Hi Pawel,

thx, for the suggestion, i will try BitmapMaterial although i am using
BitmapFileMaterial on loaded 3DS-files.
it happens with this and also if i keep the auto-loaded material (i
gues it is also a BitmapFileMaterial).

Holger

On 24 Okt., 12:00, Paweł Stanisławczuk (taurus76) <[EMAIL PROTECTED]>
wrote:
> Hi,
>
> Holger, I think I had the same problem. In CORRECT_Z_ORDER
> MovieMaterial mess the UVMaps, I switched to BitmapMaterial. It has
> most of features and works really great.
>
> Paweł
>
> On 24 Paź, 11:31, Holger <[EMAIL PROTECTED]> wrote:
>
> > I am having the same error with the CORRECT_Z_ORDER renderer.
> > That is really a very serious issue. On top of this, even when the
> > objects are not
> > out of the camera-view some triangles will suddenly have a wrong
> > texture-mapping.
>
> > Holger
>
> > On 23 Okt., 17:39, Paweł Stanisławczuk (taurus76) <[EMAIL PROTECTED]>
> > wrote:
>
> > > Hi,
>
> > > I'm trying do upgrade from version 2.1 to 2.2 but I have these
> > > problems (I use the latest ver from svn):
>
> > > 1. Cannot use Renderer.CORRECT_Z_ORDER
> > > When trying to hover the mouse on planes in CORRECT_Z_ORDER I get
> > > these errors:
> > > TypeError: Error #1009: Cannot access a property or method of a null
> > > object reference.
> > >  at away3d.core.render::QuadrantRenderer/getList()
> > >  at away3d.core.render::QuadrantRenderer/list()
> > >  at away3d.containers::View3D/checkSession()
> > >  at away3d.containers::View3D/findHit()
> > >  at away3d.containers::View3D/fireMouseEvent()
> > >  at away3d.containers::View3D/onMouseOut()
>
> > > In BASIC everything works fine. In ver 2.1 the CORRECT_Z_ORDER don't
> > > produce this error.
>
> > > 2. Loading OBJ I see that the axis is changed. In 2.2 my obj land with
> > > face on the floor ;) Could You tell me what changes were made here? I
> > > try to rotate it but I have a little collision detection and now it's
> > > in a little mess ;) Maybe The best solution would be rotating OBJ
> > > already in 3D modeling application?
>
> > > 3. All My elements: Planes, loaded OBJ are not clickable. I can't
> > > figure out what was changed here.
> > > Did I missed something? Where can I read changes in new version about
> > > this things?
>
> > > Everyday I look at the poll on away3d.com and my dreamed-of feature:
> > > Nearfield culling has less and less chance of winning. I started my
> > > adventure with away3d on 1.0 version, and from this time Nearfield
> > > culling was always most urgent. I would like to start my third major
> > > project with Away3D but now the "minus x, plus zoom" workaround really
> > > wont do ;). The culling feature in PV3D made me even more hungry ;)
> > > I've read in some posts on away3d.dev that it is imminent. Would You
> > > please tell me when Nearfield culling feature will be available on
> > > Away3D? I can't wait for that :)
>
> > > I haven't got the opportunity to report my update from Away3D 1,5 to
> > > 2.1 with My Dekort3D app. I can say that along with FP10 the
> > > improvement is massive! Using my test room the framerate jumped from
> > > 10 to 40! fps. And the quality is much better thanks to new features.
> > > The development of Away3D to make it faster and better is much bigger
> > > than you said year ago ;)
>
> > > Regards
> > > Paweł Stanisławczuk

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