On Thursday, August 30, 2012 4:47:19 PM UTC-4, Alberto G.Corona wrote:
> There is a human nature, and therefore a social nature with invariants.
>  in computational terms, the human mind is a collection or hardwired 
> programs. 
codified by a developmental program, codified itself by a genetic program, 
> which incidentally is a 90% identical in all humans (this is an amazing 
> homogeneity for a single specie).
> These hardwired programs create behaviours in humans, that interact in a 
> social environment. By game theory, you can verify that there are Nash 
> equilibriums among these human players. These optimums of well being for 
> all withing the constraints of human nature called nash equilibriums are 
> the moral code. 
> These equilibriums are no sharp maximums, but vary slightly according with 
> the social coordinates. They are lines of surface maximums. These maximums 
> are know by our intuition because we have suffered social selection, so a 
> knowledge of them are intuitive.  That we have suffered social selection 
> means that the groups of hominids or the individual hominids whose conducts 
> were away from the nash equilibriums dissapeared.  To be near these 
> equilibriums was an advantage so we have these hardwired intuitions, that 
> the greeks called Nous and the chistians call soul.
> What happens a broad variety of  moral behaviours are really the 
> expression of the same moral code operating in different circunstances 
> where the optimum has been displaced. There are very interesting studies, 
> for example in foundational book of evolutionary psychology "The adapted 
> mind"  
> http://en.wikipedia.org/wiki/The_Adapted_Mind 
> about in which circunstances a mother may abandon his newborn child in 
> extreme cases (In the study about pregnancy sickness). This would be at the 
> extreme of the social spectrum: In the contrary in a affluent society close 
> to ours, the rules are quite "normal". Both the normal behaviour or the 
> extreme behaviour is created by the same basic algoritm of 
> individual/social optimization. No matter if we see this from a dynamic way 
> (contemplating the variations and extremes) or a static one contemplating a 
> "normal" society, the moral is a unique, universal rule system.  Thanks to 
> the research on evolution applied to huumans, computer science and game 
> theory, It is a rediscovered fact of human nature and his society, that 
> await  a development of evolutionary morals
Computational analogies can only provide us with a toy model of morality.  
Should I eat my children, or should I order a pizza? It depends on the 
anticipation of statistical probabilities, etc...no different than how the 
equilibrium of oxygen and CO2 in my blood determines whether I inhale or 

This kind of modeling may indeed offer some predictive strategies and 
instrumental knowledge of morality, but if we had to build a person or a 
universe based on this description, what would we get? Where is the 
revulsion, disgust, and blame - the stigma and shaming...the deep and 
violent prejudices? Surely they are not found in the banal evils of game 

To understand morals we must look at sense and motive, and how the 
association of transgressive motives (criminality) is associated fairly and 
unfairly with transgressive sense (images, characters worthy of disgust, 
shame, etc). We must understand how super-signifying images are telegraphed 
socially through and second-hand exaggeration and dramatization, of 
story-telling and parenting, demagoguery, religious authority, etc. 
Morality is politics. It is the subjective topology which elevates and 
lowers events, objects, people, places, behaviors, etc so that we enforce 
our own behavioral control before outside authorities need to. It isn't 
only a mathematical system of rules, it is a visceral drama. Consciousness 
computes, but consciousness itself has almost nothing to do with 
computation. It is experience. That is all there is. One can experience the 
computation of other experiences, but without experience, there is no 
access to computation.

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