Hi Ian, Yes, you can use Mono for iOS for developing games in C#, but as you pointed out it is like $400 for the iOS version of Mono. That's not exactlypocket change for an audio game developer. No matter what you do iOS is an extremely expensive investment from a development point of view.
Cheers! On 6/7/13, Ian Reed <[email protected]> wrote: > You can also use C# to write IOS or Android games using the Mono for > IOS, mono for Android, and optionally mono Game frameworks. > The first 2 cost around $400 each. The third is free but only builds on > top of the other 2. > It would be nice if you could use mono for IOS to stay in C# for most of > your code and then be able to call into their 3D audio library. > I expect that is possible, but haven't looked at their library yet. > > Ian Reed > http://BlindAudioGames.com > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
