On 31 January 2014 01:52, Craig Weinberg <[email protected]> wrote:

The "we" of individual human beings relies on physical consistency because
> that is a common sensory experience of the animal>organism>substance
> context. The substance context however relies on the "we" of the Absolute
> context. The biological context relies on those "we"s, and the animal
> context relies on the biological "we"s. It's all nested but the bottom of
> each extrinsic level is being supported by the top of the previous
> intrinsic level.


I'm not sure I fully grasp all of the above, but I would like to tackle you
again on the POPJ, because I still can't see how your model can succeed in
avoiding it. Let me start by telling you about a movie I streamed last
night - "Inception" (I'm a bit behindhand on popular movies!). It was quite
an enjoyable yarn, but it struck me as pretty flaky, even as science
fiction, not least because the plot is built on the idea that dreams could
be experienced (and even nested dream-within-dream) with near-waking
"physical" consistency. This got me reflecting on what does indeed
distinguish dreams from "waking reality" (acknowledging of course that both
are virtual presentations from the personal perspective). I don't know
about your dreams, but in mine things have the darnedest habit of
disappearing or turning into something else when I look away and this,
presumably, is because sleeping-dreams are different to waking-dreams in
that their appearances are not in general stabilised by anything
"extrinsic" to the brain and body.

By extrinsic here I am not committing to the ultimate nature of the brain
and its environment, merely that all our experiences - metaphorised as
dreams, or in a more up-to-date image, a multi-player video-game - must
depend on some generalised and consistent system of appearances for
consistency and stabilisation. It turns out, indeed, that the system of
appearances our internal video game depends on is detailed, consistent and
stable to the most extraordinary degree; let us call this stable,
exhaustive and reliably causally-complete set of appearances the
game-physics. And the "avatars" that appear to us within the game - bodies
and brains, our own and others' - turn out to follow the rules of the
game-physics precisely in conformity with the set of appearances as a
whole, to the furthermost extent we can explore.

The logical consequence of the above is just this: Even if you consider
that the sensory nature of that-which-exists extends, beyond our personal
virtual presentations, to the whole of "reality itself", one can still not
avoid the encounter in waking-dreams with avatars (including one's own)
that cheerfully lay claim to sensory phenomena that are supernumerary in
explaining their behaviour in terms of its own rules-of-appearance (i.e.
the game-physics), and which they could not logically have access to in
terms of those very rules. Hence these sensory phenomena cannot be the
cause of these claims. This, again is the POPJ. ISTM that it is unavoidable
in any schema, whether primitive-sensory or primitive-physical, in which no
further logical entailment is discoverable in the causally-complete
machinations of the game-physics.

I've tried to set out the problem as clearly as I can and I would be
grateful if you could respond directly with a reasoned consideration of how
your theory might circumvent this formidable logical obstacle.

David

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