yes android is much cheaper to develop audio games. and android is becoming more accessible all the time.

On 6/7/2013 3:07 PM, Thomas Ward wrote:
Hi Ian,

Yes, you can use Mono for iOS for developing games in C#, but as you
pointed out it is like $400 for the iOS version of Mono. That's not
exactlypocket change for an audio game developer. No matter what you
do iOS is an extremely expensive investment from a development point
of view.

Cheers!




On 6/7/13, Ian Reed <[email protected]> wrote:
You can also use C# to write IOS or Android games using the Mono for
IOS, mono for Android, and optionally mono Game frameworks.
The first 2 cost around $400 each.  The third is free but only builds on
top of the other 2.
It would be nice if you could use mono for IOS to stay in C# for most of
your code and then be able to call into their 3D audio library.
I expect that is possible, but haven't looked at their library yet.

Ian Reed
http://BlindAudioGames.com


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