Hi Ian,

Yes, you can use Mono for iOS for developing games in C#, but as you
pointed out it is like $400 for the iOS version of Mono. That's not
exactlypocket change for an audio game developer. No matter what you
do iOS is an extremely expensive investment from a development point
of view.

Cheers!




On 6/7/13, Ian Reed <[email protected]> wrote:
> You can also use C# to write IOS or Android games using the Mono for
> IOS, mono for Android, and optionally mono Game frameworks.
> The first 2 cost around $400 each.  The third is free but only builds on
> top of the other 2.
> It would be nice if you could use mono for IOS to stay in C# for most of
> your code and then be able to call into their 3D audio library.
> I expect that is possible, but haven't looked at their library yet.
>
> Ian Reed
> http://BlindAudioGames.com
>

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