Well I'd be happy to pay a lot for a large game, one idea I had, instead of paying say 100 bucks for a game have the game selling for 20-30 bucks maybe even 15 bucks. Don't develop the full game, just do it in bits, you buy 1 bit, and slowly buy more and more launching bits as you go. Or you could keep the price low and make the player have to find more bits to play somehow. I remember games in the old dos days, you brought a simple game with the game in it. you could then buy the full game or play the simple game and hunt for it every time you finnished a section you had to hunt for the next one, etc.

At 03:17 PM 4/18/2013, you wrote:
Hi Dark,

Sure. I think it is the additional complexity and exploration aspect I
was looking for as well. Chess, Uno, Hearts, Battleship, etc are good
games in and of themselves, but it didn't provide me with the
exploration and treasure hunting experience something like Tomb Raider
provided.

Like Shades of Doom the levels were basically very large mazes that I
could wander around, avoiding traps, and fighting monsters while
hunting for special items. I thrived on that kind of adventure, the
exploration, and until Shades of Doom came out there wasn't anything
like that for the blind. In the early days there were lots of card and
board games, but no adventure and exploration games outside of
interactive fiction. Since I was an adventure junky card and board
games just couldn't provide me the same experience. :D

Cheers
!


On 4/17/13, dark <d...@xgam.org> wrote:
> Hi tom.
>
> well I wasn't in the same position as yourself in wanting the latest and
> best thing, since for years I'd always had my choices been limited, indeed
> for me playing games like Sryth and legend of the green dragon in text
> (which i did long before I discovered audio games), was largely my first and
>
> very welcome experience of rpgs.
>
> what I've always loved in games is exploration and discovery, and while I
> was quite happy finding that in text adventures and brouser mmorpgs, it
> wasn't something that occurred to me when looking at the original games to
> play offline list over at whiestick back in about 2004. i admit I didn't
> check out many of the games in detail, but was concerned that many seemed to
>
> be things like chess, cards etc, which i didn't really see the point of
> playing on a computer since they wouldn't give the same experience.
>
> I wouldn't say playing audio games changed my priorities, indeed when I am
> in a serious gaming mood I still play games like shades of doom, lone wolf
> or some of my low vision accessible ones like Turrican or mega man, however
>
> I did realize there was such a thing as different forms of games for
> different periods of time and different feelings, which is really something
>
> i largely missed, since even with marrio or mega man I'd generally sit down
>
> and evote serious attention, and while occasionally i'd play something like
>
> tetris while reading a book on tape, this would be less frequent and
> generally i'd prefer something like Tetris.
>
> Even now, while I will gladly play alternative games depending upon what I'm
>
> doing, i generally want something a bit more complex with challenge
> atmosphere and exploration when i'm in the frame of mind to play a serious
> game and discover new things.
>
> fortunately audio games exist to suit man y different moods now, albeit I'd
>
> love to see a few more with full exploration like shades.
>
> Beware the Grue!
>
> Dark.
>
>
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