Re: Announcing Redshift - Biased GPU Renderer

2013-05-24 Thread Stefan Kubicek
not AFAIK. There is a =alpha version that you can download from the forums, which an individual is developing. That would be Stefan Woermann http://vimeo.com/user2509578 That's why I was going to do the comparison in standalone. On Wed, Mar 27, 2013 at 3:24 PM, Daryl Dunlap

Re: Announcing Redshift - Biased GPU Renderer

2013-04-05 Thread Octavian Ureche
Haha, thanx Christopher. That's an old keyboard i dismantled a long time ago. By the way, that site and reel are more than 3 years old now. Have just finished the new reel and while working on the new site was actually thinking whether or not to dump the keyboard thing. On Fri, Apr 5, 2013 at

Re: Announcing Redshift - Biased GPU Renderer

2013-04-05 Thread Christopher
I'd keep the keyboard, try something new with it on the new site :) Christopher Octavian Ureche Friday, April 05, 2013 3:08 AM Haha, thanx Christopher. That's an old keyboard i dismantled a long time ago.By the way, that site and reel are more than 3 years old now.Have

RE: Announcing Redshift - Biased GPU Renderer

2013-04-04 Thread Angus Davidson
for a quick previz render before. Makes a massive difference in your workflow. From: Maxime Philippon [mphilippon.mailingl...@gmail.com] Sent: 04 April 2013 03:58 AM To: softimage@listproc.autodesk.com Subject: Re: Announcing Redshift - Biased GPU Renderer hey Guys

Re: Announcing Redshift - Biased GPU Renderer

2013-04-04 Thread olivier jeannel
Hi Octavian, Would you share your RedShift scene ? Le 03/04/2013 20:59, Octavian Ureche a écrit : https://dl.dropbox.com/u/2109634/classroom_sunsky_animation.mov So here's another test with that classroom scene. This time without dof and moblur but with an abruptly animated physical sun.

Re: Announcing Redshift - Biased GPU Renderer

2013-04-04 Thread olivier jeannel
Ooups, sorry, saw you shared it on ResdShift forum. Thank's a lot ! I just want to know where I am performance whise with that Quadro 4000 which costed me an arm... Le 04/04/2013 08:54, olivier jeannel a écrit : Hi Octavian, Would you share your RedShift scene ? Le 03/04/2013 20:59,

Re: Announcing Redshift - Biased GPU Renderer

2013-04-04 Thread Octavian Ureche
Hey Olivier, Already did that. You can find both versions in the WIP section of the redshift forum, under the topic Animated Classroom with Dof and Moblur. Have fun, O On Thu, Apr 4, 2013 at 9:54 AM, olivier jeannel olivier.jean...@noos.frwrote: Hi Octavian, Would you share your RedShift

Re: Announcing Redshift - Biased GPU Renderer

2013-04-04 Thread Octavian Ureche
Here you go: http://www.nvidia.com/object/product-quadro-4000-us.html http://www.geforce.com/hardware/desktop-gpus/geforce-gtx-470/specifications The last one is what i currently have. as you can see, the quadro's memory bandwith, cuda cores and memory interface are below the gtx. But you have

Re: Announcing Redshift - Biased GPU Renderer

2013-04-04 Thread olivier jeannel
I should be out of the office, but will test asap. For the quadro, well it was bundled with the workstation (HP Z620). It's no problem if the quadro is more expensive and produce better performance. It becomes a problem if they are really bellow game cards. Your gtx has more than 400 cores

Re: Announcing Redshift - Biased GPU Renderer

2013-04-04 Thread James De Colling
Welcome to the pro card market... I only use quadros because that's what the sells we use ship with... Long gone are the days when people cards were worth their sticker price On Apr 4, 2013 4:28 PM, olivier jeannel olivier.jean...@noos.fr wrote: I should be out of the office, but will test asap.

Re: Announcing Redshift - Biased GPU Renderer

2013-04-04 Thread Doeke Wartena
How is redshift compared to octane? 2013/4/4 James De Colling james.decoll...@gmail.com Welcome to the pro card market... I only use quadros because that's what the sells we use ship with... Long gone are the days when people cards were worth their sticker price On Apr 4, 2013 4:28 PM,

RE: Announcing Redshift - Biased GPU Renderer

2013-04-04 Thread Marc-Andre Carbonneau
@listproc.autodesk.com Subject: Re: Announcing Redshift - Biased GPU Renderer How is redshift compared to octane? 2013/4/4 James De Colling james.decoll...@gmail.commailto:james.decoll...@gmail.com Welcome to the pro card market... I only use quadros because that's what the sells we use ship with... Long gone

Re: Announcing Redshift - Biased GPU Renderer

2013-04-04 Thread Cristobal Infante
@listproc.autodesk.com *Subject:* Re: Announcing Redshift - Biased GPU Renderer ** ** How is redshift compared to octane? ** ** 2013/4/4 James De Colling james.decoll...@gmail.com Welcome to the pro card market... I only use quadros because that's what the sells we use ship

Re: Announcing Redshift - Biased GPU Renderer

2013-04-04 Thread Tim Crowson
Title: Signature Yes, you can use standard Softimage lights, although RS has its own light primitives that may be more optimized. Haven't fully tested that yet. For a list of compatible shaders see the following two pages in the RS documentation:

Re: Announcing Redshift - Biased GPU Renderer

2013-04-04 Thread Tim Crowson
Well, if I understand correctly, RS does Distributed Monte Carlo, which is a bit different from Octane's Pathtracing. So you're not going to get an apples-to-apples comparison between the two. Now, I have Octane as well, and in my opinion, RS beats it soundly on modest hardware, both in

Re: Announcing Redshift - Biased GPU Renderer

2013-04-04 Thread Octavian Ureche
Can't say anything about Octane because i just toyed with it. But i really enjoyed Keyshot. Even if you can't really do animation rendering with it other than it's built in srt sytem, it's a very fast CPU based raytracer. Very HDRI oriented. Can't remember if it has lights at all. For all i know i

Re: Announcing Redshift - Biased GPU Renderer

2013-04-04 Thread Christopher
I like your keyboard graphic on your web site, very appealing :) Christopher Octavian Ureche Thursday, April 04, 2013 11:58 AM Can't say anything about Octane because i just toyed with it. But i really enjoyed Keyshot.Even if you can't really do animation

Re: Announcing Redshift - Biased GPU Renderer

2013-04-03 Thread Octavian Ureche
https://dl.dropbox.com/u/2109634/classroom_sunsky_animation.mov So here's another test with that classroom scene. This time without dof and moblur but with an abruptly animated physical sun. Looking at the overall render, i think it looks good. I know some will jump and say it's too fast, which

Re: Announcing Redshift - Biased GPU Renderer

2013-04-03 Thread Tim Crowson
I feel the same way! The only other place I've had this much fun lighting and rendering is with modo (Preview is awesome!). To be able to iterate over high-quality renders in a matter of minutes with RS is just liberating. And I'm using a lowly GTX 470! -Tim On 4/3/2013 1:59 PM, Octavian

Re: Announcing Redshift - Biased GPU Renderer

2013-04-03 Thread Octavian Ureche
Haha, we have the exact same video card. To be honest, if things keep going like this, i'll be getting another one used and put in sli. Multi-gpu support is on its way. On Wed, Apr 3, 2013 at 10:30 PM, Tim Crowson tim.crow...@magneticdreams.com wrote: I feel the same way! The only other place

Re: Announcing Redshift - Biased GPU Renderer

2013-04-03 Thread Cristobal Infante
I just started playing with Redshift and have to say I am really impressed. Playing with on my laptop, with a GT 425M, and It still does the trick!. The combo GI and progressive rendering really is a nice combo. Can't wait to try this on a real workstation, with a full on GPU! On 3 April 2013

Re: Announcing Redshift - Biased GPU Renderer

2013-04-03 Thread Christopher
Ahhh the renderers. Cristobal Infante Wednesday, April 03, 2013 7:37 PM I just started playing with Redshift and have to say I am really impressed.Playing with on my laptop, with a GT 425M, and It still does the trick!. The combo GI and progressive rendering really is a

Re: Announcing Redshift - Biased GPU Renderer

2013-04-03 Thread Maxime Philippon
hey Guys, I'm new to this topic, I read a bit of this conversation, This Redshift GPU renderer look really awesome! I wanted to know if Redshift use the mantal ray's materials and lights or did he have his own materials and lights set up, like Arnold? And as a student, can I be an alpha tester?

Re: Announcing Redshift - Biased GPU Renderer

2013-04-02 Thread Stefan Kubicek
a sample scene to benchmark yet. But I like what you've got there, and great times! But.. are you happy with the grain in the image? Thanks for sharing the image. =) -Draise From: okt...@gmail.com Date: Mon, 1 Apr 2013 19:17:32 +0300 Subject: Re: Announcing Redshift - Biased

Re: Announcing Redshift - Biased GPU Renderer

2013-04-02 Thread Tim Leydecker
! But.. are you happy with the grain in the image? Thanks for sharing the image. =) -Draise -- From: okt...@gmail.com Date: Mon, 1 Apr 2013 19:17:32 +0300 Subject: Re: Announcing Redshift - Biased GPU Renderer To: softimage@listproc.autodesk.com Crossposting and a little

Re: Announcing Redshift - Biased GPU Renderer

2013-04-02 Thread Octavian Ureche
- Biased GPU Renderer To: softimage@listproc.autodesk.**comsoftimage@listproc.autodesk.com Crossposting and a little OT but i just had to share this. Took some time today and finally fiddled a bit with redshift. 1:41 mins on a gtx470 with the old classroom scene (10 min for material setup, 1 hr

Re: Announcing Redshift - Biased GPU Renderer

2013-04-02 Thread Tim Leydecker
. =) -Draise -- From: okt...@gmail.com Date: Mon, 1 Apr 2013 19:17:32 +0300 Subject: Re: Announcing Redshift - Biased GPU Renderer To: softimage@listproc.autodesk.**comsoftimage@listproc.autodesk.com Crossposting and a little OT but i just had to share this. Took some time

Re: Announcing Redshift - Biased GPU Renderer

2013-04-02 Thread Octavian Ureche
: Announcing Redshift - Biased GPU Renderer To: softimage@listproc.autodesk.comsoftimage@listproc.** autodesk.com softimage@listproc.autodesk.com Crossposting and a little OT but i just had to share this. Took some time today and finally fiddled a bit with redshift. 1:41 mins on a gtx470

RE: Announcing Redshift - Biased GPU Renderer

2013-04-02 Thread Sven Constable
-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Octavian Ureche Sent: Tuesday, April 02, 2013 20:37 To: softimage@listproc.autodesk.com Subject: Re: Announcing Redshift - Biased GPU Renderer Speaking of the wolf Was just getting ready to post

Re: Announcing Redshift - Biased GPU Renderer

2013-04-02 Thread Jason S
*From:* softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *Octavian Ureche *Sent:* Tuesday, April 02, 2013 20:37 *To:* softimage@listproc.autodesk.com *Subject:* Re: Announcing Redshift - Biased GPU Renderer Speaking of the wolf Was just

Re: Announcing Redshift - Biased GPU Renderer

2013-04-02 Thread Jason S
@listproc.autodesk.com *Subject:* Re: Announcing Redshift - Biased GPU Renderer I agree that it makes it difficult to spot any flickering with a fast moving camera, but it was enough to see that if there was any, that it would be minimal if there was at any at all.. Especially that brute force was used.. meaning

Re: Announcing Redshift - Biased GPU Renderer

2013-04-02 Thread Tim Leydecker
...@gmail.com Date: Mon, 1 Apr 2013 19:17:32 +0300 Subject: Re: Announcing Redshift - Biased GPU Renderer To: softimage@listproc.autodesk.comsoftimage@listproc.** autodesk.com softimage@listproc.autodesk.com Crossposting and a little OT but i just had to share this. Took some time today and finally

Re: Announcing Redshift - Biased GPU Renderer

2013-04-01 Thread Christopher
CPU render is more effective over GPU, even though it can be slower. An example is look at the render farms for recent CG films, there huge mostly CPU based. Doeke Wartena Monday, April 01, 2013 3:11 PM Can someone tell me why so many renderers are CPU based? And what

Re: Announcing Redshift - Biased GPU Renderer

2013-03-27 Thread Tim Leydecker
The GTX Titan is not a gimmick but uses the successor to the chip series used in the GTX 680, e.g. the GT(X) 6xx series uses the GK104, while the GTX Titan uses the GK110. You can find the GK110 in the Tesla K20, too. You could describe the GTX690 as a gimmick, as it uses two GK104 on one card

Re: Announcing Redshift - Biased GPU Renderer

2013-03-27 Thread Mirko Jankovic
On the other hand Titan is more expensive than 2 gtx680 if I'm not mistaken... and i bet that with two 680 in SLI, when multi GPU is supported you will have better performance than with 1 titan right? On Wed, Mar 27, 2013 at 8:55 AM, Tim Leydecker bauero...@gmx.de wrote: The GTX Titan is not a

Re: Announcing Redshift - Biased GPU Renderer

2013-03-27 Thread Tim Leydecker
Personally, I´m hesistant to using two or more cards with SLI because of micro stuttering: http://en.wikipedia.org/wiki/Micro_stuttering If there would be a solution to that, I´d go with two GTX670 w/4GB VRAM, as they are the same GK104´s with a 915MHz chipspeed instead of a 1006Mhz chipspeed as

Re: Announcing Redshift - Biased GPU Renderer

2013-03-27 Thread Ben Davis
That's exactly what I'm eager for, having multiple cards in (linked by sli or not) participating in the render. Huge bang for buck potential. Ben -- Benjamin Clifford Davis www.moondog-animation.com office: +33 9 50 04 76 15 mobile: +33 6 88 48 54 50 6 bis avenue des Iles 74000 Annecy

Re: Announcing Redshift - Biased GPU Renderer

2013-03-27 Thread Ben Davis
I don't think micro stuttering would be a terrible issue as far as GPU rendering goes, it's mostly a frustrating drawback as far as framerates being slightly crippled in gameplay, no? -- Benjamin Clifford Davis www.moondog-animation.com office: +33 9 50 04 76 15 mobile: +33 6 88 48 54 50 6

Re: Announcing Redshift - Biased GPU Renderer

2013-03-27 Thread Tim Leydecker
I don´t know how the setup of two or more cards would be best done for GPU rendering purposes but I would at least try to enable SLI to get the best framerate/redraw performance in general applications and games to better justify the investment. But maybe, if I don´t have to bother about it and

Re: Announcing Redshift - Biased GPU Renderer

2013-03-27 Thread olivier jeannel
There was a subject on Redshift Forum about having two grapphic cards. It seems to be possible to keep a quadro for dispaly (as it is significantly better at displaying), and have a Titan dedicated to rendering only (in Redshift you select which card is rendering) as they have a huge amount of

Re: Announcing Redshift - Biased GPU Renderer

2013-03-27 Thread Mirko Jankovic
SLI and crossfire dio not affect viewport performance in any of 3d application. On Wed, Mar 27, 2013 at 11:12 AM, olivier jeannel olivier.jean...@noos.frwrote: There was a subject on Redshift Forum about having two grapphic cards. It seems to be possible to keep a quadro for dispaly (as it

Re: Announcing Redshift - Biased GPU Renderer

2013-03-27 Thread Ed Manning
I installed my Titan yesterday, and it bloody screams. Images soon as I get through this project deadline. On Wed, Mar 27, 2013 at 6:47 AM, Mirko Jankovic mirkoj.anima...@gmail.comwrote: SLI and crossfire dio not affect viewport performance in any of 3d application. On Wed, Mar 27,

Re: Announcing Redshift - Biased GPU Renderer

2013-03-27 Thread Daryl Dunlap
Congrats! Wish I could get one of those puppies. On Wed, Mar 27, 2013 at 2:20 PM, Ed Manning etmth...@gmail.com wrote: I installed my Titan yesterday, and it bloody screams. Images soon as I get through this project deadline. On Wed, Mar 27, 2013 at 6:47 AM, Mirko Jankovic

Re: Announcing Redshift - Biased GPU Renderer

2013-03-27 Thread Steven Caron
i bet, but damn... its an expensive card. On Wed, Mar 27, 2013 at 11:20 AM, Ed Manning etmth...@gmail.com wrote: I installed my Titan yesterday, and it bloody screams. Images soon as I get through this project deadline.

Re: Announcing Redshift - Biased GPU Renderer

2013-03-27 Thread Ed Manning
yes, but reasonably less than Tesla and Maximus setups that it outperforms and uses less power than. And much less than a new computer. Makes my quad-xeon 2008 Mac Pro a viable workstation/renderbox for non-CPU tasks. On Wed, Mar 27, 2013 at 2:26 PM, Steven Caron car...@gmail.com wrote: i

Re: Announcing Redshift - Biased GPU Renderer

2013-03-27 Thread Ed Manning
In what spare time I have I'm setting up a shootout between Octane standalone and redshift in SI.

Re: Announcing Redshift - Biased GPU Renderer

2013-03-27 Thread Daryl Dunlap
Ed, did Octane ever release their SI plugin? On Wed, Mar 27, 2013 at 3:23 PM, Ed Manning etmth...@gmail.com wrote: In what spare time I have I'm setting up a shootout between Octane standalone and redshift in SI.

Re: Announcing Redshift - Biased GPU Renderer

2013-03-27 Thread Alan Fregtman
And Vimeo lets you allow people to download the video too, if you enable that option. On Tue, Mar 26, 2013 at 11:08 PM, Ahmidou.xsi ahmidou@gmail.com wrote: Hi Nicolas, you could maube consider vimeo as a better option. Cheers Le 27 mars 2013 à 13:43, Nicolas Burtnyk

Re: Announcing Redshift - Biased GPU Renderer

2013-03-27 Thread Nicolas Burtnyk
Yeah we'll switch to Vimeo once we do our next batch of videos. Looks like we'll need a Pro account, which isn't free but the cost is pretty reasonable. -Nicolas On Wed, Mar 27, 2013 at 12:34 PM, Alan Fregtman alan.fregt...@gmail.comwrote: And Vimeo lets you allow people to download the video

Re: Announcing Redshift - Biased GPU Renderer

2013-03-27 Thread Paul Doyle
We use a pro account for all of our stuff and it's a lot nicer than youtube - faster to upload, easy to upload multiple videos. There's also a fair few 3D-focused groups and channels on there, so I find the exposure to potential customers is much better. On 27 March 2013 15:37, Nicolas Burtnyk

Re: Announcing Redshift - Biased GPU Renderer

2013-03-27 Thread Nicolas Burtnyk
Thanks Paul. You guys are the kings of cool videos, so your advice is well received! On Wed, Mar 27, 2013 at 12:49 PM, Paul Doyle technove...@gmail.com wrote: We use a pro account for all of our stuff and it's a lot nicer than youtube - faster to upload, easy to upload multiple videos.

Re: Announcing Redshift - Biased GPU Renderer

2013-03-27 Thread Raffaele Fragapane
Don't call it a gimmick then (although it is with all the fashion and hype elements around it), call it a singularity, but if you're looking at benching and sorting videocards for performance and bang for buck you should exclude it. Unless you also want to include that massive liquid cooled asus

Re: Announcing Redshift - Biased GPU Renderer

2013-03-27 Thread Nicolas Burtnyk
The TITAN is not a gimmick with respect to Redshift. It's almost twice as fast as a GTX 670 on all the tests we've run. We don't have a GTX 680 so I don't have the numbers to compare against. Pricing wise, there TITAN costs $1K and the 680 4GB is $550 so the 680 wins for price/performance ratio

RE: Announcing Redshift - Biased GPU Renderer

2013-03-27 Thread Jeff McFall
for compute or rendering. jeff From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Nicolas Burtnyk Sent: Wednesday, March 27, 2013 6:20 PM To: softimage@listproc.autodesk.com Subject: Re: Announcing Redshift - Biased GPU Renderer The TITAN

Re: Announcing Redshift - Biased GPU Renderer

2013-03-27 Thread Raffaele Fragapane
: Announcing Redshift - Biased GPU Renderer ** ** The TITAN is not a gimmick with respect to Redshift. It's almost twice as fast as a GTX 670 on all the tests we've run. We don't have a GTX 680 so I don't have the numbers to compare against. Pricing wise, there TITAN costs $1K and the 680 4GB

Re: Announcing Redshift - Biased GPU Renderer

2013-03-26 Thread Nicolas Burtnyk
The answer is... it depends :) If your scene is very large and doesn't fit in X GB of VRAM, then more VRAM will be a big performance win because you'll be going out of core less. That being said, even for simpler scenes that easily fit in VRAM, more VRAM can improve performance. Redshift can

Re: Announcing Redshift - Biased GPU Renderer

2013-03-26 Thread Nicolas Burtnyk
Hey guys, Just wanted to share a couple of very short videos we made that show the stability of the GI in Redshift. Unfortunately Youtube's compression kind of murdered the smoothness, but I assure you that any artifacts you see in these videos are from compression and not GI.

Re: Announcing Redshift - Biased GPU Renderer

2013-03-26 Thread Ahmidou.xsi
Hi Nicolas, you could maube consider vimeo as a better option. Cheers Le 27 mars 2013 à 13:43, Nicolas Burtnyk nico...@redshift3d.com a écrit : Hey guys, Just wanted to share a couple of very short videos we made that show the stability of the GI in Redshift. Unfortunately Youtube's

Re: Announcing Redshift - Biased GPU Renderer

2013-03-26 Thread Raffaele Fragapane
Benchmarking is more driver tuning than it's videocard performance, and if you want to look at number crunching you should look at the most recent gens. The 680 has brought nVIDIA back up top for number crunching (forgetting the silver editions or gimmicks like the titan), and close enough to

Re: Announcing Redshift - Biased GPU Renderer

2013-03-26 Thread Jason S
Yep, doesn't flicker one bit! On 26/03/2013 10:43 PM, Nicolas Burtnyk wrote: Hey guys, Just wanted to share a couple of very short videos we made that show the stability of the GI in Redshift. Unfortunately Youtube's compression kind of murdered the smoothness, but I assure you that any

Re: Announcing Redshift - Biased GPU Renderer

2013-03-21 Thread Arvid Björn
My beef with ATI last time I tried FirePro was that it had a hard time locking into 25fps playback in some apps, as if the refresh rate was locked to 30/60. Realtime playback in Softimage would stutter annoyingly IIRC. Plus it seemed to draw text slightly differently in some apps. Nvidia just

Re: Announcing Redshift - Biased GPU Renderer

2013-03-21 Thread Mirko Jankovic
well no idea about pro cards.. really never got financial justification to get one, quadro 4000 in old company didn;t really felt anything much better than gaming cards so... but in gaming segment.. opengl scores in sinebench for example: gtx 580: ~55 7970: ~90 to start with not to mention

Re: Announcing Redshift - Biased GPU Renderer

2013-03-20 Thread Mirko Jankovic
@listproc.autodesk.com *Subject:* Re: Announcing Redshift - Biased GPU Renderer Well said, but speed is still important, deadlines are tight and particularly in the iterative direction phase often re-rendering takes much more time than making a directed change. Dailies reflect this... A series of several

Re: Announcing Redshift - Biased GPU Renderer

2013-03-20 Thread Dan Yargici
:* Re: Announcing Redshift - Biased GPU Renderer Well said, but speed is still important, deadlines are tight and particularly in the iterative direction phase often re-rendering takes much more time than making a directed change. Dailies reflect this... A series of several directed tweaks

Re: Announcing Redshift - Biased GPU Renderer

2013-03-20 Thread Mirko Jankovic
enough to sustain development, and available before my retirement. *From:* Andy Moorer andymoo...@gmail.com *Sent:* Thursday, March 14, 2013 9:02 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: Announcing Redshift - Biased GPU Renderer Well said, but speed is still important

Re: Announcing Redshift - Biased GPU Renderer

2013-03-18 Thread Stefan Kubicek
Hi Nicolas, I'm curious in how far GPU memory impacts render time. To put it differently: Assuming the amount of cores is what makes the biggest difference in render time, what's the expected speed differences comparing a graphics card with 1gb to one equipped with 2gb or more? Cheers,

Re: Announcing Redshift - Biased GPU Renderer

2013-03-18 Thread olivier jeannel
To add to the subject, is there a Redshift benchmark with different graphic cards ? Will be fun to have renderfarm only filled with graphic cards :) -Where's your renderfarm ? -It's the little box on floor... Le 18/03/2013 12:49, Stefan Kubicek a écrit : Hi Nicolas, I'm curious in how far

Re: Announcing Redshift - Biased GPU Renderer

2013-03-18 Thread Stefan Andersson
to sustain development, and available before my retirement. *From:* Andy Moorer andymoo...@gmail.com *Sent:* Thursday, March 14, 2013 9:02 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: Announcing Redshift - Biased GPU Renderer Well said, but speed is still important, deadlines

Re: Announcing Redshift - Biased GPU Renderer

2013-03-17 Thread Nicolas Burtnyk
Hi Peter, First of all, let me apologize for taking forever to respond. We've had a pretty crazy last couple of days with the alpha launch. You're absolutely right that speed is worth very little or even nothing if you can't actually get the image you or the client wants out of the damned

Re: Announcing Redshift - Biased GPU Renderer

2013-03-17 Thread Nicolas Burtnyk
Hi Mirko, Redshift does use the CPU for a couple things here and there so the CPU is not irrelevant to the performance, but it's not a big contributor. For example, the RT hierarchy construction (construction of the acceleration structure for raytracing) is done on the CPU as is texture

Re: Announcing Redshift - Biased GPU Renderer

2013-03-17 Thread peter_b
To: softimage@listproc.autodesk.com Subject: Re: Announcing Redshift - Biased GPU Renderer still, sitoa isn't beta anymore. peter, that was years ago when you started evaluation, right? it needs to be known that the reason it's not distributed widely isn't because arnold or sitoa is beta software. it's

Re: Announcing Redshift - Biased GPU Renderer

2013-03-17 Thread peter_b
thanks Nicolas – sounds very good. the images as well as the video look very promising – my interest is certainly aroused . From: Nicolas Burtnyk Sent: Sunday, March 17, 2013 7:33 AM To: softimage@listproc.autodesk.com Subject: Re: Announcing Redshift - Biased GPU Renderer Hi Peter, First

Re: Announcing Redshift - Biased GPU Renderer

2013-03-16 Thread peter_b
– but not to the producer who had to make the decision on purchasing. From: Vladimir Jankijevic Sent: Saturday, March 16, 2013 12:03 AM To: softimage@listproc.autodesk.com Subject: Re: Announcing Redshift - Biased GPU Renderer I have to back up Steven. Arnold is NOT in beta. I had more to say about

Re: Announcing Redshift - Biased GPU Renderer

2013-03-16 Thread Stephen Blair
mailto:softimage@listproc.autodesk.com *Subject:* Re: Announcing Redshift - Biased GPU Renderer I have to back up Steven. Arnold is NOT in beta. I had more to say about this subject but it's not the place for that. I'm really curious what the Redshift guys are able to deliver for a production environment

RE: Announcing Redshift - Biased GPU Renderer

2013-03-16 Thread Sven Constable
ok, I stand corrected. Thanks for clearing that up. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Vladimir Jankijevic Sent: Saturday, March 16, 2013 0:04 To: softimage@listproc.autodesk.com Subject: Re: Announcing Redshift - Biased

Re: Announcing Redshift - Biased GPU Renderer

2013-03-16 Thread peter_b
fair enough – I was indeed referring to SItoA and MtoA , not Arnold standalone. From: Stephen Blair Sent: Saturday, March 16, 2013 12:50 PM To: softimage@listproc.autodesk.com Subject: Re: Announcing Redshift - Biased GPU Renderer SItoA beta and Mtoa beta, not Arnold beta On 16/03/2013 5:15

Re: Announcing Redshift - Biased GPU Renderer

2013-03-16 Thread Steven Caron
and MtoA , not Arnold standalone. From: Stephen Blair Sent: Saturday, March 16, 2013 12:50 PM To: softimage@listproc.autodesk.com Subject: Re: Announcing Redshift - Biased GPU Renderer SItoA beta and Mtoa beta, not Arnold beta On 16/03/2013 5:15 AM, pete...@skynet.be wrote: well, I had

Re: Announcing Redshift - Biased GPU Renderer

2013-03-15 Thread Eugen Sares
Moorer mailto:andymoo...@gmail.com *Sent:* Thursday, March 14, 2013 9:02 PM *To:* softimage@listproc.autodesk.com mailto:softimage@listproc.autodesk.com *Subject:* Re: Announcing Redshift - Biased GPU Renderer Well said, but speed is still important, deadlines are tight

Re: Announcing Redshift - Biased GPU Renderer

2013-03-15 Thread Arvid Björn
that is affordable yet high enough to sustain development, and available before my retirement. *From:* Andy Moorer andymoo...@gmail.com *Sent:* Thursday, March 14, 2013 9:02 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: Announcing Redshift - Biased GPU Renderer Well said

Re: Announcing Redshift - Biased GPU Renderer

2013-03-15 Thread Len Krenzler
mailto:andymoo...@gmail.com *Sent:* Thursday, March 14, 2013 9:02 PM *To:* softimage@listproc.autodesk.com mailto:softimage@listproc.autodesk.com *Subject:* Re: Announcing Redshift - Biased GPU Renderer Well said, but speed is still important, deadlines are tight

Re: Announcing Redshift - Biased GPU Renderer

2013-03-15 Thread Mirko Jankovic
, and available before my retirement. *From:* Andy Moorer andymoo...@gmail.com *Sent:* Thursday, March 14, 2013 9:02 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: Announcing Redshift - Biased GPU Renderer Well said, but speed is still important, deadlines are tight and particularly

Re: Announcing Redshift - Biased GPU Renderer

2013-03-15 Thread Emilio Hernandez
:* Thursday, March 14, 2013 9:02 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: Announcing Redshift - Biased GPU Renderer Well said, but speed is still important, deadlines are tight and particularly in the iterative direction phase often re-rendering takes much more time than making

Re: Announcing Redshift - Biased GPU Renderer

2013-03-15 Thread Mirko Jankovic
- Biased GPU Renderer Well said, but speed is still important, deadlines are tight and particularly in the iterative direction phase often re-rendering takes much more time than making a directed change. Dailies reflect this... A series of several directed tweaks to a shot can stretch over

Re: Announcing Redshift - Biased GPU Renderer

2013-03-15 Thread Emilio Hernandez
*To:* softimage@listproc.autodesk.com *Subject:* Re: Announcing Redshift - Biased GPU Renderer Well said, but speed is still important, deadlines are tight and particularly in the iterative direction phase often re-rendering takes much more time than making a directed change. Dailies reflect

Re: Announcing Redshift - Biased GPU Renderer

2013-03-15 Thread Mirko Jankovic
enough to sustain development, and available before my retirement. *From:* Andy Moorer andymoo...@gmail.com *Sent:* Thursday, March 14, 2013 9:02 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: Announcing Redshift - Biased GPU Renderer Well said, but speed is still important

RE: Announcing Redshift - Biased GPU Renderer

2013-03-15 Thread Guillaume Laferriere
, March 15, 2013 11:13 AM To: softimage@listproc.autodesk.com Subject: Re: Announcing Redshift - Biased GPU Renderer I only have a GTX470 and it flies even with that! I'm testing a scene right now with 4.5 mil polys and a 12k HDR lighting texture as well as other large textures and no problem. On 3

Re: Announcing Redshift - Biased GPU Renderer

2013-03-15 Thread Nour Almasri
...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Len Krenzler Sent: Friday, March 15, 2013 11:13 AM To: softimage@listproc.autodesk.com Subject: Re: Announcing Redshift - Biased GPU Renderer I only have a GTX470 and it flies even with that! I'm testing a scene right now

Re: Announcing Redshift - Biased GPU Renderer

2013-03-15 Thread Len Krenzler
...@listproc.autodesk.com] On Behalf Of Len Krenzler Sent: Friday, March 15, 2013 11:13 AM To: softimage@listproc.autodesk.com Subject: Re: Announcing Redshift - Biased GPU Renderer I only have a GTX470 and it flies even with that! I'm testing a scene right now with 4.5 mil polys and a 12k HDR

Re: Announcing Redshift - Biased GPU Renderer

2013-03-15 Thread Christian Gotzinger
Excuse the language, but: Holy shit! Mighty impressive stuff! On Fri, Mar 15, 2013 at 3:35 AM, Nicolas Burtnyk nico...@redshift3d.comwrote: Hey guys, I'm going to respond to the last few messages regarding the importance of speed later, but in the meantime here is a video of some live

Re: Announcing Redshift - Biased GPU Renderer

2013-03-15 Thread Mirko Jankovic
Just thinking.. you really have to wonder why AD as huge company with resources that are probably hard to imagine by any of us never got to make ANYTHING nearly great as anything like what we see from 3rd party guys around. If you think about it like 99% of progress is NOT made by big companies.

Re: Announcing Redshift - Biased GPU Renderer

2013-03-15 Thread Len Krenzler
No kidding! I can't imagine why Nvidia/Arc/MR whatever they're called now couldn't have done this years ago. Between them and AD they can't even get they're basic features working. Money should be directed to these 3rd party guys as much as possible. AD must have called me about 10 times

RE: Announcing Redshift - Biased GPU Renderer

2013-03-15 Thread Sven Constable
Redshift - Biased GPU Renderer Just thinking.. you really have to wonder why AD as huge company with resources that are probably hard to imagine by any of us never got to make ANYTHING nearly great as anything like what we see from 3rd party guys around. If you think about it like 99% of progress

Re: Announcing Redshift - Biased GPU Renderer

2013-03-15 Thread Steven Caron
arnold is NOT in beta... but your point about market success is made. On Fri, Mar 15, 2013 at 1:46 PM, Sven Constable sixsi_l...@imagefront.dewrote: and today it's (officially) still in beta.

Re: Announcing Redshift - Biased GPU Renderer

2013-03-15 Thread Vladimir Jankijevic
I have to back up Steven. Arnold is NOT in beta. I had more to say about this subject but it's not the place for that. I'm really curious what the Redshift guys are able to deliver for a production environment. I'll keep an eye on this for sure! On Fri, Mar 15, 2013 at 10:10 PM, Steven Caron

Re: Announcing Redshift - Biased GPU Renderer

2013-03-14 Thread Nicolas Burtnyk
: Announcing Redshift - Biased GPU Renderer From: ahmidou@gmail.com To: softimage@listproc.autodesk.com 77 secs for the Living room, that's impressive!! --- Ahmidou Lyazidi Director | TD | CG artist http://vimeo.com/ahmidou/videos

Re: Announcing Redshift - Biased GPU Renderer

2013-03-14 Thread Andy Moorer
Well said, but speed is still important, deadlines are tight and particularly in the iterative direction phase often re-rendering takes much more time than making a directed change. Dailies reflect this... A series of several directed tweaks to a shot can stretch over several days in part to

Re: Announcing Redshift - Biased GPU Renderer

2013-03-14 Thread peter_b
@listproc.autodesk.com Subject: Re: Announcing Redshift - Biased GPU Renderer Well said, but speed is still important, deadlines are tight and particularly in the iterative direction phase often re-rendering takes much more time than making a directed change. Dailies reflect this... A series of several

Re: Announcing Redshift - Biased GPU Renderer

2013-03-14 Thread Nicolas Burtnyk
@listproc.autodesk.com *Subject:* Re: Announcing Redshift - Biased GPU Renderer Well said, but speed is still important, deadlines are tight and particularly in the iterative direction phase often re-rendering takes much more time than making a directed change. Dailies reflect this... A series

Re: Announcing Redshift - Biased GPU Renderer

2013-03-14 Thread Steven Caron
*Subject:* Re: Announcing Redshift - Biased GPU Renderer Well said, but speed is still important, deadlines are tight and particularly in the iterative direction phase often re-rendering takes much more time than making a directed change. Dailies reflect this... A series of several directed

Re: Announcing Redshift - Biased GPU Renderer

2013-03-14 Thread Alok Gandhi
retirement. From: Andy Moorer Sent: Thursday, March 14, 2013 9:02 PM To: softimage@listproc.autodesk.com Subject: Re: Announcing Redshift - Biased GPU Renderer Well said, but speed is still important, deadlines are tight and particularly in the iterative direction phase often re

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