Doing this popping up objects from the hole will appear always in front of the floor. But it is ok ,as I wrote above release build gets 22-23 FPS so it was a matter of debug mode . (I am still amazed about that difference);
On Tue, Oct 20, 2009 at 3:02 PM, Li <[email protected]> wrote: > Have you tried using a new layer for the floor? you can send this layer to > the back like this: > > var back:SpriteRenderSession = new SpriteRenderSession(); > back.screenZ = 999999999; > floor.ownCanvas = true; > floor.ownSession = back; >
