On Mon, Oct 13, 2008 at 5:59 PM, Richard Jones <[EMAIL PROTECTED]> wrote: > > I guess the biggest issue for existing pygame-based GUIs is that pyglet's > event system is very different to pygame's. > > I happen to be working on a GUI at the moment to extend my pyweek game. I just > have the basics at the moment (popup menu, buttons, labels, images, > drag-n-drop, row & column layouts). I will definitely be adding support for > text entry and possibly scrolling lists. > > I've written a pyglet toolkit before called wydget, but it was a design > dead-end and I'm not using the same approach again. It's in the pyglet > contrib dir in SVN if you're curious. It implemented a helluva lot ;)
Ok, everyone and their sister is doing a gui or needing one. But im not :) So ill just say: "wow, this looks like an interesting opportunity for collaboration". Lucio. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/cocos-discuss?hl=en -~----------~----~----~----~------~----~------~--~---
