The workshop uses file ids / path, not bsp names.
csgo/maps/workshop/11111111111111/de_foo.bsp and csgo/maps/workshop/22222222222222/de_foo.bsp don't collide in any way. -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Andre Müller Sent: Friday, February 08, 2013 7:18 AM To: [email protected] Subject: Re: [Csgo_servers] CSGO 1.22.2.1 Simple question: What does happen, if a player has already a map from the workshop with the same name, but different fileid? 2013/2/8 Ido Magal <[email protected]>: > If you don't have any of the maps you're trying to load then it > defaults to de_dust until you get a complete map. > > On Feb 7, 2013, at 17:19, "Ejziponken -" <[email protected]> wrote: > > hm. Okey now they seem to work with +workshop_start_map. I have no idea why. > :P > > So the problems are: > > It first changes to de_dust and then to the correct map. I guess its > because its checking for updates before using a map from the workshop. > > And the second problem would be the mapcycle. The workshop collections > seems to override it or something. > > ________________________________ > From: [email protected] > To: [email protected] > Date: Fri, 8 Feb 2013 02:10:26 +0100 > Subject: Re: [Csgo_servers] CSGO 1.22.2.1 > > +workshop_start_map does not work. It changes to de_dust and then > +after a > minute or so it changes to a random map from the collection. > > And mapcycle is not working. > > >> Date: Thu, 7 Feb 2013 20:07:38 -0500 >> From: [email protected] >> To: [email protected] >> Subject: Re: [Csgo_servers] CSGO 1.22.2.1 >> >> As for using +workshop_start_map ######### instead of >> +workshop_start_map de_dust2_se, I was wrong. It DOES work to set it >> by number, but again I'd echo that it's very cumbersome and it would >> be nice if it didn't work like that. >> >> On Thu, Feb 7, 2013 at 8:01 PM, Absurd Minds >> <[email protected]> >> wrote: >> > They're not abolished, but they were nice enough to delete them >> > from your server AND from your client. Thanks valve! >> > >> > On Thu, Feb 7, 2013 at 7:59 PM, Charalampos Galanis >> > <[email protected]> wrote: >> >> Hello , excuse me of joining late to these discussions , but I >> >> want a simple answer!!! >> >> >> >> >> >> Where are the _se maps on my server? >> >> >> >> Do valve abolish them once and for all? >> >> >> >> _______________________________________________ >> >> Csgo_servers mailing list >> >> [email protected] >> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_serve >> >> rs >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > _______________________________________________ Csgo_servers mailing > list [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers _______________________________________________ Csgo_servers mailing list [email protected] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers _______________________________________________ Csgo_servers mailing list [email protected] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
