> 1) Has anyone on this list shipped anything decent (by this I guess I mean 
> commercially successful; gave +ve ROI on dev/sales costs) into the AppStore 
> using AS3/AIR?

Not me personally, but aware of these chart toppers:
http://news.cnet.com/8301-30685_3-20104108-264/flash-derived-ipad-game-tops-app-store-charts/
http://www.flashrealtime.com/wonderputt-flash-ipad/
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