Hi Pawel, thx, for the suggestion, i will try BitmapMaterial although i am using BitmapFileMaterial on loaded 3DS-files. it happens with this and also if i keep the auto-loaded material (i gues it is also a BitmapFileMaterial).
Holger On 24 Okt., 12:00, Paweł Stanisławczuk (taurus76) <[EMAIL PROTECTED]> wrote: > Hi, > > Holger, I think I had the same problem. In CORRECT_Z_ORDER > MovieMaterial mess the UVMaps, I switched to BitmapMaterial. It has > most of features and works really great. > > Paweł > > On 24 Paź, 11:31, Holger <[EMAIL PROTECTED]> wrote: > > > I am having the same error with the CORRECT_Z_ORDER renderer. > > That is really a very serious issue. On top of this, even when the > > objects are not > > out of the camera-view some triangles will suddenly have a wrong > > texture-mapping. > > > Holger > > > On 23 Okt., 17:39, Paweł Stanisławczuk (taurus76) <[EMAIL PROTECTED]> > > wrote: > > > > Hi, > > > > I'm trying do upgrade from version 2.1 to 2.2 but I have these > > > problems (I use the latest ver from svn): > > > > 1. Cannot use Renderer.CORRECT_Z_ORDER > > > When trying to hover the mouse on planes in CORRECT_Z_ORDER I get > > > these errors: > > > TypeError: Error #1009: Cannot access a property or method of a null > > > object reference. > > > at away3d.core.render::QuadrantRenderer/getList() > > > at away3d.core.render::QuadrantRenderer/list() > > > at away3d.containers::View3D/checkSession() > > > at away3d.containers::View3D/findHit() > > > at away3d.containers::View3D/fireMouseEvent() > > > at away3d.containers::View3D/onMouseOut() > > > > In BASIC everything works fine. In ver 2.1 the CORRECT_Z_ORDER don't > > > produce this error. > > > > 2. Loading OBJ I see that the axis is changed. In 2.2 my obj land with > > > face on the floor ;) Could You tell me what changes were made here? I > > > try to rotate it but I have a little collision detection and now it's > > > in a little mess ;) Maybe The best solution would be rotating OBJ > > > already in 3D modeling application? > > > > 3. All My elements: Planes, loaded OBJ are not clickable. I can't > > > figure out what was changed here. > > > Did I missed something? Where can I read changes in new version about > > > this things? > > > > Everyday I look at the poll on away3d.com and my dreamed-of feature: > > > Nearfield culling has less and less chance of winning. I started my > > > adventure with away3d on 1.0 version, and from this time Nearfield > > > culling was always most urgent. I would like to start my third major > > > project with Away3D but now the "minus x, plus zoom" workaround really > > > wont do ;). The culling feature in PV3D made me even more hungry ;) > > > I've read in some posts on away3d.dev that it is imminent. Would You > > > please tell me when Nearfield culling feature will be available on > > > Away3D? I can't wait for that :) > > > > I haven't got the opportunity to report my update from Away3D 1,5 to > > > 2.1 with My Dekort3D app. I can say that along with FP10 the > > > improvement is massive! Using my test room the framerate jumped from > > > 10 to 40! fps. And the quality is much better thanks to new features. > > > The development of Away3D to make it faster and better is much bigger > > > than you said year ago ;) > > > > Regards > > > Paweł Stanisławczuk
