LizR wrote:
Russell,

I think your argument would be stronger if you said that playing a movie through a projector is still a computation, albeit a simple one. Obviously playing a movie in a media player on a computer involves computation, but I can't see how that's relevant to the MGA - a media player clearly isn't necessary to play all types of movie, so as it stands you've left a loophole (IMHO).

Also, I can't see how the "block multiverse" comment is relevant. Movement is well defined in a block universe (or multiiverse). Assuming change is required for a computation to be carried out, the only question is whether movement exists from the point of view of creatures living inside the universe in question - which, clearly, it does. Hence being embedded in a block universe won't stop a computation happening, as a sequence of states strung out along the time axis, just as it doesn't prevent a car from moving just because the car can be described as a worldline from a "god's eye" perspective.

I think Russell is right in that the distinction between static and dynamic is a bit of a red herring. We observe the block universe as dynamic even though it is static in the bulk because, as you say, we have clocks internal to the system. But a clock is just a subsystem that can be use to mark off a sequence (of events). The static movie could include a picture of a clock in each frame, and that would act in exactly the same way. You don't even need a repetitive or cyclical process to serve as a clock. See the discussion of Tait's inertial clock by Julian Barbour:
http://www.voting.ukscientists.com/barbour1.html

Bruce

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