Hi Trouble,

True. I think if I were actually going to write games for iOS I'd
invest in a Macbook and write the games in XCode using Object C rather
than this round the bend approach of writing them in C# and buying
Mono etc just to port games from Windows to iOS which really isn't the
best way of doing it.

Cheers!

On 6/7/13, Trouble <[email protected]> wrote:
> Why go that rout when you could just get a mac and go from there. A
> lot cheaper using the real thing than a cheap copy!

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