It might also be interesting if there could be some sort of p2p transfer of
hypergrid links, where a web site might send a list of seed regions, and as
a link were made of each of those regions, another exchange could occur
where each party exchanges a list of public regions. That way a larger
With the err... um... inevitable future event when the LL grid opens the
doors to full interoperability, and given that their large customer base is
accustomed to using SLT (California time) and all the scripts that may
assume SLT, shouldn't we weigh that option over UTC or GMT or CUT or
whatever
anyone ever tried creating a larger region just to see what would happen?
On Mon, Jan 26, 2009 at 12:11 AM, Teravus Ovares tera...@gmail.com wrote:
Hey all,
I've been thinking about this supposed limitation of 256x256m sized
regions because of the recent discussion on integrating GIS data
Not sure how to get a c64 emulator to work in opensim, but if it can be done
it should be playing Habitat: http://www.youtube.com/watch?v=VVpulhO3jyc
One solution may be to stream a video of the emulator display.
On Mon, Jan 26, 2009 at 11:51 PM, Dirk Krause dirk.kra...@pixelpark.comwrote:
That would most likely require modifications to the sl viewer. I think the
Imprudence project is looking at providing a viewer with similar
capabilities: http://imprudenceviewer.org/
On Tue, Jan 27, 2009 at 12:18 PM, John Sheridan j...@pseudospace.netwrote:
While on the topic of weird ideas
actually can read and understand the
Linden's coding style I am that much of a wimp. :)
Thanks for the info Dahlia, :)
- John / Orion Pseudo
Dahlia Trimble wrote:
That would most likely require modifications to the sl viewer. I think the
Imprudence project is looking at providing a viewer
I recently used this tutorial to import some USGS terrain into a few of my
OSGrid regions: http://www.virtualwhite.com/?p=100
The process worked fairly well but I had some difficulty making a usable
region as the scale I used was probably too small and the terrain was too
coarse, but it does
must have set it to reserved, and to
me would then assume the responsibility of knowing when/if to expire the
reservation.
Dahlia Trimble wrote:
I would think if a RESERVED state were added there would probably
need to be an expiration date associated with it.
On Sat, Jan 31, 2009 at 8
The only argument I can come up with to keep the current ability is if a
region may have content which would not be desirable to be shared with a
grid asset server, such as proprietary scripts or textures/sounds/etc with
restricted licensing.
On Mon, Feb 2, 2009 at 5:42 AM, Justin Clark-Casey
I always liked a feature often seen on some older unix terminal based
programs, like some curses based IRC clients, where just typing enough
characters of a command to resolve any ambiguity would give you the complete
command, and where the help section is nicely organized. It sounds to be
like
Agreed... something like groups is too complex to be submitted all at once,
unless it's a module in forge. I've been working on group chat
infrastructure and this could cause conflict unless it's developed in an
open manner.
On Fri, Feb 13, 2009 at 12:43 PM, Justin Clark-Casey
It really matters how much memory the region is using. If you don't have
enough, the system will need to use swap space and that will be perceived as
lag spurts. How much memory you use is dependent on how many avatars are
online, how many prims and how complex they are, and how many scripts are
Phantom prims do not require a proxy, which is an in-memory representation
of the object used to compute collisions. Proxy memory usage is directly
related to prim complexity, and simple boxes and spheres are the most memory
efficient. Memory requirements increase as prims are reshaped and
Is there any reason why we wouldn't want to update the defaults in the code
to sane values?
On Fri, Mar 6, 2009 at 1:57 AM, Melanie mela...@t-data.com wrote:
We did that because the hardcoded defaults won't work anymore. They
are different fromt he OpenSim.ini.example values.
However, my
I had a similar intention with Primmesher. Currently there is a
primmesher.dll project on forge which is a dll containing the 2 files
Primmesher.cs and Sculptmesh.cs. My intent was to have a single dll file
which could be used by both OpenSim and viewer projects wishing to implement
prims and
, is E.V.I.L -- I've wasted several hours over the past
several months fighting with the ExternalEndPoint property. I always get it
wrong. If we are to expose something like that to other fellow humans, I'll
probably define another, much simpler, data structure.]
Dahlia Trimble wrote:
I had a similar
I don't think it's a goal of OpenSim to serve texture assets to web
browsers, nor should it be. Such a move would open doors to texture piracy
and reduce any incentives for content creators to distribute their content
on any OpenSim based platform. Grid operators who would want to serve their
My professional opinion is that a protocol that serves the user needs does
just that. Asset security is a user need and new, experimental protocols
such as MXP which are trying to establish a user base have an opportunity to
make an advancement it the management of assets and such a technological
I'm trying to imagine the consequences of having the wrong density for an
avatar. The most common physics application that I'm aware of for avatars
are flight assists, which may be less common in OpenSim as there is no
flight ceiling. Another application may be push type teleporting systems.
I have an idea that is probably a bit on the hackish side, and I'm not sure
it would without some experimentation but I believe it could work without
any modifications to the LL viewer.
Create a notecard containing the license information desired and name it
License. Save the notecard. Now take
, Apr 3, 2009 at 9:16 PM, Dahlia Trimble dahliatrim...@gmail.comwrote:
I have an idea that is probably a bit on the hackish side, and I'm not sure
it would without some experimentation but I believe it could work without
any modifications to the LL viewer.
Create a notecard containing the license
Personally I prefer OpenSim in standalone mode, and my preference is for it
to be a personal simulation server allowing multiple dissimilar clients to
attach and share a simulation; one which may deviate quite a but from the
normal SL experience. I realize I'm in a minority with this position
I see merit of a prim type definition, but then again I believe the oar
format may have evolved as a mirror of the schema for the databases used by
OpenSim. It may complicate future code if the oar format deviates
substantially from these databases. Perhaps the format should reflect the
easiest
My only suggestion is that the experience for the new user setting up a
standalone should be no more difficult than with the current implementation.
On Tue, Apr 28, 2009 at 12:36 PM, d...@metaverseink.com wrote:
Hi everyone,
I am now at a point where the current grid vs standalone issue,
I don't think 100% compatibility is possible given some of the quirks of the
LSL language, and differences between the LSL2 and mono implementations that
exist on the Linden grid. There will always be some differences. I also
don't believe that many of the OpenSim developers see 100% SL
There is a baking method in libomv, but it is not as feature-complete as the
one in the LL viewer and may fail if incompatible layers exist, or not all
layers are available such as skin/tatoo layers or texture based eyes. Hence,
many bot programs will not use the baking code but rather rely on
/Building_a_bot
-p
On May 14, 2009, at 6:58 PM, Dahlia Trimble wrote:
There is a baking method in libomv, but it is not as feature-complete as
the one in the LL viewer and may fail if incompatible layers exist, or not
all layers are available such as skin/tatoo layers or texture based eyes
Looks like this may be the first related failure:
http://opensimulator.org/mantis/view.php?id=3657
On Thu, May 14, 2009 at 10:23 PM, d...@metaverseink.com wrote:
Everyone --
Just a warning to please stay away from head, starting in r9562, for the
next couple of days unless you really really
Trunk is the developer's working copy, and is guaranteed to veryt likely be
broken in one manner or another at any given time. Sometimes a revision is
tagged as a release, those are usually tested and will often contain less
bugs than any random version in svn.
On Sun, May 17, 2009 at 10:03 PM,
From a quick glance at the code it looks like it's keeping seldom used
objects in memory and increasing memory usage. This may be causing portions
of memory to swap out where they may not have before. When retrieving the
asset, it would need to swap it back in and it may have to do it in several
You can use accounts_authenticate = false in your standalone region
OpenSim.ini and people can log in with any user name or password. You could
also set the land/estate settings to disallow any object creation or scripts
by anyone but the land owner.
On Thu, May 28, 2009 at 3:00 AM, Thomas
I asked Nebadon to post this to the list to generate discussion. It's not
clear to me when the appropriate time would be to allow logins to a region.
Meshing and script loading are not confined to startup, they can happen at
any time when a region is running and prims and scripts are rezzed or
shouldn't the OS do that for you? or are you syncing the disk on writes?
if the disk is thrashing, something else may be wrong
On Sun, May 31, 2009 at 11:55 PM, Frisby, Adam a...@deepthink.com.auwrote:
I think the ideal disk cache needs to do things Async with a small memory
cache.
Probably
I've heard that some people are using 64 bit with good results. Often there
are some changes in the OpenSim.ini parameters for physics that are required
to enable the avatar to stand properly. Also there are problems with
collision proxies with older versions of Mono on 64 bit linux, but I haven't
Hi Ursula,
To my knowledge there have not been any changes to trunk in the last 2-3
weeks that would prevent sculpted prims from having a collision surface. If
these are not new sculpties, you may want to make sure that they still exist
on your asset server and that the asset server is working
This web page may be helpful although there may be some differences between
how SL and OpenSim compute the numbers:
http://wiki.secondlife.com/wiki/Statistics_Bar_Guide
On Fri, Jun 26, 2009 at 4:08 PM, André Filipe andrefilip...@gmail.comwrote:
Dears,
I'm a newbie in OpenSim and I'd like to
I often hear people asking for hierarchical objects in various SL forums and
I've even heard some mention of adding it to the service. I'm not sure what
your goals are but I would think that considering the possibility of
eventually allowing a nested linkset hierarchy would be a good thing to keep
So then would something in the LL protocol modules keep track of a
localID/UUID relationship? LocalIDs are required for describing object
hierarchies to the viewer. I thought they were also the primary reference
for any in-scene object and UUIDs were more related to asset storage and
scripted
I've found these instructions for building mono from sources quite helpful:
http://ruakuu.blogspot.com/2008/06/installing-and-configuring-opensim-on.html
Though they are written for 1.9.1, they work well with the latest releases.
On Mon, Aug 3, 2009 at 12:16 PM, orion hax orion@gmail.com
FWIW my regions are running on a Centos 5.3 32 bit server, mono -V reports
version 2.2. The regions are running SVN r10115.
On Tue, Aug 4, 2009 at 11:08 AM, Homer Horwitz
homerhorw...@googlemail.comwrote:
On Tue, Aug 4, 2009 at 7:33 PM, Justin
Clark-Caseyjjusti...@googlemail.com wrote:
I
Hi Zack,
Thanks for observing the policy, and please do submit patches!
Note that OpenSim has just switched from using SVN to git so there may be
some kinks to work out in the patch submission process.
On Sun, Aug 9, 2009 at 11:49 AM, Zack Geers kun...@gmail.com wrote:
I'm wondering if I can
Could this be structured in a way that makes it easily available to all
modules?
On Mon, Sep 21, 2009 at 1:06 PM, Melanie mela...@t-data.com wrote:
This would go to
OpenSim.Data.XXX.XXXGenericStore.cs
It would implement an IGenericData inteface in namespace OpenSim.Data
Melanie
You probably want the Object Update packet, you can find a description here:
http://wiki.secondlife.com/wiki/ObjectUpdate
A listing of other messages can be found at:
http://wiki.secondlife.com/wiki/Category:Messages
On Tue, Sep 29, 2009 at 9:27 PM, Shun-Yun Hu s...@csie.ncu.edu.tw wrote:
I'd personally rather see a standard that was *not* tied to a particular
game or rendering engine.
On Wed, Sep 30, 2009 at 9:15 AM, Ryan McDougall sempu...@gmail.com wrote:
On Wed, Sep 30, 2009 at 7:07 PM, Frisby, Adam a...@deepthink.com.au
wrote:
It works with vanilla but from my
OpenSim already has an abstraction layer for physics engines, and several
engines have been interfaced already. ODE is probably the most complete
implementation. There are also some implementations that exist outside of
core, most notably the Mica N-body simulation on forge.
We're watching PAL
, Dahlia Trimble wrote:
We're watching PAL and may consider it when we find it to be sufficient
for
use with OpenSim. Another factor to consider is the majority of OpenSim
developers are unpaid volunteers and it's difficult to find people who
have
the knowledge and expertise for implementing
I'm not sure what may be causing your delays but I do have one suggestion
which may help mitigate some issues you are seeing: try making any prins
that you rez phantom and do not change that state until the entire object is
complete. This will eliminate a lot of unnecessafy interaction with the
I notice that tortoisegit will push a patch and not present a way to sign it
off before pushing, and not even show the patch as part of what's being
pushed.
On Fri, Oct 23, 2009 at 2:38 PM, Homer Horwitz
homerhorw...@googlemail.comwrote:
Teravus Ovares wrote:
Just a note, git keeps track of
Patches are *usually* accepted if submitted according to the contribution
guidelines. Additionally, patches are evaluated based on the benefits they
provide and whether they are considered supportable, and whether they fit
into the architectural philosophy for the core code base. Often a core
Could we move this conversation closer towards the subject of OpenSim
development please?
Regards,
dahlia
On Mon, Feb 15, 2010 at 8:03 PM, Mark Malewski mark.malew...@gmail.comwrote:
* The scourge here in the US are the patent whores who make *
*a business model of doing little more than
Mark,
Your offer is quite generous, however most of us already have test regions
set up to facilitate development. On the subject of mercurial, we spent
several developer-months switching over to git and several more months after
that getting used to it and becoming productive again. I doubt
I have been experimenting with combining and/or offloading physics
simulations on physics capable clients (not LL based) with OpenSim, but
nothing has been released as open source as of yet. It's not clear to me how
a new TLD would affect this though, or why it might be required.
-Dahlia
(Core)
Hi Dirk,
The only other time I've seen a problem with connecting to region... is
when there is a misconfiguration of ExternalHostName in
bin/Regions/Region.ini
On Fri, Jul 2, 2010 at 9:18 AM, Dirk Krause dirk.kra...@pixelpark.comwrote:
Hi,
I just bought the new Fritzbox 7390 despite it's
If it's using the OSD serialization methods in libomv, then there are
several serializations available, including XML, JSON, and a binary format.
I've used all three in projects and I've found the XML to be the most robust
and mature. Depending on the version of libomv included with OpenSimulator,
I have a couple concerns about this proposal.
OpenSimulator has been largely developed through volunteer contributions. If
money is brought in to help speed up development, it should be spread around
to active contributors so as to not negatively influence morale among
volunteer developers.
Similar to the OSDMap in libomv?
On Wed, Jul 28, 2010 at 2:39 PM, Justin Clark-Casey
jjusti...@googlemail.com wrote:
Hi there. Whilst implementing media-on-a-prim, I've been keeping as much
code in the MOAP region module as possible.
I'm quite impressed with how feasible this is.
On Tue, Aug 17, 2010 at 2:36 AM, Ai Austin ai.ai.aus...@gmail.com wrote:
From: Justin Clark-Casey jjusti...@googlemail.com
As regards to OpenSim contributions, I doubt that the viewer license change
to LGPL will make any difference. LGPL just
makes it possible to link non-GPL code to the
If you don''t need individual bakes for your test you might consider hacking
the libomv baker to upload pre-baked files instead of making new ones for
each bot.
-d
On Tue, Aug 24, 2010 at 4:54 PM, Lake, Dan dan.l...@intel.com wrote:
In our load testing, we use TestClient from OpenMetaverse
I'm not sure how far others have gone with XMPP but a while back I wrote a
gridproxy plugin for group chat over XMPP. You can find it at
http://forge.opensimulator.org/gf/project/jabberimproxy/
http://forge.opensimulator.org/gf/project/jabberimproxy/
On Sun, Aug 29, 2010 at 2:17 AM, Ai Austin
This looks to me to be an attempt to provide local caching of relevant
information for reducing lookup requirements and seems a usable approach as
long as the extra data is known to be non-authoritative. It does bring a
implementation-specific form into something that has potential to becoming a
I'm a member of OpenSim core and I've been participating in AWGroupies
meetings in SL for the better part of a couple years now. however I haven't
posted to the VWRAP list since it was OGPX.
On Sun, Aug 29, 2010 at 5:16 PM, Mike Dickson mike.dick...@hp.com wrote:
That's great to hear. And the
I've tried to use extra information in URLs before by slash-delimiting them
and all seemed to work well until I ran into situations such as missing data
for one of the terms and some URL parsers did not accept the double slash
which resulted from the missing field. Another problem exists when
be
fetched with GET and cached, e.g. is RESTful.
Melanie
Dahlia Trimble wrote:
I've tried to use extra information in URLs before by slash-delimiting
them
and all seemed to work well until I ran into situations such as missing
data
for one of the terms and some URL parsers did not accept
are designed to be
RESTful. I don't plan on caching, but i don't want to create a
protocol that is inherently uncacheable. Be nice to the net.
Melanie
Dahlia Trimble wrote:
if you're relying on an external cache, why do you need to store the same
information in the url?
On Tue, Aug 31, 2010
I see several converging efforts here. The original OGP work by IBM and
Linden Lab only allowed a teleport to occur, however it was not the same
as a teleport which may occur on either normal SL or normal OpenSim. This
teleport, was overseen by a central authority which was a closed source
I'd like to see one skeleton client stack stay in core as it makes it a lot
easier to start a new one rather than studying the LL stack and helps 3rd
party client stack developers track changes in the IClientAPI interface.
MXPClientView is useful for this but I'm not sure it still works as
it
How about the various OSD serializations in libomv? They seem to be pretty
robust these days.
On Sat, Oct 9, 2010 at 11:05 AM, d...@metaverseink.com wrote:
Dear devs,
I'm pulling my hair here with the serialization of scene objects. This is
horrible! Using .Net serialization for something as
Hi,
I'm not familiar with the Havok APIs or if it's even capable of using
triangle meshes as colliders, but I felt a brief description of the ODE
interface may be a good starting point.
In a nutshell...
ODE has some internal collider types that it uses for basic shapes such as a
box or sphere.
I think the web login code has been bitrotting for probably a couple
years now, if you're referring to the same code I'm thinking of.
Anyway probably better to ask this question in the opensim-dev mailing
list.
On 11/20/10, Olli Aro olli_...@yahoo.co.uk wrote:
Hi all,
Anyone using the web
Thanks for the heads up Diva :)
Would this affect regions where Hypergrid is not enabled?
On Mon, Nov 29, 2010 at 10:20 AM, Diva Canto d...@metaverseink.com wrote:
WARNING: DO NOT USE DEVELOPER'S CODE IN ANYTHING OTHER THAN DEVELOPMENT AND
TESTING.
* For those of you following the master
I have no current preference for one over the other. I suspect that there
may be more options desired in the future besides format so whichever is
most easily extended and widely accepted may be the better choice.
On Wed, Dec 8, 2010 at 7:36 AM, Diva Canto d...@metaverseink.com wrote:
So far,
Best of luck in your new field. You will be sorely missed.
I hope to hear more about your new endeavors, I've done some work in the
field of machine vision and learning in the past and I understand what a
rewarding field it can be. Please continue to stay in touch and let us know
how you are
I'm not sure about RealXtend, but there is a MXP implementation in
IdealistViewer. You should be able to see the code here:
http://forge.opensimulator.org/gf/project/idealistviewer/scmsvn/?action=browsepath=%2Ftrunk%2FIdealistViewer%2FNetwork%2F
On Thu, Jan 20, 2011 at 12:34 AM, Rustam Rakhimov
The temporary moderation is no longer in effect and the list is now open
again. Please try to keep discussions focused on appropriate topics.
Discussion of specific patents is *not* considered appropriate.
On Thu, Feb 3, 2011 at 10:25 AM, Teravus Ovares tera...@gmail.com wrote:
Hey there
I believe the buffer-bloat problem is more related to TCP than UDP. UDP is
probably affected as some ISPs may choose to discard UDP traffic when
excessive congestion occurs.
On Mon, Mar 28, 2011 at 11:41 AM, James Hughes jam...@bluewallgroup.comwrote:
Thanks Mic,
I look forward to testing
yes, which is why I said discard them when new updates occur.
On Mon, Mar 28, 2011 at 12:03 PM, Melanie mela...@t-data.com wrote:
For avatars yes. But prim updates can never be discarded, no matter
how trivial, because they establish new persistent state.
Melanie
Dahlia Trimble wrote
:
comments below...
On Mon, Mar 28, 2011 at 11:49 AM, Dahlia Trimble
dahliatrim...@gmail.comwrote:
a couple thoughts..
Perhaps resend timeout period could be a function of throttle setting
and/or measured packet acknowledgement time per-client? (provided we measure
it). That may prevent excessive
If you are using the experimental mesh support in OpenSimulator, please note
that there is a new configuration section that must be added to your
OpenSim.ini file. You can find an example of the new [Mesh] section in
OpenSimDefaults.ini:
These configuration parameters were previously in the
Is eventqueue the same as a capability? Perhaps it's a special case and
might deserve special naming, but still under
OpenSim.Region.ClientStackLinden somewhere.
Also I'd be in favor of a generic capability object or base class or some
such that other client stacks and services could make use
Hi Neal,
http://forge.opensimulator.org/gf/ is provided for distribution of modules
and other software that might not me included in core for BSD license
compatibility or other reasons. You might also consider using github in
addition to forge if you want to increase visibility.
Changes are also
At first glance it seems similar to BSON
Do you have a specific application in mind?
On Tue, May 17, 2011 at 2:53 PM, BlueWall jam...@bluewallgroup.com wrote:
Hi,
I ran across this serializer a few days ago. The license is Apache and
it supports many languages. Any interest?
Which page(s) are you considering replacing? Or are you suggesting adding
pages which define a user, in addition to the existing wiki pages which
describe OpenSimulator?
On Wed, Aug 3, 2011 at 10:05 AM, Makiko Nomura (Makopoppo)
nomura.mak...@googlemail.com wrote:
Hi, nice to meet you all. I'm
point.
On 2011/08/04, at 2:21, Dahlia Trimble wrote:
Which page(s) are you considering replacing? Or are you suggesting adding
pages which define a user, in addition to the existing wiki pages which
describe OpenSimulator?
On Wed, Aug 3, 2011 at 10:05 AM, Makiko Nomura (Makopoppo
Once it's started and the regions have loaded, OpenSim is mostly memory
resident. One exeption is the local asset cache which may be frequently
accessed when new users arrive in a region and assets are delivered to them
(textures, etc.). This is often mitigated by each user's viewer cache
I dont believe OpenSimulator restricts texture sizes; these restrictions
are in the uploader in the viewer. There are good reasons for the limits:
oversize textures decrease OpenGL performance dramatically and too many
large textures will quickly drop frame rates to the point where the
application
I've used gridproxy (part of libomv -
http://lib.openmetaverse.org/wiki/Main_Page ) to interface to other
processes without modifying the LL viewer by writing a *gridproxy
plugin*which is basically a small c# program in the form of a dll
file. I believe
there are some examples that come with
At one time I had some code in there that would look at an environment
variable and use it to set the external hostname for the region. I think
that code has since been removed by someone else but I remember I did use a
standard .NET call to do it, probably
there's any way for a program to manipulate an environment for the parent
process unless the parent process is specifically written to provide a
means for a child process to do so.
On Wed, Nov 23, 2011 at 12:55 AM, Dahlia Trimble dahliatrim...@gmail.comwrote:
At one time I had some code
In SL, sitting behavior differs between objects which have a sit target set
and those which do not. When a sit target is set, sitting will occur
immediately when an object is selected and Sit is chosen from the menu,
even from a large distance. For default sit positions distance appears to
have an
not sure if it's your problem, but I believe wearing a lot of scripted
attachments can cause quite a bit of lag when crossing between regions.
On Tue, Dec 13, 2011 at 2:40 PM, Ovi Chris Rouly mael...@ieee.org wrote:
Folks,
Is there a setting in the Configs that will help with between-region
Would a Wright Plaza meeting even have multiple point collisions? Most
(all?) of the active physical objects are avatar agents and they use
capsule colliders rather than meshes. Also, most are sitting and the few
that aren't are standing on or moving across a flat surface, probably far
away from
There's a list of grids at http://opensimulator.org/wiki/Grid_List
Perhaps if it were in some kind of XML format it could serve as a source
for TPV grid selector?
I don't think this list is by any means considered a complete list and as
it's a wiki then inclusion of any grid on the list is
The protocol between the sim and the viewer allows for clients to initiate
and stop animation sequences. There are packets defined for it, and I
believe they are the basis for client side animation overriders that are
a feature of many third-party viewers. You should be able to modify a
viewer to
A couple thoughts, not sure if it's your problem or not.
I would probably check to make sure the cache is set up properly and the
file system it's on has plenty of space. Also make sure the disk isnt being
thrashed by other processes and that the disk is healthy and not
fragmented. There's
?
** **
Regards,
** **
Olli
** **
*From:* opensim-dev-boun...@lists.berlios.de [mailto:
opensim-dev-boun...@lists.berlios.de] *On Behalf Of *Dahlia Trimble
*Sent:* 07 March 2012 23:59
*To:* opensim-dev@lists.berlios.de
*Subject:* Re: [Opensim-dev] Problem registering region module
2012 01:14 schrieb Dahlia Trimble dahliatrim...@gmail.com:
A couple thoughts, not sure if it's your problem or not.
I would probably check to make sure the cache is set up properly and the
file system it's on has plenty of space. Also make sure the disk isnt being
thrashed by other processes
in the article is quite a lot ... what are your settings? do you go
with the 2000?
Am 9. März 2012 00:07 schrieb Dahlia Trimble dahliatrim...@gmail.com:
Are you using Mono? I've seen poor performance of the http server used in
OpenSimulator when insufficient threads are available
guessing the numbers in brackets are
the max of the Pools. Therefore 1000 is possibly
too much, Will be interesting to see if i still run into problems with
300 Threads per CPU.
Am 9. März 2012 08:14 schrieb Dahlia Trimble dahliatrim...@gmail.commailto:
dahliatrimble@gmail.**com dahliatrim
I've done a bit of tracing through the code and I can't seem to find where
the http server in OpenSimulator uses threadpool threads. I did find them
used in the LLUDP server and in asyncronous requests from the asset
service, but I have yet to find any other uses. is it possible that the
http
Nice!
Any thoughts on best practices for including LSL type mapping in C# sources?
On Thu, Mar 15, 2012 at 1:59 PM, Mic Bowman cmick...@gmail.com wrote:
I've check the modInvoke code into master. It lets you register functions
in a region module with the script engine so that scripts in your
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