I did not write Audio Archery in Objective C. though there are times I
wish I had.  The system I'm using has some real issues and would be no
good for games using actual controlls.  I do plan on becoming very
familiar with objective c.

On 6/7/13, Trouble <troub...@columbus.rr.com> wrote:
> Why go that rout when you could just get a mac and go from there. A
> lot cheaper using the real thing than a cheap copy!
>
> At 02:43 PM 6/7/2013, you wrote:
>>You can also use C# to write IOS or Android games using the Mono for
>>IOS, mono for Android, and optionally mono Game frameworks.
>>The first 2 cost around $400 each.  The third is free but only
>>builds on top of the other 2.
>>It would be nice if you could use mono for IOS to stay in C# for
>>most of your code and then be able to call into their 3D audio library.
>>I expect that is possible, but haven't looked at their library yet.
>>
>>Ian Reed
>>http://BlindAudioGames.com
>>
>>
>>On 6/7/2013 12:00 PM, Thomas Ward wrote:
>>>Hi Ken,
>>>
>>>Exactly. The requirement of having to use Objective C for iOS really
>>>makes it an undesirable platform to write games for. Yeah, if you have
>>>the skills an the tools no problem, but a lot of developers are
>>>already comfortable using something else. A lot of developers are like
>>>yourself, they know Visual Basic but not Objective C,  so are in the
>>>position of having to learn Objective C for the expressed purpose of
>>>writing games for iOS.
>>>
>>>Even though I know several languages like C, C++, Java, Python, Visual
>>>Basic, etc even I am discouraged about having to learn yet another
>>>language just to write a game for an iPhone. At least with the new
>>>Windows 8 smart phones I can use C# .NET or VB .NET which I already
>>>know. Plus I think there is a version of Python for Windows mobile as
>>>well. Lots more options than just Objective C there.
>>>
>>>Cheers!
>>>
>>
>>
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