It uses the first one found if the argument give to changelevel is ambiguous.
Friday, February 08, 2013 11:35 AM
if a server installs both maps ( workshop/11111111111111/de_foo.bsp
csgo/maps/workshop/22222222222222/de_foo.bsp), which one will be chosen
when someone uses "rcon changelevel de_foo"

I guess nobody would remember the unique id of the map, this would
create a conflict between the 2 maps with same name

-Rodrigo


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Friday, February 08, 2013 11:31 AM
The workshop uses file ids / path, not bsp names.


csgo/maps/workshop/11111111111111/de_foo.bsp

and

csgo/maps/workshop/22222222222222/de_foo.bsp


don't collide in any way.


-----Original Message-----
From: [email protected] [mailto:[email protected]] On Behalf Of Andre Müller
Sent: Friday, February 08, 2013 7:18 AM
To: [email protected]
Subject: Re: [Csgo_servers] CSGO 1.22.2.1

Simple question:

What does happen, if a player has already a map from the workshop with the same name, but different fileid?

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Friday, February 08, 2013 10:17 AM
Simple question:

What does happen, if a player has already a map from the workshop with
the same name, but different fileid?

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Friday, February 08, 2013 10:10 AM
If you don't have any of the maps you're trying to load then it defaults to de_dust until you get a complete map. 

On Feb 7, 2013, at 17:19, "Ejziponken -" <[email protected]> wrote:

hm. Okey now they seem to work with +workshop_start_map. I have no idea why. :P

So the problems are: 

It first changes to de_dust and then to the correct map. I guess its because its checking for updates before using a map from the workshop.

And the second problem would be the mapcycle. The workshop collections seems to override it or something.


From: [email protected]
To: [email protected]
Date: Fri, 8 Feb 2013 02:10:26 +0100
Subject: Re: [Csgo_servers] CSGO 1.22.2.1

+workshop_start_map does not work. It changes to de_dust and then after a minute or so it changes to a random map from the collection.
And mapcycle is not working. 


> Date: Thu, 7 Feb 2013 20:07:38 -0500
> From: [email protected]
> To: [email protected]
> Subject: Re: [Csgo_servers] CSGO 1.22.2.1
>
> As for using +workshop_start_map ######### instead of
> +workshop_start_map de_dust2_se, I was wrong. It DOES work to set it
> by number, but again I'd echo that it's very cumbersome and it would
> be nice if it didn't work like that.
>
> On Thu, Feb 7, 2013 at 8:01 PM, Absurd Minds <[email protected]> wrote:
> > They're not abolished, but they were nice enough to delete them from
> > your server AND from your client. Thanks valve!
> >
> > On Thu, Feb 7, 2013 at 7:59 PM, Charalampos Galanis <[email protected]> wrote:
> >> Hello , excuse me of joining late to these discussions , but I want a simple
> >> answer!!!
> >>
> >>
> >> Where are the _se maps on my server?
> >>
> >> Do valve abolish them once and for all?
> >>
> >> _______________________________________________
> >> Csgo_servers mailing list
> >> [email protected]
> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>
> _______________________________________________
> Csgo_servers mailing list
> [email protected]
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Thursday, February 07, 2013 8:18 PM
hm. Okey now they seem to work with +workshop_start_map. I have no idea why. :P

So the problems are: 

It first changes to de_dust and then to the correct map. I guess its because its checking for updates before using a map from the workshop.

And the second problem would be the mapcycle. The workshop collections seems to override it or something.

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--
Nicholas Hastings
AlliedMods.net

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