Before being in the Workshop, they had extra files in disk that later probably had to be bspzip'd into the map to be on the Workshop.
Friday, February 08, 2013 12:06 PM
Ok , i noticed that the current _se maps are DIFFERENT from the _se maps before update:

proof is :


de_dust2_se  PRE UPDATE = 38.2 MB

de_dust2_se WORKSHOP =   41.3 MB




de_inferno_se  PRE UPDATE = 24.4 MB

de_inferno_se WORKSHOP =   27 MB




de_nuke_se  PRE UPDATE = 21 MB

de_nuke_se WORKSHOP =   23.5 MB




de_train_se  PRE UPDATE = 21.6 MB

de_train_se WORKSHOP =   25  MB



What happened here? Please explain that difference...



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Friday, February 08, 2013 11:36 AM
It uses the first one found if the argument give to changelevel is ambiguous.

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Friday, February 08, 2013 11:35 AM
if a server installs both maps ( workshop/11111111111111/de_foo.bsp
csgo/maps/workshop/22222222222222/de_foo.bsp), which one will be chosen
when someone uses "rcon changelevel de_foo"

I guess nobody would remember the unique id of the map, this would
create a conflict between the 2 maps with same name

-Rodrigo


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Friday, February 08, 2013 11:31 AM
The workshop uses file ids / path, not bsp names.


csgo/maps/workshop/11111111111111/de_foo.bsp

and

csgo/maps/workshop/22222222222222/de_foo.bsp


don't collide in any way.


-----Original Message-----
From: [email protected] [mailto:[email protected]] On Behalf Of Andre Müller
Sent: Friday, February 08, 2013 7:18 AM
To: [email protected]
Subject: Re: [Csgo_servers] CSGO 1.22.2.1

Simple question:

What does happen, if a player has already a map from the workshop with the same name, but different fileid?

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Friday, February 08, 2013 10:17 AM
Simple question:

What does happen, if a player has already a map from the workshop with
the same name, but different fileid?

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--
Nicholas Hastings
AlliedMods.net

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