On Mon, Oct 13, 2008 at 5:59 PM, Richard Jones <[EMAIL PROTECTED]> wrote:
>
> I guess the biggest issue for existing pygame-based GUIs is that pyglet's
> event system is very different to pygame's.
>
> I happen to be working on a GUI at the moment to extend my pyweek game. I just
> have the basics at the moment (popup menu, buttons, labels, images,
> drag-n-drop, row & column layouts). I will definitely be adding support for
> text entry and possibly scrolling lists.
>
> I've written a pyglet toolkit before called wydget, but it was a design
> dead-end and I'm not using the same approach again. It's in the pyglet
> contrib dir in SVN if you're curious. It implemented a helluva lot ;)

Ok, everyone and their sister is doing a gui or needing one.

But im not :)

So ill just say: "wow, this looks like an interesting opportunity for
collaboration".

Lucio.

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