Not recommended but he said last night you can subscribe to them via client
work shop and then upload to server

SavSin
On Feb 8, 2013 7:43 AM, "Charalampos Galanis" <[email protected]> wrote:

> Can we just take _se maps or other mapa from workshop , upload them to the
> maps folder of our server and distribute them the old way, or it is not
> recommended?
> Στις 8 Φεβ 2013 5:38 μ.μ., ο χρήστης "Andrew Irvine" <[email protected]>
> έγραψε:
>
>> I believe you should add all the desired collections to one collection
>> and use that.
>>
>> Andrew
>>
>> -----Original Message-----
>> From: [email protected] [mailto:
>> [email protected]] On Behalf Of Andre Müller
>> Sent: February 8, 2013 10:34 AM
>> To: [email protected]
>> Subject: Re: [Csgo_servers] CSGO 1.22.2.1
>>
>> 2nd stupid question:
>> can we as server operators use more than ohne mapcollection?
>> host_workshop_collection doesn't accept whitespace or comma seperated
>> fileids.
>>
>> 2013/2/8 Andre Müller <[email protected]>:
>> > Simple question:
>> >
>> > What does happen, if a player has already a map from the workshop with
>> > the same name, but different fileid?
>> >
>> > 2013/2/8 Ido Magal <[email protected]>:
>> >> If you don't have any of the maps you're trying to load then it
>> >> defaults to de_dust until you get a complete map.
>> >>
>> >> On Feb 7, 2013, at 17:19, "Ejziponken -" <[email protected]> wrote:
>> >>
>> >> hm. Okey now they seem to work with +workshop_start_map. I have no
>> idea why.
>> >> :P
>> >>
>> >> So the problems are:
>> >>
>> >> It first changes to de_dust and then to the correct map. I guess its
>> >> because its checking for updates before using a map from the workshop.
>> >>
>> >> And the second problem would be the mapcycle. The workshop
>> >> collections seems to override it or something.
>> >>
>> >> ________________________________
>> >> From: [email protected]
>> >> To: [email protected]
>> >> Date: Fri, 8 Feb 2013 02:10:26 +0100
>> >> Subject: Re: [Csgo_servers] CSGO 1.22.2.1
>> >>
>> >> +workshop_start_map does not work. It changes to de_dust and then
>> >> +after a
>> >> minute or so it changes to a random map from the collection.
>> >>
>> >> And mapcycle is not working.
>> >>
>> >>
>> >>> Date: Thu, 7 Feb 2013 20:07:38 -0500
>> >>> From: [email protected]
>> >>> To: [email protected]
>> >>> Subject: Re: [Csgo_servers] CSGO 1.22.2.1
>> >>>
>> >>> As for using +workshop_start_map ######### instead of
>> >>> +workshop_start_map de_dust2_se, I was wrong. It DOES work to set it
>> >>> by number, but again I'd echo that it's very cumbersome and it would
>> >>> be nice if it didn't work like that.
>> >>>
>> >>> On Thu, Feb 7, 2013 at 8:01 PM, Absurd Minds
>> >>> <[email protected]>
>> >>> wrote:
>> >>> > They're not abolished, but they were nice enough to delete them
>> >>> > from your server AND from your client. Thanks valve!
>> >>> >
>> >>> > On Thu, Feb 7, 2013 at 7:59 PM, Charalampos Galanis
>> >>> > <[email protected]> wrote:
>> >>> >> Hello , excuse me of joining late to these discussions , but I
>> >>> >> want a simple answer!!!
>> >>> >>
>> >>> >>
>> >>> >> Where are the _se maps on my server?
>> >>> >>
>> >>> >> Do valve abolish them once and for all?
>> >>> >>
>> >>> >> _______________________________________________
>> >>> >> Csgo_servers mailing list
>> >>> >> [email protected]
>> >>> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_serv
>> >>> >> ers
>> >>>
>> >>> _______________________________________________
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>> >>
>> >> _______________________________________________ Csgo_servers mailing
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>> >>
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>
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