I guess the biggest issue for existing pygame-based GUIs is that pyglet's
event system is very different to pygame's.
I happen to be working on a GUI at the moment to extend my pyweek game. I just
have the basics at the moment (popup menu, buttons, labels, images,
drag-n-drop, row & column layouts). I will definitely be adding support for
text entry and possibly scrolling lists.
I've written a pyglet toolkit before called wydget, but it was a design
dead-end and I'm not using the same approach again. It's in the pyglet
contrib dir in SVN if you're curious. It implemented a helluva lot ;)
Richard
--~--~---------~--~----~------------~-------~--~----~
You received this message because you are subscribed to the Google Groups
"cocos2d discuss" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to [EMAIL PROTECTED]
For more options, visit this group at
http://groups.google.com/group/cocos-discuss?hl=en
-~----------~----~----~----~------~----~------~--~---