not AFAIK. There is a =alpha version that you can download from the
forums, which an individual is developing.
That would be Stefan Woermann
http://vimeo.com/user2509578
That's why I was going to do
the comparison in standalone.
On Wed, Mar 27, 2013 at 3:24 PM, Daryl Dunlap
Haha, thanx Christopher. That's an old keyboard i dismantled a long time
ago.
By the way, that site and reel are more than 3 years old now.
Have just finished the new reel and while working on the new site was
actually thinking whether or not to dump the keyboard thing.
On Fri, Apr 5, 2013 at
I'd keep the keyboard, try
something new with it on the new site :)
Christopher
Octavian Ureche
Friday, April 05,
2013 3:08 AM
Haha, thanx
Christopher. That's an old keyboard i dismantled a long time ago.By
the way, that site and reel are more than 3 years old now.Have
for a quick previz
render before. Makes a massive difference in your workflow.
From: Maxime Philippon [mphilippon.mailingl...@gmail.com]
Sent: 04 April 2013 03:58 AM
To: softimage@listproc.autodesk.com
Subject: Re: Announcing Redshift - Biased GPU Renderer
hey Guys
Hi Octavian,
Would you share your RedShift scene ?
Le 03/04/2013 20:59, Octavian Ureche a écrit :
https://dl.dropbox.com/u/2109634/classroom_sunsky_animation.mov
So here's another test with that classroom scene.
This time without dof and moblur but with an abruptly animated
physical sun.
Ooups, sorry, saw you shared it on ResdShift forum.
Thank's a lot !
I just want to know where I am performance whise with that Quadro 4000
which costed me an arm...
Le 04/04/2013 08:54, olivier jeannel a écrit :
Hi Octavian,
Would you share your RedShift scene ?
Le 03/04/2013 20:59,
Hey Olivier,
Already did that. You can find both versions in the WIP section of the
redshift forum, under the topic Animated Classroom with Dof and Moblur.
Have fun,
O
On Thu, Apr 4, 2013 at 9:54 AM, olivier jeannel olivier.jean...@noos.frwrote:
Hi Octavian,
Would you share your RedShift
Here you go:
http://www.nvidia.com/object/product-quadro-4000-us.html
http://www.geforce.com/hardware/desktop-gpus/geforce-gtx-470/specifications
The last one is what i currently have. as you can see, the quadro's memory
bandwith, cuda cores and memory interface are below the gtx. But you have
I should be out of the office, but will test asap.
For the quadro, well it was bundled with the workstation (HP Z620). It's
no problem if the quadro is more expensive and produce better
performance. It becomes a problem if they are really bellow game cards.
Your gtx has more than 400 cores
Welcome to the pro card market... I only use quadros because that's what
the sells we use ship with... Long gone are the days when people cards were
worth their sticker price
On Apr 4, 2013 4:28 PM, olivier jeannel olivier.jean...@noos.fr wrote:
I should be out of the office, but will test asap.
How is redshift compared to octane?
2013/4/4 James De Colling james.decoll...@gmail.com
Welcome to the pro card market... I only use quadros because that's what
the sells we use ship with... Long gone are the days when people cards were
worth their sticker price
On Apr 4, 2013 4:28 PM,
@listproc.autodesk.com
Subject: Re: Announcing Redshift - Biased GPU Renderer
How is redshift compared to octane?
2013/4/4 James De Colling
james.decoll...@gmail.commailto:james.decoll...@gmail.com
Welcome to the pro card market... I only use quadros because that's what the
sells we use ship with... Long gone
@listproc.autodesk.com
*Subject:* Re: Announcing Redshift - Biased GPU Renderer
** **
How is redshift compared to octane?
** **
2013/4/4 James De Colling james.decoll...@gmail.com
Welcome to the pro card market... I only use quadros because that's what
the sells we use ship
Title: Signature
Yes, you can use standard Softimage lights, although RS has its own
light primitives that may be more optimized. Haven't fully tested
that yet. For a list of compatible shaders see the following two
pages in the RS documentation:
Well, if I understand correctly, RS does Distributed Monte Carlo, which
is a bit different from Octane's Pathtracing. So you're not going to get
an apples-to-apples comparison between the two. Now, I have Octane as
well, and in my opinion, RS beats it soundly on modest hardware, both in
Can't say anything about Octane because i just toyed with it. But i really
enjoyed Keyshot.
Even if you can't really do animation rendering with it other than it's
built in srt sytem, it's a very fast CPU based raytracer.
Very HDRI oriented. Can't remember if it has lights at all. For all i know
i
I like your keyboard
graphic on your web site, very appealing :)
Christopher
Octavian Ureche
Thursday, April
04, 2013 11:58 AM
Can't say
anything about Octane because i just toyed with it. But i really enjoyed
Keyshot.Even if you can't really do animation
https://dl.dropbox.com/u/2109634/classroom_sunsky_animation.mov
So here's another test with that classroom scene.
This time without dof and moblur but with an abruptly animated physical sun.
Looking at the overall render, i think it looks good. I know some will jump
and say it's too fast, which
I feel the same way! The only other place I've had this much fun
lighting and rendering is with modo (Preview is awesome!). To be able to
iterate over high-quality renders in a matter of minutes with RS is just
liberating. And I'm using a lowly GTX 470!
-Tim
On 4/3/2013 1:59 PM, Octavian
Haha, we have the exact same video card.
To be honest, if things keep going like this, i'll be getting another one
used and put in sli.
Multi-gpu support is on its way.
On Wed, Apr 3, 2013 at 10:30 PM, Tim Crowson tim.crow...@magneticdreams.com
wrote:
I feel the same way! The only other place
I just started playing with Redshift and have to say I am really impressed.
Playing with on my laptop, with a GT 425M, and It still does the trick!.
The combo GI and progressive rendering really is a nice combo.
Can't wait to try this on a real workstation, with a full on GPU!
On 3 April 2013
Ahhh the renderers.
Cristobal Infante
Wednesday, April
03, 2013 7:37 PM
I just started
playing with Redshift and have to say I am really impressed.Playing
with on my laptop, with a GT 425M, and It still does the trick!. The
combo GI and progressive rendering really is a
hey Guys, I'm new to this topic, I read a bit of this conversation, This
Redshift GPU renderer look really awesome!
I wanted to know if Redshift use the mantal ray's materials and lights or
did he have his own materials and lights set up, like Arnold?
And as a student, can I be an alpha tester?
a sample scene to benchmark yet. But I like what you've got
there, and great times!
But.. are you happy with the grain in the image?
Thanks for sharing the image. =)
-Draise
From: okt...@gmail.com
Date: Mon, 1 Apr 2013 19:17:32 +0300
Subject: Re: Announcing Redshift - Biased
!
But.. are you happy with the grain in the image?
Thanks for sharing the image. =)
-Draise
--
From: okt...@gmail.com
Date: Mon, 1 Apr 2013 19:17:32 +0300
Subject: Re: Announcing Redshift - Biased GPU Renderer
To: softimage@listproc.autodesk.com
Crossposting and a little
- Biased GPU Renderer
To: softimage@listproc.autodesk.**comsoftimage@listproc.autodesk.com
Crossposting and a little OT but i just had to share this.
Took some time today and finally fiddled a bit with redshift.
1:41 mins on a gtx470 with the old classroom scene (10 min for material
setup, 1 hr
. =)
-Draise
--
From: okt...@gmail.com
Date: Mon, 1 Apr 2013 19:17:32 +0300
Subject: Re: Announcing Redshift - Biased GPU Renderer
To: softimage@listproc.autodesk.**comsoftimage@listproc.autodesk.com
Crossposting and a little OT but i just had to share this.
Took some time
: Announcing Redshift - Biased GPU Renderer
To: softimage@listproc.autodesk.comsoftimage@listproc.**
autodesk.com softimage@listproc.autodesk.com
Crossposting and a little OT but i just had to share this.
Took some time today and finally fiddled a bit with redshift.
1:41 mins on a gtx470
-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Octavian
Ureche
Sent: Tuesday, April 02, 2013 20:37
To: softimage@listproc.autodesk.com
Subject: Re: Announcing Redshift - Biased GPU Renderer
Speaking of the wolf
Was just getting ready to post
*From:* softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of
*Octavian Ureche
*Sent:* Tuesday, April 02, 2013 20:37
*To:* softimage@listproc.autodesk.com
*Subject:* Re: Announcing Redshift - Biased GPU Renderer
Speaking of the wolf
Was just
@listproc.autodesk.com
*Subject:* Re: Announcing Redshift - Biased GPU Renderer
I agree that it makes it difficult to spot any flickering with a fast
moving camera,
but it was enough to see that if there was any, that it would be
minimal if there was at any at all..
Especially that brute force was used.. meaning
...@gmail.com
Date: Mon, 1 Apr 2013 19:17:32 +0300
Subject: Re: Announcing Redshift - Biased GPU Renderer
To: softimage@listproc.autodesk.comsoftimage@listproc.**
autodesk.com softimage@listproc.autodesk.com
Crossposting and a little OT but i just had to share this.
Took some time today and finally
CPU render is more
effective over GPU, even though it can be slower. An example is look at
the render farms for recent CG films, there huge mostly CPU based.
Doeke Wartena
Monday, April 01,
2013 3:11 PM
Can someone tell
me why so many renderers are CPU based? And what
The GTX Titan is not a gimmick but uses the successor to the chip series
used in the GTX 680, e.g. the GT(X) 6xx series uses the GK104, while
the GTX Titan uses the GK110. You can find the GK110 in the Tesla K20, too.
You could describe the GTX690 as a gimmick, as it uses two GK104 on one card
On the other hand Titan is more expensive than 2 gtx680 if I'm not
mistaken... and i bet that with two 680 in SLI, when multi GPU is supported
you will have better performance than with 1 titan right?
On Wed, Mar 27, 2013 at 8:55 AM, Tim Leydecker bauero...@gmx.de wrote:
The GTX Titan is not a
Personally, I´m hesistant to using two or more cards with SLI
because of micro stuttering: http://en.wikipedia.org/wiki/Micro_stuttering
If there would be a solution to that, I´d go with two GTX670 w/4GB VRAM,
as they are the same GK104´s with a 915MHz chipspeed instead of a 1006Mhz
chipspeed as
That's exactly what I'm eager for, having multiple cards in (linked by sli
or not) participating in the render. Huge bang for buck potential.
Ben
--
Benjamin Clifford Davis
www.moondog-animation.com
office: +33 9 50 04 76 15
mobile: +33 6 88 48 54 50
6 bis avenue des Iles
74000 Annecy
I don't think micro stuttering would be a terrible issue as far as GPU
rendering goes, it's mostly a frustrating drawback as far as framerates
being slightly crippled in gameplay, no?
--
Benjamin Clifford Davis
www.moondog-animation.com
office: +33 9 50 04 76 15
mobile: +33 6 88 48 54 50
6
I don´t know how the setup of two or more cards would be best done
for GPU rendering purposes but I would at least try to enable SLI
to get the best framerate/redraw performance in general applications
and games to better justify the investment.
But maybe, if I don´t have to bother about it and
There was a subject on Redshift Forum about having two grapphic cards.
It seems to be possible to keep a quadro for dispaly (as it is
significantly better at displaying), and have a Titan dedicated to
rendering only (in Redshift you select which card is rendering) as they
have a huge amount of
SLI and crossfire dio not affect viewport performance in any of 3d
application.
On Wed, Mar 27, 2013 at 11:12 AM, olivier jeannel
olivier.jean...@noos.frwrote:
There was a subject on Redshift Forum about having two grapphic cards.
It seems to be possible to keep a quadro for dispaly (as it
I installed my Titan yesterday, and it bloody screams.
Images soon as I get through this project deadline.
On Wed, Mar 27, 2013 at 6:47 AM, Mirko Jankovic
mirkoj.anima...@gmail.comwrote:
SLI and crossfire dio not affect viewport performance in any of 3d
application.
On Wed, Mar 27,
Congrats! Wish I could get one of those puppies.
On Wed, Mar 27, 2013 at 2:20 PM, Ed Manning etmth...@gmail.com wrote:
I installed my Titan yesterday, and it bloody screams.
Images soon as I get through this project deadline.
On Wed, Mar 27, 2013 at 6:47 AM, Mirko Jankovic
i bet, but damn... its an expensive card.
On Wed, Mar 27, 2013 at 11:20 AM, Ed Manning etmth...@gmail.com wrote:
I installed my Titan yesterday, and it bloody screams.
Images soon as I get through this project deadline.
yes, but reasonably less than Tesla and Maximus setups that it outperforms
and uses less power than.
And much less than a new computer. Makes my quad-xeon 2008 Mac Pro a
viable workstation/renderbox for non-CPU tasks.
On Wed, Mar 27, 2013 at 2:26 PM, Steven Caron car...@gmail.com wrote:
i
In what spare time I have I'm setting up a shootout between Octane
standalone and redshift in SI.
Ed, did Octane ever release their SI plugin?
On Wed, Mar 27, 2013 at 3:23 PM, Ed Manning etmth...@gmail.com wrote:
In what spare time I have I'm setting up a shootout between Octane
standalone and redshift in SI.
And Vimeo lets you allow people to download the video too, if you enable
that option.
On Tue, Mar 26, 2013 at 11:08 PM, Ahmidou.xsi ahmidou@gmail.com wrote:
Hi Nicolas, you could maube consider vimeo as a better option.
Cheers
Le 27 mars 2013 à 13:43, Nicolas Burtnyk
Yeah we'll switch to Vimeo once we do our next batch of videos.
Looks like we'll need a Pro account, which isn't free but the cost is
pretty reasonable.
-Nicolas
On Wed, Mar 27, 2013 at 12:34 PM, Alan Fregtman alan.fregt...@gmail.comwrote:
And Vimeo lets you allow people to download the video
We use a pro account for all of our stuff and it's a lot nicer than youtube
- faster to upload, easy to upload multiple videos. There's also a fair few
3D-focused groups and channels on there, so I find the exposure to
potential customers is much better.
On 27 March 2013 15:37, Nicolas Burtnyk
Thanks Paul. You guys are the kings of cool videos, so your advice is well
received!
On Wed, Mar 27, 2013 at 12:49 PM, Paul Doyle technove...@gmail.com wrote:
We use a pro account for all of our stuff and it's a lot nicer than
youtube - faster to upload, easy to upload multiple videos.
Don't call it a gimmick then (although it is with all the fashion and hype
elements around it), call it a singularity, but if you're looking at
benching and sorting videocards for performance and bang for buck you
should exclude it. Unless you also want to include that massive liquid
cooled asus
The TITAN is not a gimmick with respect to Redshift.
It's almost twice as fast as a GTX 670 on all the tests we've run. We
don't have a GTX 680 so I don't have the numbers to compare against.
Pricing wise, there TITAN costs $1K and the 680 4GB is $550 so the 680
wins for price/performance ratio
for
compute or rendering.
jeff
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Nicolas Burtnyk
Sent: Wednesday, March 27, 2013 6:20 PM
To: softimage@listproc.autodesk.com
Subject: Re: Announcing Redshift - Biased GPU Renderer
The TITAN
: Announcing Redshift - Biased GPU Renderer
** **
The TITAN is not a gimmick with respect to Redshift.
It's almost twice as fast as a GTX 670 on all the tests we've run. We
don't have a GTX 680 so I don't have the numbers to compare against.
Pricing wise, there TITAN costs $1K and the 680 4GB
The answer is... it depends :)
If your scene is very large and doesn't fit in X GB of VRAM, then more VRAM
will be a big performance win because you'll be going out of core less.
That being said, even for simpler scenes that easily fit in VRAM, more
VRAM can improve performance. Redshift can
Hey guys,
Just wanted to share a couple of very short videos we made that show the
stability of the GI in Redshift.
Unfortunately Youtube's compression kind of murdered the smoothness, but I
assure you that any artifacts you see in these videos are from compression
and not GI.
Hi Nicolas, you could maube consider vimeo as a better option.
Cheers
Le 27 mars 2013 à 13:43, Nicolas Burtnyk nico...@redshift3d.com a écrit :
Hey guys,
Just wanted to share a couple of very short videos we made that show the
stability of the GI in Redshift.
Unfortunately Youtube's
Benchmarking is more driver tuning than it's videocard performance, and if
you want to look at number crunching you should look at the most recent
gens.
The 680 has brought nVIDIA back up top for number crunching (forgetting the
silver editions or gimmicks like the titan), and close enough to
Yep, doesn't flicker one bit!
On 26/03/2013 10:43 PM, Nicolas Burtnyk wrote:
Hey guys,
Just wanted to share a couple of very short videos we made that show
the stability of the GI in Redshift.
Unfortunately Youtube's compression kind of murdered the smoothness,
but I assure you that any
My beef with ATI last time I tried FirePro was that it had a hard time
locking into 25fps playback in some apps, as if the refresh rate was locked
to 30/60. Realtime playback in Softimage would stutter annoyingly IIRC.
Plus it seemed to draw text slightly differently in some apps.
Nvidia just
well no idea about pro cards.. really never got financial justification to
get one, quadro 4000 in old company didn;t really felt anything much better
than gaming cards so...
but in gaming segment..
opengl scores in sinebench for example:
gtx 580: ~55
7970: ~90
to start with
not to mention
@listproc.autodesk.com
*Subject:* Re: Announcing Redshift - Biased GPU Renderer
Well said, but speed is still important, deadlines are tight and
particularly in the iterative direction phase often re-rendering takes much
more time than making a directed change. Dailies reflect this... A series
of several
:* Re: Announcing Redshift - Biased GPU Renderer
Well said, but speed is still important, deadlines are tight and
particularly in the iterative direction phase often re-rendering takes much
more time than making a directed change. Dailies reflect this... A series
of several directed tweaks
enough to sustain
development,
and available before my retirement.
*From:* Andy Moorer andymoo...@gmail.com
*Sent:* Thursday, March 14, 2013 9:02 PM
*To:* softimage@listproc.autodesk.com
*Subject:* Re: Announcing Redshift - Biased GPU Renderer
Well said, but speed is still important
Hi Nicolas,
I'm curious in how far GPU memory impacts render time. To put it differently:
Assuming the amount of cores is what makes the biggest difference in render
time, what's the expected speed differences comparing a graphics card with 1gb
to one equipped with 2gb or more?
Cheers,
To add to the subject, is there a Redshift benchmark with different
graphic cards ?
Will be fun to have renderfarm only filled with graphic cards :)
-Where's your renderfarm ?
-It's the little box on floor...
Le 18/03/2013 12:49, Stefan Kubicek a écrit :
Hi Nicolas,
I'm curious in how far
to sustain development,
and available before my retirement.
*From:* Andy Moorer andymoo...@gmail.com
*Sent:* Thursday, March 14, 2013 9:02 PM
*To:* softimage@listproc.autodesk.com
*Subject:* Re: Announcing Redshift - Biased GPU Renderer
Well said, but speed is still important, deadlines
Hi Peter,
First of all, let me apologize for taking forever to respond. We've had a
pretty crazy last couple of days with the alpha launch.
You're absolutely right that speed is worth very little or even nothing if
you can't actually get the image you or the client wants out of the damned
Hi Mirko,
Redshift does use the CPU for a couple things here and there so the CPU is
not irrelevant to the performance, but it's not a big contributor.
For example, the RT hierarchy construction (construction of the
acceleration structure for raytracing) is done on the CPU as is texture
To: softimage@listproc.autodesk.com
Subject: Re: Announcing Redshift - Biased GPU Renderer
still, sitoa isn't beta anymore. peter, that was years ago when you started
evaluation, right?
it needs to be known that the reason it's not distributed widely isn't because
arnold or sitoa is beta software. it's
thanks Nicolas – sounds very good.
the images as well as the video look very promising – my interest is certainly
aroused .
From: Nicolas Burtnyk
Sent: Sunday, March 17, 2013 7:33 AM
To: softimage@listproc.autodesk.com
Subject: Re: Announcing Redshift - Biased GPU Renderer
Hi Peter,
First
– but not to the producer who had to make the decision on purchasing.
From: Vladimir Jankijevic
Sent: Saturday, March 16, 2013 12:03 AM
To: softimage@listproc.autodesk.com
Subject: Re: Announcing Redshift - Biased GPU Renderer
I have to back up Steven. Arnold is NOT in beta. I had more to say about
mailto:softimage@listproc.autodesk.com
*Subject:* Re: Announcing Redshift - Biased GPU Renderer
I have to back up Steven. Arnold is NOT in beta. I had more to say
about this subject but it's not the place for that.
I'm really curious what the Redshift guys are able to deliver for a
production environment
ok, I stand corrected. Thanks for clearing that up.
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Vladimir
Jankijevic
Sent: Saturday, March 16, 2013 0:04
To: softimage@listproc.autodesk.com
Subject: Re: Announcing Redshift - Biased
fair enough – I was indeed referring to SItoA and MtoA , not Arnold standalone.
From: Stephen Blair
Sent: Saturday, March 16, 2013 12:50 PM
To: softimage@listproc.autodesk.com
Subject: Re: Announcing Redshift - Biased GPU Renderer
SItoA beta and Mtoa beta, not Arnold beta
On 16/03/2013 5:15
and MtoA , not Arnold
standalone.
From: Stephen Blair
Sent: Saturday, March 16, 2013 12:50 PM
To: softimage@listproc.autodesk.com
Subject: Re: Announcing Redshift - Biased GPU Renderer
SItoA beta and Mtoa beta, not Arnold beta
On 16/03/2013 5:15 AM, pete...@skynet.be wrote:
well, I had
Moorer mailto:andymoo...@gmail.com
*Sent:* Thursday, March 14, 2013 9:02 PM
*To:* softimage@listproc.autodesk.com
mailto:softimage@listproc.autodesk.com
*Subject:* Re: Announcing Redshift - Biased GPU Renderer
Well said, but speed is still important, deadlines are tight
that is affordable yet high enough to sustain development,
and available before my retirement.
*From:* Andy Moorer andymoo...@gmail.com
*Sent:* Thursday, March 14, 2013 9:02 PM
*To:* softimage@listproc.autodesk.com
*Subject:* Re: Announcing Redshift - Biased GPU Renderer
Well said
mailto:andymoo...@gmail.com
*Sent:* Thursday, March 14, 2013 9:02 PM
*To:* softimage@listproc.autodesk.com
mailto:softimage@listproc.autodesk.com
*Subject:* Re: Announcing Redshift - Biased GPU Renderer
Well said, but speed is still important, deadlines are tight
,
and available before my retirement.
*From:* Andy Moorer andymoo...@gmail.com
*Sent:* Thursday, March 14, 2013 9:02 PM
*To:* softimage@listproc.autodesk.com
*Subject:* Re: Announcing Redshift - Biased GPU Renderer
Well said, but speed is still important, deadlines are tight and
particularly
:* Thursday, March 14, 2013 9:02 PM
*To:* softimage@listproc.autodesk.com
*Subject:* Re: Announcing Redshift - Biased GPU Renderer
Well said, but speed is still important, deadlines are tight and
particularly in the iterative direction phase often re-rendering takes much
more time than making
- Biased GPU Renderer
Well said, but speed is still important, deadlines are tight and
particularly in the iterative direction phase often re-rendering takes
much
more time than making a directed change. Dailies reflect this... A
series
of several directed tweaks to a shot can stretch over
*To:* softimage@listproc.autodesk.com
*Subject:* Re: Announcing Redshift - Biased GPU Renderer
Well said, but speed is still important, deadlines are tight and
particularly in the iterative direction phase often re-rendering takes
much
more time than making a directed change. Dailies reflect
enough to sustain
development,
and available before my retirement.
*From:* Andy Moorer andymoo...@gmail.com
*Sent:* Thursday, March 14, 2013 9:02 PM
*To:* softimage@listproc.autodesk.com
*Subject:* Re: Announcing Redshift - Biased GPU Renderer
Well said, but speed is still important
, March 15, 2013 11:13 AM
To: softimage@listproc.autodesk.com
Subject: Re: Announcing Redshift - Biased GPU Renderer
I only have a GTX470 and it flies even with that! I'm testing a scene right
now with 4.5 mil polys and a 12k HDR lighting texture as well as other large
textures and no problem.
On 3
...@listproc.autodesk.com [mailto:
softimage-boun...@listproc.autodesk.com] On Behalf Of Len Krenzler
Sent: Friday, March 15, 2013 11:13 AM
To: softimage@listproc.autodesk.com
Subject: Re: Announcing Redshift - Biased GPU Renderer
I only have a GTX470 and it flies even with that! I'm testing a scene
right now
...@listproc.autodesk.com] On Behalf Of Len Krenzler
Sent: Friday, March 15, 2013 11:13 AM
To: softimage@listproc.autodesk.com
Subject: Re: Announcing Redshift - Biased GPU Renderer
I only have a GTX470 and it flies even with that! I'm testing a scene right
now with 4.5 mil polys and a 12k HDR
Excuse the language, but: Holy shit! Mighty impressive stuff!
On Fri, Mar 15, 2013 at 3:35 AM, Nicolas Burtnyk nico...@redshift3d.comwrote:
Hey guys,
I'm going to respond to the last few messages regarding the importance of
speed later, but in the meantime here is a video of some live
Just thinking.. you really have to wonder why AD as huge company with
resources that are probably hard to imagine by any of us never got to make
ANYTHING nearly great as anything like what we see from 3rd party guys
around.
If you think about it like 99% of progress is NOT made by big
companies.
No kidding! I can't imagine why Nvidia/Arc/MR whatever they're called
now couldn't have done this years ago. Between them and AD they can't
even get they're basic features working.
Money should be directed to these 3rd party guys as much as possible.
AD must have called me about 10 times
Redshift - Biased GPU Renderer
Just thinking.. you really have to wonder why AD as huge company with
resources that are probably hard to imagine by any of us never got to make
ANYTHING nearly great as anything like what we see from 3rd party guys
around.
If you think about it like 99% of progress
arnold is NOT in beta... but your point about market success is made.
On Fri, Mar 15, 2013 at 1:46 PM, Sven Constable sixsi_l...@imagefront.dewrote:
and today it's (officially) still in beta.
I have to back up Steven. Arnold is NOT in beta. I had more to say about
this subject but it's not the place for that.
I'm really curious what the Redshift guys are able to deliver for a
production environment. I'll keep an eye on this for sure!
On Fri, Mar 15, 2013 at 10:10 PM, Steven Caron
: Announcing Redshift - Biased GPU Renderer
From: ahmidou@gmail.com
To: softimage@listproc.autodesk.com
77 secs for the Living room, that's impressive!!
---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
Well said, but speed is still important, deadlines are tight and particularly
in the iterative direction phase often re-rendering takes much more time than
making a directed change. Dailies reflect this... A series of several
directed tweaks to a shot can stretch over several days in part to
@listproc.autodesk.com
Subject: Re: Announcing Redshift - Biased GPU Renderer
Well said, but speed is still important, deadlines are tight and particularly
in the iterative direction phase often re-rendering takes much more time than
making a directed change. Dailies reflect this... A series of several
@listproc.autodesk.com
*Subject:* Re: Announcing Redshift - Biased GPU Renderer
Well said, but speed is still important, deadlines are tight and
particularly in the iterative direction phase often re-rendering takes much
more time than making a directed change. Dailies reflect this... A series
*Subject:* Re: Announcing Redshift - Biased GPU Renderer
Well said, but speed is still important, deadlines are tight and
particularly in the iterative direction phase often re-rendering takes much
more time than making a directed change. Dailies reflect this... A series
of several directed
retirement.
From: Andy Moorer
Sent: Thursday, March 14, 2013 9:02 PM
To: softimage@listproc.autodesk.com
Subject: Re: Announcing Redshift - Biased GPU Renderer
Well said, but speed is still important, deadlines are tight and
particularly in the iterative direction phase often re
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