Re: Anybody finding the Houdini example files I've posted useful?

2017-04-12 Thread Olivier Jeannel
Not sure I have downloaded them. But keep posting things, and no, you're not spamming :) 2017-04-12 17:45 GMT+02:00 Tim Bolland : > Wow that's a lot of vultures... Me included [image: ]. I've downloaded > them but I'm knee deep in a job at the moment so I have been

Houdini is amazing even in its path file

2017-04-10 Thread Olivier Jeannel
Just to chat, I had to track a camera movement (by hand) other a footage. In Houdini, in the camera "view" tab, you can "Enable Background Image", pick an image sequence and voila. The file name for a sequence goes like this : "filename.$F5.jpg" The thing is, each time I was keying the transform

Re: Texturemapping displacement of VDB volumetrics in Arnold

2017-03-31 Thread Olivier Jeannel
pour l'instant 24 images en 2h... 2017-03-31 10:26 GMT+02:00 Morten Bartholdy : > The Arnold Volume Collector allows for displacement of the density in a > VDB file by plugging for instance a fractal in to Position Offset. It looks > like vector data which makes sense for

Re: Texturemapping displacement of VDB volumetrics in Arnold

2017-03-31 Thread Olivier Jeannel
oups wrong mail 2017-03-31 14:07 GMT+02:00 Olivier Jeannel <facialdel...@gmail.com>: > pour l'instant 24 images en 2h... > > 2017-03-31 10:26 GMT+02:00 Morten Bartholdy <x...@colorshopvfx.dk>: > >> The Arnold Volume Collector allows for displacement of the densit

Re: Houdini Digital Assets for Softies

2017-03-31 Thread Olivier Jeannel
them improve Canvas > giving a helpful user point of view. The Devs actually were open to my > ideas, but its certain users that seem to peer down their noses at ‘arty > farty’ non-coders. > > I’m pretty technical for a lowly artist, but I find Houdini a bit of a > slog compared

Re: Houdini Digital Assets for Softies

2017-03-31 Thread Olivier Jeannel
I'm quite the opposite Morthen. I found that learning little math (add subtract vector mostly...) is just an open path to what's called "creativity" nowaday. I'm more in the particles "do stuff" part of the work than in the character-toon-story telling though. I can't say that I'm excited by the

Re: Houdini Digital Assets for Softies

2017-03-29 Thread Olivier Jeannel
; >> >> >> >> >> >> haha! :) >> >> >> >> >> >> Will leave this question hanging tonight in case anyone else wants >> >> to chime in. Final decision can happen tomorrow. >> >> >> >> >> >&

Re: Houdini Digital Assets for Softies

2017-03-29 Thread Olivier Jeannel
Autodesk lib ? N too rancorous... On Wednesday, March 29, 2017, Andy Nicholas wrote: > I'd probably go with something like Andy's siLib or softLib - it's a bit > more obvious what it is. Probably the latter if it was up to me. > > What do you guys think? Any other

Re: Random Thoughts about H.

2017-03-29 Thread Olivier Jeannel
nectivity between slightly obscure naming of nodes and what they > actually do. I wouldn't mind betting that if people start putting together > Softimage->Houdini digital assets, the first noticeable thing will be the > Softimage style names that are used! > > Maybe learning Houdin

Re: Random Thoughts about H.

2017-03-29 Thread Olivier Jeannel
ar 2017, at 10:57, Andy Nicholas <a...@andynicholas.com > <javascript:_e(%7B%7D,'cvml','a...@andynicholas.com');>> wrote: > > Hi Olivier, where do you see the biggest difference with ICE arrays and > Houdini arrays? In both you have ways of adding, removing, sorting, etc. > elements in t

Re: Random Thoughts about H.

2017-03-29 Thread Olivier Jeannel
ere are no doc samples or tut, a part from the one from Mikael Perterssen http://shortandsweet3d.blogspot.fr/. That makes me wonder if other people really consider or understand this. Also, if you compare Peter Quint and Mikael way to deal with States, hell, I'm 200% on the ice method. 201

Re: Random Thoughts about H.

2017-03-28 Thread Olivier Jeannel
I'm a morron, but I'd love to have exclusive pure Ice minded HDA library. 2017-03-28 20:29 GMT+02:00 Rob Chapman : > Thought I'd pipe in since tekano got invoked, also slowly attemting to > transition and agree with most already said and thanks, is already a huge > pointer

Re: Random Thoughts about H.

2017-03-28 Thread Olivier Jeannel
My guess is that maybe we can improve VOP a lot ourselves by bringing some ICE in it. There are a lot of ICE logic and Ice compound that could be translated. Of course, it would be a benefit for side SideFX to hire a hardcore ICE guy. 2017-03-28 16:56 GMT+02:00 Andy Goehler

Re: Random Thoughts about H.

2017-03-28 Thread Olivier Jeannel
Not exactly the Point Reference frame, but I used this method to get "solid" rotation on a projetc. Not sure it's simple enough, as you have to feed the orient attribute with something to start using it localy. https://vimeo.com/207626604 2017-03-28 11:51 GMT+02:00 Fabricio Chamon

Re: Random Thoughts about H.

2017-03-24 Thread Olivier Jeannel
complaints you > mention Oliver. > > > > > > *From:* softimage-boun...@listproc.autodesk.com > <javascript:_e(%7B%7D,'cvml','softimage-boun...@listproc.autodesk.com');> > [mailto:softimage-boun...@listproc.autodesk.com > <javascript:_e(%7B%7D,'cvml',

Re: Random Thoughts about H.

2017-03-24 Thread Olivier Jeannel
Getting back to the subject of organisation, I still consider myself as a houdini beginner. The thing is, it so open that you quickly import the ice science into vop and you get comfident enough quickly. My experience is with the 15.5, and probably not the latest release. I found the stiky notes

Re: Random Thoughts about H.

2017-03-22 Thread Olivier Jeannel
I think working in Houdini is rather exhausting. Dealing with freedom can be a total nightmare. I'm not saying it's not pleasing, but having to work on scene that are constantly creating themeselves from scatch, well it makes my brain overheating. That's quite a different process than opening an

When you are a higly depressed suicidal graphic designer

2017-03-16 Thread Olivier Jeannel
And find this https://www.youtube.com/watch?v=VTGQ_K0DBPo That's ok, I'm average normal. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.

Re: houdini question (and where to ask)

2017-03-15 Thread Olivier Jeannel
ecessary > layer of complexity. > > > > *From:* softimage-boun...@listproc.autodesk.com > <javascript:_e(%7B%7D,'cvml','softimage-boun...@listproc.autodesk.com');> > [mailto:softimage-boun...@listproc.autodesk.com > <javascript:_e(%7B%7D,'cvml','softimage-boun

Re: houdini question (and where to ask)

2017-03-15 Thread Olivier Jeannel
> > > *From:* softimage-boun...@listproc.autodesk.com > <javascript:_e(%7B%7D,'cvml','softimage-boun...@listproc.autodesk.com');> > [mailto:softimage-boun...@listproc.autodesk.com > <javascript:_e(%7B%7D,'cvml','softimage-boun...@listproc.autodesk.com');>] > *On B

Re: houdini question (and where to ask)

2017-03-14 Thread Olivier Jeannel
lt-in nodes, such as the Pyro SHOP. >>> >>> Andy, the O(N) thing got me thinking and realized that instead of >>> running the attrib wrangle in detail mode, which uses only a single thread, >>> it'd be possible to generate say 4 points and, in a point wrangle,

Re: Emit particles frm surfaces facing a particular direction?

2017-03-14 Thread Olivier Jeannel
Paul, ask here or on the sidefx list, you won't be stuck forever with the level you have. 2017-03-14 17:36 GMT+01:00 : > I am doing Houdini a bit, but spend a lot more time with Softimage to be > honest. I don't have anyone to help me with Houdini and find it hard going >

Re: Houdini tutorial | Building the orientation matrix for local rotation

2017-03-13 Thread Olivier Jeannel
Jonathan, I thought VOP and VEX were running at same speed ? Am I wrong ? 2017-03-13 19:44 GMT+01:00 Olivier Jeannel <facialdel...@gmail.com>: > Vop is close to ICE. > VOP is the visual version of VEX which is code (coding vector). > In fact, when you build some Vop tre

Re: Houdini tutorial | Building the orientation matrix for local rotation

2017-03-13 Thread Olivier Jeannel
hal...@gmail.com>: > And it's all VOP! ? As opposed to what? And what's the advantage / > difference? > > > On 9 March 2017 at 13:39, Olivier Jeannel <facialdel...@gmail.com> wrote: > >> I made a little tutorial on how to get local rotation when working in >&g

Re: Houdini tutorial | Building the orientation matrix for local rotation

2017-03-10 Thread Olivier Jeannel
08:42, Tim Bolland <tim_boll...@hotmail.co.uk> wrote: > > Thank you Olivier! > > > ------ > > *From:* softimage-boun...@listproc.autodesk.com < > softimage-boun...@listproc.autodesk.com> on behalf of Olivier Jeannel < > facialdel...@

Houdini tutorial | Building the orientation matrix for local rotation

2017-03-09 Thread Olivier Jeannel
I made a little tutorial on how to get local rotation when working in houdini. https://vimeo.com/207626604 Build an orientation matrix Rotate using the orient attribute before the copy sop Rotate objects after the copy sop. And it's all VOP ! -- Softimage Mailing List. To unsubscribe, send a

Re: So.....? Houdini question here

2017-03-06 Thread Olivier Jeannel
Entagma has a tut for that http://www.entagma.com/rebuilding-the-c4d-spline-wrap-deformer-in-houdini/ 2017-03-07 1:16 GMT+01:00 Will Sharkey : > As with all houdini answers, there are a few ways! Like this simple method: > http://imgur.com/a/8M7gH > > The Lattice sop is

Re: houdini question (and where to ask)

2017-03-06 Thread Olivier Jeannel
%7D,'cvml','softimage-boun...@listproc.autodesk.com');> > [mailto:softimage-boun...@listproc.autodesk.com > <javascript:_e(%7B%7D,'cvml','softimage-boun...@listproc.autodesk.com');>] > *On Behalf Of *Olivier Jeannel > *Sent:* 06 March 2017 17:31 > *To:* Official Softimage Users M

Re: houdini question (and where to ask)

2017-03-06 Thread Olivier Jeannel
icio , >>> >>> >>> >>> The Attribute Promote help page has approx 15 examples you can load. >>> Hopefully you might find something within the examples to inspires a >>> solution. >>> >>> >>> >>> *

Re: houdini question (and where to ask)

2017-03-06 Thread Olivier Jeannel
yep but it has no handles and try to make négative values, it takes them but wont show on the curve as it has a 0,1 space. Unless i'm wrong (which i'd love to be) Le 6 mars 2017 14:36, "Olivier Jeannel" <facialdel...@gmail.com> a écrit : > in vop, bind and bind export node wi

Re: houdini question (and where to ask)

2017-03-06 Thread Olivier Jeannel
in vop, bind and bind export node will get an set datas. Ramp Parameters is sort of fcurve. It's a bit weak in terms of curve manipulation, but does the job. It has 2 modes rgb (ramp) and spline. If you use several ramps in the same vop, name them with different name or they might not export. Le

Re: A gem of a tutorial

2017-03-06 Thread Olivier Jeannel
Objects in houdini are just like drawers or directories that you just browse through. Everything has an adress that you point to, even the ports (opinput) of nodes or the contexts (obj, shop, etc...). Le 6 mars 2017 11:49, "Chris Marshall" a écrit : > ok thanks > > >

Re: Am I being an idiot, probably

2017-03-01 Thread Olivier Jeannel
I just red the beginning of your post, dropping this for the sake of information : For your material problem. Entagma tutorial https://vimeo.com/205629784 It shoes a cristal with glass and air shader in the H16. If that helps... 2017-03-01 19:59 GMT+01:00 gareth bell : >

Re: Getting close to a 3 year old EOL annyversary

2017-03-01 Thread Olivier Jeannel
; wrote: > > Was thinking the same. Didn't they rewrite the core since five years at > least? Giving the very low price tag of Lightwave (last time I checked it > was couple hundred bucks) and the tiny user base which is probably 50% > hobbyists, I find it hard to believe they will get the mon

Re: Getting close to a 3 year old EOL annyversary

2017-03-01 Thread Olivier Jeannel
Ligjtwave returns ? Seriously ? 2017-03-01 16:44 GMT+01:00 Jonathan Moore : > I think disrupters still exist in the marketplace. You just have to look > at the success of Allegorithmic. They've built tools for the major gaming > studios by leveraging the consumer

Re: OT: "Hollywood greatest trick" - Documentary

2017-02-27 Thread Olivier Jeannel
The 911 example maybe not the most relevant argument, but it doesn't ruin the hole purpose of the doc (imho) 2017-02-27 10:28 GMT+01:00 Cesar Saez : > I have to agree with Morgan and Iker on twitter > , you cannot >

Re: OT: "Hollywood greatest trick" - Documentary

2017-02-23 Thread Olivier Jeannel
Just shared it. Personnaly I blacklisted every Paris ad agencies. 2017-02-23 4:55 GMT+01:00 Pierre Schiller : > http://www.cartoonbrew.com/vfx/watch-hollywoods-greatest- > trick-24-minute-documentary-unsustainable-vfx-industry-148981.html > > Whenever anyone feels

Re: Soft to Houdini custom shelf / scripts.

2017-02-20 Thread Olivier Jeannel
Ctrl click on the red (left side of the node (not the yellow) ) This will lock the node like a "freeze". Everything above is computed and "locked". 2017-02-20 22:19 GMT+01:00 Paulo Cesar Duarte : > Hey Pierre and Ed... > I'm starting with Houdini too, just studying SOP

Re: Maya

2017-02-16 Thread Olivier Jeannel
Doesn't sound agressive to me.. 2017-02-16 16:11 GMT+01:00 Artur W : > Highly aggressive rant coming... > I need to vent... > > You don't need to read that. I just needed to put it out there. It's a > digital scream in the empty space. > > So I sit here setting up the

Re: Opinion gathering

2017-02-16 Thread Olivier Jeannel
For me, in software, Houdini equals good quality. It's like buying a cheap chinese quality screw driver or a solid screw driver that won't worn and which also has a magnet (when you want that "f***" screw not to fall) . Not a relevant argument for a producer, but when you're on the craftsman

Re: fcurve in ice

2017-02-13 Thread Olivier Jeannel
Top of my head, but you could re link in ice via that Null KinePosition no ? 2017-02-13 17:33 GMT+01:00 Chris Marshall : > There's no way of loading or saving in the mini fcurve. The box is greyed > out > > On 13 February 2017 at 16:31, wavo

Re: houdini 16

2017-02-09 Thread Olivier Jeannel
uch as I love Houdini, it would be even better with Eric on the payroll! > > On 9 February 2017 at 20:24, Olivier Jeannel <facialdel...@gmail.com> > wrote: > >> Emtopology, yeah it's for free in Houdini :) >> >> 2017-02-09 19:57 GMT+01:00 phil harbath <p

Re: houdini 16

2017-02-09 Thread Olivier Jeannel
Emtopology, yeah it's for free in Houdini :) 2017-02-09 19:57 GMT+01:00 phil harbath : > while houdini is a topic of conversation, as a person still entrenched in > softimage I have a couple of questions. I use emtopology a lot to control > object fragments and find

Re: completly OT, AE Quicktime and sound related

2017-02-06 Thread Olivier Jeannel
Editing the Quicktime player preferences to 48Khz with a lag of 0.1 msec since to help a bit. Got to close and reopen the player to have changes taken in account though. 2017-02-06 14:35 GMT+01:00 Olivier Jeannel <facialdel...@gmail.com>: > High guys, can't be more off topic, but m

completly OT, AE Quicktime and sound related

2017-02-06 Thread Olivier Jeannel
High guys, can't be more off topic, but maybe some advices might help. This is driving me nuts. I do a basic montage (with little effects) of rendered images coming from houdini. I edit everything based on the audio. In AE, the preview is in perfect synchro with the audio. I render it in quicktime

Re: houdini 16

2017-02-06 Thread Olivier Jeannel
maybe they were true, look everybody is turning away from maya. Le 6 févr. 2017 07:34, "Gerbrand Nel" a écrit : > Dude!!! > Seriously!!! > Last time someone commented on the brightness of the future regarding 3d > software, shit got real. > Please choose your words more

Re: houdini 16

2017-02-04 Thread Olivier Jeannel
Agree, they totaly missed it, that's a fail. 2017-02-04 16:14 GMT+01:00 Jonathan Moore : > That new feature list might be long and impressive in scope and function. >> But you have to ask yourself, did they bother to add a ViewCube? > > > :) > > Too funny... > > On 4

Re: Meetup for those going to the Houdini 16 launch event

2017-02-01 Thread Olivier Jeannel
I whish I had a life... 2017-02-01 13:39 GMT+01:00 : > I'll be there as well, but I'm not sure if I'll be able to get at the pub > in time so I might go there straight > > Cheers > Mikael > > > 1 feb. 2017 kl. 12:25 skrev Oliver Weingarten : > >

Re: Xsi to Houdini Quick Start Tutorials

2017-01-28 Thread Olivier Jeannel
Just popping this up. http://shortandsweet3d.blogspot.fr/2017/01/xsi-to-houdini-4-from-states-to-streams.html?m=1 Mikael did it again and it's brutal ! The State method is ace, and is ressembling to something :) You got me lost with the array though ;) 2017-01-12 17:39 GMT+01:00 Chris

Re: No -seriously, why don´t we GUMROAD for Softimage?

2017-01-25 Thread Olivier Jeannel
Amen to that Marcus :) Everything that will give me news that SI and its community is still alive and doing "stuff" is GOOD. Le 25 janv. 2017 13:03, "Mirko Jankovic" a écrit : > Are you working directly for client creating animated and CG content? > Do they care what

Re: mountains

2017-01-13 Thread Olivier Jeannel
Franckly it's not that bad that Houdini is something different. Nothing bugs me more than the simple pillaging of SI feature into Maya. 2017-01-13 15:42 GMT+01:00 Jordi Bares : > Long road ahead…. We lived for long time on the crossroads of art, tech > and user friendliness

Re: Xsi to Houdini Quick Start Tutorials

2017-01-12 Thread Olivier Jeannel
utting that out there. > > > On 12 January 2017 at 13:53, Chris Marshall <chrismarshal...@gmail.com> > wrote: > > vop dop!? > > > > On 12 January 2017 at 13:40, <mikael.petter...@gmail.com> wrote: > >> > >> I'll do it in dops because it'

Re: Xsi to Houdini Quick Start Tutorials

2017-01-12 Thread Olivier Jeannel
udini as an integrated system. > > https://vimeo.com/185820853 > > http://helloluxx.com/product-tag/adam-swaab/ > > https://www.cgcircuit.com/browsepage.php > > > > On 12 January 2017 at 12:27, Olivier Jeannel <facialdel...@gmail.com> > wrote: > >> Not everything

Re: Xsi to Houdini Quick Start Tutorials

2017-01-12 Thread Olivier Jeannel
was Brad Gabe's "An artist tour >> >> >> Production primer" >> >> >> >> >> >> >> >> >> >> >> >> 8 years ago. wowsers >> >> >> >> >> >> >> >> >> >

Re: Xsi to Houdini Quick Start Tutorials

2017-01-12 Thread Olivier Jeannel
f the basics > of simple effects done in ICE remade in Houdini? > > On 12 January 2017 at 00:11, <mikael.petter...@gmail.com> wrote: > >> Thanks, suggestions are welcomed :) >> >> 11 jan. 2017 kl. 22:45 skrev Olivier Jeannel <facialdel...@gmail.com>: >>

Re: Xsi to Houdini Quick Start Tutorials

2017-01-11 Thread Olivier Jeannel
Really super, wrote you a little request ;) 2016-12-29 0:02 GMT+01:00 javier gonzalez : > Good timing!!! Thanks > > 2016-12-28 17:19 GMT-05:00, nikaragua86 : > > great! thank you for sharing! > > > > 2016-12-29 0:58 GMT+03:00

Re: Softimage mailing 2016 year in review

2017-01-10 Thread Olivier Jeannel
this is the correct link: > > https://discordapp.com/invite/b8U5Hdy > > > > On Tue, Jan 10, 2017 at 12:04 PM, Rob Chapman <tekano@gmail.com> > wrote: > >> hmm seems like you need an official 'invite' or something to join or add >> another discord server oth

Re: Softimage mailing 2016 year in review

2017-01-10 Thread Olivier Jeannel
forum/xsi_list >> *Subject:* Re: Softimage mailing 2016 year in review >> >> just joined, need just subscribe written in the body, nothing in the >> header >> >> >> >> On 10 January 2017 at 11:02, Olivier Jeannel <facialdel...@gmail.com> >> wrote:

Re: Softimage mailing 2016 year in review

2017-01-10 Thread Olivier Jeannel
e a pretty good option moving forward, if only they > could sort out the viewport interaction with regards to modelling. > > Cheers, > > Tim > > -- > *From:* softimage-boun...@listproc.autodesk.com < > softimage-boun...@listproc.autodesk.co

Re: Softimage mailing 2016 year in review

2017-01-10 Thread Olivier Jeannel
I think I'll post questions on both Softimage and SideFX mailing lists at the same time. Usualy my questions are trans-gender and the SI mail list's wise guys are also on houdini. ...Unless someone disagree. 2017-01-10 9:11 GMT+01:00 Morten Bartholdy : > - or his

Re: Softimage mailing 2016 year in review

2017-01-08 Thread Olivier Jeannel
Damn, beaten by Morten :) 2017-01-08 12:54 GMT+01:00 Mirko Jankovic : > Well better then then top 5 for mostly angry AD venting ;) > ᐧ > > On Sun, Jan 8, 2017 at 12:41 PM, Andrew Prostrelov > wrote: > >> Yep. Number 23 goes to me ) For my

Re: Wacom Cintiq 13

2016-12-27 Thread Olivier Jeannel
; A bit late to get one under the tree. > > If I had that kind of money, I’d much rather get a Surface Book. > Cintiq keyboard options are underwhelming - that’s a dealbreaker for 3D I > think. > > > > *From:* Olivier Jeannel <facialdel...@gmail.com> > *Sent:* S

Wacom Cintiq 13

2016-12-25 Thread Olivier Jeannel
Is anyone using a Cintiq for 3D work (Houdini/XSI) ? Just wondering, my intuos is slowly dying... Cheers and Mery Christmas -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.

Re: Happy Holidays!

2016-12-25 Thread Olivier Jeannel
Merry Christmas guys :) 2016-12-25 3:53 GMT+01:00 Alok Gandhi : > Have a great year ahead! > > -- > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. >

Re: Friday Flashback #291

2016-12-23 Thread Olivier Jeannel
Merry Christmas ! 2016-12-23 20:19 GMT+01:00 Stephen Blair : > "Season's greetings from Softimage" > http://wp.me/powV4-3nJ > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject,

Re: Questionable spam emails

2016-12-19 Thread Olivier Jeannel
I wonder, maybe this is the Maya help file... :) Le 19 déc. 2016 11:22, "Morten Bartholdy" a écrit : > On the sitoa userlist too :/ > > MB > > > > > Den 19. december 2016 klokken 01:23 skrev Eric Thivierge < > ethivie...@gmail.com>: > > > > > > Just got a weird email with

Re: User attributes from Houdini to XSI?

2016-12-08 Thread Olivier Jeannel
Never tested before, but for what I read it talks about "arrays" and "vertex". Maybe check in houdini what you're exporting. In Houdini you can create Vertex Attributes or Point Attributes, they are not the same. When export-binding paramaters you have an option for Float Array, which is not the

Re: Softimage EOL 2017 - The chronicles of a giant (documentary)

2016-12-07 Thread Olivier Jeannel
Wasn't there an animation, a collective project, planned at a moment ? I like the idea that people are still 200% percent Softies years after eol, it might be silly, but that's a kind of beauty ! 2016-12-07 18:22 GMT+01:00 Steven Caron : > Right, and it would struggle to be a

Re: Warcraft Creating The Horde

2016-11-17 Thread Olivier Jeannel
So proud ! 2016-11-17 17:49 GMT+01:00 Tim Crowson : > Awesome! > > EOL != obsolete > > On Thu, Nov 17, 2016 at 8:02 AM Tom Kleinenberg > wrote: > >> Very cool! That crowd stuff was what really impressed me in the film. >> >> On 17 November 2016 at 15:56,

Re: Exploding fractured mesh

2016-11-08 Thread Olivier Jeannel
I would advice to use the current version of Houdini. They do enhance it each time, it would be a shame not to use the last one. Other than that, the expressions are really mental. You can speak to every bit of what is in your scene. Of course, you don't "have to", but try considering this as

Re: Babies

2016-11-07 Thread Olivier Jeannel
Excellent ! On Mon, Nov 7, 2016 at 9:28 PM, toonafish wrote: > Just a funny litte Mixamo experiment that went overboard ;-) > > https://youtu.be/CSjReQFFPRw > > > -Ronald > > > > > -- > Softimage Mailing List. > To unsubscribe, send a mail to

Re: Friday Flashback #285

2016-11-04 Thread Olivier Jeannel
Fight Club / Pixel Liberation Front / BUF (1999) amen On Fri, Nov 4, 2016 at 4:55 PM, Stephen Blair wrote: > Softimage: the first 15 years > http://wp.me/powV4-3mM > > -- > Softimage Mailing List. > To unsubscribe, send a mail to

Re: Some Maya modeling/UV tools questions

2016-10-28 Thread Olivier Jeannel
Autodesk ? On Fri, Oct 28, 2016 at 11:51 AM, Rob Wuijster wrote: > First of all... Apologies ;-) > > I'm doing some modeling and UV stuff in Maya atm, but the scattered tools > for modeling and UV'ing are slowly getting on my nerves here... > > Are there brave people out

Re: Friday Flashback #283

2016-10-22 Thread Olivier Jeannel
Ah Silicon days :) On Fri, Oct 21, 2016 at 9:45 PM, Stephen Blair wrote: > We are inspired by your vision. Thank you Softimage > -- SiliconGraphic > http://wp.me/powV4-3mv > > -- > Softimage Mailing List. > To unsubscribe, send a mail to

Re: eliptical waves in Soft

2016-10-14 Thread Olivier Jeannel
[image: Inline image 1] On Fri, Oct 14, 2016 at 12:58 PM, Chris Marshall wrote: > Hi All, > I'm using a standard wave deformer in Soft to deform a grid into a ripple > effect. This is fine as I've done this a thousand times, but on this > occasion I need the ripple to

Re: Soft 2 Houdini acronyms

2016-10-11 Thread Olivier Jeannel
yes, I use to rebuid my old ice velocity setup in Dopnet with POPVOP. The nice thing in Dopnet is that houdini handles all the kind of existing "simulable thing" in the same environment Pop for particles rbd wire (and fem) for cloth flip Smoke On Tue, Oct 11, 2016 at 1:40 PM, Rob Wuijster

Re: Soft 2 Houdini acronyms

2016-10-11 Thread Olivier Jeannel
The autodop network is where the simulation happen. Once it is simulated, in Houdini, you can call the result of a simulation and do whatever you want with it. Render it, re use it in SOP and re distort it, etc.. Precisely in the fireworks example, the "fireworks_particles" node contains a DOP

Re: Soft 2 Houdini

2016-10-07 Thread Olivier Jeannel
Shameless self promotion, but https://vimeo.com/158037926 On Fri, Oct 7, 2016 at 3:36 PM, Chris Marshall wrote: > Perfect > Thanks > > On 7 October 2016 at 14:29, Leendert A. Hartog wrote: > >>

Re: Ping

2016-10-05 Thread Olivier Jeannel
Try Houdini, spend some time in it. Last week I discovered the everyday use of groups (equivalent to clusters) (you know when you receive a cad object with fifty badly named groups) and the selection method by text or by clicking, adding, removing primitives. I started, it was a pure nightmare.

Re: Ping

2016-10-05 Thread Olivier Jeannel
7 years ago... On Wed, Oct 5, 2016 at 10:57 AM, Morten Bartholdy wrote: > Well Guillaume Laforge once did an interesting comparison which you an see > here on his weblog: > > https://frenchdog.wordpress.com/2009/09/12/ice-vs-vop/ > > > Morten > > > > > Den 5. oktober 2016

Re: Ping

2016-10-04 Thread Olivier Jeannel
I found the Wire solver to be slower than the Ice Verlet and the Ice Syflex. On Wed, Oct 5, 2016 at 1:13 AM, Michael Amasio wrote: > Still using soft at Zoic Studios for all the complicated deformation > effects that I haven't bothered to learn in Houdini. > They keep

Re: Ping

2016-10-04 Thread Olivier Jeannel
how often I > could think "mmmhh...in ICE it could work like..." > > > Olivier Jeannel <facialdel...@gmail.com> hat am 4. Oktober 2016 um 10:10 > geschrieben: > > > On in on the Houdini list is not that noisy too ;) > > On Tue, Oct 4, 2016 at 9

Re: Ping

2016-10-04 Thread Olivier Jeannel
On in on the Houdini list is not that noisy too ;) On Tue, Oct 4, 2016 at 9:59 AM, Thomas Volkmann wrote: > Alright... just asking because I answered a thread some days ago that > didn't make it through. I was worried they shut down the list from > 1stOctober, but

Re: Softimage wikia first, now Jeremiepasserin.com?!!

2016-09-30 Thread Olivier Jeannel
where are you working Jeremie ? On Fri, Sep 30, 2016 at 4:53 PM, jentzen mooney wrote: > Well keep your head up! surviving Blur leaves it's battle scares but I am > grateful to have gave it a go. > Like most who make there mark there I am sure you have been able to take

Re: ICE Rigid Bodies endless spin..

2016-09-28 Thread Olivier Jeannel
Instead of restting, maybe you could quaternion interpolate the rotation? On Wed, Sep 28, 2016 at 4:47 PM, Steve Parish wrote: > Hey guys, > > I've jumped back into Soft for an ICE project and am having trouble with > rigid bodies. Its a pretty simple simulation,

Re: syflex pin null and weight maps

2016-09-28 Thread Olivier Jeannel
Hi Kris, I haven't used Syflex in a while. I remember someone mentionned difference between the Ice Syflex and the legacy Syflex. Might worth a check. On Tue, Sep 27, 2016 at 10:08 PM, Kris Rivel wrote: > I'm trying to control how much of a syflex mesh my pin null controls

Re: OT: Today it hit me again. EOL SI on networks?!

2016-09-22 Thread Olivier Jeannel
Banzai ! I'd rather learn japanese rather than Maya ! Le 22 sept. 2016 16:38, "Pierre Schiller" a écrit : > What´s up everyone? How do you do? > Go to behance. Try to select (or suggest) you made something with Autodesk > Softimage, the item list on the subject

Re: object parenting in maya

2016-09-21 Thread Olivier Jeannel
:00 Ognjen Vukovic <ognj...@gmail.com>: >> >>> Same, luckily the program has been modified so much with various in >>> house plugins i dont really even know its maya, untill it crashes, messes >>> up the connections randomly or i open hypershade... >>>

Re: object parenting in maya

2016-09-20 Thread Olivier Jeannel
Well I just hope Maya will stay shitty for ever, as it deserves to be. On Tue, Sep 20, 2016 at 5:29 PM, Pierre Schiller < activemotionpictu...@gmail.com> wrote: > yes, they could *at least*. > > I´m keeping my hopes up from 2012 when the SI dev team told us they would > migrate > some stuff from

Re: Delete 2/3 particles - I forgot

2016-09-20 Thread Olivier Jeannel
back to the modulo method modulo 3 gives you 0,1,2. You don't have to compare =0 two times You can set the compare to >= 1 it will eliminate value 1 & 2 and keep the 0 (33%) On Tue, Sep 20, 2016 at 3:21 PM, Tim Borgmann wrote: > Test random probabilty (set to 0,6, disable

Re: Render rates - or where to get a softimage farm?

2016-09-16 Thread Olivier Jeannel
Everybody talks about Gridmarket these days. Seems they are the fastest and the cheapest. Not sure they have something for Softies, but you might want to check. Le 16 sept. 2016 23:46, "Pierre Schiller" a écrit : > Hello everyone, good day. > There´s this gig I

Re: Volume/voxel construction/deconstruction

2016-09-16 Thread Olivier Jeannel
I'd go houdini on this one too. In SI there's the Knife tool where you can attach a grid to it. It cut cleanly the object, but you don't have the inside. Le 16 sept. 2016 20:07, "Steven Caron" a écrit : > Which renderer? I think Holger had his visbool shader working in

Re: ÜberTage says goodbye: ÜberTage|2016 this Friday, September 16th in Siegen/Germany

2016-09-13 Thread Olivier Jeannel
I have to apologize for never beeing there. A bit far for me too, always on prod I really apreciated what you did all these years and always loved and learnt a lot from the videos of the Ubertage. Let's stick around this list for as many years as possible, and if you come to Paris, please

Re: testing list

2016-09-04 Thread Olivier Jeannel
I'm in an array ! Alok What's my id ? On Sat, Sep 3, 2016 at 10:06 AM, Tenshi . wrote: > Best and realistic comment ever! :) > > On Fri, Sep 2, 2016 at 5:29 PM, Mirko Jankovic > wrote: > >> so true so true... >> >> With Softimage you work, with

Re: Friday Flashback #275

2016-08-19 Thread Olivier Jeannel
Beauty ! On Fri, Aug 19, 2016 at 11:46 PM, Stephen Blair wrote: > ice! > http://wp.me/powV4-3lx > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. >

Re: UeberTage|2016 in Siegen/Germany September 16th 2016 !Program online!

2016-08-19 Thread Olivier Jeannel
Siegen, that's 580km from Paris.. a bit far. Le 19 août 2016 15:15, "Morten Bartholdy" a écrit : > Thanks for the heads-up. In production (as usual) so not sure i can make > it, but you never know :) > > //MB > > > > > Den 18. august 2016 klokken 10:36 skrev Oliver

Re: Wiki EOL soon

2016-08-18 Thread Olivier Jeannel
14 242-6549 >> >> >> >> From: >> softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com> >> <softimage-boun...@listproc.autodesk.com> >> [mailto:softimage-boun...@listproc.autodesk.com >> <softimage-boun...@list

Wiki EOL soon

2016-08-17 Thread Olivier Jeannel
http://softimage.wiki.softimage.com/index.php?title=Main_Page -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.

Re: Modulate ICE Turbulize mesh with weightmap?

2016-08-16 Thread Olivier Jeannel
Modulate by volume connected in the amplitude of the turbulize ? On Tue, Aug 16, 2016 at 12:13 PM, Morten Bartholdy wrote: > I would like to do a simple flagstyle nonsimulated turbulent animation in > ICE using Turbulize mesh. I need to modulate the effect with a weightmap

Re: aaOcean - SI 2014 - How to set it up on a scene?

2016-08-10 Thread Olivier Jeannel
As far as I remember it's a sort of surface tension (crease value), it send some data in a weightmap and some particles are emitted from there. Le 10 août 2016 19:43, "Pierre Schiller" a écrit : The foam on that vimeo video sim look pretty cool. (I know byfost

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