> -----Original Message-----
> From: Steve Richfield via AGI [mailto:[email protected]]
> 
> Again, everything I have seen shows "consciousness" to be a post-hoc emergent
> property of a process that is VERY different that it appears to be. Think
> hundreds of threads that can NOT be done one-at-a-time, except maybe in a
> time sharing sort of way, because some threads may never finish, some might
> cancel others, etc. Further, there is plenty of biological evidence supporting
> bidirectional computations, which are incredibly inefficient to simulate on
> present-day computers (except analog computers).


There are many ways to look at it. It could be a finite state machine model 
where consciousness is the cumulative "moving average" of the contexts of the 
FSM with many threads running many FSM's where the contexts are interlinked. 
This would imply in your chess example where the FSM's are solving many chess 
moves simultaneously in the background and the post-hoc emergent consciousness 
is notified asynchronously of threaded results as they bubble up.

That's not my preferred model just an impromptu example.

Why is bidirectional more efficient on analog computers? Which type of 
bidirectional computation are you referring to.

John






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