Doing this popping up objects from the hole will appear always in front of
the floor. But it is ok ,as I wrote above release build gets 22-23 FPS so it
was a matter
of debug mode . (I am still amazed about that difference);

On Tue, Oct 20, 2009 at 3:02 PM, Li <[email protected]> wrote:

> Have you tried using a new layer for the floor? you can send this layer to
> the back like this:
>
> var back:SpriteRenderSession = new SpriteRenderSession();
> back.screenZ = 999999999;
> floor.ownCanvas = true;
> floor.ownSession = back;
>

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