John Barrett writes: > And I envision a "client" that handles multiple AI aircraft on behalf of a > server thats plenty busy enuf handling message passing and other management > functionality (this "client" really it could be considered part of the > server, but so much of the code is the same compared to a client, there > really isnt a reason not to leverage the existing client code and distribute > the processing to other machines, and the same code will be in the server so > if the requirements are light enough, the server could be instancing the > planes)
Just asking questions here ... let's say that 10 people want to meet up and fly around a particular airport, and each of those 10 interactive sessions by default generates 10 AI aircraft each to make the skies interesting, things could get quite busy. It seems like you'd have to come up with some protocol to arbitrate who instantiates and controls which aircraft distributed accross all the different clients. That sounds like it could get really complex in order to do correctly with out any goof ups. I'm not saying it can't be done, just that it seems like this could quickly grown into an extremly complex system. Regards, Curt. -- Curtis Olson HumanFIRST Program FlightGear Project Twin Cities curt 'at' me.umn.edu curt 'at' flightgear.org Minnesota http://www.flightgear.org/~curt http://www.flightgear.org _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel