Thanks sav, that's exactly right.
On Feb 8, 2013 10:56 AM, "David Fountain" <[email protected]> wrote:

> I believe this is what absurd did. And they seem to have it working.
> Absurdminds.net
>
> SavSin
> On Feb 8, 2013 7:43 AM, "Charalampos Galanis" <[email protected]> wrote:
>
>> Can we just take _se maps or other mapa from workshop , upload them to
>> the maps folder of our server and distribute them the old way, or it is not
>> recommended?
>> Στις 8 Φεβ 2013 5:38 μ.μ., ο χρήστης "Andrew Irvine" <[email protected]>
>> έγραψε:
>>
>>> I believe you should add all the desired collections to one collection
>>> and use that.
>>>
>>> Andrew
>>>
>>> -----Original Message-----
>>> From: [email protected] [mailto:
>>> [email protected]] On Behalf Of Andre Müller
>>> Sent: February 8, 2013 10:34 AM
>>> To: [email protected]
>>> Subject: Re: [Csgo_servers] CSGO 1.22.2.1
>>>
>>> 2nd stupid question:
>>> can we as server operators use more than ohne mapcollection?
>>> host_workshop_collection doesn't accept whitespace or comma seperated
>>> fileids.
>>>
>>> 2013/2/8 Andre Müller <[email protected]>:
>>> > Simple question:
>>> >
>>> > What does happen, if a player has already a map from the workshop with
>>> > the same name, but different fileid?
>>> >
>>> > 2013/2/8 Ido Magal <[email protected]>:
>>> >> If you don't have any of the maps you're trying to load then it
>>> >> defaults to de_dust until you get a complete map.
>>> >>
>>> >> On Feb 7, 2013, at 17:19, "Ejziponken -" <[email protected]> wrote:
>>> >>
>>> >> hm. Okey now they seem to work with +workshop_start_map. I have no
>>> idea why.
>>> >> :P
>>> >>
>>> >> So the problems are:
>>> >>
>>> >> It first changes to de_dust and then to the correct map. I guess its
>>> >> because its checking for updates before using a map from the workshop.
>>> >>
>>> >> And the second problem would be the mapcycle. The workshop
>>> >> collections seems to override it or something.
>>> >>
>>> >> ________________________________
>>> >> From: [email protected]
>>> >> To: [email protected]
>>> >> Date: Fri, 8 Feb 2013 02:10:26 +0100
>>> >> Subject: Re: [Csgo_servers] CSGO 1.22.2.1
>>> >>
>>> >> +workshop_start_map does not work. It changes to de_dust and then
>>> >> +after a
>>> >> minute or so it changes to a random map from the collection.
>>> >>
>>> >> And mapcycle is not working.
>>> >>
>>> >>
>>> >>> Date: Thu, 7 Feb 2013 20:07:38 -0500
>>> >>> From: [email protected]
>>> >>> To: [email protected]
>>> >>> Subject: Re: [Csgo_servers] CSGO 1.22.2.1
>>> >>>
>>> >>> As for using +workshop_start_map ######### instead of
>>> >>> +workshop_start_map de_dust2_se, I was wrong. It DOES work to set it
>>> >>> by number, but again I'd echo that it's very cumbersome and it would
>>> >>> be nice if it didn't work like that.
>>> >>>
>>> >>> On Thu, Feb 7, 2013 at 8:01 PM, Absurd Minds
>>> >>> <[email protected]>
>>> >>> wrote:
>>> >>> > They're not abolished, but they were nice enough to delete them
>>> >>> > from your server AND from your client. Thanks valve!
>>> >>> >
>>> >>> > On Thu, Feb 7, 2013 at 7:59 PM, Charalampos Galanis
>>> >>> > <[email protected]> wrote:
>>> >>> >> Hello , excuse me of joining late to these discussions , but I
>>> >>> >> want a simple answer!!!
>>> >>> >>
>>> >>> >>
>>> >>> >> Where are the _se maps on my server?
>>> >>> >>
>>> >>> >> Do valve abolish them once and for all?
>>> >>> >>
>>> >>> >> _______________________________________________
>>> >>> >> Csgo_servers mailing list
>>> >>> >> [email protected]
>>> >>> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_serv
>>> >>> >> ers
>>> >>>
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>>> >>
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>>
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