if a server installs both
maps ( workshop/11111111111111/de_foo.bsp
csgo/maps/workshop/22222222222222/de_foo.bsp),
which one will be chosen
when someone uses "rcon changelevel de_foo"
I
guess nobody would remember the unique id of the map, this would
create
a conflict between the 2 maps with same name
-Rodrigo
The workshop uses file ids
/ path, not bsp names.
csgo/maps/workshop/11111111111111/de_foo.bsp
and
csgo/maps/workshop/22222222222222/de_foo.bsp
don't
collide in any way.
-----Original Message-----
From:
[email protected]
[
mailto:[email protected]] On Behalf Of Andre
Müller
Sent: Friday, February 08, 2013 7:18 AM
To:
[email protected]Subject: Re: [Csgo_servers] CSGO
1.22.2.1
Simple question:
What does happen, if a player
has already a map from the workshop with the same name, but different
fileid?
Simple question:
What
does happen, if a player has already a map from the workshop with
the
same name, but different fileid?
If you don't have any of the maps you're trying to load then it
defaults to de_dust until you get a complete map.
hm. Okey now they seem to work with
+workshop_start_map. I have no idea
why. :P
So the
problems are:
It first
changes to de_dust and then to the correct map. I guess its because its
checking for updates before using a map from the workshop.
And the
second problem would be the mapcycle. The workshop collections seems to
override it or something.
From:
[email protected]
To:
[email protected]
Date: Fri, 8 Feb 2013 02:10:26 +0100
Subject: Re: [Csgo_servers] CSGO 1.22.2.1
+workshop_start_map does not work. It changes to de_dust and then after a minute or so it changes to a random map from the collection.
And mapcycle is not working.
> Date: Thu, 7 Feb 2013 20:07:38 -0500
> From: [email protected]
> To: [email protected]
> Subject: Re: [Csgo_servers] CSGO 1.22.2.1
>
> As for using +workshop_start_map ######### instead of
> +workshop_start_map de_dust2_se, I was wrong. It DOES work to set
it
> by number, but again I'd echo that it's very cumbersome and it
would
> be nice if it didn't work like that.
>
> On Thu, Feb 7, 2013 at 8:01 PM, Absurd Minds <[email protected]>
wrote:
> > They're not abolished, but they were nice enough to delete
them from
> > your server AND from your client. Thanks valve!
> >
> > On Thu, Feb 7, 2013 at 7:59 PM, Charalampos Galanis <[email protected]>
wrote:
> >> Hello , excuse me of joining late to these discussions ,
but I want a simple
> >> answer!!!
> >>
> >>
> >> Where are the _se maps on my server?
> >>
> >> Do valve abolish them once and for all?
> >>
> >> _______________________________________________
> >> Csgo_servers mailing list
> >> [email protected]
> >>
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>
> _______________________________________________
> Csgo_servers mailing list
> [email protected]
>
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hm. Okey now they seem to work with
+workshop_start_map. I have no idea why. :P
So the problems are:
It first changes to
de_dust and then to the correct map. I guess its because its checking
for updates before using a map from the workshop.
And the second problem
would be the mapcycle. The workshop collections seems to override it or
something.