You know, I do wonder sometimes if these companies actually try to make 
their games accessible on purpose? Mortal kombat series is an example. It 
has sounds for every single move. the footsteps are even distinct when you 
move around the arena. And MK vs DC universe has even better and clearer 
sounds. The close up combat even has these musical notes that change in 
pitch when you connect with your opponent, and the test your might mini-game 
is also announced. You guys think this was done intentionally? Keep in mind 
that Ed boon, Co-creator and main programmer of the mk series was beaten at 
his own game by a blind gamer, so it does make you wonder.
----- Original Message ----- 
From: "constantine (on laptop)" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, September 09, 2008 12:09 AM
Subject: Re: [Audyssey] Making games was Re: new member


> Sigh, yeah. Good point there. I offen wonder, then, how that game sound
> voyager came into being?
>
>
>
>
> contact details:
>
> email: [EMAIL PROTECTED]
>
> and others
> msn: [EMAIL PROTECTED]
> skype: the_conman283
>
> system details:
> Hp pavillion dv5220CA notebook pc
> AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, 
> Fujitsu
> 100 gb 4500 RPM Hard Drive, connecsant AC-link audio
> ----- Original Message ----- 
> From: "Bryan Peterson" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Monday, September 08, 2008 9:02 PM
> Subject: [Audyssey] Making games was Re: new member
>
>
>> They'd probably try to find something to get you for if they thought you
>> were conflicting with their interests. Look at Thomas. He changed
>> Montezumas
>> Revenge to Montezuma's Return and some developer got on him just for the
>> title. Thomas' game was nothing like theirs but they were able to get him
>> because of the title. So you'd be putting your life in your own hands, so
>> to
>> speak, by doing what you propose. Nintendo, by all accounts, isn't much
>> better about their copyrights than Lucas Arts. All of a sudden here comes
>> this small time guy trying to make their game and call it his own? That's
>> pretty much how they look at it. We blind folks are, I hate to say it, in
>> the minority. To them it doesn't matter that it probably wouldn't cost 
>> all
>> that much extra to make their games accessible. They figure they'd lose
>> more
>> money than they made. Besides, acommodating us would, in their minds,
>> automatically tag them as an Accessibility company, whatever the heck 
>> that
>> means. Look at Michelle Hinn from the Game Accessibility Special Interest
>> Group. She and those like her have been lobbying the gaming industry for
>> years without much success. And that's their response. They don't want to
>> be
>> known as an "accessibility Company."
>> ----- Original Message ----- 
>> From: "constantine (on laptop)" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" <gamers@audyssey.org>
>> Sent: Monday, September 08, 2008 9:49 PM
>> Subject: Re: [Audyssey] new member
>>
>>
>>> You know, that really is quite sad. I bet a starwars audio game would be
>>> quite fun- and I personally thought, when monty beta came out, that the
>>> games were of great quality, that you'd be just the right guy to make
>>> them.
>>>
>>> Its too bad, though, that there aren't any racing games. If I could, I'd
>>> make an audiogame similar to wave race 64. Why? Because for me at least,
>>> it
>>> had great audio, that can stil compete today- great music, great 
>>> effects,
>>> etc. It also had a good commintator- games like that should be more
>>> widely
>>> recognized, I think. I don't think there would be any licensing 
>>> involved-
>>> since the game is basically obsolete- and the company isn't making money
>>> off
>>> of it, or am I wrong here? That's my main point- if I made a game 
>>> similar
>>> to
>>> this, would I be conflicting with licensing or some such?
>>>
>>>
>>>
>>>
>>> contact details:
>>>
>>> email: [EMAIL PROTECTED]
>>>
>>> and others
>>> msn: [EMAIL PROTECTED]
>>> skype: the_conman283
>>>
>>> system details:
>>> Hp pavillion dv5220CA notebook pc
>>> AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram,
>>> Fujitsu
>>> 100 gb 4500 RPM Hard Drive, connecsant AC-link audio
>>> ----- Original Message ----- 
>>> From: "Thomas Ward" <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" <gamers@audyssey.org>
>>> Sent: Monday, September 08, 2008 7:13 PM
>>> Subject: Re: [Audyssey] new member
>>>
>>>
>>>> Hi,
>>>> Well, there is Jedi Quake maintained by Cara Quinn. It is basically
>>>> quake with a Star Wars type theme to it.
>>>> As for any outright Star Wars games for the blind there aren't any. I
>>>> was working on one called Jedi Strike, but when I attempted to license
>>>> the Star Wars copyrights via Lucas Licensing they flatly refused.
>>>> Besides being very expensive Lucas Licensing only deals with one 
>>>> company
>>>> at a time. For example, since Lucas Arts holds the exclusive copyright
>>>> for Star Wars vidio games my company USA Games can't license the
>>>> copyright, because Lucas Licensing says it would be a conflict of
>>>> interest. I would be competing with their games, and never mind the 
>>>> fact
>>>> my games for the blind wouldn't even scratch their markets. Besides
>>>> witch the couple thousand I would earn off of making said Star wars
>>>> games wouldn't even pay for the royalties they wanted to legally 
>>>> license
>>>> the Star Wars copyrights.
>>>> Bottom line, what I learned is clearly Lucas Licensing has nothing in
>>>> place for small time developers wanting to create a game using a Star
>>>> Wars theme. It is clear all of their dealings are with companies with
>>>> millions of dollars to spend, and thus will pay millions to Lucas in
>>>> royalties. A guy expecting to make a few thousand isn't even worth 
>>>> their
>>>> time of day unless I use their copyrights illegally, and then they can
>>>> sue me for copyright infringement. It is a lose lose situation, and
>>>> Lucas Licensing is a bunch of jerks if you ask me.
>>>> I have thought about releasing the game as freeware under the creative
>>>> commons license, but even that is no absolute protection. That may give
>>>> them less of a reasont to sue, but they still can come after me with a
>>>> cease and desist order that the courts would uphold stating I have to
>>>> remove the content and destroy all source code, all known copies, etc.
>>>> I'm not sure it is worth the trouble for a blind developer to risk that
>>>> or not.
>>>>
>>>> Michael Amaro wrote:
>>>>> Any starwars type games?
>>>>>
>>>>
>>>>
>>>> ---
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