I can only speak for myself, but I choose to ignore it because: 1) It has <0.5 installed base of flash 2) Lingo sucks (I wrote many shockwave apps in the bad old days. Really, it's terrible) 3) Director is a mess, seems abandoned by Adobe 5) Last time I checked, the shockwave player still wouldn't run on OSX without Rosetta (and no versions at all for Linux) 6) Still entirely closed-source and proprietary, with no free SDK or compiler kit
If I were going to ditch the Flash player over hardware T&L, I think the obvious direction to go for most 3D apps would be Unity. -Ken On Fri, Sep 3, 2010 at 9:54 PM, valeriuscrowe <[email protected]>wrote: > You guys are forgetting about (or choosing to ignore) Shockwave3D, > which is a very usable Web3D platform with a large installed base > (way, way bigger than Unity, but not as big as Flash). Adobe has > announced full AS3 and Flash 10/Flex support, meaning that you can > wrap Flash movies inside 3D environments inside Shockwave3D. Texture > your Flex app onto the tree trunk in your enchanted forest, that sort > of thing. The pipeline from 3ds Max is relatively bullet-proof too, > but support for other authoring environments is a bit spotty. But > compared to our favorite Flash based 3D platforms, Shockwave3D is a > breeze to get models and animations into. of course there's the minor > matter of having to wrap your head around Lingo, but it's not so bad > once you get used to it. Just food for thought. > > Robert >
