thanks - had seen Machinarium - will take a look at Wonderputt, thing that worries us specifically with AIR is the networking stack; running robust / low-latency socket connections for multiplayer games (which we do fine in browser flash).
On 18 Sep 2012, at 16:48, Mike Duguid wrote: > 1) Has anyone on this list shipped anything decent (by this I guess I mean > commercially successful; gave +ve ROI on dev/sales costs) into the AppStore > using AS3/AIR? Not me personally, but aware of these chart toppers: http://news.cnet.com/8301-30685_3-20104108-264/flash-derived-ipad-game-tops-app-store-charts/ http://www.flashrealtime.com/wonderputt-flash-ipad/ _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders