I guess the biggest issue for existing pygame-based GUIs is that pyglet's 
event system is very different to pygame's.

I happen to be working on a GUI at the moment to extend my pyweek game. I just 
have the basics at the moment (popup menu, buttons, labels, images, 
drag-n-drop, row & column layouts). I will definitely be adding support for 
text entry and possibly scrolling lists.

I've written a pyglet toolkit before called wydget, but it was a design 
dead-end and I'm not using the same approach again. It's in the pyglet 
contrib dir in SVN if you're curious. It implemented a helluva lot ;)


    Richard

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