specialattack.net wrote: Hi, Thanks, maybe a stupid question, but which files exactly you refer too with /path/to/steam/dist/files Saint K. From:

Re: [hlds_linux] Steam servers IP's

2011-07-18 Thread Saint K .
Oh yes that wasn't too clever from me. I need to grep the client files, not the Linux server files ^^ From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Björn Rohlén [bjorn.roh...@gmail.com] Sent: 18

Re: [hlds_linux] My server is still crashing

2011-07-18 Thread Tony Paloma
So you're 300 frames deep? Can you post the first few frames right before it starts to repeat? Also, if you make your shell window taller before starting gdb, you won't have to page thru as much. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com

Re: [hlds_linux] Steam servers IP's

2011-07-18 Thread Milton Ngan
I would not recommend this. We are constantly changing the IP addresses of our services as we grow. As someone who helps maintain our firewall rules, I appreciate what you are trying to do, but it is a lot of work to keep up with all the changes. More so for you since there is no DNS to query

Re: [hlds_linux] Attn: Whiners

2011-07-18 Thread Nikolay Shopik
On 16.07.2011 21:43, Harry Strongburg wrote: On Sat, Jul 16, 2011 at 10:33:58AM +0100, Chris Boot wrote: AIUI their downloaders use both P2P (BitTorrent) and HTTP download simultaneously so even folks who are on crappy shaped connections can download the updates, but for those for whom P2P

Re: [hlds_linux] Attn: Whiners

2011-07-18 Thread Nikolay Shopik
P2p actually helps also countries with censorship. I remember doing update on debian in UAE via apt-get and http server and most of time it failing because their transparent proxies always doing something to files and md5sum fails after download. So not sure if changing content server only to

Re: [hlds_linux] Steam servers IP's

2011-07-18 Thread Saint K .
Any idea's on what would be a good way then? I can't just open ports, I need destination addresses with it. Can we (as suggested) grep out some files to get the addresses from? Another question comes to mind. With the announcement of the new network, will that change anything in how steam

[hlds_linux] Request: unlock maxplayers HL2DM from 16 to 32

2011-07-18 Thread Loïc PERY
Hi Valve, We love playing Half-Life 2 Deathmatch Source but we can only play as 16 players. Can you upgrade the limit to 32 please ? Please answer. Best regards. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds_linux] Half-Life 1 engine beta update released

2011-07-18 Thread Alfred Reynolds
I received a couple bug reports over the weekend so I am going to take the time to dig into those, expect another beta release or two before a full release. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf

Re: [hlds_linux] Attn: Whiners

2011-07-18 Thread Steven Hartland
- Original Message - From: Nikolay Shopik sho...@inblock.ru Client should upload ONLY when you are downloading, this is best scenario w/o hurting you much. Having content server and P2P when doing massive release will helps a lot. Nobody like having app stealing their bandwidth. But

Re: [hlds_linux] Half-Life 1 engine beta update released

2011-07-18 Thread C Szabo
I'm really glad that you are taking the time for this. It means a lot for us and I talked to some members in our community and they wanted to say thx to.. :) Many players has the buy-exploit in their configs from shady servers and they are crashing all the warservers when they are playing

Re: [hlds_linux] Attn: Whiners

2011-07-18 Thread Nikolay Shopik
On 18.07.2011 21:44, Steven Hartland wrote: But what about anyone else on the network? If I understood correctly. Content servers is covering everything else when there low demand for some content and no p2p peers around. ___ To unsubscribe, edit

Re: [hlds_linux] Half-Life 1 engine beta update released

2011-07-18 Thread Ronny Schedel
Autobuy was fixed long time ago in the beta release. -Ursprüngliche Nachricht- From: C Szabo Sent: Monday, July 18, 2011 7:53 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Half-Life 1 engine beta update released I'm really glad that you are taking the time for

Re: [hlds_linux] Request: unlock maxplayers HL2DM from 16 to 32

2011-07-18 Thread James Puckett
Do want On Mon, Jul 18, 2011 at 10:34 AM, Loïc PERY louloubi...@gmail.com wrote: Hi Valve, We love playing Half-Life 2 Deathmatch Source but we can only play as 16 players. Can you upgrade the limit to 32 please ? Please answer. Best regards.

[hlds_linux] Can replay be used by admins to check for cheaters?

2011-07-18 Thread Peter Reinhold
Hi All, Seeing that F2P have given my server a large boost in popularity (both F2P players, and also a growing group of regulars), being a more active admin is a necessity. But, the server is filled almost 24/7, and we haven't got staff to be on call all day round (this is a non-profit

Re: [hlds_linux] Can replay be used by admins to check for cheaters?

2011-07-18 Thread daniel jokiaho
normal demo recording? On 18 Jul 2011 21:07, Peter Reinhold peter_va...@reinhold.dk wrote: Hi All, Seeing that F2P have given my server a large boost in popularity (both F2P players, and also a growing group of regulars), being a more active admin is a necessity. But, the server is filled

Re: [hlds_linux] Can replay be used by admins to check for cheaters?

2011-07-18 Thread Tony Paloma
Combining the block files for any replay stored on your server should result in a playable demo of the whole round the replay was generated on. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Peter Reinhold

Re: [hlds_linux] My server is still crashing

2011-07-18 Thread E3pO
Okay i set logging on again and this time the crash was a bit less mangled (didn't repeat).. http://www.lowlagfrag.com/gdb.txt On Mon, Jul 18, 2011 at 12:13 PM, Tony Paloma drunkenf...@hotmail.comwrote: So you're 300 frames deep? Can you post the first few frames right before it starts to

Re: [hlds_linux] My server is still crashing

2011-07-18 Thread Tony Paloma
You crashed in vphysics. I've also had hangs/crashes in vphysics on my servers since about a month ago. I've told Valve about it before, but I'm not sure they've made any progress. Check the console for any error message. I was getting something like this before the crashes: Infinite origin from

Re: [hlds_linux] Half-Life 1 engine beta update released

2011-07-18 Thread Alfred Reynolds
We have released an update to the beta, run the hldsupdatetool with -beta hlbeta to get this update. Changes for this update are: - rolled back previous sv_downloadurl and dlfile changes, added some more checks to prevent inappropriate dlfile calls at other times - Increased

Re: [hlds_linux] Half-Life 1 engine beta update released

2011-07-18 Thread C Szabo
What is sv_logsecret? From: alf...@valvesoftware.com To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Date: Mon, 18 Jul 2011 22:43:13 + Subject: Re: [hlds_linux] Half-Life 1 engine beta update released We have released an

Re: [hlds_linux] [hlds_announce] Half-Life 1 engine beta update released

2011-07-18 Thread William Balkcom
Does Valve also plan to limit and eventually remove the FPS cvar from the Half-Life 1 engine? Based on your last email I'm assuming valve does not recommend running 1000FPS servers on the HL1 engine either. Thanks On 7/18/2011 6:43 PM, Alfred Reynolds wrote: We have released an update to

Re: [hlds_linux] [hlds_announce] Half-Life 1 engine beta update released

2011-07-18 Thread Alfred Reynolds
Not at this time, running 1000fps is a good way to cause your server to hurt when it shouldn't but if you want to run that way then fine. -Original Message- From: William Balkcom [mailto:w.balk...@griffinrun.net] Sent: Monday, July 18, 2011 3:50 PM To: Alfred Reynolds Cc: Half-Life

Re: [hlds_linux] [hlds_announce] Half-Life 1 engine beta update released

2011-07-18 Thread James Puckett
Can anything be done about the fake servers? I notice alot of the redirect servers do not work anyways, and some redirect to servers that unbindall,infinite screenshot etc for no appearent reason. On Mon, Jul 18, 2011 at 3:53 PM, Alfred Reynolds alf...@valvesoftware.comwrote: Not at this time,

Re: [hlds_linux] [hlds_announce] Half-Life 1 engine beta update released

2011-07-18 Thread msleeper
If the fake servers aren't maintained, I'm assuming your client won't see/connect to them anyway. On Mon, Jul 18, 2011 at 7:22 PM, Michelle Sleeper mslee...@gmail.com wrote: If the fake servers aren't maintained, I'm assuming your client won't see/connect to them anyway. On Mon, Jul 18, 2011

Re: [hlds_linux] [hlds_announce] Half-Life 1 engine beta update released

2011-07-18 Thread Alfred Reynolds
We are working on a solution to fake servers. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of AnAkIn . Sent: Monday, July 18, 2011 4:24 PM To: Half-Life dedicated Linux server mailing list Subject:

[hlds_linux] Team Fortress 2 Update Released

2011-07-18 Thread Jason Ruymen
A required update for Team Fortress 2 is now available. The specific changes include: - Added a music clip from Meet the Medic to the menu startup music list. - Fixed a case where stickybombs could sometimes damage enemies on the other side of a wall. - Updated duels to apply a short duel ban

Re: [hlds_linux] [hlds_announce] Half-Life 1 engine beta update released

2011-07-18 Thread C Szabo
Thats really good news. :) From: alf...@valvesoftware.com To: hlds_linux@list.valvesoftware.com Date: Mon, 18 Jul 2011 23:28:11 + Subject: Re: [hlds_linux] [hlds_announce] Half-Life 1 engine beta update released We are working on a solution to fake servers. -Original

Re: [hlds_linux] Team Fortress 2 Update Released

2011-07-18 Thread Marco Padovan
- Added more filtering on the master server to avoid pinging non-matching servers Thanks! Hope this will help users having their connection flooded with packets from all around the world when opening the browser :) Il 19/07/2011 01:36, Jason Ruymen ha scritto: A required update for Team

Re: [hlds_linux] Team Fortress 2 Update Released

2011-07-18 Thread AnAkIn .
What are the rockets outside of the map in 2fort, barnblitz and badwater for? :) 2011/7/19 Jason Ruymen jas...@valvesoftware.com A required update for Team Fortress 2 is now available. The specific changes include: - Added a music clip from Meet the Medic to the menu startup music list. -

Re: [hlds_linux] Team Fortress 2 Update Released

2011-07-18 Thread AnAkIn .
It looks like A2S_INFO now started reporting cvars correctly after this update on Linux servers. STV still isn't reported though. 2011/7/19 Marco Padovan e...@evcz.tk - Added more filtering on the master server to avoid pinging non-matching servers Thanks! Hope this will help users having

Re: [hlds_linux] Can replay be used by admins to check for cheaters?

2011-07-18 Thread Eric Riemers
Install hlxce for instance, you can at least see the chat logs of people then. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Tony Paloma Sent: maandag 18 juli 2011 22:22 To: 'Half-Life dedicated Linux

Re: [hlds_linux] [hlds_announce] Half-Life 1 engine beta update released

2011-07-18 Thread James Puckett
Thats really good news, good to know :D To any doubters, this goes on FOREVER and is even worse in CS 1.6 then it is in DOD. http://cloud.steampowered.com/ugc/560914400156038854/51BD908B59A1DE905D02C2FA1A1B8A06F3E2D889/ On Mon, Jul 18, 2011 at 4:42 PM, C Szabo sza...@hotmail.com wrote: Thats

Re: [hlds_linux] Can replay be used by admins to check for cheaters?

2011-07-18 Thread Ian R. Justman
On 07/18/2011 13:21, Tony Paloma wrote: Combining the block files for any replay stored on your server should result in a playable demo of the whole round the replay was generated on. Have the issues with SourceTV discussed here been resolved? That would make more sense to me since you have

Re: [hlds_linux] Steam servers IP's

2011-07-18 Thread Milton Ngan
We don't store the IP's in files since they are too static and get out of date too easily. We would be pushing out updates a lot more often for no good reason if we did it that way. The servers are not recorded in DNS since that is generally too slow to update. Steam uses its own directory

Re: [hlds_linux] Request: unlock maxplayers HL2DM from 16 to 32

2011-07-18 Thread bottige...@gmail.com
How about raising the limit for tf2? On Mon, Jul 18, 2011 at 1:00 PM, James Puckett jamesrichardpuck...@gmail.com wrote: Do want On Mon, Jul 18, 2011 at 10:34 AM, Loïc PERY louloubi...@gmail.com wrote: Hi Valve, We love playing Half-Life 2 Deathmatch Source but we can only play as 16

Re: [hlds_linux] [hlds] Half-Life 1 engine beta update released

2011-07-18 Thread Никита Булаев [Nikita Bulaev]
=) Well, in fact, that would be really fine, if you limit FPS to 500 as in Orange box. 2011/7/19 hlds_linux-requ...@list.valvesoftware.com: - Rate limit user voice data to one per frame, fixes voice_inputdata exploit. If you run 1000FPS server and still have a problem, stop running a 1000FPS

Re: [hlds_linux] [hlds] Half-Life 1 engine beta update released

2011-07-18 Thread Anthony Stoyanov
No thanks. On 19.7.2011 г. 08:20 ч., Никита Булаев [Nikita Bulaev] wrote: =) Well, in fact, that would be really fine, if you limit FPS to 500 as in Orange box. 2011/7/19hlds_linux-requ...@list.valvesoftware.com: - Rate limit user voice data to one per frame, fixes voice_inputdata exploit.

Re: [hlds_linux] Can replay be used by admins to check for cheaters?

2011-07-18 Thread Peter Reinhold
On Tue, 19 Jul 2011 01:54:27 +0200, Eric Riemers wrote: Install hlxce for instance, you can at least see the chat logs of people then. I have that, and SourceIRC running, but, taking the players words for gospel, when we are talking about a possible permanent ban is not enough. :)

Re: [hlds_linux] Can replay be used by admins to check for cheaters?

2011-07-18 Thread Peter Reinhold
On Mon, 18 Jul 2011 13:21:35 -0700, Tony Paloma wrote: Combining the block files for any replay stored on your server should result in a playable demo of the whole round the replay was generated on. Should, or will? I haven't tried, and my question more or less was if anyone else had

Re: [hlds_linux] Can replay be used by admins to check for cheaters?

2011-07-18 Thread Peter Reinhold
On Mon, 18 Jul 2011 22:17:14 +0200, daniel jokiaho wrote: normal demo recording? Demo recording alongside replay recording just seems redundant, which is why I asked in the first place. /Peter ___ To unsubscribe, edit your list preferences, or