I can only speak for myself, but I choose to ignore it because:

1) It has <0.5 installed base of flash
2) Lingo sucks (I wrote many shockwave apps in the bad old days. Really,
it's terrible)
3) Director is a mess, seems abandoned by Adobe
5) Last time I checked, the shockwave player still wouldn't run on OSX
without Rosetta (and no versions at all for Linux)
6) Still entirely closed-source and proprietary, with no free SDK or
compiler kit

If I were going to ditch the Flash player over hardware T&L, I think the
obvious direction to go for most 3D apps would be Unity.

-Ken



On Fri, Sep 3, 2010 at 9:54 PM, valeriuscrowe <[email protected]>wrote:

> You guys are forgetting about (or choosing to ignore) Shockwave3D,
> which is a very usable Web3D platform with a large installed base
> (way, way bigger than Unity, but not as big as Flash).  Adobe has
> announced full AS3 and Flash 10/Flex support, meaning that you can
> wrap Flash movies inside 3D environments inside Shockwave3D.  Texture
> your Flex app onto the tree trunk in your enchanted forest, that sort
> of thing.  The pipeline from 3ds Max is relatively bullet-proof too,
> but support for other authoring environments is a bit spotty.  But
> compared to our favorite Flash based 3D platforms, Shockwave3D is a
> breeze to get models and animations into.  of course there's the minor
> matter of having to wrap your head around Lingo, but it's not so bad
> once you get used to it.  Just food for thought.
>
> Robert
>

Reply via email to