You can also use C# to write IOS or Android games using the Mono for IOS, mono for Android, and optionally mono Game frameworks. The first 2 cost around $400 each. The third is free but only builds on top of the other 2. It would be nice if you could use mono for IOS to stay in C# for most of your code and then be able to call into their 3D audio library.
I expect that is possible, but haven't looked at their library yet.

Ian Reed
http://BlindAudioGames.com


On 6/7/2013 12:00 PM, Thomas Ward wrote:
Hi Ken,

Exactly. The requirement of having to use Objective C for iOS really
makes it an undesirable platform to write games for. Yeah, if you have
the skills an the tools no problem, but a lot of developers are
already comfortable using something else. A lot of developers are like
yourself, they know Visual Basic but not Objective C,  so are in the
position of having to learn Objective C for the expressed purpose of
writing games for iOS.

Even though I know several languages like C, C++, Java, Python, Visual
Basic, etc even I am discouraged about having to learn yet another
language just to write a game for an iPhone. At least with the new
Windows 8 smart phones I can use C# .NET or VB .NET which I already
know. Plus I think there is a version of Python for Windows mobile as
well. Lots more options than just Objective C there.

Cheers!




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