It's also worth mentioning a product by the name of RubyMotion, of which I've 
heard quite a bit lately. It seems a way to code iOS apps in the Ruby 
programming language, which is another to learn but isn't Objective C either.
Best,
Zack.
On Jun 7, 2013, at 11:43 AM, Ian Reed <[email protected]> wrote:

> You can also use C# to write IOS or Android games using the Mono for IOS, 
> mono for Android, and optionally mono Game frameworks.
> The first 2 cost around $400 each.  The third is free but only builds on top 
> of the other 2.
> It would be nice if you could use mono for IOS to stay in C# for most of your 
> code and then be able to call into their 3D audio library.
> I expect that is possible, but haven't looked at their library yet.
> 
> Ian Reed
> http://BlindAudioGames.com
> 
> 
> On 6/7/2013 12:00 PM, Thomas Ward wrote:
>> Hi Ken,
>> 
>> Exactly. The requirement of having to use Objective C for iOS really
>> makes it an undesirable platform to write games for. Yeah, if you have
>> the skills an the tools no problem, but a lot of developers are
>> already comfortable using something else. A lot of developers are like
>> yourself, they know Visual Basic but not Objective C,  so are in the
>> position of having to learn Objective C for the expressed purpose of
>> writing games for iOS.
>> 
>> Even though I know several languages like C, C++, Java, Python, Visual
>> Basic, etc even I am discouraged about having to learn yet another
>> language just to write a game for an iPhone. At least with the new
>> Windows 8 smart phones I can use C# .NET or VB .NET which I already
>> know. Plus I think there is a version of Python for Windows mobile as
>> well. Lots more options than just Objective C there.
>> 
>> Cheers!
>> 
>> 
> 
> 
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