Have you tried using a new layer for the floor? you can send this layer to the back like this:
var back:SpriteRenderSession = new SpriteRenderSession(); back.screenZ = 999999999; floor.ownCanvas = true; floor.ownSession = back;
Have you tried using a new layer for the floor? you can send this layer to the back like this:
var back:SpriteRenderSession = new SpriteRenderSession(); back.screenZ = 999999999; floor.ownCanvas = true; floor.ownSession = back;