Raffaele,
There are so many posts, and some maybe I miss read. But, isn't there a
plan to build a super rigging tool (with FE) so that you could
continue to work with SI? Isn't the plan to wait and see what's coming
up before swapping already to Maya ?
Sorry, if I sum up a too simple way.
I'd be curious,
Spider web like that ancient Helge workshop, or rather like the tutorial
from Nika Ragua ?
No idea if Maya has strands though...
Le 18/03/2014 15:11, Gerbrand Nel a écrit :
Ok don't laugh, but I just have to ask.
Is there something like strands in Maya.
I'm re-doing some of
I second that.
for me the hardest part is that you simply refuse to sell seats. I don't
say support, just let people buy that discontinued software.
What would it cost you ? Zero maintenance, a full 3K euros in your
pocket... Honestly ?
Compared to the damage it cause to your customers ?
SI
I think the opposite.
AD should make it available to buy seats.
Why AD is refusing ? they will earn money for nothing. That I don't
understand.
Le 18/03/2014 17:21, Mirko Jankovic a écrit :
People... do you REALLY think that there is anything at all left to be
said?
I saw screw AD, screw
to shut down Softimage – however stupid that
decision is,
but to not allow purchases of new seats, except for existing
customers. That’s just mean minded and bullying. Its like they are
trying their hardest to make enemies.
*From:* olivier jeannel mailto:olivier.jean...@noos.fr
*Sent:* Tuesday, March
/Polynoid
On Mon, Mar 17, 2014 at 8:24 PM, olivier jeannel
olivier.jean...@noos.fr mailto:olivier.jean...@noos.fr wrote:
Where are Polynoids ?
Possibly I missed their voice with all the traffic on the list
these days
They are with (Tim Borgmann, and Oscar Gonzalez Diez
LOL
Le 18/03/2014 18:48, Arvid Björn a écrit :
I was really surprised that Bifrost was some external process, and
then even more surprised that they tried to tout this as a good thing.
Here's the mental image I got during that demo:
http://i.imgur.com/OUhV4wj.jpg
On Tue, Mar 18, 2014 at
That's the hole mailing list you have here :)
Le 18/03/2014 18:56, Alan Fregtman a écrit :
/Always look on the bright side of life.../
http://www.youtube.com/watch?v=L2Wx230gYJw
[**spoiler alert** if you've never seen Monty Python's 35-year-old
classic /Life Of Brian/.]
On Tue, Mar 18,
Well, at least Exocortex, Eric Mootz, and all the others have heavy
schedule to make xsi keep-up :D
Le 18/03/2014 19:59, Alan Fregtman a écrit :
The Maya release feels like a list of plugins to me:
Bifrost... former 3rd-party sw (Naiiad), acquired...
XGen... 3rd-party Disney plugin,
This I don't want to hear :(
If Ben want to step in...
Le 18/03/2014 20:08, phil harbath a écrit :
I get the felling that Momentum is EOL as well. perhaps a bit
prematurely.
*From:* olivier jeannel mailto:olivier.jean...@noos.fr
*Sent:* Tuesday, March 18, 2014 3:06 PM
*To:* softimage
In order to better help (It's so noisy these days) Can you post a screen
grab of what you want ? What's the matter with deleting particles ?
Le 18/03/2014 20:06, Simon van de Lagemaat a écrit :
Hey guys,
I'm trying to do something simple, just emitting a flat grid on a
uneven surface that
2014, at 04:39, Tenshi Sama tenshu...@gmail.com
mailto:tenshu...@gmail.com wrote:
Nice! All in Softimage?
On Tue, Mar 18, 2014 at 8:18 PM, Francisco Criado
malcriad...@gmail.com mailto:malcriad...@gmail.com wrote:
Excelent work, so nice!
On Tuesday, March 18, 2014, olivier
A maya license
Le 19/03/2014 20:33, Rob Chapman a écrit :
whats the prize ?
On 19 Mar 2014, at 19:21, olivier jeannel olivier.jean...@noos.fr wrote:
We're all in the same boat now.
The last of us who transition to Maya, wins.
... you look aged on your photo.
Possibly you'll die before, end then ...I'll win that is a joke
;))
e 19/03/2014 20:26, Bk a écrit :
That'll be me then.
On 19 Mar 2014, at 19:21, olivier jeannel olivier.jean...@noos.fr
mailto:olivier.jean...@noos.fr wrote:
We're all in the same
I'm not fan of the idea.
Frankly there's tons of tutorial in Maya already. If someone want's to
transition, there are a lot of material to train with.
As already said, no need to try to work the same workflow in another
app, it's different.
Here, it's more Give us some cool hint so we can
Damn...
Le 19/03/2014 20:37, Bk a écrit :
If I die I definitely win!
On 19 Mar 2014, at 19:29, olivier jeannel olivier.jean...@noos.fr
mailto:olivier.jean...@noos.fr wrote:
... you look aged on your photo.
Possibly you'll die before, end then ...I'll win that is a joke
;))
e 19
What's the point ? Understanding of Ice for Maya ?
Le 21/03/2014 12:12, Alastair Hearsum a écrit :
Folks
We had a chat with a senior chap at Autodesk. There was hint of
surprise at one use of ICE that I mentioned in passing. I think we
over estimate the understanding of what ICE gets used
Chris, Some of them are 4 years ago, and still so inspirative !
Le 21/03/2014 15:41, Chris Marshall a écrit :
Ah I appear to have posted nothing!
Sorry about that. Here are the links
https://vimeo.com/36448859
https://vimeo.com/37270403
https://vimeo.com/77203638
https://vimeo.com/76951979
100% depressed here two.
I swap day to day between Figh- Club vs Prozac-Club.
Le 20/03/2014 17:55, Paul Griswold a écrit :
I had some time away from the office today and while I was driving
down the highway I started thinking about the situation and I'm no
less pissed off today than I was
That's very hard to explain to people that are not in it. Every one
will say, go Max, go Maya that's where the job is.
But what about the pleasure of cleverness ? Using a complex progam,
making things talking to each others, building rules... Ahhh Xsi :)
Le 22/03/2014 13:46, Jordi Bares a
Thank you !
1Le 24/03/2014 08:01, Max Evgrafov a écrit :
I am sorry if I repeat
https://vimeo.com/89869747
--
max.(Summatr)
https://vimeo.com/user3098735/videos
Agree 100%
Le 25/03/2014 19:01, Jean-Louis Billard a écrit :
Hi Andres,
Unfortunately Chris already explained that, and it makes sense: AD
have to pay for third parties libraries. It’s not worth it for them
given the small revenue stream.
I think we’re collectively tripping if we think we
Are you going somewhere ?
Le 26/03/2014 15:40, Emilio Hernandez a écrit :
Well, everything's being said.
Thank you Maurice and Chris for taking the time to response all of our
question, doubts, conspiracy theories, etc.
Thanks to the people of Autodesk that came in to bring some light to
Yes :D
Le 26/03/2014 16:15, David Saber a écrit :
is all hope lost?
the Software, let's
at least try to save the XSI list.
Le 26/03/2014 16:57, David Saber a écrit :
I see you've recovered from your depression Olivier. What's your
trick? :|
On 2014-03-26 16:50, olivier jeannel wrote:
Yes :D
Le 26/03/2014 16:15, David Saber a écrit :
is all hope lost?
Agree, a good database for adresses and contacts.
But let's clean the XSI-list a bit also.
It's turned to a complete mess. There are more subject about Maya then SI.
Please Mayan, go to your own list.
Le 29/03/2014 10:26, Jordi Bares a écrit :
Sounds great idea.
Sent from my iPhone
On 29
... Red this very quickly, because it upsets me every 4 words.
Frankly, the guy who is way too smart or to arty for those complex 3d
software, should just buy a pen...
Remember me some Texas Lightwave/NT communication from back in the day.
Le 01/04/2014 11:40, Morten Bartholdy a écrit :
is quite right in his assertion, what was hurting you Olivier ?
On 1 April 2014 16:29, olivier jeannel olivier.jean...@noos.fr
mailto:olivier.jean...@noos.fr wrote:
... Red this very quickly, because it upsets me every 4 words.
Frankly, the guy who is way too smart or to arty for those
...And obviously he never drove a Ferrari.
Le 01/04/2014 18:55, olivier jeannel a écrit :
Well from my experience, you can't ignore what's under the hood and
get into blablabla...
That would be a little too easy.
We're technical artist, some are more techy, some are more arty. But
nobody
*To:* softimage@listproc.autodesk.com
*Subject:* Re: A Good Read!
I think he is quite right in his assertion, what was hurting you Olivier ?
On 1 April 2014 16:29, olivier jeannel olivier.jean...@noos.fr
mailto:olivier.jean...@noos.fr wrote:
... Red this very quickly, because it upsets me every 4
...@gmail.com]
*Sent:* 01 April 2014 06:39 PM
*To:* softimage@listproc.autodesk.com
mailto:softimage@listproc.autodesk.com
*Subject:* Re: A Good Read!
I think he is quite right in his assertion, what was hurting you
Olivier ?
On 1 April 2014 16:29, olivier jeannel olivier.jean
20:22, olivier
jeannel escribió:
Please, drop
a line here
when you
SideFx should make you some superdiscount price
Le 02/04/2014 13:19, Angus Davidson a écrit :
The man has been busy :) Also very easy to understand which is great for folks
undergoing the migration
From: olivier jeannel [olivier.jean...@noos.fr
I have a Quadro 4000 and this has been discussed other Redshift forum.
It's not bad for Open GL working, but defenetly not for rendering
Quadro 4000 has around 400 cores while Titan has around 3000 cores. Also
comes the Memory 2Gb against 6Gb, and I can't tell for the Mhz but
overall it doesnt
That's amazing how poor seems to be maya when I read you guys.
Fortunatly, I should never have to use it.
I'm edititing very fast some subd hard surface here, the pivot is
dancing in every diretion, snaping where it has to, aligning on the fly
with whatever i ask at the speed of light though,
Community Power !
Thank you, Psyop talents !
Le 04/04/2014 08:49, Sebastien Sterling a écrit :
Could only be cooler if it had tits and was on fire :)
On 4 April 2014 02:43, Ed Manning etmth...@gmail.com
mailto:etmth...@gmail.com wrote:
An excellent timesaver that I've missed when at
AD should sell SI to Lego.
Le 04/04/2014 14:34, Simon Reeves a écrit :
cheers guys!
Simon Reeves
London, UK
/si...@simonreeves.com mailto:si...@simonreeves.com/
/www.simonreeves.com http://www.simonreeves.com/
/www.analogstudio.co.uk http://www.analogstudio.co.uk//
/
On 4 April 2014
Love what you did Brent !
Ever thought of sending your resume to SideFX ?
Working on a software rather than a puzzle ?
Le 03/04/2014 16:33, Brent McPherson a écrit :
Yes I did work on this.
The plan was always to replace the guts of Center with the pivot stuff I added
to kinematics since it
the ice is impressive, the aggregation effect is ace.
Le 09/04/2014 10:11, Jordi Bares a écrit :
Really gorgeous job… something I like is that it does not hide behind
cheap transitions or tricks, well done!
jb
Jordi Bares
jordiba...@gmail.com mailto:jordiba...@gmail.com
On 9 Apr 2014, at
Interesting !
Just in case this https://vimeo.com/groups/ice/videos/28489254
is a full ice bending solution. And it works beautifully also.
Le 15/04/2014 11:25, pedro santos a écrit :
Bend in Softimage doesn't behave alike in other packages. That's fine
for modeling and actually gives more
It's for sale already. You have to ask Ben. Still waiting for Exocortex
to make a little promotion about it.
The AD news just devastated their plans...
There's a tut about Momentum changing state (so that it doesn't shake)
before collision.
Can't find it though..
Le 15/04/2014 18:15, Greg
Ah this one : https://vimeo.com/15461863
Le 15/04/2014 18:25, olivier jeannel a écrit :
It's for sale already. You have to ask Ben. Still waiting for
Exocortex to make a little promotion about it.
The AD news just devastated their plans...
There's a tut about Momentum changing state (so
Excellent thank's for posting this ! Now a little demo on vimeo and
we're good :)
Le 15/04/2014 20:20, Paulo César Duarte a écrit :
Wow, a lot of features, soonI'll buy a license.
2014-04-15 15:01 GMT-03:00 Sebastien Sterling
sebastien.sterl...@gmail.com
Hi people,
I'm doing a prod with a fellow C4D mographer. He showed me a pretty
amazing thing called Blend in Mograph.
It looks a bit like the Illustrator Blend.
It is something that is able to interpolate between position and quantities.
For example if you look at the image attached.
It create
Tearing like this ?
https://vimeo.com/84852881
Le 24/04/2014 18:57, Szabolcs Matefy a écrit :
Hey folks
I need to create a tearing cloth, but I have the topology locked. I
thought, that I can use syflex zipper, but unfortunately it doesn't
seems to work really. Anybody has any idea?
Stay !
I'm in the C4D Houdini boat too.
I'd hate the list becoming a how do you do that in Maya list only.
Le 25/04/2014 11:02, Eugen Sares a écrit :
I would say don't go. The Softimage community in all its forms
has been an excellent place for a long time, and even though AD may
have
change
*From:*softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of
*olivier jeannel
*Sent:* Thursday, April 24, 2014 10:05 PM
*To:* softimage@listproc.autodesk.com
*Subject:* Re: Syflex cloth Zipper
Tearing like this ?
https://vimeo.com/84852881
and iteration.
Tell me if you're doing something nice with it :)
Le 25/04 /2014 13:20, Szabolcs Matefy a écrit :
Olivier, I'd really appreciate it!
Cheers
Szabolcs
*From:*softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of
*olivier jeannel
-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of
*olivier jeannel
*Sent:* Friday, April 25, 2014 2:09 PM
*To:* softimage@listproc.autodesk.com
mailto:softimage@listproc.autodesk.com
*Subject:* Re: Syflex cloth Zipper
Here :
https://www.dropbox.com/s
You should go toward C4D since it's the one I'm planning to get into :)
(and some houdini too)
Read that message and obey.
Le 01/05/2014 14:49, Chris Marshall a écrit :
Complete generalist, working in tv, corporate, architecture, medical,
FX, simulations etc etc. It's probably easier to say
MWHAHAHAHAHA !
Le 01/05/2014 18:46, Matt Morris a écrit :
Never thought I'd see this, a 'safe for work' Ron Jeremy video:
https://www.youtube.com/watch?v=9utvHzU883I
Hi guys,
I'm working with a friend who is on C4D and myself on XSI, We're both
working on a common project, each one working his own shot.
Now comes the time, we'd like to share things.
For example, I'd like to load one of his C4d scene (Mograph thing) in
Softimage and render some ice
/
/www.analogstudio.co.uk http://www.analogstudio.co.uk//
/
On 2 May 2014 16:17, olivier jeannel olivier.jean...@noos.fr
mailto:olivier.jean...@noos.fr wrote:
Hi guys,
I'm working with a friend who is on C4D and myself on XSI, We're
both working on a common project, each one working his own
Hey Paul, can you point me to the video ?
Just curious.
Le 07/05/2014 16:22, Paul Griswold a écrit :
What do you guys think of Modo's nodal deformer layout? I just looked
at that growing vine tutorial page and the splash page for the video
shows exactly what I personally dislike. Their node
Mmm Look nice, just wondering how it will react with 3 strands.
Le 07/05/2014 17:06, Angus Davidson a écrit :
Was in my earlier post
http://community.thefoundry.co.uk/tv/training/view.aspx?id=774
;)
From: olivier jeannel olivier.jean...@noos.fr
mailto:olivier.jean...@noos.fr
Reply
Out of curiousity, have you worked with the dynamic fracturing ?
Le 09/05/2014 08:35, Szabolcs Matefy a écrit :
Hey guys
I've got to collapse a chimney. First pass the chimney base breaks,
thus the chimney start to fall, then when it hits the ground it breaks
again into several bigger
I'm still having crashes on one particular machine using SI 2013.
on one particular scene, a big 500Mo object from cad, as soon as I hit
7, XSI crashes.
I have a Quadro 4000 I already updated the drivers last month.
Now I wonder if there are some settings I should tweak.
This doesn't happen
Ok, thank you all for your solution. Opening the rendertree first, seems
to solve the problem !
Now, what we be a good way to investigate on this ?
I had the feeling that something is off on that particular workstation,
since on other projects it has also some unstability.
Thank's a lot.
I'm sure it is going to be obvious...
With Spawn on Trigger (or ClonePoint) I'd like the particles that are
inside a volume to be cloned (and Not deleted) once.
I can have the particles (inside volume) to be cloned once and then deleted,
I can have the particles (inside a volume) duplicated
The state worked great !
Couldn't get the HasClone to work though.
Thank's a lot !
Le 19/05/2014 11:38, Chris Marshall a écrit :
You could use State. So if in volume and state 0, then clone. On clone
change their state to 1.
Something like that
On 19 May 2014 10:23, olivier jeannel
Yup !
Le 19/05/2014 12:41, Chris Marshall a écrit :
OK So you're sorted?
On 19 May 2014 11:39, olivier jeannel olivier.jean...@noos.fr
mailto:olivier.jean...@noos.fr wrote:
The state worked great !
Couldn't get the HasClone to work though.
Thank's a lot !
Le 19/05/2014
Following advices from our list, I had plain success with Moi3D.
It was with Step format, but it handles IGES also.
Worth a try.
Le 19/05/2014 20:47, Byron Nash a écrit :
We eventually had to get Polytrans to keep receiving engineering files
from our clients. It seems to handle conversions
Grief will never be over. Relationship is over.
These days I'm realizing naively how little love XSI received.
Now that they killed SI, I've never seen so many posts on the list from
autodesk employee. Now they listen, let me laugh...
The other day I opened Match mover. A part from the fact it
Alembic ?
Le 22/05/2014 21:06, Tim Crowson a écrit :
Is it possible to export ICE pointclouds to a format that other apps
can use? I'm scattering some geometry and I'd like to export the
pointcloud so I can rescatter in another app and have the same point
positions
--
Signature
*Tim
I agree with Eric, although I won't be there.
It's going to be one of the last XSI meeting, let's make it XSI.
Le 03/06/2014 18:33, Cristobal Infante a écrit :
I have to agree here with Angus, the event would be more interesting
for attendees of it showed an open mind of what the future
One artist ??
Unbelievable !
Making off, or it didn't happen !
Le 05/06/2014 11:07, Eric Mootz a écrit :
Apropos XSI, check out this new spot from Time Based Arts in London:
https://vimeo.com/96797246
100% XSI, using emTools, emTopolizer2 (mesher and UVW engineer), Lagoa
and some custom
Voted !
Le 12/06/2014 11:58, Alok Gandhi a écrit :
Congrats Eric! All the best to you
You are worth every bit of code that you wrote!
On Thu, Jun 12, 2014 at 2:30 PM, Morten Bartholdy x...@colorshopvfx.dk
mailto:x...@colorshopvfx.dk wrote:
Eric is the man! He is the main reason why I
Golden age !
EOL unfortunatly...
Le 22/06/2014 06:26, Sebastien Sterling a écrit :
https://vimeo.com/64815871
Was put up a few weeks ago on vimeo, thought it might stand reposting :)
I remember trying to model a face with nurbs... That was 3D...
Le 23/06/2014 22:39, Matt Lind a écrit :
Not really, it’s made of NURBS patches. The edges are the knot curves.
Matt
*From:*softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] *On Behalf
Hi gang,
with my partner we were discussing crossproduct theory and I'm not
sure what to believe or think.
I was persuaded that the result of a Cross Product of a PointPosition
(x,y,z) and a vector 0,1,0 plugged in a the PointVelocity, would give a
particle orbiting around 0,0,0 describing
, affecting angular
velocity instead of linear won't compromise the system and will give
you the result you want.
On Fri, Jul 4, 2014 at 4:21 AM, olivier jeannel
olivier.jean...@noos.fr mailto:olivier.jean...@noos.fr wrote:
Ah, thank's for clarifying this. Makes perfect sense.
Le 03/07
Sorry, I re-red in one of my own old post that Angular velocity is RBD
only..
Le 04/07/2014 11:33, olivier jeannel a écrit :
Hi Raffael,
Out of curiosity, do you have an example of how you work with angular
velocity ? Never tried that before.
For example right now, I've built a tornado
Come on guys, this just another so called journalist surfing. Absolutely
no infos, just speculating on not even rumours.
Nothing to read here, except if you're in the toilet...
Le 15/07/2014 12:12, Nuno Conceicao a écrit :
2 or 3 years ago I was reading similar denial posts about the rumour
I'd prefer switching to Povray rather having to go any AD product.
And that's better if they don't integrate any SI intelligence in Maya.
There are nicer companies out there that are willing to do proper work.
Le 15/07/2014 19:53, Mirko Jankovic a écrit :
As they said so many times so far they
Unless I'm wrong :
I don't think it is possible to change the ID number in Softimage.
You can't Set Self.ID
You can, reorder the Self.ID But you'll have to Set it to another name
(Sel.SortID for example).
Sort Array and Sort Array with Key are doing this.
Le 24/07/2014 17:21, Kris Rivel a
Ok, it's sunday and I'm borred finishing that animatic
Since Softimage is going to EOL someday day, I was wondering how many
productions that marvellous software has helped to accomplish.
I mean, not the complete or big or honorable production, I mean _any_
productions. Any 3d thing in
bit of Hall 9000...
:/
Le 27/07/2014 15:14, pete...@skynet.be a écrit :
say a thousand places were using it for about ten years doing 10
productions per year.
that’s 100.000
*From:* olivier jeannel mailto:olivier.jean...@noos.fr
*Sent:* Sunday, July 27, 2014 12:09 PM
*To:* softimage
Yeah, well it doesn't have a modeling stack either.
Looks more like a compilation of presets and auto-tools to me.
No improvement of Mograph since ages, and the TP are an horror compared
to ice.
Le 05/08/2014 14:53, Rob Wuijster a écrit :
Some nice things, but the one more. wasn't
Usefull thing indeed.
Le 06/08/2014 12:40, adrian wyer a écrit :
for Max, unfortunately
https://vimeo.com/102691168
a
Adrian Wyer
Fluid Pictures
75-77 Margaret St.
London
W1W 8SY
++44(0) 207 580 0829
adrian.w...@fluid-pictures.com
Quote : /Definitely not doing that anymore - at this point my ONLY
criterium for a replacement is that it isn’t AD./
+1
I wonder how many of us will think that way though.
Le 10/08/2014 13:01, pete...@skynet.be a écrit :
preventing the use of previous versions unless you basically commit
Could be the Germ finally...
Le 10/08/2014 03:16, Jason S a écrit :
Maybe was it an uncounscious way of representing what was happening (sigh)
On 08/09/14 9:00, Emilio Hernandez wrote:
Giving it a second thought and feeling nostalgic... Funny. That
short film made with Softimage is exactly
Go Fabric, eat them all !
And Dark Vador is coming to the bright side.
Love that tree interface.
Le 12/08/2014 01:44, Paul Doyle a écrit :
Hi everyone – we’re flat out at Siggraph but I wanted to share some
announcements with you, as we think this is big news.
First – new customers. We’re
Sarcasm transfered pretty well my friend :)
Le 01/09/2014 09:10, Tim Leydecker a écrit :
On 08/30/14 13:23, Tim Leydecker wrote:
I really like the concept of making monthly payments
the prime and only option for earning your access to something.
..
It´s genius.
No more pressure.
Just
For people who have no other choice, I feel the pain of the
transitioners from SI to MA.
Frankly, if you don't do our particular job with pleasure I really hope
you're well paid...
Hardly / slowly learning Houdini here, but at least it makes sense.
Le 10/09/2014 13:15, Ognjen Vukovic a
Back in the days we had discussions about speed and velocity
Now it's about open
Le 11/09/2014 02:06, Cesar Saez a écrit :
And there we go again...
Don't you guys get bored of having the same conversation over and over
again?
Well, I'd say Maya has _torque_, but a top speed of 20Km/h
Le 11/09/2014 14:58, Gerbrand Nel a écrit :
Well I would rather describe Maya as open, not as speed or velocity :P
sorry, just my 2c worth of fuel on the rant fire ,
G
On 2014-09-11 11:11 AM, olivier jeannel wrote:
Back in the days we
Add to that it's diesel, pollute and give cancer...
Le 11/09/2014 18:33, Sebastien Sterling a écrit :
Yea! bury that analogy! ;)
On 11 September 2014 17:11, Jason S jasonsta...@gmail.com
mailto:jasonsta...@gmail.com wrote:
And capable (with the firm intent to) running over everyones
VFX sUXx
(Sorry, someone had to do it)
Eeer, good luck and congratulation for your courageous decision.
I too have that idea to quit in mind.
Don't know what to do instead though...
Den 22. september 2014 kl. 08:15 skrev Eric Lampi
ericla...@gmail.com
Drawing on potatoes ?
Le 22/09/2014 17:06, pedro santos a écrit :
often fantasized about something rural and rugged, like potato farming.
Or you know... the starting point... drawing and painting :)
Polynoid has something to deform along curve.
http://monophyl.com/
Le 26/09/2014 20:07, Paul Griswold a écrit :
Honestly at the moment I have no idea why I was using the ICE version
of Deform by Curve. We've got 2 very similar jobs for the same client
going at the same time they've changed
http://www.glassworks.co.uk/video/lycra-moves-yousearch-type=allterm=all
Beautifull film, out of curiousity are we still speaking softimage here ?
return it to the sender and delete
this message from your system.
On 30/09/2014 18:55, olivier jeannel wrote:
http://www.glassworks.co.uk/video/lycra-moves-yousearch-type=allterm=all
Beautifull film, out of curiousity are we still speaking softimage
here ?
For the sake of learning and curiousity, I was wondering if someone has
managed to recreate a Gray Scott diffusion simulation within ice ?
There's a nice tut here :
http://www.karlsims.com/rd.html
Eeeer In fact, I'm more asking for a how to.
I think Nika Ragua would love that kind of chalenge.
Got to ask him ^^
Le 07/10/2014 11:59, philipp seis a écrit :
Nice Find Olivier ! Looks like a darn beautiful challenge. Keep us
updated :)
2014-10-07 11:41 GMT+02:00 olivier jeannel
Can't login or subscribe on that damn company site.
If you have it downloadable somewhere else, let me know.
Le 07/10/2014 12:20, olivier jeannel a écrit :
Excellent ! Thank's a lot for sharing this !
I'm going to have a look at it !
Le 07/10/2014 12:05, Vladimir Jankijevic a écrit :
Hey,
I
compound - could have been
Vlads!
On 7 October 2014 11:20, olivier jeannel olivier.jean...@noos.fr
mailto:olivier.jean...@noos.fr wrote:
Excellent ! Thank's a lot for sharing this !
I'm going to have a look at it !
Le 07/10/2014 12:05, Vladimir Jankijevic a écrit :
Hey,
I
Thank you !
Le 07/10/2014 12:41, Vladimir Jankijevic a écrit :
here you go:
http://xsi.jankin.com/gray_scott_reaction_diffusion.xsicompound
On Tue, Oct 7, 2014 at 6:32 AM, olivier jeannel
olivier.jean...@noos.fr mailto:olivier.jean...@noos.fr wrote:
Can't login or subscribe
Saw it, plain fantastic !
Le 11/10/2014 22:39, Jason S a écrit :
A polar bear made with a custom particle based muscle system, and a
3rd party custom fuzzy fur system, all done in Maya.
Maya are you kidding? Of course I'm kidding! :]
Made with a unique future proof DCC featuring a built-in
Hi guys,
Back in the days with a Tek2Shoot shader it was possible to achieve a
CD-like or brushed metal (with rounds) shader.
How would I do that nowaday ?
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