thanks - had seen Machinarium - will take a look at Wonderputt, thing that 
worries us specifically with AIR is the networking stack; running robust / 
low-latency socket connections for multiplayer games (which we do fine in 
browser flash).



On 18 Sep 2012, at 16:48, Mike Duguid wrote:

> 1) Has anyone on this list shipped anything decent (by this I guess I mean 
> commercially successful; gave +ve ROI on dev/sales costs) into the AppStore 
> using AS3/AIR?

Not me personally, but aware of these chart toppers:
http://news.cnet.com/8301-30685_3-20104108-264/flash-derived-ipad-game-tops-app-store-charts/
http://www.flashrealtime.com/wonderputt-flash-ipad/
_______________________________________________
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


_______________________________________________
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Reply via email to