WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOWWWWWWWWWW!!! I published release build and it jumped UP t o22-23 FPS (Out of 24). Wow ,didnt know it slows down so much in debug mode!!!!
On Tue, Oct 20, 2009 at 2:57 PM, Michael Iv <[email protected]> wrote: > > Own canvas does not work when applied to the room object because inside the > room I have translations of objects > > > On Tue, Oct 20, 2009 at 2:48 PM, Michael Iv <[email protected]> wrote: > >> But I have objects that move inside the ObjectContainer of the room .Will >> it prevent the renderer from stopping rendering the parts of the room? >> >> >> On Tue, Oct 20, 2009 at 2:44 PM, Michael Iv <[email protected]>wrote: >> >>> Now I am going to try to put own Canvas on the whole Room Class that >>> extends ObjectContainer .Let s see what I ll get >>> >>> On Tue, Oct 20, 2009 at 2:40 PM, Peter Kapelyan <[email protected]>wrote: >>> >>>> Hmm I guess the floor is not behind everything (read before). Did you >>>> try the object container thing? >>>> >>>> >>>> On Tue, Oct 20, 2009 at 8:38 AM, Peter Kapelyan <[email protected]>wrote: >>>> >>>>> Is the floor always behind everything? >>>>> >>>>> >>>>> On Tue, Oct 20, 2009 at 8:36 AM, Michael Iv <[email protected]>wrote: >>>>> >>>>>> yourObject.pushback = true ??? Yes because it is quite complex scene >>>>>> with some more Objects that wrap the floor so in order t oget right Z >>>>>> sorting off total sum of the elements I had to stop doing pushfront and >>>>>> push >>>>>> back stuff >>>>>> >>>>>> >>>>>> On Tue, Oct 20, 2009 at 2:33 PM, Peter Kapelyan >>>>>> <[email protected]>wrote: >>>>>> >>>>>>> You can try to add ownCanvas on a ObjectContainer3D, with all the >>>>>>> objects together, so that you shouldn't have this problem. >>>>>>> >>>>>>> -Pete >>>>>>> >>>>>>> >>>>>>> On Tue, Oct 20, 2009 at 8:30 AM, Michael Iv >>>>>>> <[email protected]>wrote: >>>>>>> >>>>>>>> The thing is that this specific plane I cant set to ownCanvas true >>>>>>>> because then it sets in front of objects that pop up from hatch that is >>>>>>>> inside the floor >>>>>>>> >>>>>>>> >>>>>>>> On Tue, Oct 20, 2009 at 2:25 PM, Li <[email protected]> wrote: >>>>>>>> >>>>>>>>> Whenever view.forceUpdate is not set to true, any object3ds with >>>>>>>>> obj3d.ownCanvas = true whose transformations have not changed in >>>>>>>>> regard to >>>>>>>>> the camera's transformation -that is, that look the same to the >>>>>>>>> camera as in >>>>>>>>> the last render cycle-, and whose materials haven't updated, will not >>>>>>>>> be >>>>>>>>> rendered in the current cycle. That's the engine's tri-caching system. >>>>>>>>> >>>>>>>> >>>>>>>> >>>>>>> >>>>>>> >>>>>>> -- >>>>>>> ___________________ >>>>>>> >>>>>>> Actionscript 3.0 Flash 3D Graphics Engine >>>>>>> >>>>>>> HTTP://AWAY3D.COM >>>>>>> >>>>>> >>>>>> >>>>> >>>>> >>>>> -- >>>>> ___________________ >>>>> >>>>> Actionscript 3.0 Flash 3D Graphics Engine >>>>> >>>>> HTTP://AWAY3D.COM >>>>> >>>> >>>> >>>> >>>> -- >>>> ___________________ >>>> >>>> Actionscript 3.0 Flash 3D Graphics Engine >>>> >>>> HTTP://AWAY3D.COM >>>> >>> >>> >> >
